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mirror of https://github.com/XLabsProject/iw4x-rawfiles.git synced 2023-08-02 15:02:11 +02:00

Replace questionable patch with less questionable code

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FutureRave 2022-03-02 18:05:33 +00:00
parent 71e848b77d
commit 37af65985f
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@ -1,9 +1,21 @@
#include maps\mp\_utility; #include maps\mp\_utility;
/*
Author: Intricate, Diamante
Dvars:
- scr_player_forceautoassign <bool>
false - (default) default game behaviour
true - players will be automatically assigned to a team
Notes: fs_game check was removed as the default value is now false.
If a server owner decides to set it to true, its their choice regardless of loaded mods.
Mods should replace this file in case of conflicts.
*/
init() init()
{ {
//Intricate - Create DVAR for forcing auto assign, useful for server that would like it. SetDvarIfUninitialized( "scr_player_forceautoassign", false );
SetDvarIfUninitialized("scr_player_forceautoassign", true);
if ( !isDefined( game["gamestarted"] ) ) if ( !isDefined( game["gamestarted"] ) )
{ {
game["menu_team"] = "team_marinesopfor"; game["menu_team"] = "team_marinesopfor";
@ -348,8 +360,7 @@ beginClassChoice( forceNewChoice )
beginTeamChoice() beginTeamChoice()
{ {
//Intricate - We put the auto assign where the actual team selection is. Also make sure that a mod isn't loaded, mainly to prevent bugs with them. if ( getDvarInt( "scr_player_forceautoassign" ) != 0 )
if( GetDvar("scr_player_forceautoassign") && GetDvar("fs_game") == "" )
self notify( "menuresponse", game["menu_team"], "autoassign"); self notify( "menuresponse", game["menu_team"], "autoassign");
else else
self openpopupMenu( game["menu_team"] ); self openpopupMenu( game["menu_team"] );