papermario/src/B0E0.c

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Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
#include "common.h"
SHIFT_BSS CamConfiguration gCurrentCamConfiguration;
SHIFT_BSS f32 D_800A08DC;
SHIFT_BSS f32 D_800A08E0;
SHIFT_BSS f32 D_800A08E4;
SHIFT_BSS f32 D_800A08E8;
SHIFT_BSS f32 D_800A08EC;
void cam_interp_lookat_pos(Camera* camera, f32 arg1, f32 arg2, s16 arg3);
void func_8003034C(Camera* camera);
void update_camera_mode_unused(Camera* camera) {
PlayerStatus* playerStatus = &gPlayerStatus;
f32 sinBoom;
f32 cosBoom;
f32 deltaX;
f32 deltaY;
f32 deltaZ;
f32 deltaX2;
f32 deltaY2;
f32 deltaZ2;
f32 boomYaw;
if (camera->needsInit || camera->isChangingMap) {
camera->needsInit = FALSE;
camera->isChangingMap = FALSE;
camera->auxPitch = 0;
camera->auxBoomLength = 100;
camera->lookAt_dist = 100;
camera->auxBoomPitch = 0;
camera->auxBoomYaw = 0;
camera->lookAt_obj.x = camera->lookAt_obj_target.x;
camera->lookAt_obj.y = camera->lookAt_obj_target.y;
camera->lookAt_obj.z = camera->lookAt_obj_target.z;
}
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
if (!(playerStatus->flags & (PS_FLAG_FALLING | PS_FLAG_JUMPING))) {
camera->lookAt_obj_target.y = playerStatus->pos.y + 60.0f;
}
camera->lookAt_obj_target.x = playerStatus->pos.x;
camera->lookAt_obj_target.z = playerStatus->pos.z + 400.0f;
if (camera->auxPitch == 0) {
camera->lookAt_obj.x = camera->lookAt_obj_target.x;
camera->lookAt_obj.y = camera->lookAt_obj_target.y;
camera->lookAt_obj.z = camera->lookAt_obj_target.z;
camera->trueRot.x = camera->auxBoomYaw;
camera->curBoomYaw = camera->auxBoomPitch;
camera->curBoomLength = camera->auxBoomLength;
camera->vfov = (10000 / camera->lookAt_dist) / 4;
boomYaw = DEG_TO_RAD(camera->curBoomYaw);
sinBoom = sin_rad(boomYaw);
cosBoom = cos_rad(boomYaw);
deltaX = 0.0f;
deltaY = 0.0f;
deltaZ = camera->curBoomLength;
deltaX2 = deltaX;
deltaY2 = deltaY;
boomYaw = deltaX = -deltaY2;
deltaZ2 = deltaZ;
deltaX = deltaX2;
deltaY = cosBoom * deltaY2 + deltaZ2 * sinBoom;
deltaZ = sinBoom * boomYaw + deltaZ2 * cosBoom;
boomYaw = DEG_TO_RAD(camera->trueRot.x);
sinBoom = sin_rad(boomYaw);
cosBoom = cos_rad(boomYaw);
deltaZ2 = cosBoom * deltaX - deltaZ * sinBoom;
deltaX2 = cosBoom * deltaX - deltaZ * sinBoom;
deltaY2 = deltaY;
deltaZ2 = sinBoom * deltaX + deltaZ * cosBoom;
camera->lookAt_eye.x = camera->lookAt_obj.x + deltaX2;
camera->lookAt_eye.y = camera->lookAt_obj.y + deltaY2;
camera->lookAt_eye.z = camera->lookAt_obj.z + deltaZ2;
}
camera->curYaw = atan2(camera->lookAt_eye.x, camera->lookAt_eye.z, camera->lookAt_obj.x, camera->lookAt_obj.z);
deltaX = camera->lookAt_obj.x - camera->lookAt_eye.x;
deltaY = camera->lookAt_obj.y - camera->lookAt_eye.y;
deltaZ = camera->lookAt_obj.z - camera->lookAt_eye.z;
camera->curBlendedYawNegated = -atan2(0.0f, 0.0f, deltaX, deltaZ);
camera->curPitch = atan2(0.0f, 0.0f, deltaY, -sqrtf(SQ(deltaX) + SQ(deltaZ)));
}
//TODO CODE SPLIT?
void update_camera_mode_5(Camera* camera) {
PlayerStatus* playerStatus = &gPlayerStatus;
f32 lookXDelta, lookYDelta, lookZDelta;
camera->curBoomYaw = 18.0f;
camera->curBoomLength = 690.0f;
camera->curYOffset = 47.0f;
if (camera->needsInit) {
camera->unk_550 = 0.0f;
camera->unk_70 = 0.0f;
camera->trueRot.x = 0.0f;
camera->needsInit = FALSE;
camera->unk_554 = 0;
camera->lookAt_obj.x = camera->targetPos.x;
camera->lookAt_obj.y = camera->targetPos.y + camera->curYOffset;
camera->lookAt_obj.z = camera->targetPos.z;
cam_interp_lookat_pos(camera, 0.0f, 0.0f, FALSE);
} else {
f32 maxInterpSpeed = (playerStatus->curSpeed * 1.5f) + 1.0f;
f32 interpRate = (playerStatus->curSpeed * 0.05f) + 0.05f;
camera->lookAt_obj_target.x = camera->targetPos.x + camera->unk_550;
camera->lookAt_obj_target.y = camera->targetPos.y + camera->curYOffset;
camera->lookAt_obj_target.z = camera->targetPos.z;
func_8003034C(camera);
if (!(camera->moveFlags & CAMERA_MOVE_IGNORE_PLAYER_Y)) {
cam_interp_lookat_pos(camera, interpRate, maxInterpSpeed, FALSE);
} else {
lookXDelta = maxInterpSpeed; // needed to match
cam_interp_lookat_pos(camera, interpRate, lookXDelta, TRUE);
}
}
camera->curYaw = atan2(camera->lookAt_eye.x, camera->lookAt_eye.z, camera->lookAt_obj.x, camera->lookAt_obj.z);
lookXDelta = camera->lookAt_obj.x - camera->lookAt_eye.x;
lookYDelta = camera->lookAt_obj.y - camera->lookAt_eye.y;
lookZDelta = camera->lookAt_obj.z - camera->lookAt_eye.z;
camera->curBlendedYawNegated = -atan2(0.0f, 0.0f, lookXDelta, lookZDelta);
camera->curPitch = atan2(0.0f, 0.0f, lookYDelta, -sqrtf(SQ(lookXDelta) + SQ(lookZDelta)));
}
void cam_interp_lookat_pos(Camera* camera, f32 interpAmtXZ, f32 maxDeltaXZ, s16 lockPosY) {
f32 xDelta = (camera->lookAt_obj_target.x - camera->lookAt_obj.x) * interpAmtXZ;
f32 theta;
f32 cosTheta;
f32 sinTheta;
if (xDelta < -maxDeltaXZ) {
xDelta = -maxDeltaXZ;
}
if (xDelta > maxDeltaXZ) {
xDelta = maxDeltaXZ;
}
camera->lookAt_obj.x = camera->lookAt_eye.x = camera->lookAt_obj.x + xDelta;
theta = DEG_TO_RAD(camera->curBoomYaw);
cosTheta = cos_rad(DEG_TO_RAD(camera->curBoomYaw));
camera->lookAt_obj.z += (camera->lookAt_obj_target.z - camera->lookAt_obj.z) * interpAmtXZ;
camera->lookAt_eye.z = camera->lookAt_obj.z + (camera->curBoomLength * cosTheta);
if (!lockPosY) {
sinTheta = sin_rad(theta);
camera->lookAt_obj.y += (camera->lookAt_obj_target.y - camera->lookAt_obj.y) * 0.125f;
camera->lookAt_eye.y = camera->lookAt_obj.y + (camera->curBoomLength * sinTheta);
}
}
void func_8003034C(Camera* camera) {
PlayerStatus* playerStatus = &gPlayerStatus;
if (fabsf(get_clamped_angle_diff(playerStatus->curYaw, 90.0f)) < 45.0f) {
if (camera->unk_556 == 0) {
if (camera->unk_554 <= 0) {
camera->unk_550 = 35.0f;
} else {
camera->unk_554--;
}
} else {
camera->unk_554 = 15;
camera->unk_556 = 0;
}
} else if (fabsf(get_clamped_angle_diff(playerStatus->curYaw, 270.0f)) < 45.0f) {
if (camera->unk_556 == 1) {
if (camera->unk_554 <= 0) {
camera->unk_550 = -35.0f;
} else {
camera->unk_554--;
}
} else {
camera->unk_554 = 15;
camera->unk_556 = 1;
}
}
}
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
//TODO CODE SPLIT?
void func_80030450(Camera* camera) {
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
}
CameraControlSettings* test_ray_zone_aabb(f32 x, f32 y, f32 z) {
f32 hitX, hitY, hitZ;
f32 hitDepth = 32767.0f;
f32 nx, ny, nz;
s32 zoneID = test_ray_zones(x, y, z, 0.0f, -1.0f, 0.0f, &hitX, &hitY, &hitZ, &hitDepth, &nx, &ny, &nz);
if (zoneID < 0) {
return NULL;
}
return gZoneCollisionData.colliderList[zoneID].camSettings;
}
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
enum CameraSettingsPtrType {
CAMERA_SETTINGS_PTR_MINUS_2 = -2,
CAMERA_SETTINGS_PTR_MINUS_1 = -1,
CAMERA_SETTINGS_PTR_NULL = 0,
};
void update_camera_from_controller(
Camera* camera,
CamConfiguration* oldConfiguration, CameraControlSettings** prevController,
CamConfiguration* newConfiguration, CameraControlSettings** newController,
f32 x1, f32 y1, f32 z1,
f32 tX, f32 tY, f32 tZ, s32 changingMap,
f32* interpAlpha, s32 changingZone)
{
CameraControlSettings* prevSettings;
CameraControlSettings* controller;
CamConfiguration* configuration;
f32 boomLength;
f32 temp_f18;
f32 f24;
f32 temp_f2;
f32 temp_f2_2;
f32 temp_f2_3;
f32 temp_f2_4;
f32 temp_f2_7;
f32 temp_f4;
f32 temp_f4_13;
f32 temp_f4_14;
f32 temp_f4_4;
f32 temp_f4_9;
f32 temp_f6;
f32 temp_f8;
f32 var_f10;
f32 var_f16;
f32 dz;
f32 dx;
f32 x, y, z;
configuration = oldConfiguration;
controller = *prevController;
x = x1;
y = y1;
z = z1;
if ((s32)controller != CAMERA_SETTINGS_PTR_MINUS_2 && (s32)controller != CAMERA_SETTINGS_PTR_MINUS_1) {
if (controller == CAMERA_SETTINGS_PTR_NULL) {
configuration->targetPos.x = x;
configuration->targetPos.y = y;
configuration->targetPos.z = z;
} else {
switch (controller->type) {
case CAM_CONTROL_FIXED_ORIENTATION:
if (controller->flag != 0) {
f32 temp_f10 = -(controller->points.two.Az - controller->points.two.Bz) + controller->points.two.Bx;
f32 temp_f6 = (controller->points.two.Ax - controller->points.two.Bx) + controller->points.two.Bz;
f32 temp_f8 = controller->points.two.Bx - temp_f10;
f32 temp_f12_2 = controller->points.two.Bz - temp_f6;
f32 temp_f4 = (SQ(temp_f8) + SQ(temp_f12_2));
temp_f4 = (((x - temp_f10) * temp_f8) + ((z - temp_f6) * temp_f12_2)) / temp_f4;
configuration->targetPos.x = temp_f4 * temp_f8 + temp_f10;
configuration->targetPos.y = y;
configuration->targetPos.z = temp_f4 * temp_f12_2 + temp_f6;
} else {
configuration->targetPos.x = x;
configuration->targetPos.y = y;
configuration->targetPos.z = z;
}
break;
case CAM_CONTROL_CONSTAIN_BETWEEN_POINTS:
{
f32 ax, az, bx, bz, temp_f8_2, temp_f6_2;
f32 f22_1, f4_2, sp10, sp20, f14_1, f12_1;
f32 temp_f20, temp_f18;
f32 var1, var2;
f32 f4_1;
f32 var_f16, var_f10, temp_f8_3, temp_f6_3;
ax = controller->points.two.Ax;
az = controller->points.two.Az;
bx = controller->points.two.Bx;
bz = controller->points.two.Bz;
temp_f8_2 = bx - ax;
temp_f6_2 = bz - az;
var1 = x - ax;
var2 = z - az;
temp_f20 = SQ(temp_f8_2);
temp_f18 = SQ(temp_f6_2);
f4_1 = temp_f20 + temp_f18;
f4_1 = (var1 * temp_f8_2 + var2 * temp_f6_2) / f4_1;
var_f16 = f4_1 * temp_f8_2 + ax;
var_f10 = f4_1 * temp_f6_2 + az;
f22_1 = controller->points.two.Ax;
f4_2 = controller->points.two.Az;
sp10 = controller->points.two.Bx;
sp20 = controller->points.two.Bz;
ax = sp10 - f22_1;
az = sp20 - f4_2;
temp_f8_2 = var_f16 - f22_1;
temp_f6_2 = var_f10 - f4_2;
temp_f20 = x - var_f16;
temp_f18 = z - var_f10;
if (ax * temp_f8_2 + az * temp_f6_2 < 0.0f) {
var_f16 = f22_1;
var_f10 = f4_2;
} else if (SQ(temp_f8_2) + SQ(temp_f6_2) > SQ(ax) + SQ(az)) {
var_f16 = sp10;
var_f10 = sp20;
}
if (controller->flag == 0) {
var_f16 += temp_f20;
var_f10 += temp_f18;
}
configuration->targetPos.x = var_f16;
configuration->targetPos.y = y;
configuration->targetPos.z = var_f10;
}
break;
case CAM_CONTROL_LOOK_AT_POINT:
if (controller->flag != 0) {
dx = x - controller->points.two.Ax;
dz = z - controller->points.two.Az;
f24 = SQ(dx) + SQ(dz);
if (f24 != 0.0f) {
f24 = 1.0f / sqrtf(f24);
temp_f2 = sqrtf(SQ(controller->points.two.Bx - controller->points.two.Ax) + SQ(controller->points.two.Bz - controller->points.two.Az));
temp_f2_2 = dx * temp_f2 * f24;
temp_f4_4 = dz * temp_f2 * f24;
configuration->targetPos.x = controller->points.two.Ax + temp_f2_2;
configuration->targetPos.y = y;
configuration->targetPos.z = controller->points.two.Az + temp_f4_4;
}
} else {
configuration->targetPos.x = x;
configuration->targetPos.y = y;
configuration->targetPos.z = z;
}
break;
case CAM_CONTROL_CONSTRAIN_TO_LINE:
case CAM_CONTROL_LOOK_AT_POINT_CONSTAIN_TO_LINE:
*prevController = (CameraControlSettings*) CAMERA_SETTINGS_PTR_MINUS_1;
break;
case CAM_CONTROL_FOLLOW_PLAYER:
configuration->targetPos.x = x;
configuration->targetPos.y = y;
configuration->targetPos.z = z;
break;
case CAM_CONTROL_FIXED_POS_AND_ORIENTATION:
break;
}
}
}
configuration = newConfiguration;
controller = *newController;
x = tX;
y = tY;
z = tZ;
if (controller == NULL) {
configuration->targetPos.x = x;
configuration->targetPos.y = y;
configuration->targetPos.z = z;
} else {
switch (controller->type) {
case CAM_CONTROL_FIXED_ORIENTATION:
dx = controller->points.two.Bx - controller->points.two.Ax;
dz = controller->points.two.Bz - controller->points.two.Az;
configuration->boomYaw = atan2(0.0f, 0.0f, dx, dz);
boomLength = controller->boomLength;
if (boomLength < 0.0f) {
boomLength = -boomLength;
}
configuration->boomLength = boomLength;
configuration->boomPitch = controller->boomPitch;
configuration->viewPitch = controller->viewPitch;
if (controller->flag) {
f32 ABx = controller->points.two.Ax - controller->points.two.Bx;
f32 ABz = controller->points.two.Az - controller->points.two.Bz;
f32 temp_f10 = -ABz + controller->points.two.Bx;
f32 temp_f6 = ABx + controller->points.two.Bz;
f32 temp_f8 = controller->points.two.Bx - temp_f10;
f32 temp_f12_2 = controller->points.two.Bz - temp_f6;
f32 temp_f4 = SQ(temp_f8) + SQ(temp_f12_2);
temp_f4 = (((x - temp_f10) * temp_f8) + ((z - temp_f6) * temp_f12_2)) / temp_f4;
configuration->targetPos.x = temp_f4 * temp_f8 + temp_f10;
configuration->targetPos.y = y;
configuration->targetPos.z = temp_f4 * temp_f12_2 + temp_f6;
} else {
configuration->targetPos.x = x;
configuration->targetPos.y = y;
configuration->targetPos.z = z;
}
if (changingZone && *interpAlpha != 1.0f) {
prevSettings = *prevController;
if (((s32)prevSettings != CAMERA_SETTINGS_PTR_MINUS_2
&& (s32)prevSettings != CAMERA_SETTINGS_PTR_MINUS_1
&& (s32)prevSettings != CAMERA_SETTINGS_PTR_NULL)
&& prevSettings->type == controller->type
&& prevSettings->boomLength == controller->boomLength
&& prevSettings->boomPitch == controller->boomPitch
&& prevSettings->viewPitch == controller->viewPitch
&& prevSettings->flag != controller->flag
) {
*interpAlpha = 1.0f;
}
}
break;
case CAM_CONTROL_CONSTAIN_BETWEEN_POINTS:
dx = controller->points.two.Bx - controller->points.two.Ax;
dz = controller->points.two.Bz - controller->points.two.Az;
configuration->boomYaw = atan2(0.0f, 0.0f, dz, -dx);
boomLength = controller->boomLength;
if (boomLength < 0.0f) {
boomLength = -boomLength;
}
configuration->boomLength = boomLength;
configuration->boomPitch = controller->boomPitch;
configuration->viewPitch = controller->viewPitch;
{
f32 ax, az, bx, bz, temp_f8_2, temp_f6_2;
f32 f22_1, f4_2, sp10, sp20, f14_1, f12_1;
f32 temp_f20, temp_f18;
f32 var1, var2;
f32 f4_1;
f32 var_f16, var_f10, temp_f8_3, temp_f6_3;
ax = controller->points.two.Ax;
az = controller->points.two.Az;
bx = controller->points.two.Bx;
bz = controller->points.two.Bz;
temp_f8_2 = bx - ax;
temp_f6_2 = bz - az;
var1 = x - ax;
var2 = z - az;
temp_f20 = temp_f8_2 * temp_f8_2;
temp_f18 = temp_f6_2 * temp_f6_2;
f4_1 = temp_f20 + temp_f18;
f4_1 = (var1 * temp_f8_2 + var2 * temp_f6_2) / f4_1;
var_f16 = f4_1 * temp_f8_2 + ax;
var_f10 = f4_1 * temp_f6_2 + az;
f22_1 = controller->points.two.Ax;
f4_2 = controller->points.two.Az;
sp10 = controller->points.two.Bx;
sp20 = controller->points.two.Bz;
ax = sp10 - f22_1;
az = sp20 - f4_2;
temp_f8_2 = var_f16 - f22_1;
temp_f6_2 = var_f10 - f4_2;
temp_f20 = x - var_f16;
temp_f18 = z - var_f10;
if (ax * temp_f8_2 + az * temp_f6_2 < 0.0f) {
var_f16 = f22_1;
var_f10 = f4_2;
} else if (SQ(temp_f8_2) + SQ(temp_f6_2) > SQ(ax) + SQ(az)) {
var_f16 = sp10;
var_f10 = sp20;
}
if (controller->flag == 0) {
var_f16 += temp_f20;
var_f10 += temp_f18;
}
configuration->targetPos.x = var_f16;
configuration->targetPos.y = y;
configuration->targetPos.z = var_f10;
}
if (changingZone) {
if (*interpAlpha != 1.0f) {
prevSettings = *prevController;
if (((s32)prevSettings != CAMERA_SETTINGS_PTR_MINUS_2
&& (s32)prevSettings != CAMERA_SETTINGS_PTR_MINUS_1
&& (s32)prevSettings != CAMERA_SETTINGS_PTR_NULL)
&& (prevSettings->type == controller->type)
&& (prevSettings->boomLength == controller->boomLength)
&& (prevSettings->boomPitch == controller->boomPitch)
&& (prevSettings->viewPitch == controller->viewPitch)
&& (prevSettings->flag != controller->flag)
) {
*interpAlpha = 1.0f;
}
}
}
break;
case CAM_CONTROL_LOOK_AT_POINT:
if (controller->boomLength < 0.0f) {
// negative boom length means look *away* from point
dx = x - controller->points.two.Ax;
dz = z - controller->points.two.Az;
configuration->boomLength = -controller->boomLength;
} else {
dx = controller->points.two.Ax - x;
dz = controller->points.two.Az - z;
configuration->boomLength = controller->boomLength;
}
configuration->boomYaw = atan2(0.0f, 0.0f, dx, dz);
configuration->boomPitch = controller->boomPitch;
configuration->viewPitch = controller->viewPitch;
if (controller->flag != 0) {
// constrain to fixed radius
dx = x - controller->points.two.Ax;
dz = z - controller->points.two.Az;
f24 = SQ(dx) + SQ(dz);
if (f24 != 0.0f) {
f24 = 1.0f / sqrtf(f24);
temp_f2_3 = sqrtf(SQ(controller->points.two.Bx - controller->points.two.Ax) + SQ(controller->points.two.Bz - controller->points.two.Az));
temp_f2_4 = dx * temp_f2_3 * f24;
temp_f4_9 = dz * temp_f2_3 * f24;
configuration->targetPos.x = controller->points.two.Ax + temp_f2_4;
configuration->targetPos.y = y;
configuration->targetPos.z = controller->points.two.Az + temp_f4_9;
}
} else {
configuration->targetPos.x = x;
configuration->targetPos.y = y;
configuration->targetPos.z = z;
}
if (changingZone) {
if (*interpAlpha != 1.0f) {
prevSettings = *prevController;
if (((s32)prevSettings != CAMERA_SETTINGS_PTR_MINUS_2
&& (s32)prevSettings != CAMERA_SETTINGS_PTR_MINUS_1
&& (s32)prevSettings != CAMERA_SETTINGS_PTR_NULL)
&& (prevSettings->type == controller->type)
&& (prevSettings->boomLength == controller->boomLength)
&& (prevSettings->boomPitch == controller->boomPitch)
&& (prevSettings->viewPitch == controller->viewPitch)
&& (prevSettings->flag != controller->flag)
&& (prevSettings->points.two.Ax == controller->points.two.Ax)
&& (prevSettings->points.two.Az == controller->points.two.Az)
) {
*interpAlpha = 1.0f;
}
}
break;
}
break;
case CAM_CONTROL_CONSTRAIN_TO_LINE:
if (controller->flag == 0) {
f32 posAx;
f32 posBx;
f32 posCx;
f32 posCz;
f32 posAz;
f32 posBz;
f32 Tx, Tz;
posAx = controller->points.three.Ax;
posAz = controller->points.three.Az;
posBx = controller->points.three.Bx;
posBz = controller->points.three.Bz;
posCx = controller->points.three.Cx;
posCz = controller->points.three.Cz;
if (posAx == posBx && posAz == posBz) {
posAx = posCx;
posAz = posCz;
}
if ((posBx - posCx) == 0.0f) {
f32 BAx = posBx - posAx;
f32 BCx = posBx - posCx;
f32 BCz = posBz - posCz;
f32 ABz = posAz - posBz;
f32 Q = BCx * BAx / BCz - ABz;
f32 V = (x - posBx) + (posBz - z) * BCx / BCz;
Tx = ABz * V / Q + x;
Tz = BAx * V / Q + z;
} else {
f32 BAx = posBx - posAx;
f32 ABz = posAz - posBz;
f32 BCx = posBx - posCx;
f32 BCz = posBz - posCz;
f32 Q = ABz * BCz / BCx - BAx;
f32 V = (z - posBz) + (posBx - x) * BCz / BCx;
Tx = ABz * V / Q + x;
Tz = BAx * V / Q + z;
}
configuration->targetPos.x = Tx;
configuration->targetPos.y = y;
configuration->targetPos.z = Tz;
if (changingMap) {
dx = controller->points.two.Bx - controller->points.two.Ax;
dz = controller->points.two.Bz - controller->points.two.Az;
configuration->boomYaw = atan2(0.0f, 0.0f, dx, dz);
boomLength = controller->boomLength;
if (boomLength < 0.0f) {
boomLength = -boomLength;
}
configuration->boomLength = boomLength;
configuration->boomPitch = controller->boomPitch;
configuration->viewPitch = controller->viewPitch;
}
} else {
if (changingMap) {
dx = controller->points.two.Bx - controller->points.two.Ax;
dz = controller->points.two.Bz - controller->points.two.Az;
configuration->boomYaw = atan2(0.0f, 0.0f, dx, dz);
boomLength = controller->boomLength;
if (boomLength < 0.0f) {
boomLength = -boomLength;
}
configuration->boomLength = boomLength;
configuration->boomPitch = controller->boomPitch;
configuration->viewPitch = controller->viewPitch;
configuration->targetPos.x = controller->points.two.Bx;
configuration->targetPos.z = controller->points.two.Bz;
} else if (changingZone) {
configuration->targetPos.x = oldConfiguration->targetPos.x;
configuration->targetPos.z = oldConfiguration->targetPos.z;
}
configuration->targetPos.y = y;
}
*prevController = (CameraControlSettings*) CAMERA_SETTINGS_PTR_MINUS_1;
break;
case CAM_CONTROL_LOOK_AT_POINT_CONSTAIN_TO_LINE:
if (controller->flag == 0) {
f32 var3 = x - controller->points.three.Cx;
f32 var4 = z - controller->points.three.Cz;
f32 var1 = controller->points.three.Bx - controller->points.three.Cx;
f32 var2 = controller->points.three.Bz - controller->points.three.Cz;
temp_f4_13 = SQ(var1) + SQ(var2);
temp_f4_13 = (var3 * var1 + var4 * var2) / temp_f4_13;
temp_f2_7 = temp_f4_13 * var1 + controller->points.three.Cx;
temp_f4_14 = temp_f4_13 * var2 + controller->points.three.Cz;
configuration->targetPos.x = temp_f2_7;
configuration->targetPos.y = y;
configuration->targetPos.z = temp_f4_14;
if (controller->boomLength < 0.0f) {
dx = temp_f2_7 - controller->points.three.Ax;
dz = temp_f4_14 - controller->points.three.Az;
configuration->boomLength = -controller->boomLength;
} else {
dx = controller->points.three.Ax - temp_f2_7;
dz = controller->points.three.Az - temp_f4_14;
configuration->boomLength = controller->boomLength;
}
configuration->boomYaw = atan2(0.0f, 0.0f, dx, dz);
configuration->boomPitch = controller->boomPitch;
configuration->viewPitch = controller->viewPitch;
} else {
if (changingMap) {
if (controller->boomLength < 0.0f) {
dx = controller->points.three.Bx - controller->points.three.Ax;
dz = controller->points.three.Bz - controller->points.three.Az;
configuration->boomLength = -controller->boomLength;
} else {
dx = controller->points.three.Ax - controller->points.three.Bx;
dz = controller->points.three.Az - controller->points.three.Bz;
configuration->boomLength = controller->boomLength;
}
configuration->boomYaw = atan2(0.0f, 0.0f, dx, dz);
configuration->boomPitch = controller->boomPitch;
configuration->viewPitch = controller->viewPitch;
configuration->targetPos.x = controller->points.three.Bx;
configuration->targetPos.z = controller->points.three.Bz;
} else if (changingZone) {
configuration->targetPos.x = controller->points.three.Bx;
configuration->targetPos.z = controller->points.three.Bz;
}
configuration->targetPos.y = y;
}
*prevController = (CameraControlSettings*) CAMERA_SETTINGS_PTR_MINUS_1;
break;
case CAM_CONTROL_FOLLOW_PLAYER:
configuration->targetPos.x = x;
configuration->targetPos.y = y;
configuration->targetPos.z = z;
break;
case CAM_CONTROL_FIXED_POS_AND_ORIENTATION:
do {
dx = controller->points.two.Bx - controller->points.two.Ax;
dz = controller->points.two.Bz - controller->points.two.Az;
configuration->boomYaw = atan2(0.0f, 0.0f, dx, dz);
} while (0);
boomLength = controller->boomLength;
if (boomLength < 0.0f) {
boomLength = -boomLength;
}
configuration->boomLength = boomLength;
configuration->boomPitch = controller->boomPitch;
configuration->viewPitch = controller->viewPitch;
configuration->targetPos.x = controller->points.two.Bx;
configuration->targetPos.y = controller->points.two.By;
configuration->targetPos.z = controller->points.two.Bz;
*prevController = (CameraControlSettings*) CAMERA_SETTINGS_PTR_MINUS_2;
break;
}
if (changingZone
&& ((controller->type == CAM_CONTROL_LOOK_AT_POINT_CONSTAIN_TO_LINE) || (oldConfiguration->boomYaw != newConfiguration->boomYaw))
&& (fabsf(oldConfiguration->boomYaw - newConfiguration->boomYaw) < 3.0f)
&& (fabsf(oldConfiguration->boomLength - newConfiguration->boomLength) < 10.0f)
&& (fabsf(oldConfiguration->boomPitch - newConfiguration->boomPitch) < 1.0f)
&& (fabsf(oldConfiguration->viewPitch - newConfiguration->viewPitch) < 1.0f)
&& (fabsf(oldConfiguration->targetPos.x - newConfiguration->targetPos.x) < 10.0f)
&& (fabsf(oldConfiguration->targetPos.y - newConfiguration->targetPos.y) < 10.0f)
&& (fabsf(oldConfiguration->targetPos.z - newConfiguration->targetPos.z) < 10.0f)
) {
*interpAlpha = 1.0f;
}
}
if (*prevController == (CameraControlSettings*) CAMERA_SETTINGS_PTR_MINUS_1) {
if (changingZone) {
D_800A08E4 = oldConfiguration->targetPos.x - newConfiguration->targetPos.x;
D_800A08E8 = oldConfiguration->targetPos.y - newConfiguration->targetPos.y;
D_800A08EC = oldConfiguration->targetPos.z - newConfiguration->targetPos.z;
}
oldConfiguration->targetPos.x = newConfiguration->targetPos.x + D_800A08E4;
oldConfiguration->targetPos.y = newConfiguration->targetPos.y + D_800A08E8;
oldConfiguration->targetPos.z = newConfiguration->targetPos.z + D_800A08EC;
}
}
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
void update_camera_zone_interp(Camera* camera) {
CameraControlSettings* currentController;
CameraControlSettings* cs;
CameraControlSettings* cs2;
f32 targetX;
f32 targetY;
f32 targetZ;
f32 deltaX;
f32 deltaY;
f32 deltaZ;
f32 maxDelta;
f32 delta;
f32 deltaSqSum;
f32 panPhase;
f32 temp_f20_2;
f32 panRad;
f32 cosAngle;
f32 sinAngle;
f32 temp_f24;
f32 temp_f24_2;
f32 temp_f26;
f32 temp_f4_4;
f32 interpAlpha;
f32 interpAlphaInv;
f32 temp_f8_2;
f64 temp_f22_2;
s32 cond2;
f32 posX;
f32 posY;
f32 posZ;
f32 tX;
f32 tY;
f32 tZ;
s32 changingZone;
f32 dist;
f32 tempX;
f32 tempZ;
targetX = camera->targetPos.x;
targetY = camera->targetPos.y;
targetZ = camera->targetPos.z;
changingZone = FALSE;
if (camera->isChangingMap) {
camera->curController = NULL;
camera->prevController = NULL;
camera->linearInterp = 0.0f;
camera->unk_494 = 0.0f;
camera->savedTargetY = targetY;
camera->unk_98 = 0;
camera->unk_9C = 0;
camera->prevTargetPos.x = 0.0f;
camera->prevTargetPos.y = 0.0f;
camera->prevTargetPos.z = 0.0f;
camera->prevPrevFollowFlags = 0;
camera->prevFollowFlags = 0;
camera->panPhase = 0.0f;
D_800A08DC = 0.0f;
D_800A08E0 = 0.0f;
camera->interpAlpha = 1.0f;
camera->unk_498 = 1.0f;
camera->linearInterpScale = 1.0f;
}
tempX = targetX;
if (camera->moveFlags & CAMERA_MOVE_IGNORE_PLAYER_Y) {
camera->unk_498 = 0.0f;
} else if (camera->unk_494 != targetY) {
camera->unk_494 = targetY;
camera->unk_498 = 0.0f;
}
if (targetY < camera->unk_494 && targetY <= camera->savedTargetY) {
camera->unk_494 = targetY;
camera->unk_498 = 1.0f;
}
camera->unk_498 += (1.01 - camera->unk_498) / camera->unk_49C;
if (camera->unk_498 > 1.0) {
camera->unk_498 = 1.0f;
}
if (camera->moveFlags & CAMERA_MOVE_FLAG_4) {
camera->unk_498 += 0.3;
if (camera->unk_498 >= 1.0) {
camera->unk_498 = 1.0f;
}
}
if (!(camera->moveFlags & CAMERA_MOVE_FLAG_2)) {
camera->savedTargetY += (camera->unk_494 - camera->savedTargetY) * camera->unk_498;
}
tempZ = targetZ;
if (camera->panActive
|| camera->prevTargetPos.x != targetX
|| camera->prevTargetPos.y != targetY
|| camera->prevTargetPos.z != targetZ
|| camera->isChangingMap
) {
if (camera->followPlayer) {
cs = &camera->controlSettings;
} else {
cs = test_ray_zone_aabb(targetX, targetY + 10.0f, targetZ);
}
cond2 = FALSE;
cs2 = cs;
currentController = camera->curController;
if (cs != NULL
&& currentController != NULL
&& cs->type == currentController->type
&& cs->flag == currentController->flag
&& cs->boomLength == currentController->boomLength
&& cs->boomPitch == currentController->boomPitch
&& cs->viewPitch == currentController->viewPitch
) {
switch (cs->type) {
case CAM_CONTROL_FIXED_ORIENTATION:
if (cs->points.two.Ax == currentController->points.two.Ax
&& cs->points.two.Az == currentController->points.two.Az
&& cs->points.two.Bx == currentController->points.two.Bx
&& cs->points.two.Bz == currentController->points.two.Bz
) {
cond2 = TRUE;
}
break;
case CAM_CONTROL_LOOK_AT_POINT:
switch (cs->flag){
case 0:
if (cs->points.two.Ax == currentController->points.two.Ax
&& cs->points.two.Az == currentController->points.two.Az
) {
cond2 = TRUE;
}
break;
case 1:
if (cs->points.two.Ax == currentController->points.two.Ax
&& cs->points.two.Az == currentController->points.two.Az
&& cs->points.two.Bx == currentController->points.two.Bx
&& cs->points.two.Bz == currentController->points.two.Bz
) {
cond2 = TRUE;
}
break;
}
break;
default:
if (cs2->points.two.Ax == currentController->points.two.Ax
&& cs2->points.two.Az == currentController->points.two.Az
&& cs2->points.two.Ay == currentController->points.two.Ay
&& cs2->points.two.By == currentController->points.two.By
&& cs2->points.two.Bx == currentController->points.two.Bx
&& cs2->points.two.Bz == currentController->points.two.Bz
) {
cond2 = TRUE;
}
break;
}
}
if (camera->panActive || (!cond2 && cs2 != currentController)) {
if (camera->interpAlpha == 1.0f) {
camera->prevController = camera->curController;
} else {
camera->prevController = (CameraControlSettings*) CAMERA_SETTINGS_PTR_MINUS_1;
}
changingZone = TRUE;
camera->prevConfiguration = gCurrentCamConfiguration;
camera->curController = cs;
camera->interpAlpha = 0.0f;
camera->linearInterp = 0.0f;
camera->panActive = FALSE;
camera->linearInterpScale = camera->moveSpeed;
camera->prevPrevFollowFlags = camera->prevFollowFlags;
camera->prevFollowFlags = camera->followPlayer;
camera->prevPrevMovePos.x = camera->prevMovePos.x;
camera->prevPrevMovePos.y = camera->prevMovePos.y;
camera->prevPrevMovePos.z = camera->prevMovePos.z;
camera->prevMovePos.x = camera->movePos.x;
camera->prevMovePos.y = camera->movePos.y;
camera->prevMovePos.z = camera->movePos.z;
}
}
if (camera->prevPrevFollowFlags) {
posX = camera->prevPrevMovePos.x;
posY = camera->prevPrevMovePos.y;
posZ = camera->prevPrevMovePos.z;
} else {
posX = tempX;
posY = camera->savedTargetY;
posZ = tempZ;
}
if (camera->prevFollowFlags) {
camera->savedTargetY = camera->prevMovePos.y;
tX = camera->prevMovePos.x;
tY = camera->savedTargetY;
tZ = camera->prevMovePos.z;
} else {
tX = tempX;
tY = camera->savedTargetY;
tZ = tempZ;
}
update_camera_from_controller(camera, &camera->prevConfiguration, &camera->prevController,
&camera->goalConfiguration, &camera->curController, posX, posY, posZ, tX, tY, tZ,
camera->isChangingMap, &camera->interpAlpha, changingZone);
if (camera->isChangingMap) {
camera->prevConfiguration = camera->goalConfiguration;
camera->isChangingMap = FALSE;
camera->interpAlpha = 1.0f;
}
if (camera->prevConfiguration.boomYaw - camera->goalConfiguration.boomYaw > 180.0f) {
camera->prevConfiguration.boomYaw -= 360.0f;
}
if (camera->prevConfiguration.boomYaw - camera->goalConfiguration.boomYaw < -180.0f) {
camera->prevConfiguration.boomYaw += 360.0f;
}
delta = camera->prevConfiguration.boomYaw - camera->goalConfiguration.boomYaw;
if (delta < 0.0f) {
delta = -delta;
}
if (delta > 180.0f) {
delta = 360.0f - delta;
}
maxDelta = delta;
delta = camera->prevConfiguration.boomPitch - camera->goalConfiguration.boomPitch;
if (delta < 0.0f) {
delta = -delta;
}
if (delta > 180.0f) {
delta = 360.0f - delta;
}
if (maxDelta < delta) {
maxDelta = delta;
}
delta = camera->prevConfiguration.viewPitch - camera->goalConfiguration.viewPitch;
if (delta < 0.0f) {
delta = -delta;
}
if (delta > 180.0f) {
delta = 360.0f - delta;
}
if (maxDelta < delta) {
maxDelta = delta;
}
delta = camera->prevConfiguration.boomLength - camera->goalConfiguration.boomLength;
if (delta < 0.0f) {
delta = -delta;
}
if (maxDelta < delta) {
maxDelta = delta;
}
deltaX = camera->prevConfiguration.targetPos.x - camera->goalConfiguration.targetPos.x;
deltaY = camera->prevConfiguration.targetPos.y - camera->goalConfiguration.targetPos.y;
deltaZ = camera->prevConfiguration.targetPos.z - camera->goalConfiguration.targetPos.z;
delta = SQ(deltaX);
delta += SQ(deltaY);
delta += SQ(deltaZ);
if (delta != 0.0f) {
delta = sqrtf(delta) * 0.2;
}
if (maxDelta < delta) {
maxDelta = delta;
delta++;
delta--;
}
if (maxDelta > 90.0f) {
maxDelta = 90.0f;
}
if (maxDelta < 20.0f) {
maxDelta = 20.0f;
}
if (maxDelta != 0.0f) {
camera->linearInterp += (1.0f / maxDelta) * camera->linearInterpScale;
if (camera->linearInterp > 1.0f) {
camera->linearInterp = 1.0f;
}
}
if (camera->interpAlpha < 1.0) {
panPhase = camera->panPhase;
panRad = panPhase * PI_D;
temp_f24 = 2.0f / (cos_rad(panRad) + 1.0f);
temp_f22_2 = cos_rad((camera->linearInterp * PI_D * (1.0f - panPhase)) + panRad);
cosAngle = (temp_f22_2 + (1.0 - cos_rad(panRad)) * 0.5) * temp_f24;
cosAngle = (2.0f - (cosAngle + 1.0f)) * 0.5001;
camera->interpAlpha = cosAngle;
}
if (camera->interpAlpha >= 1.0f) {
camera->interpAlpha = 1.0f;
camera->linearInterp = 0.0f;
}
camera->prevTargetPos.x = targetX;
camera->prevTargetPos.y = targetY;
camera->prevTargetPos.z = targetZ;
interpAlpha = camera->interpAlpha;
interpAlphaInv = 1.0f - interpAlpha;
gCurrentCamConfiguration.boomYaw = (camera->prevConfiguration.boomYaw * interpAlphaInv) + (camera->goalConfiguration.boomYaw * interpAlpha);
gCurrentCamConfiguration.boomLength = (camera->prevConfiguration.boomLength * interpAlphaInv) + (camera->goalConfiguration.boomLength * interpAlpha);
gCurrentCamConfiguration.boomPitch = (camera->prevConfiguration.boomPitch * interpAlphaInv) + (camera->goalConfiguration.boomPitch * interpAlpha);
gCurrentCamConfiguration.viewPitch = (camera->prevConfiguration.viewPitch * interpAlphaInv) + (camera->goalConfiguration.viewPitch * interpAlpha);
gCurrentCamConfiguration.targetPos.x = (camera->prevConfiguration.targetPos.x * interpAlphaInv) + (camera->goalConfiguration.targetPos.x * interpAlpha);
gCurrentCamConfiguration.targetPos.y = (camera->prevConfiguration.targetPos.y * interpAlphaInv) + (camera->goalConfiguration.targetPos.y * interpAlpha);
gCurrentCamConfiguration.targetPos.z = (camera->prevConfiguration.targetPos.z * interpAlphaInv) + (camera->goalConfiguration.targetPos.z * interpAlpha);
gCurrentCamConfiguration.boomLength *= camera->zoomPercent;
gCurrentCamConfiguration.boomLength *= 0.01;
func_80030450(camera);
temp_f20_2 = gCurrentCamConfiguration.boomYaw + D_800A08E0;
temp_f26 = sin_deg(temp_f20_2);
temp_f24_2 = -cos_deg(temp_f20_2);
cosAngle = cos_deg(gCurrentCamConfiguration.boomPitch + D_800A08DC);
sinAngle = sin_deg(gCurrentCamConfiguration.boomPitch + D_800A08DC);
if (!(camera->moveFlags & CAMERA_MOVE_FLAG_2)) {
camera->lookAt_eye.y = gCurrentCamConfiguration.targetPos.y + (gCurrentCamConfiguration.boomLength * sinAngle);
}
camera->lookAt_eye.x = gCurrentCamConfiguration.targetPos.x - (temp_f26 * gCurrentCamConfiguration.boomLength * cosAngle);
camera->lookAt_eye.z = gCurrentCamConfiguration.targetPos.z - (temp_f24_2 * gCurrentCamConfiguration.boomLength * cosAngle);
cosAngle = cos_deg(-gCurrentCamConfiguration.viewPitch);
sinAngle = sin_deg(-gCurrentCamConfiguration.viewPitch);
if (camera->lookAt_eye.x == gCurrentCamConfiguration.targetPos.x && camera->lookAt_eye.z == gCurrentCamConfiguration.targetPos.z) {
dist = 0.0f;
} else {
dist = dist2D(camera->lookAt_eye.x, camera->lookAt_eye.z, gCurrentCamConfiguration.targetPos.x, gCurrentCamConfiguration.targetPos.z);
}
temp_f8_2 = gCurrentCamConfiguration.targetPos.y - camera->lookAt_eye.y;
if (!(camera->moveFlags & CAMERA_MOVE_FLAG_2)) {
camera->lookAt_obj.y = camera->lookAt_eye.y + ((dist * sinAngle) + (temp_f8_2 * cosAngle));
}
temp_f4_4 = (dist * cosAngle) - (temp_f8_2 * sinAngle);
camera->lookAt_obj.x = camera->lookAt_eye.x + (temp_f26 * temp_f4_4);
camera->lookAt_obj.z = camera->lookAt_eye.z + (temp_f24_2 * temp_f4_4);
camera->curYaw = gCurrentCamConfiguration.boomYaw + D_800A08E0;
camera->trueRot.x = camera->curYaw;
camera->curBoomLength = gCurrentCamConfiguration.boomLength;
camera->curBlendedYawNegated = -gCurrentCamConfiguration.boomYaw;
camera->curPitch = -gCurrentCamConfiguration.boomPitch - gCurrentCamConfiguration.viewPitch;
camera->lookAt_obj_target.x = camera->lookAt_obj.x;
camera->lookAt_obj_target.y = camera->lookAt_obj.y;
camera->lookAt_obj_target.z = camera->lookAt_obj.z;
camera->curYOffset = 0.0f;
}