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Peter Tissen c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00
asmjit@b76922fde9 Compilation fix again 2014-04-26 00:09:23 +04:00
asmjitsrc initial start to eliminate static func init, not compilable atm 2014-06-08 23:16:06 +02:00
bin Add /dev_flash and sub-directories 2014-06-01 16:21:14 +08:00
ffmpeg@8bcaa2485c ffmpeg submodule added 2014-02-22 21:42:23 +04:00
GL OpenGL renderer: 2013-08-26 17:18:59 +03:00
OpenAL GcmZcullInfo::Pack and removed 32-bit OAL dll 2014-06-07 04:22:29 +02:00
rpcs3 initial start to eliminate static func init, not compilable atm 2014-06-08 23:16:06 +02:00
stblib Mac OSX: fix includes & add missing functionality 2014-04-29 22:46:42 +02:00
Utilities initial start to eliminate static func init, not compilable atm 2014-06-08 23:16:06 +02:00
wxWidgets@5a313d2c7c Update wxWidgets to fix recompile thing in MSVC. 2014-05-07 23:21:45 -07:00
.gitignore Minor changes 2014-05-25 22:31:40 +02:00
.gitmodules asmjit submodule added 2014-04-04 19:36:53 +04:00
.travis.yml This is squashed commit from the follwing commits: 2014-04-27 00:41:46 +02:00
CMakeLists.txt This is squashed commit from the follwing commits: 2014-04-27 00:41:46 +02:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
README.md Update README.md 2014-05-26 14:34:07 +02:00
rpcs3.sln initial start to eliminate static func init, not compilable atm 2014-06-08 23:16:06 +02:00

RPCS3

Build Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • Debian & Ubuntu: sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential

Mac OSX

  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Install Visual Studio 2013. Then open the .SLN file, and press Build > Rebuild Solution.
  • Linux & Mac OSX: cd rpcs3 && cmake CMakeLists.txt && make && cd ../ Then run with cd bin && ./rpcs3