mirror of
https://github.com/RPCS3/rpcs3.git
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186 lines
10 KiB
Markdown
186 lines
10 KiB
Markdown
# Building
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Only Windows and Linux are officially supported for building. However, various other platforms are capable of building RPCS3.
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Other instructions may be found [here](https://wiki.rpcs3.net/index.php?title=Building).
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## Setup your environment
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### Windows 10 or later
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The following tools are required to build RPCS3 on Windows 10 or later:
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- [Visual Studio 2022](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community) (or at least Visual Studio 2019 16.11.xx+ as C++20 is not included in previous versions)
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- **Optional** - [CMake 3.28.0+](https://www.cmake.org/download/) (add to PATH)
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**NOTES:**
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- **Visual Studio 2022** integrates **CMake 3.29+** and it also supports both the `sln` solution (`.sln`, `.vcxproj`) and `CMake` solution (`CMakeLists.txt`, `CMakePresets.json`).
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See sections [Building with Visual Studio sln solution](#building-with-visual-studio-sln-solution) and [Building with Visual Studio CMake solution](#building-with-visual-studio-cmake-solution)
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on how to build the project with **Visual Studio**.
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- Install and use this standalone **CMake** tool just in case of your preference. See section [Building with standalone CMake tool](#building-with-standalone-cmake-tool) on how to build the project
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with standalone **CMake** tool.
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- [Python 3.6+](https://www.python.org/downloads/) (add to PATH)
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- [Qt 6.7.3](https://www.qt.io/download-qt-installer) In case you can't download from the official installer, you can use [Another Qt installer](https://github.com/miurahr/aqtinstall) (In that case you will need to manually add the "qtmultimedia" module when installing Qt)
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- [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (see "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
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The `sln` solution available only on **Visual Studio** is the preferred building solution. It easily allows to build the **RPCS3** application in `Release` and `Debug` mode.
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In order to build **RPCS3** with the `sln` solution (with **Visual Studio**), **Qt** libs need to be detected. To detect the libs:
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- add and set the `QTDIR` environment variable, e.g. `<QtInstallFolder>\6.7.3\msvc2019_64\`
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- or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2019)
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**NOTE:** If you have issues with the **Visual Studio Qt Plugin**, you may want to uninstall it and install the [Legacy Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.LEGACYQtVisualStudioTools2019) instead.
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In order to build **RPCS3** with the `CMake` solution (with both **Visual Studio** and standalone **CMake** tool):
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- add and set the `CMAKE_PREFIX_PATH` environment variable to the **Qt** libs path, e.g. `<QtInstallFolder>\6.7.3\msvc2019_64\`
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### Linux
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These are the essentials tools to build RPCS3 on Linux. Some of them can be installed through your favorite package manager:
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- Clang 17+ or GCC 13+
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- [CMake 3.28.0+](https://www.cmake.org/download/)
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- [Qt 6.7.3](https://www.qt.io/download-qt-installer)
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- [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
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- [SDL2](https://github.com/libsdl-org/SDL/releases) (for the FAudio backend)
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**If you have an NVIDIA GPU, you may need to install the libglvnd package.**
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#### Arch Linux
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sudo pacman -S glew openal cmake vulkan-validation-layers qt6-base qt6-declarative qt6-multimedia qt6-svg sdl2 sndio jack2 base-devel
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#### Debian & Ubuntu
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sudo apt-get install build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git libevdev-dev libsdl2-2.0 libsdl2-dev libjack-dev libsndio-dev
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Ubuntu is usually horrendously out of date, and some packages need to be downloaded by hand. This part is for Qt, GCC, Vulkan, and CMake
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##### Qt PPA
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Ubuntu usually does not have a new enough Qt package to suit rpcs3's needs. There is currently no PPA available to work around this.
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##### GCC 13.x installation
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If the `gcc-13` package is not available on your system, use the following commands
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```
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sudo add-apt-repository ppa:ubuntu-toolchain-r/test
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sudo apt-get update
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sudo apt-get install gcc-13 g++-13
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```
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You can either use `update-alternatives` to setup `gcc-13`/`g++-13` as your default compilers or prefix any `cmake` command by `CXX=g++-13 CC=gcc-13 ` to use it.
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##### Vulkan SDK
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For Ubuntu systems, it is strongly recommended to use the PPA from [LunarG](https://packages.lunarg.com/) which will provide a compatible Vulkan SDK to compile RPCS3. If your Vulkan SDK is older, it can lead to compilation errors.
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```
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. /etc/os-release
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wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
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sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.3.268-$UBUNTU_CODENAME.list https://packages.lunarg.com/vulkan/1.3.268/lunarg-vulkan-1.3.268-$UBUNTU_CODENAME.list
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sudo apt update
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sudo apt install vulkan-sdk
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```
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##### CMake
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```
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. /etc/os-release
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wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | sudo apt-key add -
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sudo apt-add-repository "deb https://apt.kitware.com/ubuntu/ $UBUNTU_CODENAME main"
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sudo apt-get update
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sudo apt-get install kitware-archive-keyring
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sudo apt-key --keyring /etc/apt/trusted.gpg del C1F34CDD40CD72DA
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sudo apt-get install cmake
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```
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#### Fedora
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sudo dnf install alsa-lib-devel cmake glew glew-devel libatomic libevdev-devel libudev-devel openal-devel qt6-qtbase-devel qt6-qtbase-private-devel vulkan-devel pipewire-jack-audio-connection-kit-devel qt6-qtmultimedia-devel qt6-qtsvg-devel
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#### OpenSUSE
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sudo zypper install git cmake libasound2 libpulse-devel openal-soft-devel glew-devel zlib-devel libedit-devel vulkan-devel libudev-devel libqt6-qtbase-devel libqt6-qtmultimedia-devel libqt6-qtsvg-devel libQt6Gui-private-headers-devel libevdev-devel libsndio7_1 libjack-devel
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## Setup the project
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Clone and initialize the repository
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```
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git clone https://github.com/RPCS3/rpcs3.git
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cd rpcs3
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git submodule update --init
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```
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### Windows
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#### Building with Visual Studio sln solution
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Start **Visual Studio**, click on `Open a project or solution` and select the `rpcs3.sln` file inside the RPCS3's root folder
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##### Configuring the Qt Plugin (if used)
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1) go to `Extensions->Qt VS Tools->Qt Versions`
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2) add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\6.7.3\msvc2019_64`, version will fill in automatically
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3) go to `Extensions->Qt VS Tools->Options->Legacy Project Format`. (Only available in the **Legacy Qt Plugin**)
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4) set `Build: Run pre-build setup` to `true`. (Only available in the **Legacy Qt Plugin**)
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##### Building the projects
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**NOTE:** The recommended build configuration is `Release`. (On older revisions: `Release - LLVM`)
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You may want to download the precompiled [LLVM libs](https://github.com/RPCS3/llvm-mirror/releases/download/custom-build-win-16.0.1/llvmlibs_mt.7z) and extract them to `3rdparty\llvm\`,
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as well as download and extract the [additional libs](https://github.com/RPCS3/glslang/releases/latest/download/glslanglibs_mt.7z) to `lib\%CONFIGURATION%-x64\` to speed up compilation
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time (unoptimised/debug libs are currently not available precompiled).
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If you're not using the precompiled libs, those dependency libs need to be compiled first. From the `Solution Explorer` panel:
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1) expand `__BUILD_BEFORE`
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2) from the `Solution Configurations` drop-down menu, select `Release` (select `Debug` if you want to build in `Debug` mode)
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3) one after another, right-click on the following projects and then click on `Build` to build the selected lib:
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- `glslang`
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- either `llvm_build`
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- or `llvm_build_clang_cl` (if you installed **clang** on VS)
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In order to build the **RPCS3** application:
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1) from the `Solution Configurations` drop-down menu, select `Release` (select `Debug` if you want to build in `Debug` mode)
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**NOTE:** In case you previously compiled the dependency libs under `__BUILD_BEFORE`, you have also to select the same build configuration (e.g. `Release`, if you compiled the dependency libs in `Release` mode)
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2) click on `Build` menu and then on `Build Solution`
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3) once the build is completed, the **RPCS3** application will be available under the `<rpcs3_root>\bin` folder
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#### Building with Visual Studio CMake solution
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Start **Visual Studio**, click on `Open a local folder` and select the RPCS3's root folder
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Once the project is open on VS, from the `Solution Explorer` panel:
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1) right-click on `rpcs3` and then click on `Switch to CMake Targets View`
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2) from the `Configuration` drop-down menu, select `msvc-release` (select `msvc-debug` if you want to build in `Debug` mode)
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3) right-click on `CMakeLists.txt Project` and then click on `Configure Cache`
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4) once the cache is created, the `rpcs3 project` will be available
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5) right-click on `rpcs3 Project` and then click on `Build All`, or click on `Build` menu and then on `Build All`
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6) once the build is completed, the **RPCS3** application will be available under the `<rpcs3_root>\build-msvc\bin` folder
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#### Building with standalone CMake tool
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In case you preferred to install and use the standalone **CMake** tool:
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1) move on the RPCS3's root folder
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2) execute the following commands to create the cache and to build the application (for the build, use `--preset msvc-debug` if you want to build in `Debug` mode), respectively:
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```
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cmake --preset msvc
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cmake --build --preset msvc-release
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```
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3) once the build is completed, the **RPCS3** application will be available under the `<rpcs3_root>\build-msvc\bin` folder
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### Linux
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While still in the project root:
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1) `cd .. && mkdir --parents rpcs3_build && cd rpcs3_build`
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2) `cmake ../rpcs3/ && make` or `CXX=g++-13 CC=gcc-13 cmake ../rpcs3/ && make` to force these compilers
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3) run RPCS3 with `./bin/rpcs3`
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If compiling for ARM, pass the flag `-DUSE_NATIVE_INSTRUCTIONS=OFF` to the cmake command. This resolves some Neon errors when compiling our SIMD headers.
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When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`).
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If desired, use the various build options in [CMakeLists](https://github.com/RPCS3/rpcs3/blob/master/CMakeLists.txt).
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