<li>Android SDK environment for developing your own Android application. Visit the <ahref="http://developer.android.com/index.html">Android developers' site</a>
for more information about the Android SDK and developing Android applications.</li>
<li>Android NDK compiler kit for compiling native library binaries. The Android NDK
is <ahref="http://developer.android.com/tools/sdk/ndk/index.html">
available for download</a> at the Android developer tools site.</li>
<li>In case you're working in Windows environment, install
<ahref="http://cygwin.com/install.html">
Cygwin</a> to run the Android NDK/SDK compiler scripts</li>
<p>This will build binaries for all the supported Android platforms (arm-v5, arm-v7, X86, MIPS etc) of SoundTouch library, plus the JNI wrapper interface as discussed below. The target binaries will be built into the "libs" subdirectory. As long as all these .so binary library versions are included in the APK Application delivery package, the target Android device can choose the correct library version to use. </p>
The make process will build dedicated binaries for each supported Android CPU hardware platform type.
</p><p>SoundTouch uses floating-point algorithms for ideal sound quality on all other platform than in the lowest-end ARMv5. That is because lowest-end Android devices are not guaranteed to
have floating-point hardware in their CPUs, so that the ARMv5 compilation uses by default software-emulation for floating-point calculations to allow running the binary executables also in low-end devices without floating-point hardware.<p>
As floating point software-emulation is however several tens of times slower
than real hardware-level floating-point calculations, that would make running
floating-point-intensive applications such as SoundTouch infeasible in these low-end
devices. As workaround, the SoundTouch Android compilation builds the ARMv5 version using integer algorithm versions. The integer
algorithm version compromises the sound quality but provides good performance also
with low-end devices without hardware floating-point support in the CPU level.</p>
<p>When Android devices with more capable device is used, the device will automatically choose a proper library version for ideal sound quality.</p>