Pterodactyl-Panel/BUILDING.md
2018-06-06 21:59:45 -07:00

2.2 KiB

Local Development

Pterodactyl is now powered by Vuejs and Tailwindcss and uses webpack at its core to generate compiled assets. Release versions of Pterodactyl will include pre-compiled, minified, and hashed assets ready-to-go.

However, if you are interested in running custom themes or making modifications to the Vue files you'll need a build system in place to generate these compiled assets. To get your environment setup, you'll first need to install at least Nodejs 8, and it is highly recommended that you also install Yarn to manage your node_modules.

Install Dependencies

yarn install

The command above will download all of the dependencies necessary to get Pterodactyl assets building. After that, its as simple as running the command below to generate assets while you're developing.

# build the compiled assets for development
yarn run build

# build the assets automatically when files are modified
yarn run watch

Hot Module Reloading

For more advanced users, we also support 'Hot Module Reloading', allowing you to quickly see changes you're making to the Vue template files without having to reload the page you're on. To Get started with this, you just need to run the command below.

PUBLIC_PATH=http://192.168.1.1:8080 yarn run serve --host 192.168.1.1

There are two very important parts of this command to take note of and change for your specific environment. The first is the --host flag, which is required and should point to the machine where the webpack-serve server will be running. The second is the PUBLIC_PATH environment variable which is the URL pointing to the HMR server and is appended to all of the asset URLs used in Pterodactyl.

Building for Production

Once you have your files squared away and ready for the live server, you'll be needing to generate compiled, minified, and hashed assets to push live. To do so, run the command below:

yarn run build:production

This will generate a production ready bundle.js and bundle.css as well as a manifest.json and store them in the /public/assets directory where they can then be access by clients, and read by the Panel.