mirror of
https://github.com/RPCS3/soundtouch.git
synced 2024-11-09 20:33:03 +01:00
Updated changed directories
This commit is contained in:
parent
12e7cf78f3
commit
d9c9cbb7bd
@ -17,7 +17,7 @@
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md bin
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md bin
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md lib
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md lib
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msdev source\SoundTouch\SoundTouch.dsw /MAKE ALL
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msdev source\SoundTouch\SoundTouch.dsw /MAKE ALL
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msdev source\SoundStretch\SoundStretch.dsw /MAKE "SoundStretch - Win32 Release"
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msdev source\SoundStretch\SoundStretch.dsw /MAKE ALL
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goto end
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goto end
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@ -42,7 +42,7 @@ RSC=rc.exe
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# PROP Ignore_Export_Lib 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\..\include" /I "..\bpm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
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# ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
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# SUBTRACT CPP /YX
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x40b /d "NDEBUG"
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# ADD BASE RSC /l 0x40b /d "NDEBUG"
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# ADD RSC /l 0x40b /d "NDEBUG"
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# ADD RSC /l 0x40b /d "NDEBUG"
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@ -51,10 +51,10 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 SoundTouch.lib bpm.lib /nologo /subsystem:console /profile /map /debug /machine:I386 /libpath:"..\..\..\lib"
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# ADD LINK32 SoundTouch.lib /nologo /subsystem:console /profile /map /debug /machine:I386 /libpath:"..\..\lib"
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# Begin Special Build Tool
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PostBuild_Cmds=copy Release\soundstretch.exe ..\..\..\bin\
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PostBuild_Cmds=copy Release\soundstretch.exe ..\..\bin\
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# End Special Build Tool
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "soundstretch - Win32 Debug"
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!ELSEIF "$(CFG)" == "soundstretch - Win32 Debug"
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@ -71,7 +71,7 @@ PostBuild_Cmds=copy Release\soundstretch.exe ..\..\..\bin\
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# PROP Ignore_Export_Lib 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /Zp16 /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /I "..\bpm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /GZ /c
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# ADD CPP /nologo /Zp16 /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /GZ /c
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# SUBTRACT CPP /YX
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x40b /d "_DEBUG"
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# ADD BASE RSC /l 0x40b /d "_DEBUG"
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# ADD RSC /l 0x40b /d "_DEBUG"
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# ADD RSC /l 0x40b /d "_DEBUG"
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@ -80,11 +80,11 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 SoundTouchD.lib bpmD.lib /nologo /subsystem:console /map /debug /machine:I386 /nodefaultlib:"libc" /out:"Debug/soundstretchD.exe" /pdbtype:sept /libpath:"..\..\..\lib"
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# ADD LINK32 SoundTouchD.lib /nologo /subsystem:console /map /debug /machine:I386 /nodefaultlib:"libc" /out:"Debug/soundstretchD.exe" /pdbtype:sept /libpath:"..\..\lib"
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# SUBTRACT LINK32 /pdb:none
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# SUBTRACT LINK32 /pdb:none
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# Begin Special Build Tool
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PostBuild_Cmds=copy Debug\soundstretchD.exe ..\..\..\bin\
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PostBuild_Cmds=copy Debug\soundstretchD.exe ..\..\bin\
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# End Special Build Tool
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# End Special Build Tool
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!ENDIF
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!ENDIF
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@ -1,23 +1,9 @@
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Microsoft Developer Studio Workspace File, Format Version 6.00
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Microsoft Developer Studio Workspace File, Format Version 6.00
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# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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#
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# $Id$
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###############################################################################
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###############################################################################
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Project: "SoundTouch"=..\..\SoundTouch\SoundTouch.dsp - Package Owner=<4>
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Project: "SoundTouch"=..\SoundTouch\SoundTouch.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Project: "bpm"=..\bpm\bpm.dsp - Package Owner=<4>
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Package=<5>
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Package=<5>
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{{{
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{{{
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@ -40,9 +26,6 @@ Package=<4>
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Begin Project Dependency
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Begin Project Dependency
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Project_Dep_Name SoundTouch
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Project_Dep_Name SoundTouch
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End Project Dependency
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name bpm
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End Project Dependency
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}}}
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}}}
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###############################################################################
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###############################################################################
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@ -52,7 +52,7 @@ LIB32=link.exe -lib
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# ADD LIB32 /nologo
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# ADD LIB32 /nologo
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# Begin Special Build Tool
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PostBuild_Cmds=copy .\Release\SoundTouch.lib ..\..\lib\
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PostBuild_Cmds=copy .\Release\SoundTouch.lib ..\..\lib\
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# End Special Build Tool
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "SoundTouch - Win32 Debug"
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!ELSEIF "$(CFG)" == "SoundTouch - Win32 Debug"
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@ -79,7 +79,7 @@ LIB32=link.exe -lib
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# ADD LIB32 /nologo /out:"Debug\SoundTouchD.lib"
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# ADD LIB32 /nologo /out:"Debug\SoundTouchD.lib"
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# Begin Special Build Tool
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PostBuild_Cmds=copy .\Debug\SoundTouchD.lib ..\..\lib\
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PostBuild_Cmds=copy .\Debug\SoundTouchD.lib ..\..\lib\
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# End Special Build Tool
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# End Special Build Tool
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!ENDIF
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!ENDIF
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@ -91,6 +91,18 @@ PostBuild_Cmds=copy .\Debug\SoundTouchD.lib ..\..\lib\
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# Begin Group "Source Files"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Group "bpm"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\BPMDetect.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\PeakFinder.cpp
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# End Source File
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# End Group
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# Begin Source File
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# Begin Source File
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SOURCE=.\3dnow_win.cpp
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SOURCE=.\3dnow_win.cpp
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