mirror of
https://github.com/RPCS3/soundtouch.git
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505 lines
20 KiB
ObjectPascal
505 lines
20 KiB
ObjectPascal
unit SoundTouchDLL;
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//////////////////////////////////////////////////////////////////////////////
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//
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// SoundTouch.dll / libSoundTouchDll.so wrapper for accessing SoundTouch
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// routines from Delphi/Pascal/Lazarus
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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interface
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//uses
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//Windows;
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type
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TSoundTouchHandle = THandle;
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// Create a new instance of SoundTouch processor.
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TSoundTouchCreateInstance = function : TSoundTouchHandle; cdecl;
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// Destroys a SoundTouch processor instance.
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TSoundTouchDestroyInstance = procedure (Handle: TSoundTouchHandle); cdecl;
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// Get SoundTouch library version string
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TSoundTouchGetVersionString = function : PAnsiChar; cdecl;
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// Get SoundTouch library version string 2
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TSoundTouchGetVersionString2 = procedure(VersionString : PAnsiChar; BufferSize : Integer); cdecl;
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// Get SoundTouch library version Id
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TSoundTouchGetVersionId = function : Cardinal; cdecl;
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// Sets new rate control value. Normal rate = 1.0, smaller values
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// represent slower rate, larger faster rates.
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TSoundTouchSetRate = procedure (Handle: TSoundTouchHandle; NewRate: Single); cdecl;
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// Sets new tempo control value. Normal tempo = 1.0, smaller values
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// represent slower tempo, larger faster tempo.
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TSoundTouchSetTempo = procedure (Handle: TSoundTouchHandle; NewTempo: Single); cdecl;
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// Sets new rate control value as a difference in percents compared
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// to the original rate (-50 .. +100 %);
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TSoundTouchSetRateChange = procedure (Handle: TSoundTouchHandle; NewRate: Single); cdecl;
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// Sets new tempo control value as a difference in percents compared
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// to the original tempo (-50 .. +100 %);
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TSoundTouchSetTempoChange = procedure (Handle: TSoundTouchHandle; NewTempo: Single); cdecl;
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// Sets new pitch control value. Original pitch = 1.0, smaller values
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// represent lower pitches, larger values higher pitch.
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TSoundTouchSetPitch = procedure (Handle: TSoundTouchHandle; NewPitch: Single); cdecl;
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// Sets pitch change in octaves compared to the original pitch
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// (-1.00 .. +1.00);
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TSoundTouchSetPitchOctaves = procedure (Handle: TSoundTouchHandle; NewPitch: Single); cdecl;
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// Sets pitch change in semi-tones compared to the original pitch
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// (-12 .. +12);
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TSoundTouchSetPitchSemiTones = procedure (Handle: TSoundTouchHandle; NewPitch: Single); cdecl;
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// Sets the number of channels, 1 = mono, 2 = stereo
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TSoundTouchSetChannels = procedure (Handle: TSoundTouchHandle; NumChannels: Cardinal); cdecl;
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// Sets sample rate.
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TSoundTouchSetSampleRate = procedure (Handle: TSoundTouchHandle; SampleRate: Cardinal); cdecl;
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// Flushes the last samples from the processing pipeline to the output.
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// Clears also the internal processing buffers.
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//
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// Note: This function is meant for extracting the last samples of a sound
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// stream. This function may introduce additional blank samples in the end
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// of the sound stream, and thus it
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// in the middle of a sound stream.
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TSoundTouchFlush = procedure (Handle: TSoundTouchHandle); cdecl;
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// Adds 'numSamples' pcs of samples from the 'samples' memory position into
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// the input of the object. Notice that sample rate _has_to_ be set before
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// calling this function, otherwise throws a runtime_error exception.
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TSoundTouchPutSamples = procedure (Handle: TSoundTouchHandle;
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const Samples: PSingle; //< Pointer to sample buffer.
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NumSamples: Cardinal //< Number of samples in buffer. Notice
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//< that in case of stereo-sound a single sample
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//< contains data for both channels.
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); cdecl;
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TSoundTouchPutSamplesI16 = procedure (Handle: TSoundTouchHandle;
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const Samples: Pint16; //< Pointer to sample buffer.
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NumSamples: Cardinal //< Number of samples in buffer. Notice
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//< that in case of stereo-sound a single sample
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//< contains data for both channels.
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); cdecl;
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// Clears all the samples in the object's output and internal processing
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// buffers.
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TSoundTouchClear = procedure (Handle: TSoundTouchHandle); cdecl;
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// Changes a setting controlling the processing system behaviour. See the
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// 'SETTING_...' defines for available setting ID's.
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//
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// \return 'TRUE' if the setting was successfully changed
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TSoundTouchSetSetting = function (Handle: TSoundTouchHandle;
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SettingId: Integer; //< Setting ID number. see SETTING_... defines.
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Value: Integer //< New setting value.
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): Boolean; cdecl;
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// Reads a setting controlling the processing system behaviour. See the
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// 'SETTING_...' defines for available setting ID's.
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//
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// \return the setting value.
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TSoundTouchGetSetting = function (Handle: TSoundTouchHandle;
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SettingId: Integer //< Setting ID number, see SETTING_... defines.
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): Integer; cdecl;
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// Returns number of samples currently unprocessed.
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TSoundTouchNumUnprocessedSamples = function (Handle: TSoundTouchHandle): Cardinal; cdecl;
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/// Receive ready samples from the processing pipeline.
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///
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/// if called with outBuffer=nullptr, just reduces amount of ready samples within the pipeline.
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TSoundTouchReceiveSamples = function (Handle: TSoundTouchHandle;
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OutBuffer: PSingle; //< Buffer where to copy output samples.
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MaxSamples: Integer //< How many samples to receive at max.
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): Cardinal; cdecl;
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/// int16 version of soundtouch_receiveSamples(): This converts internal float samples
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/// into int16 (short) return data type
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TSoundTouchReceiveSamplesI16 = function (Handle: TSoundTouchHandle;
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OutBuffer: int16; //< Buffer where to copy output samples.
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MaxSamples: Integer //< How many samples to receive at max.
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): Cardinal; cdecl;
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// Returns number of samples currently available.
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TSoundTouchNumSamples = function (Handle: TSoundTouchHandle): Cardinal; cdecl;
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// Returns nonzero if there aren't any samples available for outputting.
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TSoundTouchIsEmpty = function (Handle: TSoundTouchHandle): Integer; cdecl;
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var
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SoundTouchCreateInstance : TSoundTouchCreateInstance;
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SoundTouchDestroyInstance : TSoundTouchDestroyInstance;
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SoundTouchGetVersionString : TSoundTouchGetVersionString;
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SoundTouchGetVersionString2 : TSoundTouchGetVersionString2;
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SoundTouchGetVersionId : TSoundTouchGetVersionId;
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SoundTouchSetRate : TSoundTouchSetRate;
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SoundTouchSetTempo : TSoundTouchSetTempo;
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SoundTouchSetRateChange : TSoundTouchSetRateChange;
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SoundTouchSetTempoChange : TSoundTouchSetTempoChange;
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SoundTouchSetPitch : TSoundTouchSetPitch;
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SoundTouchSetPitchOctaves : TSoundTouchSetPitchOctaves;
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SoundTouchSetPitchSemiTones : TSoundTouchSetPitchSemiTones;
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SoundTouchSetChannels : TSoundTouchSetChannels;
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SoundTouchSetSampleRate : TSoundTouchSetSampleRate;
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SoundTouchFlush : TSoundTouchFlush;
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SoundTouchPutSamples : TSoundTouchPutSamples;
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SoundTouchPutSamplesI16 : TSoundTouchPutSamplesI16;
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SoundTouchClear : TSoundTouchClear;
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SoundTouchSetSetting : TSoundTouchSetSetting;
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SoundTouchGetSetting : TSoundTouchGetSetting;
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SoundTouchNumUnprocessedSamples : TSoundTouchNumUnprocessedSamples;
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SoundTouchReceiveSamples : TSoundTouchReceiveSamples;
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SoundTouchReceiveSamplesI16 : TSoundTouchReceiveSamplesI16;
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SoundTouchNumSamples : TSoundTouchNumSamples;
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SoundTouchIsEmpty : TSoundTouchIsEmpty;
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type
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TSoundTouch = class
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private
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FHandle : TSoundTouchHandle;
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FRate : Single;
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FPitch : Single;
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FTempo : Single;
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FSampleRate : Single;
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FChannels : Cardinal;
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function GetNumSamples: Cardinal;
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function GetNumUnprocessedSamples: Cardinal;
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function GetIsEmpty: Integer;
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function GetPitchChange: Single;
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function GetRateChange: Single;
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function GetTempoChange: Single;
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procedure SetRate(const Value: Single);
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procedure SetPitch(const Value: Single);
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procedure SetTempo(const Value: Single);
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procedure SetPitchChange(const Value: Single);
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procedure SetRateChange(const Value: Single);
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procedure SetTempoChange(const Value: Single);
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procedure SetChannels(const Value: Cardinal);
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procedure SetSampleRate(const Value: Single);
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protected
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procedure SamplerateChanged; virtual;
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procedure ChannelsChanged; virtual;
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procedure PitchChanged; virtual;
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procedure TempoChanged; virtual;
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procedure RateChanged; virtual;
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public
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class function GetVersionString: string;
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class function GetVersionId: Cardinal;
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constructor Create; virtual;
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destructor Destroy; override;
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procedure Flush; virtual;
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procedure Clear; virtual;
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procedure PutSamples(const Samples: PSingle; const NumSamples: Cardinal);
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function ReceiveSamples(const OutBuffer: PSingle; const MaxSamples: Integer): Cardinal;
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function SetSetting(const SettingId: Integer; const Value: Integer): Boolean;
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function GetSetting(const SettingId: Integer): Integer;
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property VersionString: string read GetVersionString;
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property VersionID: Cardinal read GetVersionId;
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property Channels: Cardinal read FChannels write SetChannels;
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property Rate: Single read FRate write SetRate;
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property RateChange: Single read GetRateChange write SetRateChange;
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property Tempo: Single read FTempo write SetTempo;
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property TempoChange: Single read GetTempoChange write SetTempoChange;
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property Pitch: Single read FPitch write SetPitch;
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property PitchChange: Single read GetPitchChange write SetPitchChange;
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property SampleRate: Single read FSampleRate write SetSampleRate;
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property NumSamples: Cardinal read GetNumSamples;
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property NumUnprocessedSamples: Cardinal read GetNumUnprocessedSamples;
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property IsEmpty: Integer read GetIsEmpty;
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end;
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// list of exported functions and procedures
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function IsSoundTouchLoaded: Boolean;
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implementation
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{ TSoundTouch }
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constructor TSoundTouch.Create;
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begin
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inherited;
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FHandle := SoundTouchCreateInstance();
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FRate := 1;
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FTempo := 1;
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FPitch := 1;
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FChannels := 1;
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FSampleRate := 44100;
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SamplerateChanged;
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ChannelsChanged;
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end;
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destructor TSoundTouch.Destroy;
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begin
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SoundTouchDestroyInstance(FHandle);
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inherited;
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end;
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procedure TSoundTouch.Flush;
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begin
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SoundTouchFlush(FHandle);
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end;
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procedure TSoundTouch.Clear;
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begin
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SoundTouchClear(FHandle);
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end;
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function TSoundTouch.GetIsEmpty: Integer;
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begin
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result := SoundTouchIsEmpty(FHandle);
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end;
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function TSoundTouch.GetNumSamples: Cardinal;
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begin
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result := SoundTouchNumSamples(FHandle);
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end;
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function TSoundTouch.GetNumUnprocessedSamples: Cardinal;
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begin
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result := SoundTouchNumUnprocessedSamples(FHandle);
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end;
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function TSoundTouch.GetPitchChange: Single;
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begin
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result := 100 * (FPitch - 1.0);
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end;
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function TSoundTouch.GetRateChange: Single;
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begin
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result := 100 * (FRate - 1.0);
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end;
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function TSoundTouch.GetTempoChange: Single;
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begin
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result := 100 * (FTempo - 1.0);
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end;
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class function TSoundTouch.GetVersionId: Cardinal;
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begin
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result := SoundTouchGetVersionId();
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end;
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class function TSoundTouch.GetVersionString: string;
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begin
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result := StrPas(SoundTouchGetVersionString());
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end;
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procedure TSoundTouch.SetChannels(const Value: Cardinal);
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begin
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if FChannels <> Value then
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begin
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FChannels := Value;
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ChannelsChanged;
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end;
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end;
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procedure TSoundTouch.ChannelsChanged;
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begin
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assert(FChannels in [1, 2]);
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SoundTouchSetChannels(FHandle, FChannels);
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end;
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procedure TSoundTouch.SetPitch(const Value: Single);
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begin
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if FPitch <> Value then
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begin
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FPitch := Value;
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PitchChanged;
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end;
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end;
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procedure TSoundTouch.PitchChanged;
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begin
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SoundTouchSetPitch(FHandle, FPitch);
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end;
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procedure TSoundTouch.putSamples(const Samples: PSingle;
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const NumSamples: Cardinal);
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begin
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SoundTouchPutSamples(FHandle, Samples, NumSamples);
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end;
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procedure TSoundTouch.RateChanged;
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begin
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SoundTouchSetRate(FHandle, FRate);
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end;
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function TSoundTouch.ReceiveSamples(const OutBuffer: PSingle;
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const MaxSamples: Integer): Cardinal;
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begin
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result := SoundTouchReceiveSamples(FHandle, OutBuffer, MaxSamples);
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end;
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procedure TSoundTouch.SetPitchChange(const Value: Single);
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begin
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Pitch := 1.0 + 0.01 * Value;
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end;
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procedure TSoundTouch.SetRate(const Value: Single);
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begin
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if FRate <> Value then
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begin
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FRate := Value;
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RateChanged;
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end;
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end;
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procedure TSoundTouch.SetRateChange(const Value: Single);
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begin
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Rate := 1.0 + 0.01 * Value;
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end;
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procedure TSoundTouch.SetSampleRate(const Value: Single);
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begin
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if FSampleRate <> Value then
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begin
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FSampleRate := Value;
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SamplerateChanged;
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end;
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end;
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procedure TSoundTouch.SamplerateChanged;
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begin
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assert(FSampleRate > 0);
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SoundTouchsetSampleRate(FHandle, round(FSampleRate));
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end;
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procedure TSoundTouch.SetTempo(const Value: Single);
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begin
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if FTempo <> Value then
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begin
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FTempo := Value;
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TempoChanged;
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end;
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end;
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procedure TSoundTouch.SetTempoChange(const Value: Single);
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begin
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Tempo := 1.0 + 0.01 * Value;
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end;
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function TSoundTouch.GetSetting(const SettingId: Integer): Integer;
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begin
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result := SoundTouchGetSetting(FHandle, SettingId);
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end;
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function TSoundTouch.SetSetting(const SettingId: Integer;
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const Value: Integer): Boolean;
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begin
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result := SoundTouchSetSetting(FHandle, SettingId, Value);
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end;
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procedure TSoundTouch.TempoChanged;
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begin
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SoundTouchsetTempo(FHandle, FTempo);
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end;
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var
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SoundTouchLibHandle: THandle;
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SoundTouchDLLFile: AnsiString = 'libSoundTouchDll.so';
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//SoundTouchDLLFile: AnsiString = 'SoundTouch.dll';
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// bpm detect functions. untested -- if these don't work then remove:
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bpm_createInstance: function(chan: int32; sampleRate : int32): THandle; cdecl;
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bpm_destroyInstance: procedure(h: THandle); cdecl;
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bpm_getBpm: function(h: THandle): Single; cdecl;
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bpm_putSamples: procedure(h: THandle; const samples: PSingle; numSamples: cardinal); cdecl;
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procedure InitDLL;
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begin
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{$ifdef mswindows} // Windows
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SoundTouchLibHandle := LoadLibrary('.\SoundTouchDll.dll');
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{$else} // Unix
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SoundTouchLibHandle := LoadLibrary('./libSoundTouchDll.so');
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{$endif}
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if SoundTouchLibHandle <> 0 then
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try
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Pointer(SoundTouchCreateInstance) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_createInstance');
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Pointer(SoundTouchDestroyInstance) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_destroyInstance');
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Pointer(SoundTouchGetVersionString) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_getVersionString');
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Pointer(SoundTouchGetVersionString2) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_getVersionString2');
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Pointer(SoundTouchGetVersionId) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_getVersionId');
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Pointer(SoundTouchSetRate) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setRate');
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Pointer(SoundTouchSetTempo) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setTempo');
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Pointer(SoundTouchSetRateChange) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setRateChange');
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Pointer(SoundTouchSetTempoChange) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setTempoChange');
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Pointer(SoundTouchSetPitch) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setPitch');
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Pointer(SoundTouchSetPitchOctaves) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setPitchOctaves');
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Pointer(SoundTouchSetPitchSemiTones) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setPitchSemiTones');
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Pointer(SoundTouchSetChannels) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setChannels');
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Pointer(SoundTouchSetSampleRate) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setSampleRate');
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Pointer(SoundTouchFlush) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_flush');
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Pointer(SoundTouchPutSamples) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_putSamples');
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Pointer(SoundTouchPutSamplesI16) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_putSamples_i16');
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Pointer(SoundTouchClear) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_clear');
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Pointer(SoundTouchSetSetting) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_SetSetting');
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Pointer(SoundTouchGetSetting) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setSetting');
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Pointer(SoundTouchNumUnprocessedSamples) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_numUnprocessedSamples');
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Pointer(SoundTouchReceiveSamples) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_receiveSamples');
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Pointer(SoundTouchReceiveSamplesI16) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_receiveSamples_i16');
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Pointer(SoundTouchNumSamples) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_numSamples');
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Pointer(SoundTouchIsEmpty) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_isEmpty');
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Pointer(bpm_createInstance) :=GetProcAddress(SoundTouchLibHandle, 'bpm_createInstance');
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Pointer(bpm_destroyInstance) :=GetProcAddress(SoundTouchLibHandle, 'bpm_destroyInstance');
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Pointer(bpm_getBpm) :=GetProcAddress(SoundTouchLibHandle, 'bpm_getBpm');
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Pointer(bpm_putSamples) :=GetProcAddress(SoundTouchLibHandle, 'bpm_putSamples');
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except
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FreeLibrary(SoundTouchLibHandle);
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SoundTouchLibHandle := 0;
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end;
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end;
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procedure FreeDLL;
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begin
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if SoundTouchLibHandle <> 0 then FreeLibrary(SoundTouchLibHandle);
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end;
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// returns 'true' if SoundTouch dynamic library has been successfully loaded, otherwise 'false'
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function IsSoundTouchLoaded: Boolean;
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begin;
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result := SoundTouchLibHandle <> 0
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end;
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initialization
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InitDLL;
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finalization
|
|
FreeDLL;
|
|
|
|
end.
|