1
0
mirror of https://github.com/RPCS3/soundtouch.git synced 2024-11-09 20:33:03 +01:00

Updated changed directories

This commit is contained in:
oparviai 2008-12-25 18:12:41 +00:00
parent 12e7cf78f3
commit d9c9cbb7bd
4 changed files with 22 additions and 27 deletions

View File

@ -17,7 +17,7 @@
md bin md bin
md lib md lib
msdev source\SoundTouch\SoundTouch.dsw /MAKE ALL msdev source\SoundTouch\SoundTouch.dsw /MAKE ALL
msdev source\SoundStretch\SoundStretch.dsw /MAKE "SoundStretch - Win32 Release" msdev source\SoundStretch\SoundStretch.dsw /MAKE ALL
goto end goto end

View File

@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\..\include" /I "..\bpm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c # ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE RSC /l 0x40b /d "NDEBUG" # ADD BASE RSC /l 0x40b /d "NDEBUG"
# ADD RSC /l 0x40b /d "NDEBUG" # ADD RSC /l 0x40b /d "NDEBUG"
@ -51,10 +51,10 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 SoundTouch.lib bpm.lib /nologo /subsystem:console /profile /map /debug /machine:I386 /libpath:"..\..\..\lib" # ADD LINK32 SoundTouch.lib /nologo /subsystem:console /profile /map /debug /machine:I386 /libpath:"..\..\lib"
# Begin Special Build Tool # Begin Special Build Tool
SOURCE="$(InputPath)" SOURCE="$(InputPath)"
PostBuild_Cmds=copy Release\soundstretch.exe ..\..\..\bin\ PostBuild_Cmds=copy Release\soundstretch.exe ..\..\bin\
# End Special Build Tool # End Special Build Tool
!ELSEIF "$(CFG)" == "soundstretch - Win32 Debug" !ELSEIF "$(CFG)" == "soundstretch - Win32 Debug"
@ -71,7 +71,7 @@ PostBuild_Cmds=copy Release\soundstretch.exe ..\..\..\bin\
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /Zp16 /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /I "..\bpm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /GZ /c # ADD CPP /nologo /Zp16 /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /GZ /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE RSC /l 0x40b /d "_DEBUG" # ADD BASE RSC /l 0x40b /d "_DEBUG"
# ADD RSC /l 0x40b /d "_DEBUG" # ADD RSC /l 0x40b /d "_DEBUG"
@ -80,11 +80,11 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 SoundTouchD.lib bpmD.lib /nologo /subsystem:console /map /debug /machine:I386 /nodefaultlib:"libc" /out:"Debug/soundstretchD.exe" /pdbtype:sept /libpath:"..\..\..\lib" # ADD LINK32 SoundTouchD.lib /nologo /subsystem:console /map /debug /machine:I386 /nodefaultlib:"libc" /out:"Debug/soundstretchD.exe" /pdbtype:sept /libpath:"..\..\lib"
# SUBTRACT LINK32 /pdb:none # SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool # Begin Special Build Tool
SOURCE="$(InputPath)" SOURCE="$(InputPath)"
PostBuild_Cmds=copy Debug\soundstretchD.exe ..\..\..\bin\ PostBuild_Cmds=copy Debug\soundstretchD.exe ..\..\bin\
# End Special Build Tool # End Special Build Tool
!ENDIF !ENDIF

View File

@ -1,23 +1,9 @@
Microsoft Developer Studio Workspace File, Format Version 6.00 Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
#
# $Id$
############################################################################### ###############################################################################
Project: "SoundTouch"=..\..\SoundTouch\SoundTouch.dsp - Package Owner=<4> Project: "SoundTouch"=..\SoundTouch\SoundTouch.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "bpm"=..\bpm\bpm.dsp - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{
@ -40,9 +26,6 @@ Package=<4>
Begin Project Dependency Begin Project Dependency
Project_Dep_Name SoundTouch Project_Dep_Name SoundTouch
End Project Dependency End Project Dependency
Begin Project Dependency
Project_Dep_Name bpm
End Project Dependency
}}} }}}
############################################################################### ###############################################################################

View File

@ -52,7 +52,7 @@ LIB32=link.exe -lib
# ADD LIB32 /nologo # ADD LIB32 /nologo
# Begin Special Build Tool # Begin Special Build Tool
SOURCE="$(InputPath)" SOURCE="$(InputPath)"
PostBuild_Cmds=copy .\Release\SoundTouch.lib ..\..\lib\ PostBuild_Cmds=copy .\Release\SoundTouch.lib ..\..\lib\
# End Special Build Tool # End Special Build Tool
!ELSEIF "$(CFG)" == "SoundTouch - Win32 Debug" !ELSEIF "$(CFG)" == "SoundTouch - Win32 Debug"
@ -79,7 +79,7 @@ LIB32=link.exe -lib
# ADD LIB32 /nologo /out:"Debug\SoundTouchD.lib" # ADD LIB32 /nologo /out:"Debug\SoundTouchD.lib"
# Begin Special Build Tool # Begin Special Build Tool
SOURCE="$(InputPath)" SOURCE="$(InputPath)"
PostBuild_Cmds=copy .\Debug\SoundTouchD.lib ..\..\lib\ PostBuild_Cmds=copy .\Debug\SoundTouchD.lib ..\..\lib\
# End Special Build Tool # End Special Build Tool
!ENDIF !ENDIF
@ -91,6 +91,18 @@ PostBuild_Cmds=copy .\Debug\SoundTouchD.lib ..\..\lib\
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Group "bpm"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\BPMDetect.cpp
# End Source File
# Begin Source File
SOURCE=.\PeakFinder.cpp
# End Source File
# End Group
# Begin Source File # Begin Source File
SOURCE=.\3dnow_win.cpp SOURCE=.\3dnow_win.cpp