papermario/include/dead.h

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#ifndef _DEAD_H_
#define _DEAD_H_
#define gCameras dead_gCameras
#define evt_get_variable dead_evt_get_variable
#define evt_set_variable dead_evt_set_variable
#define evt_get_float_variable dead_evt_get_float_variable
#define sin_rad dead_sin_rad
#define cos_rad dead_cos_rad
#define evt_set_float_variable dead_evt_set_float_variable
#define fx_sparkles dead_fx_sparkles
#define gPlayerStatusPtr dead_gPlayerStatusPtr
#define set_main_pan_u dead_set_main_pan_u
#define set_main_pan_v dead_set_main_pan_v
#define set_aux_pan_u dead_set_aux_pan_u
#define set_aux_pan_v dead_set_aux_pan_v
#define get_npc_unsafe dead_get_npc_unsafe
#define atan2 dead_atan2
#define clamp_angle dead_clamp_angle
#define rand_int dead_rand_int
#define gItemTable dead_gItemTable
#define set_screen_overlay_params_back dead_set_screen_overlay_params_back
#define get_npc_by_index dead_get_npc_by_index
#define dist2D dead_dist2D
#define sin_deg dead_sin_deg
#define cos_deg dead_cos_deg
#define sin_cos_deg dead_sin_cos_deg
#define gPlayerStatus dead_gPlayerStatus
#define is_point_within_region dead_is_point_within_region
#define npc_raycast_down_sides dead_npc_raycast_down_sides
world AI (#701) * monty mole AI pt 1 * monty mole AI #2 * enum values for evt priority and flags * enemy ai flags * done monty mole + partner enums * removed union for partner action state * missed parter action states + cam move flags + entity collision bit * basic ai * piranha plant stuff * attack ahead * consistent hitbox names * idk * organized piranha plant * delete matches * start fuzzy * naming * bzzap pt 1 * bzzap 2 * bzzap names done * rename bzzap to flyingAI * complete flying names * done for today * file reorganizing * world AI * starting clubba dedupe * suggested changes * bullet bills * sentinel start * dedupe sentinel complete * sentinel AI done * melee ai organization * piranha plant dedupe * resolved some bad dead syms * patrol start * patrol AI almost done * enough * more ai work * clean up clubba ai enum * dedupe all clubbae * started cleft extraction * ready to dedupe cleft * dedupe one cleft * iwa_04 * iwa_01 * iwa_02 * ai state file reorganization * enemy anim enum * extracted shy guy * dedupe shy guy ai * shy guy patrol ai * done shy guy ai dedupe * added NON_MATCHING wrap * ai etc * more dead ai * most dead ai merged with living * lakitu etc * paratroopas * fix warnings * fix other warning * ParatroopaAI * lakituAI parameter fix * dead_flo_13 debug strings * misc map matches * flying magikoopa start * name npc field * lungeAI renamed to tackleAI * magikoopa ai foothold * extrated one magikoopa * starting clubba dedupe * addressed PR comments * consolidated magikoopa helper funcs * misc map stuff * flying magikoopa dedupe * zipline funcs * delete matched * grind out another 0.05% * started letter delivery dedupe * more delivery dedupe * special delivery * rest of letter delivery * slight delivery reorg * delivery func names * cleft doc start * name enemy field * more renamins * unk_28.f * changed field names to facilitate renaming * done cleft cleanup * hopping ai * cleanup some ai * name field + patrol reorg * filled out NpcAISettings fields * assembling ai includes * elimated state files * remove X32 for alertOffsetDist * removed other NpcAISettings union * new NpcAISettings for UnkAI_4 * stationary AI cleanup * smalls * 0 new warnings Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 06:32:16 +02:00
#define basic_ai_check_player_dist dead_basic_ai_check_player_dist
#define fx_emote dead_fx_emote
#define ai_enemy_play_sound dead_ai_enemy_play_sound
#define npc_move_heading dead_npc_move_heading
#define get_clamped_angle_diff dead_get_clamped_angle_diff
#define get_enemy dead_get_enemy
#define npc_test_move_simple_with_slipping dead_npc_test_move_simple_with_slipping
#define get_screen_coords dead_get_screen_coords
world AI (#701) * monty mole AI pt 1 * monty mole AI #2 * enum values for evt priority and flags * enemy ai flags * done monty mole + partner enums * removed union for partner action state * missed parter action states + cam move flags + entity collision bit * basic ai * piranha plant stuff * attack ahead * consistent hitbox names * idk * organized piranha plant * delete matches * start fuzzy * naming * bzzap pt 1 * bzzap 2 * bzzap names done * rename bzzap to flyingAI * complete flying names * done for today * file reorganizing * world AI * starting clubba dedupe * suggested changes * bullet bills * sentinel start * dedupe sentinel complete * sentinel AI done * melee ai organization * piranha plant dedupe * resolved some bad dead syms * patrol start * patrol AI almost done * enough * more ai work * clean up clubba ai enum * dedupe all clubbae * started cleft extraction * ready to dedupe cleft * dedupe one cleft * iwa_04 * iwa_01 * iwa_02 * ai state file reorganization * enemy anim enum * extracted shy guy * dedupe shy guy ai * shy guy patrol ai * done shy guy ai dedupe * added NON_MATCHING wrap * ai etc * more dead ai * most dead ai merged with living * lakitu etc * paratroopas * fix warnings * fix other warning * ParatroopaAI * lakituAI parameter fix * dead_flo_13 debug strings * misc map matches * flying magikoopa start * name npc field * lungeAI renamed to tackleAI * magikoopa ai foothold * extrated one magikoopa * starting clubba dedupe * addressed PR comments * consolidated magikoopa helper funcs * misc map stuff * flying magikoopa dedupe * zipline funcs * delete matched * grind out another 0.05% * started letter delivery dedupe * more delivery dedupe * special delivery * rest of letter delivery * slight delivery reorg * delivery func names * cleft doc start * name enemy field * more renamins * unk_28.f * changed field names to facilitate renaming * done cleft cleanup * hopping ai * cleanup some ai * name field + patrol reorg * filled out NpcAISettings fields * assembling ai includes * elimated state files * remove X32 for alertOffsetDist * removed other NpcAISettings union * new NpcAISettings for UnkAI_4 * stationary AI cleanup * smalls * 0 new warnings Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 06:32:16 +02:00
#define basic_ai_suspend dead_basic_ai_suspend
#define gCurrentCameraID dead_gCurrentCameraID
#define add_vec2D_polar dead_add_vec2D_polar
#define gCurrentCamID dead_gCurrentCamID
#define gPartnerActionStatus dead_gPartnerActionStatus
#define get_npc_safe dead_get_npc_safe
#define sfx_adjust_env_sound_pos dead_sfx_adjust_env_sound_pos
#define fx_star_spirits_energy dead_fx_star_spirits_energy
#define heap_malloc dead_heap_malloc
#define heap_free dead_heap_free
#define general_heap_malloc dead_general_heap_malloc
#define update_lerp dead_update_lerp
#define create_shadow_type dead_create_shadow_type
#define fx_spirit_card dead_fx_spirit_card
#define dist3D dead_dist3D
#define subtract_hp dead_subtract_hp
#define get_entity_by_index dead_get_entity_by_index
#define fx_energy_orb_wave dead_fx_energy_orb_wave
#define fx_radial_shimmer dead_fx_radial_shimmer
#define set_screen_overlay_color dead_set_screen_overlay_color
#define set_screen_overlay_params_front dead_set_screen_overlay_params_front
#define fx_sun dead_fx_sun
#define set_message_images dead_set_message_images
#define general_heap_free dead_general_heap_free
#define decode_yay0 dead_decode_yay0
#define load_asset_by_name dead_load_asset_by_name
#define gCollisionStatus dead_gCollisionStatus
#define switch_to_partner dead_switch_to_partner
#define set_npc_yaw dead_set_npc_yaw
#define disable_npc_shadow dead_disable_npc_shadow
2022-12-17 04:20:37 +01:00
#define func_800EB2A4 dead_func_800EB2A4
#define partner_clear_player_tracking dead_partner_clear_player_tracking
#define sfx_play_sound_with_params dead_sfx_play_sound_with_params
#define sfx_get_spatialized_sound_params dead_sfx_get_spatialized_sound_params
#define npc_test_move_simple_without_slipping dead_npc_test_move_simple_without_slipping
#define spawn_surface_effects dead_spawn_surface_effects
#define get_item_entity dead_get_item_entity
#define gOverrideFlags dead_gOverrideFlags
#define set_message_msg dead_set_message_msg
#define gPlayerData dead_gPlayerData
#define gPartnerPopupProperties dead_gPartnerPopupProperties
#define increment_status_menu_disabled dead_increment_status_menu_disabled
#define decrement_status_menu_disabled dead_decrement_status_menu_disabled
#define sync_status_menu dead_sync_status_menu
#define set_max_SP dead_set_max_SP
#define get_current_map_settings dead_get_current_map_settings
#define gGameStatusPtr dead_gGameStatusPtr
#define guTranslateF dead_guTranslateF
#define get_model_from_list_index dead_get_model_from_list_index
#define get_model_list_index_from_tree_index dead_get_model_list_index_from_tree_index
#define guMtxCatF dead_guMtxCatF
#define guMtxIdentF dead_guMtxIdentF
world AI (#701) * monty mole AI pt 1 * monty mole AI #2 * enum values for evt priority and flags * enemy ai flags * done monty mole + partner enums * removed union for partner action state * missed parter action states + cam move flags + entity collision bit * basic ai * piranha plant stuff * attack ahead * consistent hitbox names * idk * organized piranha plant * delete matches * start fuzzy * naming * bzzap pt 1 * bzzap 2 * bzzap names done * rename bzzap to flyingAI * complete flying names * done for today * file reorganizing * world AI * starting clubba dedupe * suggested changes * bullet bills * sentinel start * dedupe sentinel complete * sentinel AI done * melee ai organization * piranha plant dedupe * resolved some bad dead syms * patrol start * patrol AI almost done * enough * more ai work * clean up clubba ai enum * dedupe all clubbae * started cleft extraction * ready to dedupe cleft * dedupe one cleft * iwa_04 * iwa_01 * iwa_02 * ai state file reorganization * enemy anim enum * extracted shy guy * dedupe shy guy ai * shy guy patrol ai * done shy guy ai dedupe * added NON_MATCHING wrap * ai etc * more dead ai * most dead ai merged with living * lakitu etc * paratroopas * fix warnings * fix other warning * ParatroopaAI * lakituAI parameter fix * dead_flo_13 debug strings * misc map matches * flying magikoopa start * name npc field * lungeAI renamed to tackleAI * magikoopa ai foothold * extrated one magikoopa * starting clubba dedupe * addressed PR comments * consolidated magikoopa helper funcs * misc map stuff * flying magikoopa dedupe * zipline funcs * delete matched * grind out another 0.05% * started letter delivery dedupe * more delivery dedupe * special delivery * rest of letter delivery * slight delivery reorg * delivery func names * cleft doc start * name enemy field * more renamins * unk_28.f * changed field names to facilitate renaming * done cleft cleanup * hopping ai * cleanup some ai * name field + patrol reorg * filled out NpcAISettings fields * assembling ai includes * elimated state files * remove X32 for alertOffsetDist * removed other NpcAISettings union * new NpcAISettings for UnkAI_4 * stationary AI cleanup * smalls * 0 new warnings Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 06:32:16 +02:00
#define basic_ai_wander_init dead_basic_ai_wander_init
#define basic_ai_wander dead_basic_ai_wander
#define basic_ai_loiter_init dead_basic_ai_loiter_init
#define basic_ai_loiter dead_basic_ai_loiter
#define basic_ai_found_player_jump_init dead_basic_ai_found_player_jump_init
#define basic_ai_found_player_jump dead_basic_ai_found_player_jump
#define basic_ai_chase_init dead_basic_ai_chase_init
#define basic_ai_chase dead_basic_ai_chase
#define basic_ai_lose_player dead_basic_ai_lose_player
#define gCurrentEncounter dead_gCurrentEncounter
#define fx_motion_blur_flame dead_fx_motion_blur_flame
#define wPartnerHudScripts dead_wPartnerHudScripts
#define wDisabledPartnerHudScripts dead_wDisabledPartnerHudScripts
#define create_standard_popup_menu dead_create_standard_popup_menu
#define hide_popup_menu dead_hide_popup_menu
#define destroy_popup_menu dead_destroy_popup_menu
#define heap_free dead_heap_free
#define entity_upgrade_block_hide_content dead_entity_upgrade_block_hide_content
#define fx_misc_particles dead_fx_misc_particles
#define transform_point dead_transform_point
#define gMainGfxPos dead_gMainGfxPos
#define osVirtualToPhysical dead_osVirtualToPhysical
#define nuGfxZBuffer dead_nuGfxZBuffer
#define nuGfxCfb_ptr dead_nuGfxCfb_ptr
#define guMtxF2L dead_guMtxF2L
#define mdl_get_copied_vertices dead_mdl_get_copied_vertices
#define mdl_get_copied_gfx dead_mdl_get_copied_gfx
#define gMatrixListPos dead_gMatrixListPos
#define gDisplayContext dead_gDisplayContext
#define fx_sun_undeclared dead_fx_sun_undeclared
#define LoadPath dead_LoadPath
#define GetNextPathPos dead_GetNextPathPos
#define queue_render_task dead_queue_render_task
#define dma_copy dead_dma_copy
#define create_worker_world dead_create_worker_world
#define GetEntryID dead_GetEntryID
#define SetMusicTrack dead_SetMusicTrack
#define FadeInMusic dead_FadeInMusic
#define RandInt dead_RandInt
#define PlayEffect dead_PlayEffect
#define DisablePlayerInput dead_DisablePlayerInput
#define ModifyColliderFlags dead_ModifyColliderFlags
#define PlayerMoveTo dead_PlayerMoveTo
#define InterpPlayerYaw dead_InterpPlayerYaw
#define PlaySoundAtCollider dead_PlaySoundAtCollider
#define MakeLerp dead_MakeLerp
#define UpdateLerp dead_UpdateLerp
#define RotateGroup dead_RotateGroup
#define func_802D2C14 dead_func_802D2C14
#define GotoMap dead_GotoMap
#define UseExitHeading dead_UseExitHeading
#define ExitWalk dead_ExitWalk
#define GetLoadType dead_GetLoadType
#define EnterSavePoint dead_EnterSavePoint
#define EnterWalk dead_EnterWalk
#define SetSpriteShading dead_SetSpriteShading
#define SetCamLeadPlayer dead_SetCamLeadPlayer
#define SetCamPerspective dead_SetCamPerspective
#define SetCamBGColor dead_SetCamBGColor
#define SetCamEnabled dead_SetCamEnabled
#define MakeNpcs dead_MakeNpcs
#define ParentColliderToModel dead_ParentColliderToModel
#define EnableTexPanning dead_EnableTexPanning
#define SetTexPanOffset dead_SetTexPanOffset
#define DisablePlayerPhysics dead_DisablePlayerPhysics
#define UseSettingsFrom dead_UseSettingsFrom
#define SetPanTarget dead_SetPanTarget
#define SetCamDistance dead_SetCamDistance
#define SetCamPitch dead_SetCamPitch
#define SetCamPosA dead_SetCamPosA
#define SetCamPosB dead_SetCamPosB
#define SetCamSpeed dead_SetCamSpeed
#define PanToTarget dead_PanToTarget
#define WaitForCam dead_WaitForCam
#define ShowMessageAtWorldPos dead_ShowMessageAtWorldPos
#define ShowMessageAtScreenPos dead_ShowMessageAtScreenPos
#define GetPlayerPos dead_GetPlayerPos
#define SetPlayerJumpscale dead_SetPlayerJumpscale
#define PlayerJump1 dead_PlayerJump1
#define DisablePartnerAI dead_DisablePartnerAI
#define InterpNpcYaw dead_InterpNpcYaw
#define SpeakToPlayer dead_SpeakToPlayer
#define SetPlayerAnimation dead_SetPlayerAnimation
#define ContinueSpeech dead_ContinueSpeech
#define EnablePartnerAI dead_EnablePartnerAI
#define ResetCam dead_ResetCam
#define GetPlayerActionState dead_GetPlayerActionState
#define ShowChoice dead_ShowChoice
#define SwitchMessage dead_SwitchMessage
#define CloseMessage dead_CloseMessage
#define EndSpeech dead_EndSpeech
#define SetNpcPos dead_SetNpcPos
#define AdjustCam dead_AdjustCam
#define EnableGroup dead_EnableGroup
#define SetNpcFlagBits dead_SetNpcFlagBits
#define BindNpcInteract dead_BindNpcInteract
#define EnableNpcShadow dead_EnableNpcShadow
#define SetNpcCollisionSize dead_SetNpcCollisionSize
#define GetNpcPos dead_GetNpcPos
#define func_802CF56C dead_func_802CF56C
#define PlayerFaceNpc dead_PlayerFaceNpc
#define NpcFaceNpc dead_NpcFaceNpc
#define SetNpcAnimation dead_SetNpcAnimation
#define PlaySoundAtNpc dead_PlaySoundAtNpc
#define BindNpcIdle dead_BindNpcIdle
#define WaitForPlayerInputEnabled dead_WaitForPlayerInputEnabled
#define SetNpcRotation dead_SetNpcRotation
#define EnableNpcAI dead_EnableNpcAI
#define PlaySoundAtPlayer dead_PlaySoundAtPlayer
#define GetCurrentPartnerID dead_GetCurrentPartnerID
#define SetPlayerPos dead_SetPlayerPos
#define RotateModel dead_RotateModel
#define TranslateModel dead_TranslateModel
#define NpcFlyTo dead_NpcFlyTo
#define FadeOutMusic dead_FadeOutMusic
#define SetNpcYaw dead_SetNpcYaw
#define ScaleGroup dead_ScaleGroup
#define ScaleModel dead_ScaleModel
#define UpdateColliderTransform dead_UpdateColliderTransform
#define TranslateGroup dead_TranslateGroup
#define InterruptUsePartner dead_InterruptUsePartner
#define SetNpcJumpscale dead_SetNpcJumpscale
#define SetPlayerActionState dead_SetPlayerActionState
#define NpcJump0 dead_NpcJump0
#define PlaySound dead_PlaySound
#define ClearPartnerMoveHistory dead_ClearPartnerMoveHistory
#define PlayerJump dead_PlayerJump
#define StopSound dead_StopSound
#define NpcFacePlayer dead_NpcFacePlayer
#define FacePlayerTowardPoint dead_FacePlayerTowardPoint
#define SetTimeFreezeMode dead_SetTimeFreezeMode
#define ShowKeyChoicePopup dead_ShowKeyChoicePopup
#define CloseChoicePopup dead_CloseChoicePopup
#define AwaitPlayerLeave dead_AwaitPlayerLeave
#define RemoveKeyItemAt dead_RemoveKeyItemAt
#define MakeItemEntity dead_MakeItemEntity
#define RemoveItemEntity dead_RemoveItemEntity
#define IsPlayerWithin dead_IsPlayerWithin
#define IsPlayerOnValidFloor dead_IsPlayerOnValidFloor
#define GetPartnerInUse dead_GetPartnerInUse
#define MakeEntity dead_MakeEntity
#define Entity_SavePoint dead_Entity_SavePoint
#define PopSong dead_PopSong
#define PushSong dead_PushSong
#define ShowGotItem dead_ShowGotItem
#define GetBattleOutcome dead_GetBattleOutcome
#define DoNpcDefeat dead_DoNpcDefeat
#define SetCamProperties dead_SetCamProperties
#define ShowEmote dead_ShowEmote
#define SetEnemyFlagBits dead_SetEnemyFlagBits
#define AddKeyItem dead_AddKeyItem
#define BindNpcDefeat dead_BindNpcDefeat
#define BindNpcAI dead_BindNpcAI
#define GetSelfNpcID dead_GetSelfNpcID
#define GetOwnerEncounterTrigger dead_GetOwnerEncounterTrigger
#define SetSelfEnemyFlagBits dead_SetSelfEnemyFlagBits
#define BindNpcHit dead_BindNpcHit
#define PlaySoundAtModel dead_PlaySoundAtModel
#define DropItemEntity dead_DropItemEntity
#define GetValueByRef dead_GetValueByRef
#define SetValueByRef dead_SetValueByRef
#define AssignPanelFlag dead_AssignPanelFlag
#define Entity_HiddenPanel dead_Entity_HiddenPanel
#define ShakeCam dead_ShakeCam
#define func_802D62E4 dead_func_802D62E4
#define IsStartingConversation dead_IsStartingConversation
#define ModifyGlobalOverrideFlags dead_ModifyGlobalOverrideFlags
#define FindKeyItem dead_FindKeyItem
#define Entity_SuperBlock dead_Entity_SuperBlock
#define AssignBlockFlag dead_AssignBlockFlag
#define AssignScript dead_AssignScript
#define ResetFromLava dead_ResetFromLava
#define EnemyNpcHit dead_EnemyNpcHit
#define EnemyNpcDefeat dead_EnemyNpcDefeat
#define BasicAI_Main dead_BasicAI_Main
#define ShowConsumableChoicePopup dead_ShowConsumableChoicePopup
#define RemoveItemAt dead_RemoveItemAt
#define GetAngleToPlayer dead_GetAngleToPlayer
#define GetNpcPointer dead_GetNpcPointer
#define RemoveNpc dead_RemoveNpc
#define EnableModel dead_EnableModel
#define PlaySoundAt dead_PlaySoundAt
#define GetModelCenter dead_GetModelCenter
#define SetSelfVar dead_SetSelfVar
#define GetSelfVar dead_GetSelfVar
#define GetPlayerTargetYaw dead_GetPlayerTargetYaw
#define HidePlayerShadow dead_HidePlayerShadow
#define func_802D286C dead_func_802D286C
#define func_802D2520 dead_func_802D2520
#define SetPlayerFlagBits dead_SetPlayerFlagBits
#define func_80044238 dead_func_80044238
#define SetCamType dead_SetCamType
#define SetCamPosC dead_SetCamPosC
#define SetNpcVar dead_SetNpcVar
#define StartBossBattle dead_StartBossBattle
#define Entity_MulticoinBlock dead_Entity_MulticoinBlock
#define Entity_BombableRock dead_Entity_BombableRock
#define OnPlayerFled dead_OnPlayerFled
#define GetAngleBetweenNPCs dead_GetAngleBetweenNPCs
#define AwaitPlayerApproach dead_AwaitPlayerApproach
#define BringPartnerOut dead_BringPartnerOut
#define PutPartnerAway dead_PutPartnerAway
#define SetNpcSpeed dead_SetNpcSpeed
#define NpcMoveTo dead_NpcMoveTo
#define SetCamTarget dead_SetCamTarget
#define CloneModel dead_CloneModel
#define MakeLocalVertexCopy dead_MakeLocalVertexCopy
#define SetModelCustomGfx dead_SetModelCustomGfx
#define SetCustomGfxBuilders dead_SetCustomGfxBuilders
#define FindItem dead_FindItem
#define SetNpcRotationPivot dead_SetNpcRotationPivot
#define SetNpcPaletteSwapMode dead_SetNpcPaletteSwapMode
#define SetNpcPaletteSwapping dead_SetNpcPaletteSwapping
#define BindNpcAux dead_BindNpcAux
#define Entity_ScriptSpring dead_Entity_ScriptSpring
#define Entity_HiddenYellowBlock dead_Entity_HiddenYellowBlock
#define GetNpcYaw dead_GetNpcYaw
#define PlayAmbientSounds dead_PlayAmbientSounds
#define SetTexPanner dead_SetTexPanner
#define func_802D7B10 dead_func_802D7B10
#define Entity_Chest dead_Entity_Chest
#define snd_ambient_mute dead_snd_ambient_mute
#define GetPlayerAnimation dead_GetPlayerAnimation
#define SetPlayerSpeed dead_SetPlayerSpeed
#define SetItemPos dead_SetItemPos
#define NpcJump1 dead_NpcJump1
#define SpeakToNpc dead_SpeakToNpc
#define AddStarPieces dead_AddStarPieces
#define Entity_Hammer3Block dead_Entity_Hammer3Block
#define CreatePushBlockGrid dead_CreatePushBlockGrid
#define SetPushBlock dead_SetPushBlock
#define GetSelfAnimationFromTable dead_GetSelfAnimationFromTable
#define EVS_NpcHitRecoil dead_EVS_NpcHitRecoil
#define SelfEnemyOverrideSyncPos dead_SelfEnemyOverrideSyncPos
#define func_802CFD30 dead_func_802CFD30
#define SetGroupVisibility dead_SetGroupVisibility
#define Entity_HeartBlock dead_Entity_HeartBlock
#define GetCamDistance dead_GetCamDistance
#define GetCamPitch dead_GetCamPitch
#define GotoMapSpecial dead_GotoMapSpecial
#define SetNpcAux dead_SetNpcAux
#define PlayModelAnimation dead_PlayModelAnimation
#define SetAnimatedModelRootPosition dead_SetAnimatedModelRootPosition
#define LoadAnimatedModel dead_LoadAnimatedModel
#define SetAnimatorFlags dead_SetAnimatorFlags
#define GetAnimatedPositionByTreeIndex dead_GetAnimatedPositionByTreeIndex
#define GetAnimatedRotationByTreeIndex dead_GetAnimatedRotationByTreeIndex
#define SetEncounterStatusFlags dead_SetEncounterStatusFlags
#define Entity_YellowBlock dead_Entity_YellowBlock
#endif