papermario/include/overlay.h

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#ifndef _OVERLAY_H_
#define _OVERLAY_H_
#include "common.h"
typedef struct ScreenOverlay {
/* 0x00 */ Color_RGB8 color;
/* 0x03 */ char unk_03;
/* 0x04 */ s32 screenPos[2][2];
/* 0x14 */ f32 alpha;
} ScreenOverlay; // size = 0x18
void _render_transition_stencil(u8, f32, ScreenOverlay*);
void appendGfx_screen_transition_stencil(s32, s32, f32, s32, s32, s32, s32, s32);
void appendGfx_darkness_stencil(s32, s32, s32, f32, f32);
#endif