papermario/src/code_f2470_len_27f0.c

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#include "common.h"
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Npc* resolve_npc(Script* script, NPC npcID) {
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if (npcID == NPC_SELF) {
return get_npc_safe(script->ownerID);
} else if (npcID >= -270000000) {
return get_npc_safe(npcID);
} else {
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return (Npc*) npcID;
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}
}
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INCLUDE_ASM(code_f2470_len_27f0, set_npc_animation);
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s32 DeleteNpc(Script* script, s32 initialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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Npc* npcPtr = get_npc_unsafe(get_variable(script, *ptrReadPos++));
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if (npcPtr) {
free_npc(npcPtr);
return 2;
}
return 2;
}
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s32 GetNpcPointer(Script* script, s32 initialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
Bytecode npcID = get_variable(script, *ptrReadPos++);
Bytecode varNPC = *ptrReadPos++;
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set_variable(script, varNPC, get_npc_safe(npcID));
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return 2;
}
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INCLUDE_ASM(code_f2470_len_27f0, SetNpcPos);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcRotation);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcScale);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcCollisionSize);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcSpeed);
// TODO: Fix issue with BNEZL vs BNEZ
/*
s32 SetNpcSpeed(script_context* script, s32 initialCall) {
bytecode* ptrReadPos = script->ptrReadPos;
bytecode npcID = get_variable(script, *ptrReadPos++);
f32 speed = get_float_variable(script, *ptrReadPos);
npc* npcPtr = resolve_npc(script, npcID);
npcPtr->moveSpeed = speed;
if(npcPtr != NULL) {
return 2;
}
}
*/
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INCLUDE_ASM(code_f2470_len_27f0, SetNpcJumpscale);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcAnimation);
INCLUDE_ASM(code_f2470_len_27f0, GetNpcAnimation);
INCLUDE_ASM(code_f2470_len_27f0, NpcMoveTo);
INCLUDE_ASM(code_f2470_len_27f0, _npc_jump_to);
INCLUDE_ASM(code_f2470_len_27f0, NpcJump0);
INCLUDE_ASM(code_f2470_len_27f0, NpcJump1);
INCLUDE_ASM(code_f2470_len_27f0, NpcFlyTo);
INCLUDE_ASM(code_f2470_len_27f0, GetNpcYaw);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcYaw);
INCLUDE_ASM(code_f2470_len_27f0, InterpNpcYaw);
INCLUDE_ASM(code_f2470_len_27f0, NpcFacePlayer);
INCLUDE_ASM(code_f2470_len_27f0, NpcFaceNpc);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcFlagBits);
INCLUDE_ASM(code_f2470_len_27f0, GetNpcPos);
INCLUDE_ASM(code_f2470_len_27f0, EnableNpcShadow);
INCLUDE_ASM(code_f2470_len_27f0, EnableNpcBlur);
INCLUDE_ASM(code_f2470_len_27f0, ClearPartnerMoveHistory);
INCLUDE_ASM(code_f2470_len_27f0, NpcSetHomePosToCurrent);
INCLUDE_ASM(code_f2470_len_27f0, GetPartnerPos);
INCLUDE_ASM(code_f2470_len_27f0, DisablePartnerAI);
INCLUDE_ASM(code_f2470_len_27f0, EnablePartnerAI);
INCLUDE_ASM(code_f2470_len_27f0, BringPartnerOut);
INCLUDE_ASM(code_f2470_len_27f0, PutPartnerAway);
INCLUDE_ASM(code_f2470_len_27f0, GetCurrentPartnerID);
INCLUDE_ASM(code_f2470_len_27f0, SetNpcEffect);
INCLUDE_ASM(code_f2470_len_27f0, PlaySoundAtNpc);