papermario/src/B0E0.c

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Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
#include "common.h"
extern CamPosSettings blendedCamSettings;
extern f32 D_800A08DC;
extern f32 D_800A08E0;
extern f32 D_800A08E4;
extern f32 D_800A08E8;
extern f32 D_800A08EC;
void cam_interp_lookat_pos(Camera* camera, f32 arg1, f32 arg2, s16 arg3);
void func_8003034C(Camera* camera);
void update_camera_mode_unused(Camera* camera);
// Issues with zero float temp?
2021-11-12 13:19:10 +01:00
#ifdef NON_EQUIVALENT
void update_camera_mode_unused(Camera* camera) {
PlayerStatus* playerStatus = &gPlayerStatus;
f32 temp_f30;
f32 temp_f24_2;
f32 theta;
f32 sinTheta1;
f32 cosTheta1;
f32 sinTheta2;
f32 cosTheta2;
f32 lookXDelta;
f32 lookYDelta;
f32 lookZDelta;
f32 zero;
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
if (camera->unk_06 != 0 || camera->changingMap) {
camera->unk_06 = 0;
camera->changingMap = FALSE;
camera->auxPitch = 0;
camera->auxBoomLength = 100;
camera->lookAt_dist = 100;
camera->auxBoomPitch = 0;
camera->auxBoomYaw = 0;
camera->lookAt_obj.x = camera->lookAt_obj_target.x;
camera->lookAt_obj.y = camera->lookAt_obj_target.y;
camera->lookAt_obj.z = camera->lookAt_obj_target.z;
}
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
if (!(playerStatus->flags & (PS_FLAGS_FALLING | PS_FLAGS_JUMPING))) {
camera->lookAt_obj_target.y = playerStatus->position.y + 60.0f;
}
camera->lookAt_obj_target.x = playerStatus->position.x;
camera->lookAt_obj_target.z = playerStatus->position.z + 400.0f;
if (camera->auxPitch == 0) {
s32 fovTemp = 10000 / camera->lookAt_dist;
camera->lookAt_obj.x = camera->lookAt_obj_target.x;
camera->lookAt_obj.y = camera->lookAt_obj_target.y;
camera->lookAt_obj.z = camera->lookAt_obj_target.z;
camera->trueRotation.x = camera->auxBoomYaw;
camera->currentBoomYaw = camera->auxBoomPitch;
camera->currentBoomLength = camera->auxBoomLength;
if (fovTemp < 0) {
fovTemp += 3;
}
camera->vfov = fovTemp >> 2;
zero = camera->currentBoomYaw;
theta = DEG_TO_RAD(camera->currentBoomYaw);
sinTheta1 = sin_rad(theta);
cosTheta1 = cos_rad(theta);
temp_f30 = (zero * cosTheta1) + (camera->currentBoomLength * sinTheta1);
temp_f24_2 = ( -zero * sinTheta1) + (camera->currentBoomLength * cosTheta1);
theta = DEG_TO_RAD(camera->trueRotation.x);
sinTheta2 = sin_rad(theta);
cosTheta2 = cos_rad(theta);
camera->lookAt_eye.x = camera->lookAt_obj.x + ((cosTheta2 * zero) - (temp_f24_2 * sinTheta2));
camera->lookAt_eye.y = camera->lookAt_obj.y + temp_f30;
camera->lookAt_eye.z = camera->lookAt_obj.z + ((sinTheta2 * zero) + (temp_f24_2 * cosTheta2));
}
camera->currentYaw = atan2(camera->lookAt_eye.x, camera->lookAt_eye.z, camera->lookAt_obj.x, camera->lookAt_obj.z);
lookXDelta = camera->lookAt_obj.x - camera->lookAt_eye.x;
lookYDelta = camera->lookAt_obj.y - camera->lookAt_eye.y;
lookZDelta = camera->lookAt_obj.z - camera->lookAt_eye.z;
camera->currentBlendedYawNegated = -atan2(zero, zero, lookXDelta, lookZDelta);
camera->currentPitch = atan2(zero, zero, lookYDelta, -sqrtf(SQ(lookXDelta) + SQ(lookZDelta)));
}
#else
INCLUDE_ASM(void, "B0E0", update_camera_mode_unused, Camera* camera);
#endif
void update_camera_mode_5(Camera* camera) {
PlayerStatus* playerStatus = &gPlayerStatus;
f32 lookXDelta, lookYDelta, lookZDelta;
camera->currentBoomYaw = 18.0f;
camera->currentBoomLength = 690.0f;
camera->currentYOffset = 47.0f;
if (camera->unk_06) {
camera->unk_550 = 0.0f;
camera->unk_70 = 0.0f;
camera->trueRotation.x = 0.0f;
camera->unk_06 = FALSE;
camera->unk_554 = 0;
camera->lookAt_obj.x = camera->targetPos.x;
camera->lookAt_obj.y = camera->targetPos.y + camera->currentYOffset;
camera->lookAt_obj.z = camera->targetPos.z;
cam_interp_lookat_pos(camera, 0.0f, 0.0f, FALSE);
} else {
f32 maxInterpSpeed = (playerStatus->currentSpeed * 1.5f) + 1.0f;
f32 interpRate = (playerStatus->currentSpeed * 0.05f) + 0.05f;
camera->lookAt_obj_target.x = camera->targetPos.x + camera->unk_550;
camera->lookAt_obj_target.y = camera->targetPos.y + camera->currentYOffset;
camera->lookAt_obj_target.z = camera->targetPos.z;
func_8003034C(camera);
if (!(camera->moveFlags & CAMERA_MOVE_IGNORE_PLAYER_Y)) {
cam_interp_lookat_pos(camera, interpRate, maxInterpSpeed, FALSE);
} else {
lookXDelta = maxInterpSpeed; // needed to match
cam_interp_lookat_pos(camera, interpRate, lookXDelta, TRUE);
}
}
camera->currentYaw = atan2(camera->lookAt_eye.x, camera->lookAt_eye.z, camera->lookAt_obj.x, camera->lookAt_obj.z);
lookXDelta = camera->lookAt_obj.x - camera->lookAt_eye.x;
lookYDelta = camera->lookAt_obj.y - camera->lookAt_eye.y;
lookZDelta = camera->lookAt_obj.z - camera->lookAt_eye.z;
camera->currentBlendedYawNegated = -atan2(0.0f, 0.0f, lookXDelta, lookZDelta);
camera->currentPitch = atan2(0.0f, 0.0f, lookYDelta, -sqrtf(SQ(lookXDelta) + SQ(lookZDelta)));
}
void cam_interp_lookat_pos(Camera* camera, f32 interpAmtXZ, f32 maxDeltaXZ, s16 lockPosY) {
f32 xDelta = (camera->lookAt_obj_target.x - camera->lookAt_obj.x) * interpAmtXZ;
f32 theta;
f32 cosTheta;
f32 sinTheta;
if (xDelta < -maxDeltaXZ) {
xDelta = -maxDeltaXZ;
}
if (xDelta > maxDeltaXZ) {
xDelta = maxDeltaXZ;
}
camera->lookAt_obj.x = camera->lookAt_eye.x = camera->lookAt_obj.x + xDelta;
theta = DEG_TO_RAD(camera->currentBoomYaw);
cosTheta = cos_rad(DEG_TO_RAD(camera->currentBoomYaw));
camera->lookAt_obj.z += (camera->lookAt_obj_target.z - camera->lookAt_obj.z) * interpAmtXZ;
camera->lookAt_eye.z = camera->lookAt_obj.z + (camera->currentBoomLength * cosTheta);
if (!lockPosY) {
sinTheta = sin_rad(theta);
camera->lookAt_obj.y += (camera->lookAt_obj_target.y - camera->lookAt_obj.y) * 0.125f;
camera->lookAt_eye.y = camera->lookAt_obj.y + (camera->currentBoomLength * sinTheta);
}
}
void func_8003034C(Camera* camera) {
PlayerStatus* playerStatus = &gPlayerStatus;
if (fabsf(get_clamped_angle_diff(playerStatus->currentYaw, 90.0f)) < 45.0f) {
if (camera->unk_556 == 0) {
if (camera->unk_554 <= 0) {
camera->unk_550 = 35.0f;
} else {
camera->unk_554--;
}
} else {
camera->unk_554 = 15;
camera->unk_556 = 0;
}
} else if (fabsf(get_clamped_angle_diff(playerStatus->currentYaw, 270.0f)) < 45.0f) {
if (camera->unk_556 == 1) {
if (camera->unk_554 <= 0) {
camera->unk_550 = -35.0f;
} else {
camera->unk_554--;
}
} else {
camera->unk_554 = 15;
camera->unk_556 = 1;
}
}
}
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
void func_80030450(Camera* camera) {
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
}
CameraControlSettings* test_ray_zone_aabb(f32 x, f32 y, f32 z) {
f32 hitX, hitY, hitZ;
f32 hitDepth = 32767.0f;
f32 nx, ny, nz;
s32 zoneID = test_ray_zones(x, y, z, 0.0f, -1.0f, 0.0f, &hitX, &hitY, &hitZ, &hitDepth, &nx, &ny, &nz);
if (zoneID < 0) {
return NULL;
}
return gZoneCollisionData.colliderList[zoneID].camSettings;
}
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
void update_camera_from_controller(Camera*, CamPosSettings*, CameraControlSettings**, CamPosSettings*, CameraControlSettings**, f32, f32, f32, f32, f32, f32, s32, f32*, s32);
// WIP - needs a lot of work
#ifdef NON_EQUIVALENT
void update_camera_from_controller(
Camera* camera,
CamPosSettings* oldSettings, CameraControlSettings** prevController,
CamPosSettings* newSettings, CameraControlSettings** newController,
f32 x, f32 y, f32 z,
f32 tX, f32 tY, f32 tZ, s32 changingMap,
f32* interpAlpha, s32 changingZone)
{
CameraControlSettings* prevSettings;
CameraControlSettings* settings;
f32 posAx;
f32 posAz;
f32 posAy;
f32 posBy;
f32 posBx;
f32 posBz;
f32 boomLength;
f32 temp_f0_2;
f32 temp_f0_4;
f32 temp_f0_5;
f32 temp_f0_6;
f32 temp_f10;
f32 temp_f10_2;
f32 temp_f10_3;
f32 temp_f12_2;
f32 temp_f12_5;
f32 temp_f18;
f32 temp_f18_2;
f32 temp_f20;
f32 temp_f20_2;
f32 temp_f20_3;
f32 temp_f20_4;
f32 temp_f22;
f32 temp_f22_2;
f32 temp_f24;
f32 temp_f24_2;
f32 temp_f24_3;
f32 temp_f24_4;
f32 temp_f2;
f32 temp_f2_2;
f32 temp_f2_3;
f32 temp_f2_4;
f32 temp_f2_5;
f32 temp_f2_6;
f32 temp_f2_7;
f32 temp_f4;
f32 temp_f4_11;
f32 temp_f4_12;
f32 temp_f4_13;
f32 temp_f4_14;
f32 temp_f4_2;
f32 temp_f4_3;
f32 temp_f4_4;
f32 temp_f4_5;
f32 temp_f4_6;
f32 temp_f4_8;
f32 temp_f4_9;
f32 temp_f6;
f32 temp_f6_2;
f32 temp_f6_3;
f32 temp_f6_4;
f32 temp_f6_5;
f32 temp_f6_6;
f32 temp_f6_7;
f32 temp_f6_8;
f32 temp_f6_9;
f32 temp_f8;
f32 temp_f8_2;
f32 temp_f8_3;
f32 temp_f8_4;
f32 temp_f8_5;
f32 temp_f8_6;
f32 temp_f8_7;
f32 temp_f8_8;
f32 temp_f8_9;
f32 var_f0_3;
f32 var_f10;
f32 var_f10_2;
f32 var_f16;
f32 var_f16_2;
f32 var_f20;
f32 var_f20_2;
f32 var_f20_3;
f32 var_f22;
f32 var_f22_2;
f32 var_f22_3;
f32 var_f6;
f32 var_f6_2;
f32 var_f8;
settings = *prevController;
if ((u32) (settings) + 2 >= 2U) {
if (settings == NULL) {
oldSettings->position.x = x;
oldSettings->position.y = y;
oldSettings->position.z = z;
} else {
switch (settings->type) {
case 0:
if (settings->flag != 0) {
posBx = settings->posB.x;
posBz = settings->posB.z;
temp_f10 = -(settings->posA.z - posBz) + posBx;
temp_f8 = posBx - temp_f10;
temp_f6 = (settings->posA.x - posBx) + posBz;
temp_f12_2 = posBz - temp_f6;
temp_f4 = (((x - temp_f10) * temp_f8) + ((z - temp_f6) * temp_f12_2)) / (SQ(temp_f8) + SQ(temp_f12_2));
oldSettings->position.x = (temp_f4 * temp_f8) + temp_f10;
oldSettings->position.y = y;
oldSettings->position.z = (temp_f4 * temp_f12_2) + temp_f6;
break;
}
oldSettings->position.x = x;
oldSettings->position.y = y;
oldSettings->position.z = z;
break;
case 6:
posAx = settings->posA.x;
posBx = settings->posB.x;
temp_f8_2 = posBx - posAx;
posAz = settings->posA.z;
posBz = settings->posB.z;
temp_f6_2 = posBz - posAz;
temp_f4_2 = (((x - posAx) * temp_f8_2) + ((z - posAz) * temp_f6_2)) / ((temp_f8_2 * temp_f8_2) + (temp_f6_2 * temp_f6_2));
var_f16 = (temp_f4_2 * temp_f8_2) + posAx;
temp_f8_3 = var_f16 - posAx;
var_f10 = (temp_f4_2 * temp_f6_2) + posAz;
temp_f6_3 = var_f10 - posAz;
temp_f20 = x - var_f16;
temp_f18 = z - var_f10;
if (((temp_f8_2 * temp_f8_3) + (temp_f6_2 * temp_f6_3)) < 0.0f) {
var_f16 = posAx;
var_f10 = posAz;
} else if (((temp_f8_2 * temp_f8_2) + (temp_f6_2 * temp_f6_2)) < ((temp_f8_3 * temp_f8_3) + (temp_f6_3 * temp_f6_3))) {
var_f16 = posBx;
var_f10 = posBz;
}
if (settings->flag == 0) {
var_f16 += temp_f20;
var_f10 += temp_f18;
}
oldSettings->position.x = var_f16;
oldSettings->position.y = y;
oldSettings->position.z = var_f10;
break;
case 1:
if (settings->flag != 0) {
temp_f22 = x - settings->posA.x;
temp_f20_2 = z - settings->posA.z;
temp_f24 = (temp_f22 * temp_f22) + (temp_f20_2 * temp_f20_2);
if (temp_f24 != 0.0f) {
var_f6 = sqrtf(temp_f24);
temp_f4_3 = settings->posB.x - settings->posA.x;
temp_f0_2 = settings->posB.z - settings->posA.z;
temp_f24_2 = 1.0f / var_f6;
temp_f2 = sqrtf(SQ(temp_f4_3) + SQ(temp_f0_2));
temp_f2_2 = settings->posA.x + (temp_f22 * temp_f2 * temp_f24_2);
temp_f4_4 = temp_f20_2 * temp_f2 * temp_f24_2;
oldSettings->position.x = temp_f2_2;
oldSettings->position.y = y;
oldSettings->position.z = settings->posA.z + temp_f4_4;
}
} else {
oldSettings->position.x = x;
oldSettings->position.y = y;
oldSettings->position.z = z;
}
break;
case 2:
case 5:
*prevController = (CameraControlSettings* )-1;
break;
case 3:
oldSettings->position.x = x;
oldSettings->position.y = y;
oldSettings->position.z = z;
break;
}
}
}
settings = *newController;
if (settings == NULL) {
newSettings->position.x = tX;
newSettings->position.y = tY;
newSettings->position.z = tZ;
} else {
switch (settings->type) {
case 0:
newSettings->boomYaw = atan2(0.0f, 0.0f, settings->posB.x - settings->posA.x, settings->posB.z - settings->posA.z);
boomLength = settings->boomLength;
if (boomLength < 0.0f) {
boomLength = -boomLength;
}
newSettings->boomLength = boomLength;
newSettings->boomPitch = settings->boomPitch;
newSettings->viewPitch = settings->viewPitch;
if (settings->flag != 0) {
posBz = settings->posB.z;
posBx = settings->posB.x;
temp_f10_2 = -(settings->posA.z - posBz) + posBx;
temp_f8_4 = posBx - temp_f10_2;
temp_f6_4 = (settings->posA.x - posBx) + posBz;
temp_f12_5 = posBz - temp_f6_4;
temp_f4_5 = (((tX - temp_f10_2) * temp_f8_4) + ((tZ - temp_f6_4) * temp_f12_5)) / ((temp_f8_4 * temp_f8_4) + (temp_f12_5 * temp_f12_5));
newSettings->position.y = tY;
newSettings->position.x = (temp_f4_5 * temp_f8_4) + temp_f10_2;
newSettings->position.z = (temp_f4_5 * temp_f12_5) + temp_f6_4;
} else {
newSettings->position.x = tX;
newSettings->position.y = tY;
newSettings->position.z = tZ;
}
if (changingZone) {
if (*interpAlpha != 1.0f) {
prevSettings = *prevController;
if (((u32) (prevSettings + 2) >= 3U) &&
prevSettings->type == settings->type &&
prevSettings->boomLength == settings->boomLength &&
prevSettings->boomPitch == settings->boomPitch &&
prevSettings->viewPitch == settings->viewPitch &&
prevSettings->flag != settings->flag)
{
*interpAlpha = 1.0f;
}
}
}
break;
case 6:
newSettings->boomYaw = atan2(0.0f, 0.0f, settings->posB.z - settings->posA.z, -(settings->posB.x - settings->posA.x));
boomLength = settings->boomLength;
if (boomLength < 0.0f) {
boomLength = -boomLength;
}
newSettings->boomLength = boomLength;
newSettings->boomPitch = settings->boomPitch;
newSettings->viewPitch = settings->viewPitch;
posAx = settings->posA.x;
posBx = settings->posB.x;
temp_f8_5 = posBx - posAx;
posAz = settings->posA.z;
posBz = settings->posB.z;
temp_f6_5 = posBz - posAz;
temp_f4_6 = (((tX - posAx) * temp_f8_5) + ((tZ - posAz) * temp_f6_5)) / ((temp_f8_5 * temp_f8_5) + (temp_f6_5 * temp_f6_5));
var_f16_2 = (temp_f4_6 * temp_f8_5) + posAx;
temp_f8_6 = var_f16_2 - posAx;
var_f10_2 = (temp_f4_6 * temp_f6_5) + posAz;
temp_f6_6 = var_f10_2 - posAz;
temp_f20_3 = tX - var_f16_2;
temp_f18_2 = tZ - var_f10_2;
if (((temp_f8_5 * temp_f8_6) + (temp_f6_5 * temp_f6_6)) < 0.0f) {
var_f16_2 = posAx;
var_f10_2 = posAz;
} else if (((temp_f8_5 * temp_f8_5) + SQ(temp_f6_5)) < (SQ(temp_f8_6) + SQ(temp_f6_6))) {
var_f16_2 = posBx;
var_f10_2 = posBz;
}
if (settings->flag == 0) {
var_f16_2 += temp_f20_3;
var_f10_2 += temp_f18_2;
}
newSettings->position.x = var_f16_2;
newSettings->position.y = tY;
newSettings->position.z = var_f10_2;
if (changingZone) {
if (*interpAlpha != 1.0f) {
prevSettings = *prevController;
if (((u32) (prevSettings + 2) >= 3U) &&
(prevSettings->type == settings->type) &&
(prevSettings->boomLength == settings->boomLength) &&
(prevSettings->boomPitch == settings->boomPitch) &&
(prevSettings->viewPitch == settings->viewPitch) &&
(prevSettings->flag != settings->flag))
{
*interpAlpha = 1.0f;
}
}
}
break;
case 1:
if (settings->boomLength < 0.0f) {
var_f22 = tX - settings->posA.x;
newSettings->boomLength = -settings->boomLength;
var_f20 = tZ - settings->posA.z;
} else {
var_f22 = settings->posA.x - tX;
newSettings->boomLength = settings->boomLength;
var_f20 = settings->posA.z - tZ;
}
newSettings->boomYaw = atan2(0.0f, 0.0f, var_f22, var_f20);
newSettings->boomPitch = settings->boomPitch;
newSettings->viewPitch = settings->viewPitch;
if (settings->flag != 0) {
temp_f22_2 = tX - settings->posA.x;
temp_f20_4 = tZ - settings->posA.z;
temp_f24_3 = SQ(temp_f22_2) + SQ(temp_f20_4);
if (temp_f24_3 != 0.0f) {
var_f6_2 = sqrtf(temp_f24_3);
temp_f4_8 = settings->posB.x - settings->posA.x;
temp_f0_4 = settings->posB.z - settings->posA.z;
temp_f24_4 = 1.0f / var_f6_2;
temp_f2_3 = sqrtf((temp_f4_8 * temp_f4_8) + (temp_f0_4 * temp_f0_4));
temp_f2_4 = settings->posA.x + (temp_f22_2 * temp_f2_3 * temp_f24_4);
temp_f4_9 = temp_f20_4 * temp_f2_3 * temp_f24_4;
newSettings->position.y = tY;
newSettings->position.x = temp_f2_4;
newSettings->position.z = settings->posA.z + temp_f4_9;
}
} else {
newSettings->position.x = tX;
newSettings->position.y = tY;
newSettings->position.z = tZ;
}
if (changingZone) {
if (*interpAlpha != 1.0f) {
prevSettings = *prevController;
if (((u32) (prevSettings + 2) >= 3U) &&
(prevSettings->type == settings->type) &&
(prevSettings->boomLength == settings->boomLength) &&
(prevSettings->boomPitch == settings->boomPitch) &&
(prevSettings->viewPitch == settings->viewPitch) &&
(prevSettings->flag != settings->flag) &&
(prevSettings->posA.x == settings->posA.x) &&
(prevSettings->posA.z == settings->posA.z))
{
*interpAlpha = 1.0f;
}
}
break;
}
break;
case 2:
if (settings->flag == 0) {
posAx = settings->posA.x;
posBx = settings->posB.x;
posAz = settings->posA.z;
posBz = settings->posB.z;
posAy = settings->posA.y;
posBy = settings->posB.y;
temp_f8_7 = posBx - posAy;
if ((posAx == posBx) && (posAz == posBz)) {
posAx = posAy;
posAz = posBy;
}
if (temp_f8_7 != 0.0f) {
temp_f6_7 = posAz - posBz;
temp_f2_5 = posBz - posBy;
temp_f2_6 = (tZ - posBz) + (((posBx - tX) * temp_f2_5) / temp_f8_7);
temp_f0_5 = posBx - posAx;
temp_f4_11 = ((temp_f6_7 * temp_f2_5) / temp_f8_7) - temp_f0_5;
var_f8 = ((temp_f6_7 * temp_f2_6) / temp_f4_11) + tX;
var_f0_3 = ((temp_f0_5 * temp_f2_6) / temp_f4_11) + tZ;
} else {
temp_f6_8 = posBx - posAx;
temp_f10_3 = posAz - posBz;
temp_f8_8 = posBz - posBy;
temp_f0_6 = (tX - posBx) + (((posBz - tZ) * temp_f8_7) / temp_f8_8);
temp_f4_12 = ((temp_f8_7 * temp_f6_8) / temp_f8_8) - temp_f10_3;
var_f8 = ((temp_f10_3 * temp_f0_6) / temp_f4_12) + tX;
var_f0_3 = ((temp_f6_8 * temp_f0_6) / temp_f4_12) + tZ;
}
newSettings->position.x = var_f8;
newSettings->position.y = tY;
newSettings->position.z = var_f0_3;
if (changingMap) {
newSettings->boomYaw = atan2(0.0f, 0.0f, settings->posB.x - settings->posA.x, settings->posB.z - settings->posA.z);
boomLength = settings->boomLength;
if (boomLength < 0.0f) {
boomLength = -boomLength;
}
newSettings->boomLength = boomLength;
newSettings->boomPitch = settings->boomPitch;
newSettings->viewPitch = settings->viewPitch;
}
} else {
if (changingMap) {
newSettings->boomYaw = atan2(0.0f, 0.0f, settings->posB.x - settings->posA.x, settings->posB.z - settings->posA.z);
boomLength = settings->boomLength;
if (boomLength < 0.0f) {
boomLength = -boomLength;
}
newSettings->boomLength = boomLength;
newSettings->boomPitch = settings->boomPitch;
newSettings->viewPitch = settings->viewPitch;
newSettings->position.x = settings->posB.x;
newSettings->position.z = settings->posB.z;
} else if (changingZone) {
newSettings->position.x = oldSettings->position.x;
newSettings->position.z = oldSettings->position.z;
}
newSettings->position.y = tY;
}
*prevController = (CameraControlSettings*) -1;
break;
case 5:
if (settings->flag == 0) {
posAy = settings->posA.y;
temp_f6_9 = settings->posB.x - posAy;
posBy = settings->posB.y;
temp_f8_9 = settings->posB.z - posBy;
temp_f4_13 = (((tX - posAy) * temp_f6_9) + ((tZ - posBy) * temp_f8_9)) / ((temp_f6_9 * temp_f6_9) + (temp_f8_9 * temp_f8_9));
temp_f2_7 = (temp_f4_13 * temp_f6_9) + posAy;
temp_f4_14 = (temp_f4_13 * temp_f8_9) + posBy;
newSettings->position.y = tY;
newSettings->position.x = temp_f2_7;
newSettings->position.z = temp_f4_14;
if (settings->boomLength < 0.0f) {
var_f22_2 = temp_f2_7 - settings->posA.x;
newSettings->boomLength = -settings->boomLength;
var_f20_2 = temp_f4_14 - settings->posA.z;
} else {
var_f22_2 = settings->posA.x - temp_f2_7;
newSettings->boomLength = settings->boomLength;
var_f20_2 = settings->posA.z - temp_f4_14;
}
newSettings->boomYaw = atan2(0.0f, 0.0f, var_f22_2, var_f20_2);
newSettings->boomPitch = settings->boomPitch;
newSettings->viewPitch = settings->viewPitch;
} else {
if (changingMap) {
if (settings->boomLength < 0.0f) {
var_f22_3 = settings->posB.x - settings->posA.x;
newSettings->boomLength = -settings->boomLength;
var_f20_3 = settings->posB.z - settings->posA.z;
} else {
var_f22_3 = settings->posA.x - settings->posB.x;
newSettings->boomLength = settings->boomLength;
var_f20_3 = settings->posA.z - settings->posB.z;
}
newSettings->boomYaw = atan2(0.0f, 0.0f, var_f22_3, var_f20_3);
newSettings->boomPitch = settings->boomPitch;
newSettings->viewPitch = settings->viewPitch;
newSettings->position.x = settings->posB.x;
newSettings->position.z = settings->posB.z;
} else if (changingZone) {
newSettings->position.x = settings->posB.x;
newSettings->position.z = settings->posB.z;
}
newSettings->position.y = tY;
}
*prevController = (CameraControlSettings*) -1;
break;
case 3:
newSettings->position.x = tX;
newSettings->position.y = tY;
newSettings->position.z = tZ;
break;
case 4:
newSettings->boomYaw = atan2(0.0f, 0.0f, settings->posB.x - settings->posA.x, settings->posB.z - settings->posA.z);
boomLength = settings->boomLength;
if (boomLength < 0.0f) {
boomLength = -boomLength;
}
newSettings->boomLength = boomLength;
newSettings->boomPitch = settings->boomPitch;
newSettings->viewPitch = settings->viewPitch;
newSettings->position.x = settings->posB.x;
newSettings->position.y = settings->posB.y;
newSettings->position.z = settings->posB.z;
*prevController = (CameraControlSettings*) -2;
break;
}
if (changingZone &&
((settings->type == 5) || (oldSettings->boomYaw != newSettings->boomYaw)) &&
(fabsf(oldSettings->boomYaw - newSettings->boomYaw) < 3.0f) &&
(fabsf(oldSettings->boomLength - newSettings->boomLength) < 10.0f) &&
(fabsf(oldSettings->boomPitch - newSettings->boomPitch) < 1.0f) &&
(fabsf(oldSettings->viewPitch - newSettings->viewPitch) < 1.0f) &&
(fabsf(oldSettings->position.x - newSettings->position.x) < 10.0f) &&
(fabsf(oldSettings->position.y - newSettings->position.y) < 10.0f) &&
(fabsf(oldSettings->position.z - newSettings->position.z) < 10.0f))
{
*interpAlpha = 1.0f;
}
}
if (*prevController == (CameraControlSettings* )-1) {
if (changingZone) {
D_800A08E4 = oldSettings->position.x - newSettings->position.x;
D_800A08E8 = oldSettings->position.y - newSettings->position.y;
D_800A08EC = oldSettings->position.z - newSettings->position.z;
}
oldSettings->position.x = newSettings->position.x + D_800A08E4;
oldSettings->position.y = newSettings->position.y + D_800A08E8;
oldSettings->position.z = newSettings->position.z + D_800A08EC;
}
}
#else
INCLUDE_ASM(s32, "B0E0", update_camera_from_controller);
#endif
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
void update_camera_zone_interp(Camera* camera) {
CameraControlSettings* currentController;
CameraControlSettings* cs;
CameraControlSettings* cs2;
f32 targetX;
f32 targetY;
f32 targetZ;
f32 deltaX;
f32 deltaY;
f32 deltaZ;
f32 boomYawDiff;
f32 settingDiff;
f32 deltaSqSum;
f32 panPhase;
f32 temp_f20_2;
f32 panRad;
f32 cosViewPitch;
f32 sinViewPitch;
f32 temp_f24;
f32 temp_f24_2;
f32 temp_f26;
f32 temp_f4_4;
f32 interpAlpha;
f32 interpAlphaInv;
f32 temp_f8_2;
f64 temp_f22_2;
s32 cond2;
f32 posX;
f32 posY;
f32 posZ;
f32 tX;
f32 tY;
f32 tZ;
s32 changingZone;
f32 dist;
f32 temp;
f32 temp2;
targetX = camera->targetPos.x;
targetY = camera->targetPos.y;
targetZ = camera->targetPos.z;
changingZone = FALSE;
if (camera->changingMap) {
camera->currentController = NULL;
camera->prevController = NULL;
camera->linearInterp = 0.0f;
camera->unk_494 = 0.0f;
camera->savedTargetY = targetY;
camera->unk_98 = 0;
camera->unk_9C = 0;
camera->unk_4A4 = 0.0f;
camera->unk_4A8 = 0.0f;
camera->unk_4AC = 0.0f;
camera->prevPrevFollowFlags = 0;
camera->prevFollowFlags = 0;
camera->panPhase = 0.0f;
D_800A08DC = 0.0f;
D_800A08E0 = 0.0f;
camera->interpAlpha = 1.0f;
camera->unk_498 = 1.0f;
camera->linearInterpScale = 1.0f;
}
temp = targetX;
if (camera->moveFlags & CAMERA_MOVE_IGNORE_PLAYER_Y) {
camera->unk_498 = 0.0f;
} else if (camera->unk_494 != targetY) {
camera->unk_494 = targetY;
camera->unk_498 = 0.0f;
}
if (targetY < camera->unk_494 && targetY <= camera->savedTargetY) {
camera->unk_494 = targetY;
camera->unk_498 = 1.0f;
}
camera->unk_498 += (1.01 - camera->unk_498) / camera->unk_49C;
if (camera->unk_498 > 1.0) {
camera->unk_498 = 1.0f;
}
if (camera->moveFlags & CAMERA_MOVE_FLAGS_4) {
camera->unk_498 += 0.3;
if (camera->unk_498 >= 1.0) {
camera->unk_498 = 1.0f;
}
}
if (!(camera->moveFlags & CAMERA_MOVE_FLAGS_2)) {
camera->savedTargetY += (camera->unk_494 - camera->savedTargetY) * camera->unk_498;
}
temp2 = targetZ;
if (camera->panActive || camera->unk_4A4 != targetX || camera->unk_4A8 != targetY ||
camera->unk_4AC != targetZ || camera->changingMap) {
if (camera->followPlayer) {
cs = &camera->controlSettings;
} else {
cs = test_ray_zone_aabb(targetX, targetY + 10.0f, targetZ);
}
cond2 = FALSE;
cs2 = cs;
currentController = camera->currentController;
if (cs != NULL && currentController != NULL && cs->type == currentController->type &&
cs->flag == currentController->flag && cs->boomLength == currentController->boomLength &&
cs->boomPitch == currentController->boomPitch &&
cs->viewPitch == currentController->viewPitch) {
switch (cs->type) {
case 0:
if (cs->posA.x == currentController->posA.x &&
cs->posA.z == currentController->posA.z &&
cs->posB.x == currentController->posB.x &&
cs->posB.z == currentController->posB.z) {
cond2 = TRUE;
}
break;
case 1:
switch (cs->flag){
case 0:
if (cs->posA.x == currentController->posA.x &&
cs->posA.z == currentController->posA.z) {
cond2 = TRUE;
}
break;
case 1:
if (cs->posA.x == currentController->posA.x &&
cs->posA.z == currentController->posA.z &&
cs->posB.x == currentController->posB.x &&
cs->posB.z == currentController->posB.z) {
cond2 = TRUE;
}
break;
}
break;
default:
if (cs2->posA.x == currentController->posA.x &&
cs2->posA.z == currentController->posA.z &&
cs2->posA.y == currentController->posA.y &&
cs2->posB.y == currentController->posB.y &&
cs2->posB.x == currentController->posB.x &&
cs2->posB.z == currentController->posB.z) {
cond2 = TRUE;
}
break;
}
}
if (camera->panActive || (!cond2 && cs2 != currentController)) {
if (camera->interpAlpha == 1.0f) {
camera->prevController = camera->currentController;
} else {
camera->prevController = (CameraControlSettings*)-1;
}
camera->oldCameraSettings = blendedCamSettings;
changingZone = TRUE;
camera->currentController = cs;
camera->interpAlpha = 0.0f;
camera->linearInterp = 0.0f;
camera->panActive = FALSE;
camera->linearInterpScale = camera->moveSpeed;
camera->prevPrevFollowFlags = camera->prevFollowFlags;
camera->prevFollowFlags = camera->followPlayer;
camera->prevPrevMovePos.x = camera->prevMovePos.x;
camera->prevPrevMovePos.y = camera->prevMovePos.y;
camera->prevPrevMovePos.z = camera->prevMovePos.z;
camera->prevMovePos.x = camera->movePos.x;
camera->prevMovePos.y = camera->movePos.y;
camera->prevMovePos.z = camera->movePos.z;
}
}
posX = temp;
if (camera->prevPrevFollowFlags) {
posX = camera->prevPrevMovePos.x;
posY = camera->prevPrevMovePos.y;
posZ = camera->prevPrevMovePos.z;
} else {
posY = camera->savedTargetY;
posZ = temp2;
}
tX = temp;
if (camera->prevFollowFlags) {
camera->savedTargetY = camera->prevMovePos.y;
tX = camera->prevMovePos.x;
tY = camera->savedTargetY;
tZ = camera->prevMovePos.z;
} else {
tY = camera->savedTargetY;
tZ = temp2;
}
update_camera_from_controller(camera, &camera->oldCameraSettings, &camera->prevController,
&camera->newCameraSettings, &camera->currentController, posX, posY, posZ, tX, tY, tZ,
camera->changingMap, &camera->interpAlpha, changingZone);
if (camera->changingMap) {
camera->oldCameraSettings = camera->newCameraSettings;
camera->changingMap = FALSE;
camera->interpAlpha = 1.0f;
}
if (camera->oldCameraSettings.boomYaw - camera->newCameraSettings.boomYaw > 180.0f) {
camera->oldCameraSettings.boomYaw -= 360.0f;
}
if (camera->oldCameraSettings.boomYaw - camera->newCameraSettings.boomYaw < -180.0f) {
camera->oldCameraSettings.boomYaw += 360.0f;
}
settingDiff = camera->oldCameraSettings.boomYaw - camera->newCameraSettings.boomYaw;
if (settingDiff < 0.0f) {
settingDiff = -settingDiff;
}
if (settingDiff > 180.0f) {
settingDiff = 360.0f - settingDiff;
}
boomYawDiff = settingDiff;
settingDiff = camera->oldCameraSettings.boomPitch - camera->newCameraSettings.boomPitch;
if (settingDiff < 0.0f) {
settingDiff = -settingDiff;
}
if (settingDiff > 180.0f) {
settingDiff = 360.0f - settingDiff;
}
if (boomYawDiff < settingDiff) {
boomYawDiff = settingDiff;
}
settingDiff = camera->oldCameraSettings.viewPitch - camera->newCameraSettings.viewPitch;
if (settingDiff < 0.0f) {
settingDiff = -settingDiff;
}
if (settingDiff > 180.0f) {
settingDiff = 360.0f - settingDiff;
}
if (boomYawDiff < settingDiff) {
boomYawDiff = settingDiff;
}
settingDiff = camera->oldCameraSettings.boomLength - camera->newCameraSettings.boomLength;
if (settingDiff < 0.0f) {
settingDiff = -settingDiff;
}
if (boomYawDiff < settingDiff) {
boomYawDiff = settingDiff;
}
deltaX = camera->oldCameraSettings.pos.x - camera->newCameraSettings.pos.x;
deltaY = camera->oldCameraSettings.pos.y - camera->newCameraSettings.pos.y;
deltaZ = camera->oldCameraSettings.pos.z - camera->newCameraSettings.pos.z;
settingDiff = SQ(deltaX);
settingDiff += SQ(deltaY);
settingDiff += SQ(deltaZ);
if (settingDiff != 0.0f) {
settingDiff = sqrtf(settingDiff) * 0.2;
}
if (boomYawDiff < settingDiff) {
boomYawDiff = settingDiff;
settingDiff++;
settingDiff--;
}
if (boomYawDiff > 90.0f) {
boomYawDiff = 90.0f;
}
if (boomYawDiff < 20.0f) {
boomYawDiff = 20.0f;
}
if (boomYawDiff != 0.0f) {
camera->linearInterp += (1.0f / boomYawDiff) * camera->linearInterpScale;
if (camera->linearInterp > 1.0f) {
camera->linearInterp = 1.0f;
}
}
if (camera->interpAlpha < 1.0) {
panPhase = camera->panPhase;
panRad = panPhase * PI_D;
temp_f24 = 2.0f / (cos_rad(panRad) + 1.0f);
temp_f22_2 = cos_rad((camera->linearInterp * PI_D * (1.0f - panPhase)) + panRad);
cosViewPitch = (temp_f22_2 + (1.0 - cos_rad(panRad)) * 0.5) * temp_f24;
cosViewPitch = (2.0f - (cosViewPitch + 1.0f)) * 0.5001;
camera->interpAlpha = cosViewPitch;
}
if (camera->interpAlpha >= 1.0f) {
camera->interpAlpha = 1.0f;
camera->linearInterp = 0.0f;
}
interpAlpha = camera->interpAlpha;
interpAlphaInv = 1.0f - interpAlpha;
camera->unk_4A4 = targetX;
camera->unk_4A8 = targetY;
camera->unk_4AC = targetZ;
blendedCamSettings.boomYaw = (camera->oldCameraSettings.boomYaw * interpAlphaInv) + (camera->newCameraSettings.boomYaw * interpAlpha);
blendedCamSettings.boomLength = (camera->oldCameraSettings.boomLength * interpAlphaInv) + (camera->newCameraSettings.boomLength * interpAlpha);
blendedCamSettings.boomPitch = (camera->oldCameraSettings.boomPitch * interpAlphaInv) + (camera->newCameraSettings.boomPitch * interpAlpha);
blendedCamSettings.viewPitch = (camera->oldCameraSettings.viewPitch * interpAlphaInv) + (camera->newCameraSettings.viewPitch * interpAlpha);
blendedCamSettings.pos.x = (camera->oldCameraSettings.pos.x * interpAlphaInv) + (camera->newCameraSettings.pos.x * interpAlpha);
blendedCamSettings.pos.y = (camera->oldCameraSettings.pos.y * interpAlphaInv) + (camera->newCameraSettings.pos.y * interpAlpha);
blendedCamSettings.pos.z = (camera->oldCameraSettings.pos.z * interpAlphaInv) + (camera->newCameraSettings.pos.z * interpAlpha);
blendedCamSettings.boomLength *= camera->zoomPercent;
blendedCamSettings.boomLength *= 0.01;
func_80030450(camera);
temp_f20_2 = blendedCamSettings.boomYaw + D_800A08E0;
temp_f26 = sin_deg(temp_f20_2);
temp_f24_2 = -cos_deg(temp_f20_2);
cosViewPitch = cos_deg(blendedCamSettings.boomPitch + D_800A08DC);
sinViewPitch = sin_deg(blendedCamSettings.boomPitch + D_800A08DC);
if (!(camera->moveFlags & CAMERA_MOVE_FLAGS_2)) {
camera->lookAt_eye.y = blendedCamSettings.pos.y + (blendedCamSettings.boomLength * sinViewPitch);
}
camera->lookAt_eye.x = blendedCamSettings.pos.x - (temp_f26 * blendedCamSettings.boomLength * cosViewPitch);
camera->lookAt_eye.z = blendedCamSettings.pos.z - (temp_f24_2 * blendedCamSettings.boomLength * cosViewPitch);
cosViewPitch = cos_deg(-blendedCamSettings.viewPitch);
sinViewPitch = sin_deg(-blendedCamSettings.viewPitch);
if (camera->lookAt_eye.x == blendedCamSettings.pos.x && camera->lookAt_eye.z == blendedCamSettings.pos.z) {
dist = 0.0f;
} else {
dist = dist2D(camera->lookAt_eye.x, camera->lookAt_eye.z, blendedCamSettings.pos.x, blendedCamSettings.pos.z);
}
temp_f8_2 = blendedCamSettings.pos.y - camera->lookAt_eye.y;
if (!(camera->moveFlags & CAMERA_MOVE_FLAGS_2)) {
camera->lookAt_obj.y = camera->lookAt_eye.y + ((dist * sinViewPitch) + (temp_f8_2 * cosViewPitch));
}
temp_f4_4 = (dist * cosViewPitch) - (temp_f8_2 * sinViewPitch);
camera->lookAt_obj.x = camera->lookAt_eye.x + (temp_f26 * temp_f4_4);
camera->lookAt_obj.z = camera->lookAt_eye.z + (temp_f24_2 * temp_f4_4);
camera->currentYaw = blendedCamSettings.boomYaw + D_800A08E0;
camera->trueRotation.x = camera->currentYaw;
camera->currentBoomLength = blendedCamSettings.boomLength;
camera->currentBlendedYawNegated = -blendedCamSettings.boomYaw;
camera->currentPitch = -blendedCamSettings.boomPitch - blendedCamSettings.viewPitch;
camera->lookAt_obj_target.x = camera->lookAt_obj.x;
camera->lookAt_obj_target.y = camera->lookAt_obj.y;
camera->lookAt_obj_target.z = camera->lookAt_obj.z;
camera->currentYOffset = 0.0f;
}