papermario/src/code_362a0_len_2f70.c

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#include "common.h"
INCLUDE_ASM(code_362a0_len_2f70, allocate_hit_tables);
INCLUDE_ASM(code_362a0_len_2f70, func_8005AF84);
INCLUDE_ASM(code_362a0_len_2f70, initialize_collision);
INCLUDE_ASM(code_362a0_len_2f70, load_hit_asset);
INCLUDE_ASM(code_362a0_len_2f70, load_collision);
INCLUDE_ASM(code_362a0_len_2f70, load_stage_collision);
INCLUDE_ASM(code_362a0_len_2f70, load_hit_data);
INCLUDE_ASM(code_362a0_len_2f70, parent_collider_to_model);
INCLUDE_ASM(code_362a0_len_2f70, _add_hit_vert_to_buffer);
INCLUDE_ASM(code_362a0_len_2f70, _get_hit_vert_index_from_buffer);
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void INCLUDE_ASM(code_362a0_len_2f70, update_collider_transform, s16 colliderID);
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INCLUDE_ASM(code_362a0_len_2f70, get_collider_type_by_id);
INCLUDE_ASM(code_362a0_len_2f70, func_8005BDD8);
INCLUDE_ASM(code_362a0_len_2f70, get_collider_center);
INCLUDE_ASM(code_362a0_len_2f70, test_ray_triangle_general);
INCLUDE_ASM(code_362a0_len_2f70, test_down_ray_triangle);
INCLUDE_ASM(code_362a0_len_2f70, test_up_ray_triangle);
INCLUDE_ASM(code_362a0_len_2f70, test_ray_colliders);
INCLUDE_ASM(code_362a0_len_2f70, test_ray_zones);
INCLUDE_ASM(code_362a0_len_2f70, test_up_ray_collider);
INCLUDE_ASM(code_362a0_len_2f70, test_ray_entities);