* Added server password option egg-factorio.json
Added the option to set a password to the server in the panel.
* add changes to ptero egg and arm64 egg
---------
Co-authored-by: QuintenQVD0 <josdekurk@gmail.com>
* Update egg-pterodactyl-alt--v.json
Fixed config parser since alt:v uses equal signs not colons to seperate variable and value
* update pelican one
---------
Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
* Added Nazi Zombies: Portable egg
* Added Nazi Zombies: Portable entry to the main README.md
* Removed SERVER_BINARY variable and hardcoded binary name, added the port the game uses to the README.md and renamed the egg to pterodactyl naming format
* Removed old file as git didn't detect it was moved and delete the original (leaving a ghost file)
* add Pelican egg and cleanup
* Changed 'Port' section to table and made README more in line with other README's in the repository.
---------
Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
- Cleaned up root README:
- Added notes pointing to `games-steamcmd` & `minecraft` repositories to avoid confusion.
- Removed Egg listings for SteamCMD and Minecraft.
- Updated the Eggs list to be a simple list without duplicate names taking up space.
- Fixed Egg name and hyperlink typos.
- Added Eggs missing from list.
- Reorganized various Egg folders. This includes:
- De-nesting when nesting wasn't optimal
- Making names lowercase to fix alphabetization
- Fixing misleading or incorrect names
- Updated LICENSE year.
- Updated CONTRIBUTING to have corrected hyperlinks (still contains references to Pterodactyl docs and `eggs/scripts` folder though).
* Adding Path Of Titans Egg
* Update README.md
Removed comments and link to github
* Adding RCON Port and making only viewable
* Re-naming file name
Also at the last commit forgot to add that description is added
* Desc for auth token
* Readme edited
This will fix the "You must install or upgrade .NET to run this application" issue with newer tModLoader.
I discovered that someone had already reported it (https://github.com/pelican-eggs/eggs/issues/2910), but decided to leave the rest in the dark, but with his "update the yolk" clue, I was able to figure it out myself.
* Update egg-sons-of-the-forest.json
Add SAVE_SLOT variable to set save slot in startup command. Allow end-users to upload their own save and set save folder name easily.
* export from panel
---------
Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
* Added instructions for changing config
It was unclear as to why config changes were not being applied.
* Simplify
---------
Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>