papermario/src/code_f8f60_len_1560.c

56 lines
1.5 KiB
C
Raw Normal View History

2020-08-04 08:49:11 +02:00
#include "common.h"
2020-08-14 02:29:25 +02:00
s32 MakeLerp(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
2020-08-15 02:17:20 +02:00
script->varTable[0xC] = get_variable(script, *ptrReadPos++); // start
script->varTable[0xD] = get_variable(script, *ptrReadPos++); // end
script->varTable[0xF] = get_variable(script, *ptrReadPos++); // duration
script->varTable[0xB] = get_variable(script, *ptrReadPos++); // easing type
script->varTable[0xE] = 0;
2020-08-14 02:29:25 +02:00
return 2;
}
2020-08-04 08:49:11 +02:00
INCLUDE_ASM(code_f8f60_len_1560, UpdateLerp);
INCLUDE_ASM(code_f8f60_len_1560, RandInt);
INCLUDE_ASM(code_f8f60_len_1560, GetAngleBetweenNPCs);
INCLUDE_ASM(code_f8f60_len_1560, GetAngleToNPC);
INCLUDE_ASM(code_f8f60_len_1560, GetAngleToPlayer);
INCLUDE_ASM(code_f8f60_len_1560, AwaitPlayerApproach);
INCLUDE_ASM(code_f8f60_len_1560, IsPlayerWithin);
INCLUDE_ASM(code_f8f60_len_1560, AwaitPlayerLeave);
INCLUDE_ASM(code_f8f60_len_1560, AddVectorPolar);
INCLUDE_ASM(code_f8f60_len_1560, setup_path_data);
INCLUDE_ASM(code_f8f60_len_1560, func_802D5270);
INCLUDE_ASM(code_f8f60_len_1560, LoadPath);
INCLUDE_ASM(code_f8f60_len_1560, GetNextPathPos);
INCLUDE_ASM(code_f8f60_len_1560, GetDist2D);
INCLUDE_ASM(code_f8f60_len_1560, SetValueByRef);
INCLUDE_ASM(code_f8f60_len_1560, GetValueByRef);
INCLUDE_ASM(code_f8f60_len_1560, EnableStatusMenu);
INCLUDE_ASM(code_f8f60_len_1560, ShowStatusMenu);
INCLUDE_ASM(code_f8f60_len_1560, SetGameMode);
INCLUDE_ASM(code_f8f60_len_1560, ClampAngleInt);
INCLUDE_ASM(code_f8f60_len_1560, ClampAngleFloat);