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https://github.com/XLabsProject/s1x-client.git
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Merge pull request #523 from diamante0018/develop
server_list: use text comparison where appropiate
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commit
ef98ba6bf7
@ -1,6 +1,5 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game_console.hpp"
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@ -277,7 +277,7 @@ namespace party
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int server_client_count()
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{
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return party::sv_maxclients;
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return sv_maxclients;
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}
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class component final : public component_interface
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@ -584,7 +584,7 @@ namespace party
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}
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const auto sv_running = info.get("sv_running");
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if (sv_running.empty() || sv_running == "0"s)
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if (sv_running != "1"s)
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{
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const auto* error_msg = "Server not running.";
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console::error("%s\n", error_msg);
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@ -1,11 +1,12 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "server_list.hpp"
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#include "localized_strings.hpp"
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#include "network.hpp"
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#include "scheduler.hpp"
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#include "party.hpp"
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#include "game/game.hpp"
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#include <utils/cryptography.hpp>
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#include <utils/string.hpp>
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@ -157,7 +158,7 @@ namespace server_list
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void sort_serverlist()
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{
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std::stable_sort(servers.begin(), servers.end(), [](const server_info& a, const server_info& b)
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std::ranges::stable_sort(servers, [](const server_info& a, const server_info& b)
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{
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if (a.clients == b.clients)
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{
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@ -310,21 +311,21 @@ namespace server_list
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void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
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{
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// Don't show servers that aren't dedicated!
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const auto dedicated = std::atoi(info.get("dedicated").data());
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if (!dedicated)
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const auto dedicated = info.get("dedicated");
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if (dedicated != "1"s)
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{
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return;
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}
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// Don't show servers that aren't running!
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const auto sv_running = std::atoi(info.get("sv_running").data());
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if (!sv_running)
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const auto sv_running = info.get("sv_running");
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if (sv_running != "1"s)
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{
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return;
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}
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// Only handle servers of the same playmode!
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const auto playmode = game::CodPlayMode(std::atoi(info.get("playmode").data()));
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const auto playmode = static_cast<game::CodPlayMode>(std::atoi(info.get("playmode").data()));
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if (game::Com_GetCurrentCoDPlayMode() != playmode)
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{
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return;
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@ -352,9 +353,9 @@ namespace server_list
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server.map_name = game::UI_GetMapDisplayName(info.get("mapname").data());
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server.game_type = game::UI_GetGameTypeDisplayName(info.get("gametype").data());
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server.play_mode = playmode;
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server.clients = atoi(info.get("clients").data());
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server.max_clients = atoi(info.get("sv_maxclients").data());
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server.bots = atoi(info.get("bots").data());
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server.clients = std::atoi(info.get("clients").data());
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server.max_clients = std::atoi(info.get("sv_maxclients").data());
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server.bots = std::atoi(info.get("bots").data());
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server.ping = std::min(now - start_time, 999);
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server.in_game = 1;
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@ -1,6 +1,4 @@
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#pragma once
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#include "game/game.hpp"
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#include <utils/info_string.hpp>
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namespace server_list
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