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Commit Graph

9825 Commits

Author SHA1 Message Date
Eladash
f6cf36f6a7 Fix _sys_prx_get_module_info p0pt->filename writing with 0 size 2020-03-05 18:28:56 +03:00
Nekotekina
7a8772dafa Replace std::string::npos with umax 2020-03-05 14:05:23 +03:00
Nekotekina
0a41999818 PPU LLVM: fix regression from warning fixes
Forgot that negative power is used here.
2020-03-05 11:07:40 +03:00
Megamouse
f1147f70f4 Fix 7z for Debug and Release 2020-03-04 23:58:16 +01:00
Eladash
39eafc1f3b Fix Crypto/utils.cpp: extract_file_name 2020-03-05 00:31:43 +03:00
Megamouse
21b6495aaa Fix ui and sys_net warnings 2020-03-04 22:28:05 +01:00
Nekotekina Aux1
250736ece5 Fix warnings in emucore 2020-03-04 21:23:34 +03:00
Nekotekina Aux1
f2f3321952 Fix warnings in VKGSRender 2020-03-04 21:23:34 +03:00
Nekotekina Aux1
c3f3451269 Fix warnings in GLGSRender 2020-03-04 21:23:34 +03:00
kd-11
54775d91dc rsx/blit-engine: Account for a rare corner case
- It is possible to have a RTV<->DSV transfer with compatible-sized formats.
  Mark the depth size as typeless in such a situation to avoid crossing the aspect barrier with the API.
2020-03-04 21:21:59 +03:00
RipleyTom
f1f5c91386
Fake PSN (#7516) 2020-03-04 13:55:35 +00:00
Eladash
bb1b4bac9b Update thread_base::notify_abort() 2020-03-04 14:39:41 +03:00
Nekotekina
bdbc7b5f1d PPU: use named_thread_group to compile modules
Improves internal logic by not using too many threads.
2020-03-04 14:10:38 +03:00
Nekotekina
8d847d6f1c Thread: internal cleanup
Use different, simpler algorithm in wait_for.
Although the very idea of such notifications was rotten.
2020-03-03 20:26:37 +03:00
Nekotekina
d594490329 Thread: removed unused wait() with predicate.
It doesn't work this way anyway.
2020-03-03 18:33:02 +03:00
Nekotekina
6c66153372 Threads: move linux m_timer to static thread_local variable
Allows lazy allocation of the timer handle.
2020-03-03 18:33:02 +03:00
Nekotekina
5b0476e772 Update LLVM to new llvm-mirror (LLVM 11)
Use clang-cl to build LLVM on Windows.
2020-03-03 18:33:02 +03:00
Nekotekina
68f50c7035 Fix ppu_syscall_usage thread waiting
Fixed 10s hang on exit
2020-03-03 18:33:02 +03:00
Eladash
5c3d417b35 Fix cellGameDataCheck's game data creation with PARAM.SFO set/get 2020-03-03 18:31:43 +03:00
Nekotekina
01db83bc36 SPU LLVM: Rewrite fma32x4 to match FM and older asmjit stuff 2020-03-03 11:31:20 +03:00
Eladash
de1774d8f2
cellSaveData: fix doneGet->sizeKB (#7674)
* cellSaveData: fix doneGet->sizeKB

* [⚠️] Warning: beware of typos [⚠️]
2020-03-03 11:24:49 +03:00
Zion Nimchuk
0f1fd059fc Properly setup Azure Pipelines using current system
Also sets up Azure artifacts (including for PRs) for AppImages
2020-03-03 10:39:30 +03:00
JohnHolmesII
87c8d1800b
Azure (#7673)
* Set up CI with Azure Pipelines
2020-03-03 01:55:05 +03:00
Nekotekina
3105b21909 Print PPU Syscall Usage Stats
* Every 10 seconds
* On normal exit
2020-03-02 20:48:20 +03:00
MSuih
d94b875187 Minor cleanup
- Remove log prefix as auto-updater no longer uses general channel for logging
- Swap some C-style nulls for nullpointers
- Other misc changes
2020-03-02 12:31:59 +03:00
MSuih
7129902b25 Add time logging for updater
Might help diagnose issues
2020-03-02 12:31:59 +03:00
Nekotekina
bd234a7668 sys_ppu: another fixup 2020-03-02 10:35:54 +03:00
Megamouse
73a9946212 Qt: remove game window title size restriction
- Elide game window title label
- Add tooltip with format and resolved title
- Remove max length (do not wrap text to show how ridiculous it will look if it's too long)
2020-03-01 22:00:57 +01:00
Nekotekina
c7fa4e2375 Fixup 2020-03-01 22:40:48 +03:00
Nekotekina
6ee9153329 sys_ppu_thread: fixing detached threads 2020-03-01 22:29:03 +03:00
InvoxiPlayGames
752c4a7b0d Fix duplicate inputs for GHLtar strumming 2020-03-01 20:10:46 +03:00
kd-11
582c98359e videoOut: Resolve 'auto' aspect ratio
- 'Auto' is not an actual aspect ratio, just a dont-care flag to set the
  display to the best fit aspect ratio.
  Decay this option into a proper ratio for cellVideoOutGetState to
return legal values.
2020-03-01 20:10:11 +03:00
Eladash
7dfd50d5cc cellSaveData: followup to #7652 2020-03-01 20:09:46 +03:00
Nekotekina
b05b16aedc sys_ppu: Hotfix for detached threads 2020-03-01 18:30:16 +03:00
Eladash
ffd5a9e91c cellSaveData: Add some error checks for fixedSet, fileSet params 2020-03-01 10:56:41 +02:00
AniLeo
fbe6900b28 rpcs3_version: Bump to 0.0.9 2020-03-01 00:17:15 +03:00
kd-11
7fe9802f87 vk: Properly use declared pitch when loading simple images 2020-03-01 00:16:52 +03:00
kd-11
14aebeac58 video-out: Allow applications to successfully change display resolution
- Avoids a situation where a game configures output correctly but gets back bogus information later when querying.
- Should fix games being broken at some resolutions but not others.
2020-03-01 00:16:52 +03:00
kd-11
76bbbe27f1 vk: Fix dma resource leak
- Fix broken check; a relic of the past where flush method would reset the fence
2020-03-01 00:16:02 +03:00
kd-11
9af52d12a8 vk: Improve events
- Make events properly managed objects.
- Add a workaround for AMD's broken event status query
2020-03-01 00:16:02 +03:00
kd-11
5eb314fbbb vk: Add execution barriers.
- Useful for debugging
2020-03-01 00:16:02 +03:00
Eladash
655f7ce8a2 cellSaveData: Add null funcStat check
it's ordered specially for some functions
2020-03-01 00:14:45 +03:00
Eladash
c11074a128 RawSPU: fix race condition in RunCntl stop request 2020-02-29 21:54:54 +03:00
InvoxiPlayGames
ef6854ca46
sys_usbd: Guitar Hero Live controller emulation (#7336)
* Initial GHLtar emulation

* Add GHLtar to CMakeLists and VS project, zero the buffer and remove unused header values

* Fix coding style issues and include headers

* Remove redundant if, improve code formatting

* Remove needless includes

Co-authored-by: Ivan <Nekotekina@users.noreply.github.com>
2020-02-29 21:40:44 +03:00
clienthax
7e590eaa2f Change key_vault to use version ranges. 2020-02-29 21:24:15 +03:00
MSuih
94478ad4a0 Add error for missing firmware 2020-02-29 21:19:01 +03:00
Nekotekina
e28e51463b Compilation fix
Should fix #7642
2020-02-29 21:16:28 +03:00
Nekotekina
cb252b1ce2 Partial revert of 5871c4e93f 2020-02-29 18:39:15 +03:00
Nekotekina
d37e770497 Shut up all channels on exit at some point
Some object are getting destroyed.
Makes valgrind more quiet.
2020-02-29 18:29:32 +03:00
Eladash
5871c4e93f Segfault/exceptions reports: Get rid of unhandled exeption handler, log memory bases
* Getting rid of handled exception handler fixes 2 things:
- Visual Studio debugger won't force it's own handler on unhandled exception.
- SPU segfaults in recompiler can now be reported.

* Log vm memory bases.
2020-02-29 17:16:36 +03:00