papermario/src/code_102610_len_2330.c

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#include "common.h"
INCLUDE_ASM("code_102610_len_2330", func_802E0D90);
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// Needs rodata support, is above func
/*void create_shadow_callback(Shadow* shadow) {
shadow->scale.x = 0.1f;
shadow->scale.y = 0.1f;
shadow->scale.z = 0.1f;
}*/
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INCLUDE_ASM("code_102610_len_2330", func_802E0DB0);
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INCLUDE_ASM("code_102610_len_2330", func_802E0DE0);
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void save_game_at_player_position(void) {
GameStatus* gameStatus = GAME_STATUS;
gameStatus->savedPos[0] = gPlayerStatusPtr->position.x;
gameStatus->savedPos[1] = gPlayerStatusPtr->position.y;
gameStatus->savedPos[2] = gPlayerStatusPtr->position.z;
fio_save_game(gameStatus->saveSlot);
}
INCLUDE_ASM("code_102610_len_2330", func_802E1204);
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INCLUDE_ASM("code_102610_len_2330", func_802E153C);
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INCLUDE_ASM("code_102610_len_2330", func_802E234C);
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INCLUDE_ASM("code_102610_len_2330", func_802E246C);