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Commit Graph

3960 Commits

Author SHA1 Message Date
DHrpcs3
d8bef46c2a Do not use global static variables in headers 2015-12-21 05:35:56 +02:00
DHrpcs3
ae83ab5436 GLTexture excluded from GLGSRender and renamed to rsx::gl::texture 2015-12-21 04:14:56 +02:00
DHrpcs3
a00111a863 Do not mix projects temporaries 2015-12-21 03:55:55 +02:00
DHrpcs3
7416fe91fc Fixed crash on start if config does not exists
Cleanup OpenGL renerer
2015-12-21 03:28:07 +02:00
Ivan
e4631f93bd Merge pull request #1347 from Nekotekina/master
Fixes
2015-12-20 16:27:51 +03:00
Nekotekina
f2df9b469a ThrowIfFailed replaced with CHECK_HRESULT macro 2015-12-20 15:41:11 +03:00
Nekotekina
4b7f9c38a6 rMsgBox eliminated 2015-12-20 15:41:10 +03:00
Nekotekina
a666318b95 Error messages improved 2015-12-20 15:41:09 +03:00
Nekotekina
aa811b6eef Cleanup (noexcept, unreachable)
%x formatting fixes
2015-12-20 15:41:07 +03:00
Nekotekina
321e6d3a86 fs::get_config_dir, fs::get_executable_dir 2015-12-20 15:41:06 +03:00
Nekotekina
56ba5a765b Exception handling fix 2015-12-20 15:41:05 +03:00
DHrpcs3
d68c748976 Merge pull request #1350 from DHrpcs3/master
Minor improvements
2015-12-20 11:10:28 +02:00
DHrpcs3
8a21e0fcb8 Implemented some cellSaveData functions
Implemented cellSaveDataListSave, cellSaveDataListLoad,
cellSaveDataFixedSave, cellSaveDataFixedLoad, cellSaveDataAutoSave,
cellSaveDataAutoLoad
2015-12-20 10:39:07 +02:00
DHrpcs3
408581b7bc sys_mmapper improvements
sys_mmapper_allocate_address: always set default value if aligment is 0
sys_mmapper_map_memory: don't fire exception if memory already mapped
2015-12-20 10:28:25 +02:00
DHrpcs3
416d66a438 Ignore SPU sync channels 2015-12-20 10:16:31 +02:00
Raul Tambre
5672ba887b Fix #1343 2015-12-17 13:41:36 +02:00
Ivan
14123d67e1 Merge pull request #1344 from vlj/d3d12
D3d12: Refactoring and fix
2015-12-16 22:59:43 +03:00
Vincent Lejeune
69b3828086 rsx/common: Vertex program condition swizzle should apply to cc0, not float4(0.) 2015-12-16 20:36:50 +01:00
Zangetsu38
a44c54b428 d3d12: Fix error Last commit 2015-12-16 20:36:48 +01:00
Zangetsu38
dc5a439ec9 d3d12: Code style fix for function return 2015-12-16 20:36:46 +01:00
Zangetsu38
81f05daff2 d3d12: Add more log callback for support dev 2015-12-16 20:36:45 +01:00
Vincent Lejeune
456f83671a d3d12: Add formatting abilities to unreachable macro 2015-12-16 20:36:43 +01:00
Vincent Lejeune
d7b4b2fd49 d3d12: Support surface format R5G6B5 2015-12-16 20:36:41 +01:00
Vincent Lejeune
27807f3a61 d3d12: D8R8G8B8 and A8R8G8B8 are essentially the same. 2015-12-16 20:36:39 +01:00
Vincent Lejeune
fcf7751008 d3d12: Fix handling of disabled texture
Fix After Burner Climax textures.
2015-12-16 20:36:38 +01:00
Vincent Lejeune
1cda2977bb common/d3d12: emulate polygon mode 2015-12-16 20:36:36 +01:00
Vincent Lejeune
6221fecf3b common/d3d12/gl: Start implementing cubemap sampling 2015-12-16 20:36:34 +01:00
Vincent Lejeune
80dc122742 common/d3d12: Clean texture upload code.
Some typos are fixed in the process
2015-12-16 20:36:32 +01:00
Vincent Lejeune
929f518ef3 rsx/d3d12/gl: Make output write backend dependent. 2015-12-16 20:36:31 +01:00
Vincent Lejeune
6fae5863cf common/d3d12/gl: Add support for textureProj 2015-12-16 20:36:29 +01:00
B1ackDaemon
56704888b5 Merge pull request #1336 from jarveson/miscFixes4
NV3089 and misc fixes
2015-12-15 06:04:16 +02:00
Jake
266504a0ac CellUser: Fix cellUserInfoGetStat for 'userid_current' 2015-12-14 19:16:15 -06:00
Jake
08d05e245d sys_mmapper: Allow 0 alignment to mapping to fix Psl1ght homebrew booting 2015-12-14 19:16:14 -06:00
Jake
6f584049a2 rsx: NV3089_image_in: Fix braid and Jet Set Radio 2015-12-14 19:16:12 -06:00
Ivan
52129a3d71 Merge pull request #1341 from Zangetsu38/patch-1
Fix for Shovel Knight
2015-12-14 02:34:59 +03:00
Zangetsu38
27ad98ee98 Fix for Shovel Knight 2015-12-12 23:21:24 +01:00
Nekotekina
d90850e697 GLGSRender.vcxproj added 2015-12-08 20:02:33 +03:00
Nekotekina
717d99795c Memory leak fixed 2015-12-08 20:02:32 +03:00
Nekotekina
8e4ad3dfcb Property sheets, configuration simplified
MemLeak build fixed
2015-12-08 20:02:30 +03:00
Ivan
be1c9100cc Merge pull request #1332 from vlj/llvm-tests
Move llvm tests to VS unit testing framework
2015-12-07 10:44:19 +03:00
Vincent Lejeune
65750aea12 llvm: Add ps3-ppu-llvm.cpp file that contains llvm tests 2015-12-06 23:51:55 +01:00
Vincent Lejeune
0e27b68ba7 System: Add a test mode that fakes running emulator. 2015-12-06 23:51:52 +01:00
Vincent Lejeune
6c01658d37 system: Do not send dbg command if dbg hook is not present. 2015-12-06 23:51:51 +01:00
Vincent Lejeune
8e451126ac llvm: Make Compiler class a module builder only class. 2015-12-06 23:51:50 +01:00
Vincent Lejeune
7ae1b51753 llvm: Remove PPULLVMRecompilerTests.cpp 2015-12-05 22:17:28 +01:00
Danila Malyutin
0d6297fef0 GUI: Fix wx assert on first right-click in game list
Don't know why it was working before.
Anyway, it seems ugly and it probably should be handled differently (the
whole function, or whole GUI ;P).
2015-12-05 19:54:23 +03:00
Danila Malyutin
d01235ce2d GUI: Fix removing game from game list
Fixes #1326
2015-12-05 19:45:58 +03:00
Raul Tambre
38709058a3 Add AlexAltea to mention bot blacklist. 2015-12-05 14:22:52 +02:00
Raul Tambre
efe430733b Fix cellGcmSetTile(Info)
I didn't specifically write a test for it, but I did at some point
modify a couple samples to try and use 2048 and 2047. Anything above
2047 didn't work.
2015-12-05 14:22:51 +02:00
Nekotekina
3465106456 Shared PCH (experimental)
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00