scribam
fbac1c304a
Improve cellSearch implementation
2018-01-18 18:40:57 +04:00
kd-11
71f69d1d48
rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs ( #4011 )
2018-01-17 19:14:00 +03:00
scribam
34c49c77b2
Fix #3950
2018-01-17 15:17:06 +00:00
elad
cc02ef64a5
[GUI] remove the letter v from the emu's version
2018-01-17 14:16:13 +00:00
elad
ff26bf411b
[GUI] add commit hash to game panel if not master
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also cleaned up game id
2018-01-17 14:16:13 +00:00
Megamouse
7aa1707c2c
Qt/Input: use name_string instead of hard coded strings
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hopefully prevents any more need for fixups like this lol
+ tend to some warnings for rebase
2018-01-17 13:23:51 +00:00
Megamouse
d6c4d8eec0
Qt/Input: enable XInput configs with disconnected devices
2018-01-17 00:43:08 +04:00
Megamouse
c5755b3633
Qt: fix deadzone preview size on high dpi
2018-01-16 05:05:00 +04:00
elad
24e97b9e03
SPU: Allow writing to the WrSRR0 channel
2018-01-16 04:34:15 +04:00
elad
5848864f55
SPU: Allow reading of the RdSRR0 channel
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stupid bug
2018-01-16 04:34:15 +04:00
scribam
ec41483e9b
Update current firmware version
2018-01-15 22:52:07 +00:00
TGEnigma
28a96f1543
Add option to disable on-disk shader cache ( #4041 )
2018-01-15 19:23:36 +03:00
Nekotekina
435ea8d553
Fix "cellGame: cellGameDataCheck arg validate"
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Fixes #4058
2018-01-14 22:23:48 +03:00
Megamouse
14ddeb07a5
Qt: handler zero-width columns in gamelist
2018-01-14 22:23:43 +03:00
myfreeweb
15d0bdb7cf
Detect Vulkan Xlib/Wayland surface support at runtime ( #4048 )
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Detect Vulkan Xlib/Wayland surface support at runtime
2018-01-14 22:16:06 +03:00
Jake
d216398596
cellGame: cellGameDataCheck arg validate
2018-01-14 20:50:55 +03:00
Jake
0477f8ed3c
rsx: add log for potential source of error
2018-01-14 20:50:55 +03:00
Jake
7ca2c444cc
rsx: Fix depth clipping
2018-01-14 20:50:55 +03:00
Jake
c5074ba81f
d3d12: fix invalid framebuffer crash and shader compile
2018-01-14 20:50:55 +03:00
Jake
ac53fc54dc
rsx: fix image_in arg and swizzle fix
2018-01-14 20:50:55 +03:00
kd-11
d5c879e8e7
update vulkan submodules
2018-01-14 17:58:05 +03:00
Megamouse
2053de0885
handle some warnings
2018-01-13 23:38:23 +04:00
Megamouse
ef6a36241e
Qt: fix CurrentSelectionIconPath()
2018-01-13 23:38:23 +04:00
Megamouse
fbde1818a2
Qt: fix register editor
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and remove a windowhint (?)
2018-01-13 23:38:23 +04:00
Unknown
155f7a7d76
improve cellPad
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fix input regression and fix input for FIFA games
fix input in NASCAR [BLUS30932]
fix port status query -> disconnected devices don't cripple following devices by decreased now_connect
2018-01-13 22:48:52 +04:00
Megamouse
9b4868f017
Input: init pads as disconnected
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inlcudes simpsons "hack" as comment
2018-01-13 22:48:52 +04:00
Ani
c951601fa4
GUI/Themes: Fix GameList Toolbar Icon Color
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Similar to previous fix.
Current approach was incorrectly using background-color instead of color.
Applies to: Kuroi, Darker Style, ModernBlue
2018-01-13 00:36:28 +00:00
Ani
fb3dee0f3e
GUI/Themes: Fix GameList Icon Backgrounds
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Current approach was incorrectly using the background-color property instead of color.
Using transparent color, allowing for the icon's background to be the theme's background works with darker colors, as PS3 game icons are generally made for these kind of backgrounds.
Applies to: Kuroi, Darker Style, ModernBlue
2018-01-13 00:36:28 +00:00
kd-11
5959411aeb
Fix windows build
2018-01-11 12:26:41 +03:00
Greg V
fbceec47b8
Add support for Vulkan on Wayland
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The variable VK_USE_PLATFORM_WAYLAND_KHR is actually used by the Vulkan
header, so use it here too.
2018-01-11 12:26:41 +03:00
Unknown
51a2b43d81
Qt/Input: Introduce profiles
2018-01-10 03:17:02 +04:00
Zion Nimchuk
4231ea2eb6
Also stub some similar cellGameUpdate functions
2018-01-09 04:56:06 +04:00
Zion Nimchuk
8ee0ed84e4
Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN
2018-01-09 04:56:06 +04:00
scribam
32468adb53
.travis.yml: set git depth to false
2018-01-07 02:26:39 +04:00
TGEnigma
d770a42349
Fix debug build
2018-01-06 04:45:55 +04:00
Megamouse
19d181fa4c
Qt: implement simple find dialog for logs ( #3941 )
2018-01-05 03:41:10 +04:00
Nekotekina
83b541ea9d
SPU: rewrite ROTH (AVX-512)
2018-01-03 01:04:04 +03:00
Nekotekina
af3e1fc580
Improve Restart function
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Don't erase boot args
Should now work correctly with game launchers
2018-01-03 01:04:04 +03:00
Nekotekina
7050575fdb
Add Start Threshold parameter (ALSA)
2018-01-03 01:04:04 +03:00
kd-11
ee009ec99c
rsx: Robustness fixes
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- Track last working state and reset to it if RSX starts to desync
-- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands
- Ignore empty sets
-- Mark empty/invalid IB sets as having 0 element counts.
2018-01-02 21:17:56 +03:00
Nekotekina
198e9dce1d
Fix #4005 regression
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Delay unregister EH frames (Linux)
2018-01-01 10:41:07 +03:00
VelocityRa
383c501a35
[gui] Show total number of llvm compilation dialogs
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- Doesn't account for dynamic libraries loaded after the fact,
but usually good enough since
1) Those aren't even present in some games
2) They usually only have about 1 or 2 fragments (dialogs) each.
2017-12-31 22:08:17 +03:00
VelocityRa
7c64c2f703
MsgDialog: Add SetMsg() for changing main text
2017-12-31 22:08:17 +03:00
lewmpk
d64e79bd9f
fix clang warning: logical-op-parentheses
2017-12-31 22:08:17 +03:00
VelocityRa
489ded43b1
Trophy: Return correct disk space requirements
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Closes #3763
2017-12-31 22:08:17 +03:00
Nekotekina
d40aaf0391
PPU: use shared jit_compiler instance
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(Linux) Fix deregisterEHFrames error message
2017-12-31 22:08:17 +03:00
Ani
6baba2875d
Travis: Pass verbose to Qt installer ( #4008 )
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Attempt to see what's going on with Travis, as it has been failing randomly for the past days
2017-12-31 18:54:30 +00:00
kd-11
1ea5e7404a
rsx: Workaround for nvidia linux
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- For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself
2017-12-31 12:43:40 +03:00
kd-11
55c324e062
rsx: Invalidate surface configuration if stencil state is changed
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- Stencil state afects validity of a depth/stencil surface same as depth state
2017-12-31 12:43:40 +03:00
kd-11
d496dbecad
rsx: Implement depth clamping
2017-12-31 12:43:40 +03:00