papermario/src/code_7bb60_len_41b0.c

214 lines
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C
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#include "common.h"
INCLUDE_ASM("code_7bb60_len_41b0", func_800E26B0);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E26C4);
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void set_action_state(s32 actionState);
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void move_player(s16 duration, f32 heading, f32 speed) {
PlayerStatus* player_status = &gPlayerStatus;
player_status->flags = player_status->flags | 0x4000;
player_status->heading = heading;
player_status->moveFrames = duration;
player_status->currentSpeed = speed;
if (!(player_status->animFlags & 0x00400000)) {
set_action_state(speed > player_status->walkSpeed ? ActionState_RUN : ActionState_WALK);
}
}
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INCLUDE_ASM("code_7bb60_len_41b0", collision_main_above);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E29C8);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E2BB0);
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INCLUDE_ASM("code_7bb60_len_41b0", update_fall_state);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E2F60);
INCLUDE_ASM("code_7bb60_len_41b0", gravity_use_fall_parms);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E3100);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E315C);
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INCLUDE_ASM("code_7bb60_len_41b0", phys_player_land);
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INCLUDE_ASM("code_7bb60_len_41b0", integrate_gravity);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E34D8);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E3514);
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INCLUDE_ASM("code_7bb60_len_41b0", collision_main_lateral);
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INCLUDE_ASM("code_7bb60_len_41b0", collision_check_player_intersecting_world);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E4404);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E4508);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E45E0);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E46C8);
INCLUDE_ASM("code_7bb60_len_41b0", func_800E4744);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E4AD8);
INCLUDE_ASM("code_7bb60_len_41b0", func_800E4B40);
INCLUDE_ASM("code_7bb60_len_41b0", func_800E4BB8);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E4F10);
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INCLUDE_ASM("code_7bb60_len_41b0", check_input_midair_jump);
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INCLUDE_ASM("code_7bb60_len_41b0", get_current_partner_id);
INCLUDE_ASM("code_7bb60_len_41b0", func_800E5098);
INCLUDE_ASM("code_7bb60_len_41b0", func_800E5150);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E5174);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E52F8);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E5348);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E546C);
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INCLUDE_ASM("code_7bb60_len_41b0", save_ground_pos);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E5520);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E5530);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E58F0);
INCLUDE_ASM("code_7bb60_len_41b0", func_800E5938);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E59A0);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E5A2C);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E5C78);
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void set_action_state(s32 actionState) {
PlayerStatus* player_status = &gPlayerStatus;
PlayerData* player_data = &gPlayerData;
UNK_TYPE* unknown_struct = &D_8010F250;
if (player_status->flags & 0x200) {
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player_status->flags &= ~0x200;
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enable_player_input();
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}
if (player_status->animFlags & 0x4000) {
if (actionState < ActionState_CONVERSATION) {
if (actionState >= 0) {
player_status->prevActionState = player_status->actionState;
player_status->actionState = actionState;
player_status->flags |= 0x80000000;
}
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}
return;
}
if (actionState == ActionState_HIT_HAZARD || actionState == ActionState_HIT_LAVA) {
u8 partner;
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if (player_status->unk_BF == 3) {
actionState = ActionState_HIT_HAZARD;
}
// Whilst Lakilester, Bow, or Parakarry's ability is active, hazards have no effect.
partner = player_data->currentPartner;
if ((partner - 7) < 2u || (s8)partner == PartnerId_PARAKARRY) {
if (D_8010EBB0) {
player_status->animFlags |= 0x4;
player_status->flags |= 0x800;
return;
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}
}
}
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if (actionState == ActionState_SLIDING) {
player_status->flags |= 0x10;
player_status->moveFrames = 0;
player_status->flags &= ~0x4000;
}
player_status->prevActionState = player_status->actionState;
if (actionState == ActionState_USE_TWEESTER) {
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player_status->prevActionState = ActionState_IDLE;
}
if (actionState == ActionState_ENEMY_FIRST_STRIKE) {
player_status->animFlags |= 4;
}
player_status->actionState = actionState;
player_status->flags |= 0x80000000;
if (player_status->actionState == ActionState_SPIN) {
return;
}
player_status->flags &= 0xFFFDFFFF;
player_status->animFlags &= 0xFFFEFFFF;
if (unknown_struct[0xC]) {
stop_sound(unknown_struct[0xC]);
}
if (player_status->unk_D8) {
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player_status->unk_D8[3][9] = 0xA;
player_status->unk_D8 = NULL;
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}
}
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INCLUDE_ASM("code_7bb60_len_41b0", update_locomotion_state);
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INCLUDE_ASM("code_7bb60_len_41b0", start_falling);
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INCLUDE_ASM("code_7bb60_len_41b0", start_bounce_a);
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INCLUDE_ASM("code_7bb60_len_41b0", start_bounce_b);
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s32 check_input_hammer(void) {
PlayerStatus* player_status = &gPlayerStatus;
PlayerData* player_data = &gPlayerData;
if (player_status->pressedButtons & Buttons_B) {
if (!(player_status->flags & 4)) {
if (D_8010EBB0 != 1 || player_data->currentPartner != PartnerId_WATT) {
if (player_data->hammerLevel != -1) {
set_action_state(ActionState_HAMMER);
return TRUE;
}
}
}
}
return FALSE;
}
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INCLUDE_ASM("code_7bb60_len_41b0", check_input_jump);
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INCLUDE_ASM("code_7bb60_len_41b0", check_input_spin);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E636C);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E63A4);
INCLUDE_ASM("code_7bb60_len_41b0", func_800E6428);
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INCLUDE_ASM("code_7bb60_len_41b0", func_800E6500);
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INCLUDE_ASM("code_7bb60_len_41b0", make_disguise_npc);
INCLUDE_ASM("code_7bb60_len_41b0", func_800E66C4);