mirror of
https://github.com/RPCS3/soundtouch.git
synced 2024-11-10 04:42:50 +01:00
146 lines
5.2 KiB
C++
146 lines
5.2 KiB
C++
////////////////////////////////////////////////////////////////////////////////
|
|
///
|
|
/// Common type definitions for SoundTouch audio processing library.
|
|
///
|
|
/// Author : Copyright (c) Olli Parviainen
|
|
/// Author e-mail : oparviai 'at' iki.fi
|
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
///
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Last changed : $Date$
|
|
// File revision : $Revision: 3 $
|
|
//
|
|
// $Id$
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// License :
|
|
//
|
|
// SoundTouch audio processing library
|
|
// Copyright (c) Olli Parviainen
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 2.1 of the License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef STTypes_H
|
|
#define STTypes_H
|
|
|
|
typedef unsigned int uint;
|
|
typedef unsigned long ulong;
|
|
|
|
#ifdef __GNUC__
|
|
// In GCC, include soundtouch_config.h made by config scritps
|
|
#include "soundtouch_config.h"
|
|
#endif
|
|
|
|
#ifndef _WINDEF_
|
|
// if these aren't defined already by Windows headers, define now
|
|
|
|
typedef int BOOL;
|
|
|
|
#define FALSE 0
|
|
#define TRUE 1
|
|
|
|
#endif // _WINDEF_
|
|
|
|
|
|
namespace soundtouch
|
|
{
|
|
|
|
/// Activate these undef's to overrule the possible sampletype
|
|
/// setting inherited from some other header file:
|
|
//#undef SOUNDTOUCH_INTEGER_SAMPLES
|
|
//#undef SOUNDTOUCH_FLOAT_SAMPLES
|
|
|
|
#if !(SOUNDTOUCH_INTEGER_SAMPLES || SOUNDTOUCH_FLOAT_SAMPLES)
|
|
|
|
/// Choose either 32bit floating point or 16bit integer sampletype
|
|
/// by choosing one of the following defines, unless this selection
|
|
/// has already been done in some other file.
|
|
////
|
|
/// Notes:
|
|
/// - In Windows environment, choose the sample format with the
|
|
/// following defines.
|
|
/// - In GNU environment, the floating point samples are used by
|
|
/// default, but integer samples can be chosen by giving the
|
|
/// following switch to the configure script:
|
|
/// ./configure --enable-integer-samples
|
|
/// However, if you still prefer to select the sample format here
|
|
/// also in GNU environment, then please #undef the INTEGER_SAMPLE
|
|
/// and FLOAT_SAMPLE defines first as in comments above.
|
|
//#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
|
|
#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
|
|
|
|
#endif
|
|
|
|
#if (WIN32 || __i386__ || __x86_64__)
|
|
/// Define this to allow X86-specific assembler/intrinsic optimizations.
|
|
/// Notice that library contains also usual C++ versions of each of these
|
|
/// these routines, so if you're having difficulties getting the optimized
|
|
/// routines compiled for whatever reason, you may disable these optimizations
|
|
/// to make the library compile.
|
|
|
|
#define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1
|
|
|
|
#endif
|
|
|
|
// If defined, allows the SIMD-optimized routines to take minor shortcuts
|
|
// for improved performance. Undefine to require faithfully similar SIMD
|
|
// calculations as in normal C implementation.
|
|
#define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
|
|
|
|
|
|
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
|
// 16bit integer sample type
|
|
typedef short SAMPLETYPE;
|
|
// data type for sample accumulation: Use 32bit integer to prevent overflows
|
|
typedef long LONG_SAMPLETYPE;
|
|
|
|
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
|
// check that only one sample type is defined
|
|
#error "conflicting sample types defined"
|
|
#endif // SOUNDTOUCH_FLOAT_SAMPLES
|
|
|
|
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
|
// Allow MMX optimizations
|
|
#define SOUNDTOUCH_ALLOW_MMX 1
|
|
#endif
|
|
|
|
#else
|
|
|
|
// floating point samples
|
|
typedef float SAMPLETYPE;
|
|
// data type for sample accumulation: Use double to utilize full precision.
|
|
typedef double LONG_SAMPLETYPE;
|
|
|
|
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
|
// Allow SSE optimizations
|
|
#define SOUNDTOUCH_ALLOW_SSE 1
|
|
#endif
|
|
|
|
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
|
};
|
|
|
|
|
|
// When this #define is active, eliminates a clicking sound when the "rate" or "pitch"
|
|
// parameter setting crosses from value <1 to >=1 or vice versa during processing.
|
|
// Default is off as such crossover is untypical case and involves a slight sound
|
|
// quality compromise.
|
|
//#define SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER 1
|
|
|
|
#endif
|