papermario/Makefile

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Makefile
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# Makefile to rebuild SM64 split image
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SHELL=/bin/bash -o pipefail
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################ Target Executable and Sources ###############
# BUILD_DIR is location where all build artifacts are placed
BUILD_DIR = build
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SRC_DIRS := src src/os
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ASM_DIRS := asm asm/os
INCLUDE_DIRS := include include/PR
DATA_DIRS := bin
COMPRESSED_DIRS := yay0
MAP_DIRS := Map_Assets.FS
BGM_DIRS := bgm
# Source code files
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c))
S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
ifdef PM_HEADER_REBUILD
H_FILES := $(foreach dir,$(INCLUDE_DIRS),$(wildcard $(dir)/*.h))
endif
DATA_FILES := $(foreach dir,$(DATA_DIRS),$(wildcard $(dir)/*.bin))
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COMPRESSED_FILES := $(foreach dir,$(COMPRESSED_DIRS),$(wildcard $(dir)/*.yay0))
MAP_FILES := $(foreach dir,$(MAP_DIRS),$(wildcard $(dir)/*.FS))
BGM_FILES := $(foreach dir,$(BGM_DIRS),$(wildcard $(dir)/*.bgm))
# Object files
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
$(foreach file,$(DATA_FILES),$(BUILD_DIR)/$(file:.bin=.o)) \
$(foreach file,$(COMPRESSED_FILES),$(BUILD_DIR)/$(file:.yay0=.yay0.o)) \
$(foreach file,$(MAP_FILES),$(BUILD_DIR)/$(file:.FS=.FS.o)) \
$(foreach file,$(BGM_FILES),$(BUILD_DIR)/$(file:.bgm=.bgm.o))
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####################### Other Tools #########################
# N64 tools
TOOLS_DIR = tools
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MIO0TOOL = $(TOOLS_DIR)/mio0
N64CKSUM = $(TOOLS_DIR)/n64crc
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##################### Compiler Options #######################
CROSS = mips-linux-gnu-
CROSS_IRIX = mips-sgi-irix5-
AS = $(CROSS)as
OLD_AS = $(TOOLS_DIR)/mips-nintendo-nu64-as
CC = $(TOOLS_DIR)/cc1
LD = $(CROSS)ld
OBJDUMP = $(CROSS)objdump
OBJCOPY = $(CROSS)objcopy
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TARGET = papermario
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CPPFLAGS = -fno-builtin -Iinclude -D _LANGUAGE_C -ffreestanding -DF3DEX_GBI_2
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ASFLAGS = -EB -march=vr4300 -mtune=vr4300 -Iinclude
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OLDASFLAGS= -EB -Iinclude
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CFLAGS = -fno-builtin -O2 -quiet -G 0 -mcpu=vr4300 -mfix4300 -mips3 -mgp32 -mfp32
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LDFLAGS = -T undefined_syms.txt -T $(LD_SCRIPT) -Map $(BUILD_DIR)/papermario.map --no-check-sections
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######################## Targets #############################
$(foreach dir,$(SRC_DIRS) $(ASM_DIRS) $(DATA_DIRS) $(COMPRESSED_DIRS) $(MAP_DIRS) $(BGM_DIRS),$(shell mkdir -p build/$(dir)))
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default: all
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LD_SCRIPT = $(TARGET).ld
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all: $(BUILD_DIR) $(TARGET).z64 verify
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clean:
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rm -rf $(BUILD_DIR) $(TARGET).z64
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submodules:
git submodule update --init --recursive
split:
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rm -rf $(DATA_DIRS) $(BGM_DIRS) && ./tools/n64splat/split.py baserom.z64 tools/splat.yaml .
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setup: clean submodules split
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print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
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$(BUILD_DIR):
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mkdir -p $(BUILD_DIR)
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$(BUILD_DIR)/$(TARGET).elf: $(O_FILES) $(LD_SCRIPT)
@$(LD) $(LDFLAGS) -o $@ $(O_FILES)
$(BUILD_DIR)/%.o: %.s
$(AS) $(ASFLAGS) -o $@ $<
$(BUILD_DIR)/%.o: %.c $(H_FILES)
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cpp $(CPPFLAGS) $< | $(CC) $(CFLAGS) -o - | $(OLD_AS) $(OLDASFLAGS) - -o $@
$(BUILD_DIR)/%.o: %.bin
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/%.yay0.o: %.yay0
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/%.FS.o: %.FS
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/%.bgm.o: %.bgm
$(LD) -r -b binary -o $@ $<
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$(BUILD_DIR)/$(TARGET).bin: $(BUILD_DIR)/$(TARGET).elf
$(OBJCOPY) $< $@ -O binary
# final z64 updates checksum
$(TARGET).z64: $(BUILD_DIR)/$(TARGET).bin
@cp $< $@
$(N64CKSUM) $@
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verify: $(TARGET).z64
sha1sum -c checksum.sha1
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.PHONY: all clean default diff test