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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 10:42:36 +01:00
Commit Graph

216 Commits

Author SHA1 Message Date
Peter Tissen
40add8f9a2 Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
make precompiled header slimmer under Linux to increase CI and dev-machine build-times

make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
Andreas Schroeder
e7f0efa56d Mac OSX: use __thread for thread-local storage 2014-04-29 22:46:42 +02:00
nohbdy
d136adc73f RSX Bugfixes and plugging memory leaks
BUGFIX: Add break after NV4097_SET_TEXTURE_BORDER_COLOR in RSXThread.cpp
BUGFIX: Fix parameters passed to RSXTexture::SetControl3 (they were being
passed in reverse order)
BUGFIX: Remove invalid, non-sensical call to glPixelStorei in GLGSRender.h
BUGFIX: Fix signed/unsigned comparison compiler warnings in GLGSRender.h
CHANGE: Make GLFragmentProgram::Decompiler synchronous by default
CHANGE: Update wxWidgets submodule to latest commit
BUGFIX: Fix several memory leaks
ADDED: Created a new MSVC debug configuration to output locations
  of allocations that end up leaking after the program
  is closed.
BUGFIX: Fix the stupid PadHandler crash due to the lack of a virtual d'tor
2014-04-17 15:15:43 -05:00
Nekotekina
dbdae77780 Some errors fixed 2014-02-27 22:25:32 +04:00
Peter Tissen
1908286e7c make things compile under windows again, there's still some ugly ifdefs
I'd like to get rid of
2014-02-24 01:51:55 +01:00
Bigpet
1be8563fdb fix small merge mistake 2014-02-23 18:21:10 +01:00
Bigpet
9a30ce5f18 Make buildable with GCC in Linux
* replace GetThreadID with std::this_thread.getId()
* name all anonymous structs and unions that contain non-trivially constructable objects
* made default constructor for big endian type noexcept to make it work with std::atomic
* move instantiated specialized template function members ouside of the class definition to comply with the standard
* added default instantiation for template parameter "=nullptr"
* used the C++11 standardized thread_local instead of the __declspec(thread)
* added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc)
* removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->...
* fixed some instances of indentation by space instead of tabs
* surrounded some unused code with an #if 0 block to make sure it doesn't compile
2014-02-23 17:52:52 +01:00
DH
81b19057bb Implemented audio Dump To File
Fixed MFOCRF, MTOCRF, MTCRF
Minor fixes
2014-02-22 14:06:23 +02:00
DH
b1df7444a4 Minor fixes 2014-02-19 19:27:52 +02:00
Peter Tissen
f179bd4cd7 fix stepping a little better than last time 2014-02-14 20:50:02 +01:00
Alexandro Sánchez Bach
373d189edb Merge pull request #70 from Nekotekina/rpcs3
and conflicts fixed.
2014-02-13 12:13:05 +01:00
DH
beb19633e9 Implemented vfsLocalDir & vfsDirBase.
Improved ThreadBase.
Minor fixes.
2014-02-02 21:42:32 +02:00
DH
4b8d6b6919 Improved ThreadBase.
Improved Vertex Shader Decompiler.
2014-01-31 20:40:18 +02:00
Sacha
6bcaf469e8 First stage of WX dependency removal. 2013-11-28 05:16:19 +10:00
DH
5753edf6ef - Improved sc function binder.
- Improved GLGSRender.
2013-06-30 11:46:29 +03:00
DH
a90b5cf37a http://code.google.com/p/rpcs3/source/detail?r=44 2012-11-15 01:39:56 +02:00