move module initialization into a module manager, still has some issues like stopping not working and debug crashing
add #idef 0 to modules that aren't in the windows project
don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors
remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable
add secondary project, no real use for it now
add some memleak config to the emucore and add asmjit path to rpcs3
small rebase error fixed to get it to compile again
add filters for emucore
re-add the module manager and static file
WIP commit, linker errors abound
some more abstraction layer stuff
fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers
rebasing
fix memset undefined and re() usage of se_t before declaration
Add wxGUI define by default for cmake builds
fix copy constructors of Datetime header
fix copy constructors of other wx interface classes
remove static declarations of global variables
make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls
remove duplicate definition for FromUTF8 and ToUTF8
temp changes
* Splitted the file in SC_Process.h and SC_Process.cpp.
* Some argument data types modified on sys_process_* functions.
* Implemented sys_process_get_number_of_object and sys_process_get_id.
* Added dummy versions of other sys_process_* functions based on the old
SysCalls::lv2Process* code (which I deleted).
* Improved BE <-> LE comparisons on SC_Mutex, SC_Lwmutex and SC_Lwcond.
* Updated some SC_Memory functions to use mem_ptr_t<T>.
NOTE: There are probably better ways to get the active objects that
don't imply creating a new data type filled with std::set<u32>'s.
TODO: For some types, the corresponding std::set<u32> isn't being
updated when an object is created/destroyed. I'll take care of this
soon.
make precompiled header slimmer under Linux to increase CI and dev-machine build-times
make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them