papermario/include/mapfs/trd_01_hit.h

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#define COLLIDER_Root 0x1D
#define COLLIDER_exit4 0x1C
#define COLLIDER_ne3 0x1B
#define COLLIDER_tte3 0x1A
#define COLLIDER_deilie3 0x19
#define COLLIDER_deilite3 0x18
#define COLLIDER_exit3 0x17
#define COLLIDER_ne2 0x16
#define COLLIDER_tte2 0x15
#define COLLIDER_deilie2 0x14
#define COLLIDER_deilite2 0x13
#define COLLIDER_exit2 0x12
#define COLLIDER_ne 0x11
#define COLLIDER_tte 0x10
#define COLLIDER_deilie 0xF
#define COLLIDER_deilite 0xE
#define COLLIDER_exitw 0xD
#define COLLIDER_nw 0xC
#define COLLIDER_ttw 0xB
#define COLLIDER_deiliw 0xA
#define COLLIDER_deilitw 0x9
#define COLLIDER_kaidan 0x8
#define COLLIDER_o158 0x7
#define COLLIDER_o157 0x6
#define COLLIDER_Default 0x5
#define COLLIDER_hako 0x4
#define COLLIDER_g25 0x3
#define COLLIDER_o162 0x2
#define COLLIDER_utikabe 0x1
#define COLLIDER_kabe 0x0
#define ZONE_Root 0x8
#define ZONE_exit2 0x7
#define ZONE_deilie 0x6
#define ZONE_g26 0x5
#define ZONE_yuka2 0x4
#define ZONE_Default 0x3
#define ZONE_yuka 0x2
#define ZONE_exitw 0x1
#define ZONE_deiliw 0x0