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Merge pull request #21 from JoelColby/fix-demolition-spawns

Fix spawnpoints for defenders in Demolition
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Dss0 2022-06-01 21:26:09 +02:00 committed by GitHub
commit 619b2eb4d7
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@ -248,9 +248,9 @@ onStartGameType()
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_dd_spawn_attacker_start" ); maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_dd_spawn_attacker_start" );
if ( getDvar( "mapname" ) == "mp_shipment_long" ) if ( getDvar( "mapname" ) == "mp_shipment_long" )
level.spawn_attackers = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_cha_spawn_axis" ); level.spawn_defenders = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_cha_spawn_axis" );
else else
level.spawn_attackers = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender" ); level.spawn_defenders = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender" );
level.spawn_defenders_a = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_a" ); level.spawn_defenders_a = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_a" );
level.spawn_defenders_a = array_combine( level.spawn_defenders, level.spawn_defenders_a ); level.spawn_defenders_a = array_combine( level.spawn_defenders, level.spawn_defenders_a );