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Commit Graph

11664 Commits

Author SHA1 Message Date
Nekotekina
f9ee8978ff PPU LLVM: improve analyser
Compile possibly executable holes between detected functions.
Add unused "PPU LLVM Greedy Mode" option (for future updates).
Add "nounwind" attribute to compiled functions (reduces size).
2021-02-01 11:30:50 +03:00
Eladash
e71c2df39d Debugger: Add some more shortcut descriptions in F1 helper 2021-02-01 00:21:50 +03:00
Eladash
cfc7865f82 Debugger: Allow to unpause a thread which has been paused by global pause 2021-02-01 00:21:50 +03:00
Nekotekina
cf6606065d PPU: fix some typos in asm code 2021-01-31 20:00:04 +03:00
Megamouse
9feb92df1b More informative Error message on Vulkan driver crash
The message might not be the only reason, but at least it might help someone like me, who had no idea what he was looking at.
2021-01-31 15:51:21 +01:00
Megamouse
be26810cd7 RSX: Implement set_value for progress dialogs 2021-01-31 15:02:26 +01:00
Megamouse
df79b6c238 RSX: update shader loading dialog at 60 fps
Looks much smoother
2021-01-31 15:02:26 +01:00
Eladash
82c86ed2f7 Implement standalone OVL (overlay) loading mode
* Allow to load OVL alone.
* Add error checks in ppu_load_exec(), do not crash on error.
* Fix crash on exit from standalone PRX mode, allow kernel explorer to work with it as well for the added OVL mode.
2021-01-31 15:47:05 +03:00
Eladash
9077563dac Add missing destructor of progress dialog 2021-01-31 12:55:20 +01:00
Eladash
8d15f44b33 Fix ppu progress dialog percentage 2021-01-31 12:55:20 +01:00
Eladash
b3fbada10e Fix potential crash of progress dialog 2021-01-31 12:55:20 +01:00
Megamouse
31cdd7bdd2 Prevent minor race in Progress Dialog Server 2021-01-31 12:18:32 +03:00
Megamouse
c464e90d5d Fix stop exit of check_only ppu_initialize 2021-01-31 12:18:32 +03:00
Megamouse
670d2b191c Minor optimization for check_only ppu_initialize 2021-01-31 12:18:32 +03:00
Megamouse
7bddb87306 Simplify compile threads 2021-01-31 12:18:32 +03:00
Megamouse
2025f02105 Search for more game data directories.
Also properly remove duplicate paths
2021-01-31 11:42:33 +03:00
Megamouse
1078626eea Fix ppu compilation progress dialog
We could only increase the value because we completely based the dialog on cellMsgDialog.
This led to an issue where the dialog would increase its maximum and thus decrease the current percentage.
It then couldn't decrease and was stuck on the old percentage.
2021-01-30 21:34:16 +01:00
Eladash
16c6b44f55
Fix #9680 (#9687)
Fix regression from #9680
2021-01-30 19:05:02 +03:00
Eladash
6b3b06df25 rsx: Set frame limit to auto by default 2021-01-30 16:53:14 +03:00
Eladash
e3b3b0cda7
PPU LLVM: Precompile all executable (PRX, MSELF, overlay) code at startup (#9680)
* Precompile LLVM cache at startup of games, like the GUI "Create PPU Cache" option.
* Allow OVL (overlay) precompilation as well (used by certain games).

Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-01-30 16:08:22 +03:00
Nekotekina
bb2cc196a6 Fixup for preloading SPRX from MSELF
Forgot to append the offset.
Forgot to use different loop variable.
2021-01-29 21:26:34 +03:00
Eladash
d3bc96a201 Fix minor issue with usage of STL thread::hardware_concurrency() 2021-01-29 18:23:29 +03:00
Nekotekina
11ba6e45ab Add MSELF support to SPRX precompilation.
Add ppu_precompile() function in PPUThread.cpp

Co-authored-by: Eladash <elad3356p@gmail.com>
2021-01-29 13:34:43 +03:00
Eladash
a742501a4f Do not account RSX for TSX pauses 2021-01-29 10:31:15 +03:00
Eladash
70346028c5 Fix GCM HLE
Oops.
2021-01-29 10:31:15 +03:00
Megamouse
3359458175 Handle missing cases of Emu.BootGame failure 2021-01-28 20:54:27 +01:00
Nekotekina
6784301376 Check for rsx::thread existence in Emu.Stop/Pause/Resume 2021-01-28 20:23:13 +03:00
Megamouse
51d19e7c31 Input: remove debug error 2021-01-28 18:02:23 +01:00
Eladash
0652870204 New RSX Debugger 2021-01-28 17:40:26 +03:00
Nekotekina
67dd6754a6 Seal cereal includes in util/cereal.cpp 2021-01-28 10:48:53 +03:00
Nekotekina
34274ec391 Purge unused typeid() invocations 2021-01-28 10:23:29 +03:00
Eladash
28feea0447 Unfatal Segfaults 2021-01-27 21:54:29 +03:00
Nekotekina
53267e283b PPU LLVM: implement ppu_finalize
Properly free certain compiled PRX/OVL modules (except dev_flash)
2021-01-27 18:03:49 +03:00
Nekotekina
15ed963a29 UI: Add supporters 2021-01-27 14:23:26 +03:00
Nekotekina
c652d0b183 Detect execution access violation
Don't try to handle it, treat as fatal.
2021-01-27 11:53:10 +03:00
Nekotekina
22c55cbcfa Add trace logging to thread_ctrl::set_thread_affinity_mask 2021-01-26 19:59:48 +03:00
Nekotekina
c24d89dd34 Threads: fix typo in emergency_exit (dump useful info) 2021-01-26 19:58:47 +03:00
Nekotekina
f10ea1fb9b Thread pool: try to fix resetting affinity mask
Attempt to address #9657
2021-01-26 16:45:36 +03:00
Nekotekina
eb72cc9f04 Thread pool: reset thread affinity mask 2021-01-25 22:05:38 +03:00
Nekotekina
ee288340b0 Implement thread_ctrl::scoped_priority
RAII priority control (+1, or -1)
2021-01-25 21:49:16 +03:00
Nekotekina
a69248299d SPU: Don't use shm::map_critical in SPU LS allocations
Use shm::try_map instead until proper area is found.
2021-01-25 17:45:47 +03:00
Nekotekina
caa83d20f7 vm_native.cpp: implement shm::try_map
Treats addr as a hint, emulating windows behaviour.
2021-01-25 16:55:19 +03:00
Malcolm Jestadt
486d48e4f8 SPU LLVM: Optimize ROTQBY family for VBMI
- Avoid masking pshufb index by 0xf by using vpermb instead.
- Also fix conversion of vperm2b index to ShuffleVector index.
2021-01-25 13:18:23 +03:00
Nekotekina
8480674708 Thread pool: reset priority 2021-01-24 16:45:28 +03:00
Ani
7c62574e59 spu: Restore workers priority after initialization 2021-01-24 16:40:59 +03:00
kd-11
22584fb2d1 vk/dma: Disable pasthrough DMA for NVIDIA+windows
- The driver seems to cache page mapping as long as allocation has not been removed
- This is undesirable as we cannot stop the emulator to remove stale allocations every time a page is unmapped
2021-01-24 14:24:55 +03:00
kd-11
90ac9165e2 vk/dma: Unmap pages from GPU when they are unmapped in Cell 2021-01-24 14:24:55 +03:00
kd-11
bcb69a54b2 gl: Avoid type shenanigans used to fake byteswap for select formats
- Just use the reversed type instead.
  The new uploader backend combines swizzle+swap so there is no need for tricks anymore
2021-01-24 14:24:55 +03:00
kd-11
f93cb262ba vk/dma: Fix multiple logical bugs
- Fix range chaining.
- Add validation checks that no overlaps exist.
2021-01-24 14:24:55 +03:00
kd-11
67949bb5b7 vk/dma: Allow interoperability between pass-through and write-back DMA caching types 2021-01-24 14:24:55 +03:00