Vincent Lejeune
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e3e5b46cbf
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Remove m_ prefix on some members of RSXThread
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2015-10-13 00:04:03 +02:00 |
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Vincent Lejeune
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4cd9e5754e
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d3d12: Fix build in debug
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2015-10-13 00:04:03 +02:00 |
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Vincent Lejeune
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ceab44b9ab
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d3d12: Remove D3DGSFrame
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2015-10-13 00:04:02 +02:00 |
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Vincent Lejeune
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0138a95567
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RSX: Remove using namespace ps3 in header
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2015-10-13 00:04:02 +02:00 |
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Vincent Lejeune
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d86469c2f5
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Add Utilities/types.h
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2015-10-13 00:04:01 +02:00 |
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Zangetsu38
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97a67746f1
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Fix Compilation error with Release/Debug on LLVM
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2015-10-12 12:10:22 +02:00 |
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DH
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fd6295c2f5
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Added glm library
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2015-10-09 20:06:28 +02:00 |
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Vincent Lejeune
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f483c3b9ca
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Revert "Merge pull request #1245 from DHrpcs3/master"
This reverts commit 5feba39ff7 , reversing
changes made to ebf28f8da0 .
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2015-10-09 20:04:20 +02:00 |
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DH
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98943fc9e8
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Added @vlj to developers list (AboutDialog)
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2015-10-09 12:29:24 +03:00 |
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DH
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2bd6265a17
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Merge branch 'master' of https://github.com/RPCS3/rpcs3
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2015-10-08 12:28:15 +03:00 |
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DHrpcs3
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5feba39ff7
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Merge pull request #1245 from DHrpcs3/master
Rewritten RSXThread, broken DX12 Renderer and another improvements
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2015-10-08 02:11:32 +03:00 |
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DH
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e11e67df28
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Try to avoid internal gcc error
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2015-10-08 01:30:03 +03:00 |
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DH
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c15027b95e
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Merge branch 'DHrpcs3-master'
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2015-10-08 01:18:59 +03:00 |
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DH
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6cb036d35f
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Fix for gcc/clang build
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2015-10-08 00:05:04 +03:00 |
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DH
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cc0c3fc98d
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Implemented fragment constants loading (OpenGL renderer)
Fixed nv308a::color
Minor improvements
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2015-10-07 17:36:26 +03:00 |
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DH
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86720f90cd
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rsx:🧵 initialize flip_status
Fixed clear_surface (OpenGL)
Enabled some RSXDebugger features (disasm and textures/buffers view)
Minor improvements
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2015-10-06 01:22:21 +03:00 |
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DH
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3721941ffb
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Fixed OpenGL renderer crash
Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
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2015-10-05 18:40:22 +03:00 |
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DH
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4fdeeace66
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D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
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2015-10-05 13:03:23 +03:00 |
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DH
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1c890f85c5
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OpenGL: do not align buffers
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2015-10-05 12:56:05 +03:00 |
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DH
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6cd62a9fd0
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OpenGL: fixed nv4097_clear_surface implementation
minor improvements
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2015-10-05 12:56:05 +03:00 |
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DH
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1e7ded2163
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rsx::thread moved from rsx2 branch
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
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2015-10-05 12:56:05 +03:00 |
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DH
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a7262d34f0
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Added glm library
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2015-10-05 12:56:05 +03:00 |
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Raul Tambre
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ebf28f8da0
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Merge pull request #1243 from vlj/d3d12
D3d12: Small code and performance improvements.
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2015-10-05 07:53:01 +03:00 |
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Vincent Lejeune
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d511153836
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Common: Fix element count computation if addr is null (RSXVertexData)
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2015-10-05 01:57:57 +02:00 |
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Vincent Lejeune
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2f211e4e5a
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d3d12: Move adapter's description to settings.
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2015-10-05 00:24:56 +02:00 |
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Vincent Lejeune
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a5ecbd0b2b
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d3d12: Do not regenerate RTTs if they didn't change between draw call.
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2015-10-05 00:24:56 +02:00 |
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Vincent Lejeune
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8d986e77d1
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d3d12: Reuse texture resources
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2015-10-05 00:24:55 +02:00 |
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Vincent Lejeune
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3d643fbc0b
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d3d12: Factorise texture cache management.
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2015-10-05 00:24:55 +02:00 |
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Nekotekina
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cd71125277
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Git version fixed
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2015-10-04 23:05:46 +03:00 |
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Raul Tambre
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55ca625371
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Merge pull request #1239 from vlj/d3d12
D3d12: Various factorisations and fixes
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2015-10-03 20:04:53 +03:00 |
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Vincent Lejeune
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81546d357c
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d3d12: Do not use atomic for heaps
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2015-10-03 18:25:28 +02:00 |
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Vincent Lejeune
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3acc900363
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d3d12: Clean dirty texture when releasing resource storage
When an app is exiting, remaining dirty texture could be left uncleant.
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2015-10-03 18:25:27 +02:00 |
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Vincent Lejeune
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6b0d29a72d
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d3d12: Measure flip duration
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2015-10-03 18:25:27 +02:00 |
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Vincent Lejeune
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442abcc6f1
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d3d12: Wrap D3D11On12CreateDevice to avoid linking against D3D12 dll
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2015-10-03 18:25:19 +02:00 |
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Vincent Lejeune
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c7b7d1f71f
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Common: Move generic vertex buffer code from d3d12 backend
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2015-10-03 18:25:19 +02:00 |
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Vincent Lejeune
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62d7bf2159
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Common: Move generic upload texture code from d3d12
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2015-10-03 18:25:18 +02:00 |
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Vincent Lejeune
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07e13b8613
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d3d12: Suballocate from big buffer for texture upload too
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2015-10-03 18:25:17 +02:00 |
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Vincent Lejeune
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f1f31e22f9
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d3d12: Use d3dx12 structs for Root signature declarations
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2015-10-03 18:25:17 +02:00 |
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Vincent Lejeune
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9a0232bc87
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d3d12: Use d3dx12.h defined structs for constant buffers code
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2015-10-03 18:25:16 +02:00 |
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Vincent Lejeune
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8e83ad7b65
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d3d12: Fix sampler descriptor stride in UploadTextures.
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2015-10-03 18:25:16 +02:00 |
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Vincent Lejeune
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703b1636c8
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d3d12: Do not use array size to get vertex buffer element count.
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2015-10-03 18:25:15 +02:00 |
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Raul Tambre
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f898ebff3f
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Merge pull request #1238 from tambry/CoverityFix
Fix Coverity and bump the version.
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2015-10-03 08:46:43 +03:00 |
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Raul Tambre
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455d07e05b
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Bump version to 0.0.0.6
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2015-10-02 21:43:13 +03:00 |
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Raul Tambre
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fd9977d3bd
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Fix Coverity and make Coverity branch master
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2015-10-02 19:55:18 +03:00 |
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Raul Tambre
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f6777825d5
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Merge pull request #1235 from Zangetsu38/patch-1
Little fix correct path for Game Data
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2015-09-28 20:34:31 +03:00 |
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Zangetsu38
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893a4e34a1
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Little fix correct path for Game Data
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2015-09-28 19:11:17 +02:00 |
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Raul Tambre
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4ac6c23ced
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Merge pull request #1233 from Zangetsu38/Zangetsu
Adding the icon on window GL and DX12
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2015-09-28 19:20:17 +03:00 |
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Zangetsu38
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f27e77c7e0
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Adding the icon on window GL and DX12
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2015-09-27 00:36:44 +02:00 |
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B1ackDaemon
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286d2962c6
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Merge pull request #1231 from vlj/d3d12
D3d12: Code cleaning and minor fixes
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2015-09-26 05:50:02 +03:00 |
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Vincent Lejeune
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37721d6b8a
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d3d12: Use big buffer instead of placed resource for vertex index storage
Increase perf in Disgaea 3
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2015-09-25 22:35:22 +02:00 |
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