Nekotekina
f72971f19f
Implement named_thread_group
2020-02-29 16:55:25 +03:00
Nekotekina
799c3f9708
Remove global thread counter (again)
...
Seems fine without it now.
2020-02-28 21:50:19 +03:00
Nekotekina
490f58ff3c
Try to purge thread_state::detached
...
It's rarely necessary, but can cause unexpected problems.
2020-02-28 21:11:13 +03:00
Nekotekina
65eeee0f4c
Remove cancerous lf_value<>
...
Replace thread names (generic, PPU, SPU) with new shared pointers.
Devirtualize cpu_thread::get_name (used in single case).
2020-02-28 18:54:46 +03:00
Nekotekina
a0d2bc9769
named_thread: allow default constructor only with thread_name
...
In C++20, lambdas may be default-constructible allowing nasty stuff.
2020-02-26 21:23:30 +03:00
Nekotekina
b083edccd3
Threads: remove some unused code (remnants from thread spawn)
2020-02-25 15:57:57 +03:00
Nekotekina
b59bb16fad
Threads: removed outdated on_abort detection deemed unnecessary
...
May cause regressions.
2020-02-25 15:48:25 +03:00
Nekotekina
3f943945a7
Threads: Remove unused on_wait() detection to simplify code
2020-02-25 15:36:08 +03:00
Nekotekina
7eebe06931
Restore thread counter (world may be not ready yet)
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Remove dumb 1300ms timeout.
2020-02-25 11:51:19 +03:00
Nekotekina
8b4b859091
Remove "thread_ctrl::spawn"
2020-02-23 15:03:38 +03:00
Nekotekina
6a443c0fbd
Deprecate thread_ctrl::spawn
2019-10-12 19:14:50 +03:00
plappermaul
925f2ce02f
Use Linux timers for sleeps up to 1ms ( #6697 )
...
* Use Linux timers for sleeps up to 1ms (v3)
The current sleep timer implementation basically offers two variants. Either
wait the specified time exactly with a condition variable (as host) or use a
combination of it with a thread yielding busy loop afterwards (usleep timer).
While the second one is very precise it consumes CPU loops for each wait call
below 50us. Games like Bomberman Ultra spam 30us waits and the emulator hogs
low power CPUs. Switching to host mode reduces CPU consumption but gives a
~50us penalty for each wait call. Thus extending all sleeps by a factor of
more than two.
The following bugfix tries to improve the system timer for Linux by using
Linux native timers for small wait calls below 1ms. This has two effects.
- Host wait setting has much less wait overhead
- usleep wait setting produces lower CPU overhead
2019-10-09 20:03:34 +03:00
Nekotekina
8031180373
Add dummy alert param to thread_ctrl::wait API
2019-10-06 16:03:10 +03:00
Nekotekina
50fc5dfde5
Use g_fxo for rsx::rsx_replay_thread
2019-09-26 23:26:36 +03:00
Nekotekina
75941e62a8
named_thread: implement default thread name support
2019-09-17 02:46:34 +03:00
Nekotekina
c1b0934f72
Simplify thread_base::join()
...
Use waitable atomics
2019-09-10 19:25:39 +03:00
Nekotekina
d13ff285d1
Rewrite cond_variable
to use waitable atomics
...
Increase max_timeout and fix max_timeout usage
2019-09-10 19:25:39 +03:00
Nekotekina
faba366f89
named_thread: install atomic wait callback
2019-09-10 18:48:46 +03:00
Nekotekina
f63e89f9b4
Implement waitable atomics
...
Moved Atomic.h to util/atomic.hpp
List source files in CMakeLists.txt
2019-07-29 03:04:55 +03:00
Nekotekina
4e4c896136
Expand thread affinity mask to u64
...
Also fix and note __APPLE__ path.
2019-07-20 15:58:28 +03:00
Nekotekina
1b37e775be
Migration to named_thread<>
...
Add atomic_t<>::try_dec instead of fetch_dec_sat
Add atomic_t<>::try_inc
GDBDebugServer is broken (needs rewrite)
Removed old_thread class (former named_thread)
Removed storing/rethrowing exceptions from thread
Emu.Stop doesn't inject an exception anymore
task_stack helper class removed
thread_base simplified (no shared_from_this)
thread_ctrl::spawn simplified (creates detached thread)
Implemented overrideable thread detaching logic
Disabled cellAdec, cellDmux, cellFsAio
SPUThread renamed to spu_thread
RawSPUThread removed, spu_thread used instead
Disabled deriving from ppu_thread
Partial support for thread renaming
lv2_timer... simplified, screw it
idm/fxm: butchered support for on_stop/on_init
vm: improved allocation structure (added size)
2018-10-19 22:22:35 +03:00
Nekotekina
4bef0f8dab
Rename thread_abort (name conflict)
2018-10-02 23:26:54 +03:00
Nekotekina
3359e9a51b
Minor thread fixes
...
Call thread result destructor
2018-10-02 02:22:26 +03:00
Nekotekina
306f95a9ae
New named_thread template (preview)
...
Old class named_thread renamed to old_thread
It's too hard to move in a single commit
2018-09-27 14:04:16 +03:00
Nekotekina
a605dd0a3f
Add missing deleted operators
2018-09-27 12:16:43 +03:00
Nekotekina
c5676e5649
Remove thread_ctrl::atexit
...
It was only a workaround for poor C++11 thread_local support
2018-09-15 17:09:56 +03:00
Nekotekina
99ffc3fca9
Use std::invoke_result_t
...
Also simplify idm code
2018-09-08 00:32:04 +03:00
VelocityRa
8981227644
util/thread_ctrl: Method for measuring cycles a thread has run for
...
Also add a getter for the native thread handle.
2018-05-30 12:35:41 +03:00
kd-11
cbc8bf01a1
cell/scheduler: Manage thread placement depending on cpu hardware
2018-01-19 12:03:57 +03:00
Nekotekina
7d3a528871
Use Qt for error reports
2017-11-23 20:36:21 +03:00
Nekotekina
6561ddae41
PPU LLVM: multithread compilation
2017-06-24 19:12:19 +03:00
kd-11
df7b466656
spu: Speed hacks - Do not starve PPU threads
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optionally hint to the OS scheduler to give less attention to SPUs
ui: Add speed 'hacks' as configurable options
2017-05-10 21:50:14 +03:00
Nekotekina
436c245d13
Remove unused code
2017-02-13 18:33:31 +03:00
Nekotekina
a5a2d43d7c
Thread.cpp refinement
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Hide thread mutex
Safe notify() method
Other refactoring
2017-01-29 19:52:19 +03:00
Nekotekina
0f87c4485d
Silly macro removed-2
2016-08-14 18:19:42 +03:00
Nekotekina
f8719c1230
PPUThread refactoring
...
`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys
`PPUThread` renamed to `ppu_thread`, inheritance allowed
Added lightweight command queue for `ppu_thread`
Implemented call stack dump for PPU
`get_current_thread_mutex` removed
`thread_ctrl::spawn`: minor initialization fix
`thread_ctrl::wait_for` added
`named_thread`: some methods added
`cpu_thread::run` added
Some bugs fixes, including SPU channels
2016-07-30 16:35:02 +03:00
Nekotekina
a026d35c97
sys_interrupt_thread_eoi fixed
...
thread_ctrl::interrupt improved
BIND_FUNC improved: preparations
2016-07-24 21:06:07 +03:00
Nekotekina
7ccdea7822
Removed std::enable_shared_from_this
...
Minor ID manager refactoring
2016-07-24 21:06:05 +03:00
Nekotekina
59433bfcd5
Implemented thread_ctrl::interrupt
2016-07-17 02:23:45 +03:00
Nekotekina
266db1336d
The rest
2016-05-23 16:22:25 +03:00
Ivan
da7472fe81
Optimizations ( #1680 )
...
* Optimizations
1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)
* any_pod<> implemented
Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Nekotekina
250ce63527
Partial commit: Utilities
2016-04-15 19:22:20 +03:00
Nekotekina
a666318b95
Error messages improved
2015-12-20 15:41:09 +03:00
Nekotekina
ca6783ba9a
Threads improved, ID manager improved
2015-12-04 23:37:34 +03:00
Nekotekina
a974ee009e
vm::var improved, cleanup
...
Mostly vm::var initialization introduced.
Added vm::make_var function.
2015-10-14 18:17:37 +03:00
Nekotekina
8ae3401ffa
Some things improved
...
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Nekotekina
e551e2bc5d
Bugfix
2015-08-24 21:22:49 +03:00
Nekotekina
5e14310071
noexcept usage fixed
...
thread_t renamed to named_thread_t
2015-08-24 21:22:48 +03:00
Nekotekina
d9403c2ed2
thread_t cleanup
2015-08-24 21:22:37 +03:00
Danila Malyutin
009370f73c
Fix some compiling problems on OSX
...
and enable osx builds on travis
2015-08-24 00:20:01 +03:00
Nekotekina
8175630619
sys_cond/sys_mutex improved
2015-07-21 23:14:29 +03:00
Nekotekina
a7668ff57f
SPU_EVENT_LR improved
2015-07-21 23:14:22 +03:00
Nekotekina
1e021cdbba
waiter_map reintroduced, combined with vm
2015-07-21 23:14:20 +03:00
Nekotekina
82781e620a
Small fixes
2015-07-10 04:31:36 +03:00
Nekotekina
c0f13f7084
sleep_queue_t rewritten, used in sys_cond/sys_mutex
...
Some synchronization fixes
2015-07-10 04:31:34 +03:00
Nekotekina
eafddd9e33
CPUThread fixes, thread_t cleanup
2015-07-10 04:31:32 +03:00
Nekotekina
3064cf8101
CHECK_EMU_STATUS, autojoin_thread_t
2015-07-10 04:31:27 +03:00
Nekotekina
6f1e76198a
Some fixes
2015-07-10 04:31:18 +03:00
Nekotekina
3aefa2b4e1
ThreadBase rewritten (wip)
2015-07-10 04:31:16 +03:00
Nekotekina
c598fe7aa9
atomic_op() rewritten, atomic.h refactoring
...
cellSync refactoring, wait_op() rewritten, bugfixes
2015-07-10 04:31:10 +03:00
Nekotekina
78fdcf75e7
Attribute macro changed
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__forceinline -> force_inline
__noinline -> never_inline
printf_alike(x,y) added
2015-05-28 18:14:22 +03:00
Nekotekina
22b78fec71
IdManager improved, atomic_t improved
...
Various changes
2015-05-27 06:11:59 +03:00
Nekotekina
c5737d01c6
Logging fixed
...
Now it displays messagebox if logging system isn't initialized.
Otherwise it could cause stack overflow.
2015-04-25 16:29:05 +03:00
Nekotekina
c88e0a0eb9
Small cleanup
2015-03-13 04:09:53 +03:00
Nekotekina
5764ee7a2a
Small fix
2015-03-13 02:03:22 +03:00
Nekotekina
4a6ef91eb3
More cleanup
2015-03-07 19:03:42 +03:00
Nekotekina
5f8cf18a5a
SPU refactoring
2015-03-03 00:09:20 +03:00
Nekotekina
af986d8f4c
Loader improved, ModuleManager refactored
2015-02-18 19:22:06 +03:00
Nekotekina
b897a5d20a
cellAudio, thread_t improvements, pause/resume callback
2015-01-17 19:14:58 +03:00
Nekotekina
4dae27c1d4
squeue_t updated
2015-01-16 20:09:53 +03:00
Nekotekina
fd06f70387
cellAudio updated, thread_t updated
2015-01-16 17:36:53 +03:00
Nekotekina
f3cd908d5c
Sync primitives reworked
...
(rwlock rewritten)
2015-01-02 02:41:29 +03:00
Nekotekina
653db28675
removed excessive stuff
2014-12-28 16:15:22 +03:00
Nekotekina
1491dcdc92
squeue_t fix 2
2014-12-26 01:58:43 +03:00
Nekotekina
bdbbde4d36
squeue_t fixed
2014-12-26 01:49:55 +03:00
Nekotekina
c305949435
Compilation fix
2014-12-25 23:30:34 +03:00
Nekotekina
7613d749ec
SQueue renamed and moved
2014-12-25 01:24:17 +03:00
Nekotekina
b2de24db73
SMutex eliminated
2014-12-23 02:31:11 +03:00
Nekotekina
18930a43f2
waiter_map_t small fix
2014-10-18 00:13:25 +04:00
Nekotekina
5de059789d
waiter_map_t for syncRwm and syncQueue
2014-10-16 23:34:17 +04:00
Nekotekina
18b69cac99
waiter_map_t : concept changed
...
Purpose-specific waiter_map_t objects instead of global one. SM_Sleep()
removed.
2014-10-16 20:29:41 +04:00
Nekotekina
48eb66383b
waiter_reg_t, cellSyncBarrier improved
2014-10-11 02:37:20 +04:00
Nekotekina
3c2e0fff07
waiter_op() and waiter_signal() basis
...
Simplified signaling on condition variables without using them directly.
2014-10-11 01:33:57 +04:00
Nekotekina
597d07bf24
Small refactoring
2014-09-15 02:17:24 +04:00
Nekotekina
c1da446653
FastCall() removed
2014-09-12 23:27:33 +04:00
Nekotekina
6e02477fc6
Some warnings fixed
2014-09-02 02:35:10 +04:00
Nekotekina
693e7a38fa
Some std include moved
2014-08-28 20:29:05 +04:00
Nekotekina
a74e07dc40
Some cleanup
2014-08-25 22:09:48 +04:00
Nekotekina
4ffd03fe3e
Include clearing
2014-08-24 00:40:04 +04:00
Nekotekina
9eb280c367
SetCurrentNamedThread()
2014-08-20 18:23:48 +04:00
Sacha
9816ec3aa0
Fix conflicts.
2014-07-12 17:02:39 +10:00
Sacha
6e06fdf638
Stdafx: Major header cleanup
2014-07-12 16:33:04 +10:00
Nekotekina
1c4ae999d6
SSemaphore basic implementation
...
Set for RSX
2014-06-20 23:56:19 +04:00
Nekotekina
90b9861043
SMutex partially replaced with std::mutex
...
SPURecompiler.h: SETcc bug fixed
2014-06-20 15:00:36 +04:00
Peter Tissen
c37905e465
initial start to eliminate static func init, not compilable atm
...
move module initialization into a module manager, still has some issues like stopping not working and debug crashing
add #idef 0 to modules that aren't in the windows project
don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors
remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable
add secondary project, no real use for it now
add some memleak config to the emucore and add asmjit path to rpcs3
small rebase error fixed to get it to compile again
add filters for emucore
re-add the module manager and static file
WIP commit, linker errors abound
some more abstraction layer stuff
fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers
rebasing
fix memset undefined and re() usage of se_t before declaration
Add wxGUI define by default for cmake builds
fix copy constructors of Datetime header
fix copy constructors of other wx interface classes
remove static declarations of global variables
make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls
remove duplicate definition for FromUTF8 and ToUTF8
temp changes
2014-06-08 23:16:06 +02:00
Bigpet
25c3aa8e19
fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed
...
later)
Eradicate the Array almost everywhere, some usages like Stack still
remains
2014-04-12 12:06:52 +02:00
Bigpet
9a30ce5f18
Make buildable with GCC in Linux
...
* replace GetThreadID with std::this_thread.getId()
* name all anonymous structs and unions that contain non-trivially constructable objects
* made default constructor for big endian type noexcept to make it work with std::atomic
* move instantiated specialized template function members ouside of the class definition to comply with the standard
* added default instantiation for template parameter "=nullptr"
* used the C++11 standardized thread_local instead of the __declspec(thread)
* added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc)
* removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->...
* fixed some instances of indentation by space instead of tabs
* surrounded some unused code with an #if 0 block to make sure it doesn't compile
2014-02-23 17:52:52 +01:00
DH
b1df7444a4
Minor fixes
2014-02-19 19:27:52 +02:00
Peter Tissen
f179bd4cd7
fix stepping a little better than last time
2014-02-14 20:50:02 +01:00
DH
4b8d6b6919
Improved ThreadBase.
...
Improved Vertex Shader Decompiler.
2014-01-31 20:40:18 +02:00