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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 18:53:28 +01:00
Commit Graph

6485 Commits

Author SHA1 Message Date
scribam
fbac1c304a Improve cellSearch implementation 2018-01-18 18:40:57 +04:00
kd-11
71f69d1d48
rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) 2018-01-17 19:14:00 +03:00
scribam
34c49c77b2 Fix #3950 2018-01-17 15:17:06 +00:00
elad
cc02ef64a5 [GUI] remove the letter v from the emu's version 2018-01-17 14:16:13 +00:00
elad
ff26bf411b [GUI] add commit hash to game panel if not master
also cleaned up game id
2018-01-17 14:16:13 +00:00
Megamouse
7aa1707c2c Qt/Input: use name_string instead of hard coded strings
hopefully prevents any more need for fixups like this lol
+ tend to some warnings for rebase
2018-01-17 13:23:51 +00:00
Megamouse
d6c4d8eec0 Qt/Input: enable XInput configs with disconnected devices 2018-01-17 00:43:08 +04:00
Megamouse
c5755b3633 Qt: fix deadzone preview size on high dpi 2018-01-16 05:05:00 +04:00
elad
24e97b9e03 SPU: Allow writing to the WrSRR0 channel 2018-01-16 04:34:15 +04:00
elad
5848864f55 SPU: Allow reading of the RdSRR0 channel
stupid bug
2018-01-16 04:34:15 +04:00
scribam
ec41483e9b Update current firmware version 2018-01-15 22:52:07 +00:00
TGEnigma
28a96f1543 Add option to disable on-disk shader cache (#4041) 2018-01-15 19:23:36 +03:00
Nekotekina
435ea8d553 Fix "cellGame: cellGameDataCheck arg validate"
Fixes #4058
2018-01-14 22:23:48 +03:00
Megamouse
14ddeb07a5 Qt: handler zero-width columns in gamelist 2018-01-14 22:23:43 +03:00
myfreeweb
15d0bdb7cf Detect Vulkan Xlib/Wayland surface support at runtime (#4048)
Detect Vulkan Xlib/Wayland surface support at runtime
2018-01-14 22:16:06 +03:00
Jake
d216398596 cellGame: cellGameDataCheck arg validate 2018-01-14 20:50:55 +03:00
Jake
0477f8ed3c rsx: add log for potential source of error 2018-01-14 20:50:55 +03:00
Jake
7ca2c444cc rsx: Fix depth clipping 2018-01-14 20:50:55 +03:00
Jake
c5074ba81f d3d12: fix invalid framebuffer crash and shader compile 2018-01-14 20:50:55 +03:00
Jake
ac53fc54dc rsx: fix image_in arg and swizzle fix 2018-01-14 20:50:55 +03:00
kd-11
d5c879e8e7 update vulkan submodules 2018-01-14 17:58:05 +03:00
Megamouse
2053de0885 handle some warnings 2018-01-13 23:38:23 +04:00
Megamouse
ef6a36241e Qt: fix CurrentSelectionIconPath() 2018-01-13 23:38:23 +04:00
Megamouse
fbde1818a2 Qt: fix register editor
and remove a windowhint (?)
2018-01-13 23:38:23 +04:00
Unknown
155f7a7d76 improve cellPad
fix input regression and fix input for FIFA games
fix input in NASCAR [BLUS30932]
fix port status query -> disconnected devices don't cripple following devices by decreased now_connect
2018-01-13 22:48:52 +04:00
Megamouse
9b4868f017 Input: init pads as disconnected
inlcudes simpsons "hack" as comment
2018-01-13 22:48:52 +04:00
Ani
c951601fa4 GUI/Themes: Fix GameList Toolbar Icon Color
Similar to previous fix.

Current approach was incorrectly using background-color instead of color.

Applies to: Kuroi, Darker Style, ModernBlue
2018-01-13 00:36:28 +00:00
Ani
fb3dee0f3e GUI/Themes: Fix GameList Icon Backgrounds
Current approach was incorrectly using the background-color property instead of color.
Using transparent color, allowing for the icon's background to be the theme's background works with darker colors, as PS3 game icons are generally made for these kind of backgrounds.

Applies to: Kuroi, Darker Style, ModernBlue
2018-01-13 00:36:28 +00:00
kd-11
5959411aeb Fix windows build 2018-01-11 12:26:41 +03:00
Greg V
fbceec47b8 Add support for Vulkan on Wayland
The variable VK_USE_PLATFORM_WAYLAND_KHR is actually used by the Vulkan
header, so use it here too.
2018-01-11 12:26:41 +03:00
Unknown
51a2b43d81 Qt/Input: Introduce profiles 2018-01-10 03:17:02 +04:00
Zion Nimchuk
4231ea2eb6 Also stub some similar cellGameUpdate functions 2018-01-09 04:56:06 +04:00
Zion Nimchuk
8ee0ed84e4 Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN 2018-01-09 04:56:06 +04:00
scribam
32468adb53 .travis.yml: set git depth to false 2018-01-07 02:26:39 +04:00
TGEnigma
d770a42349 Fix debug build 2018-01-06 04:45:55 +04:00
Megamouse
19d181fa4c Qt: implement simple find dialog for logs (#3941) 2018-01-05 03:41:10 +04:00
Nekotekina
83b541ea9d SPU: rewrite ROTH (AVX-512) 2018-01-03 01:04:04 +03:00
Nekotekina
af3e1fc580 Improve Restart function
Don't erase boot args
Should now work correctly with game launchers
2018-01-03 01:04:04 +03:00
Nekotekina
7050575fdb Add Start Threshold parameter (ALSA) 2018-01-03 01:04:04 +03:00
kd-11
ee009ec99c rsx: Robustness fixes
- Track last working state and reset to it if RSX starts to desync
-- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands
- Ignore empty sets
-- Mark empty/invalid IB sets as having 0 element counts.
2018-01-02 21:17:56 +03:00
Nekotekina
198e9dce1d Fix #4005 regression
Delay unregister EH frames (Linux)
2018-01-01 10:41:07 +03:00
VelocityRa
383c501a35 [gui] Show total number of llvm compilation dialogs
- Doesn't account for dynamic libraries loaded after the fact,
  but usually good enough since
  1) Those aren't even present in some games
  2) They usually only have about 1 or 2 fragments (dialogs) each.
2017-12-31 22:08:17 +03:00
VelocityRa
7c64c2f703 MsgDialog: Add SetMsg() for changing main text 2017-12-31 22:08:17 +03:00
lewmpk
d64e79bd9f fix clang warning: logical-op-parentheses 2017-12-31 22:08:17 +03:00
VelocityRa
489ded43b1 Trophy: Return correct disk space requirements
Closes #3763
2017-12-31 22:08:17 +03:00
Nekotekina
d40aaf0391 PPU: use shared jit_compiler instance
(Linux) Fix deregisterEHFrames error message
2017-12-31 22:08:17 +03:00
Ani
6baba2875d
Travis: Pass verbose to Qt installer (#4008)
Attempt to see what's going on with Travis, as it has been failing randomly for the past days
2017-12-31 18:54:30 +00:00
kd-11
1ea5e7404a rsx: Workaround for nvidia linux
- For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself
2017-12-31 12:43:40 +03:00
kd-11
55c324e062 rsx: Invalidate surface configuration if stencil state is changed
- Stencil state afects validity of a depth/stencil surface same as depth state
2017-12-31 12:43:40 +03:00
kd-11
d496dbecad rsx: Implement depth clamping 2017-12-31 12:43:40 +03:00