papermario/src/code_102610_len_2330.c

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#include "common.h"
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INCLUDE_ASM(s32, "code_102610_len_2330", create_shadow_callback);
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// Needs rodata support
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/*void create_shadow_callback(Shadow* shadow) {
shadow->scale.x = 0.1f;
shadow->scale.y = 0.1f;
shadow->scale.z = 0.1f;
}*/
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E0DB0);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E0DE0);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E10F4);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E114C);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E117C);
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void save_game_at_player_position(void) {
GameStatus* gameStatus = GAME_STATUS;
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gameStatus->savedPos.x = gPlayerStatusPtr->position.x;
gameStatus->savedPos.y = gPlayerStatusPtr->position.y;
gameStatus->savedPos.z = gPlayerStatusPtr->position.z;
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fio_save_game(gameStatus->saveSlot);
}
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E1204);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E1270);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E1298);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E12F8);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E1328);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E1350);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E13B8);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E1400);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E1460);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E14D8);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E153C);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E1614);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E1660);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E1740);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E176C);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E17A8);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E1EA8);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E1EDC);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E234C);
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INCLUDE_ASM(s32, "code_102610_len_2330", entity_init_BlueSwitch);
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INCLUDE_ASM(s32, "code_102610_len_2330", entity_init_HugeBlueSwitch);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E2450);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E246C);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E263C);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E2BA4);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E2EB0);
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E2FD0);