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fix(scripts): rename methods
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95185e52f3
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@ -104,7 +104,7 @@ handlesuicidedeath( var_0, var_1 )
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[[ level.onsuicidedeath ]]( self );
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if ( isdefined( self.friendlydamage ) )
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self iclientprintlnbold( &"MP_FRIENDLY_FIRE_WILL_NOT" );
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self iprintlnbold( &"MP_FRIENDLY_FIRE_WILL_NOT" );
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self.pers["suicideSpawnDelay"] = maps\mp\gametypes\_tweakables::gettweakablevalue( "game", "suicidespawndelay" );
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}
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@ -326,7 +326,7 @@ callback_playergrenadesuicide( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
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var_8 = 1;
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if ( var_8 )
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var_0 startlaststand();
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var_0 laststanddie();
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[[ level.callbackplayerlaststand ]]( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, 0 );
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}
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@ -3240,17 +3240,17 @@ _obituary( var_0, var_1, var_2, var_3 )
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if ( var_7 == "spectator" )
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{
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var_6 iclientprintln( &"MP_OBITUARY_NEUTRAL", var_1.name, var_0.name );
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var_6 iprintlnbold( &"MP_OBITUARY_NEUTRAL", var_1.name, var_0.name );
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continue;
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}
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if ( var_7 == var_4 )
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{
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var_6 iclientprintln( &"MP_OBITUARY_ENEMY", var_1.name, var_0.name );
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var_6 iprintlnbold( &"MP_OBITUARY_ENEMY", var_1.name, var_0.name );
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continue;
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}
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var_6 iclientprintln( &"MP_OBITUARY_FRIENDLY", var_1.name, var_0.name );
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var_6 iprintlnbold( &"MP_OBITUARY_FRIENDLY", var_1.name, var_0.name );
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}
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}
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