papermario/ver/us/undefined_syms.txt

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// fake?
D_E7000008 = 0xE7000008;
D_E8000008 = 0xE8000008;
D_F0000008 = 0xF0000008;
D_F5000007 = 0xF5000007;
D_FD100008 = 0xFD100008;
// Obfuscation symbols
Upgrade to splat 0.9.0 (#730) * changes for splat 0.9.0 * wip * git subrepo pull --branch=develop --force tools/splat subrepo: subdir: "tools/splat" merged: "2ff7357501" upstream: origin: "https://github.com/ethteck/splat.git" branch: "develop" commit: "2ff7357501" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * OK * big_snowflakes gfx data * Jenkins? * cleanup * debuff effect gfx data * fix * more effect gfx data * dlabel * git subrepo pull --branch=experiment --force tools/splat subrepo: subdir: "tools/splat" merged: "1365775e09" upstream: origin: "https://github.com/ethteck/splat.git" branch: "experiment" commit: "1365775e09" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * . * git subrepo pull --branch=experiment --force tools/splat subrepo: subdir: "tools/splat" merged: "6bd9fe1c4e" upstream: origin: "https://github.com/ethteck/splat.git" branch: "experiment" commit: "6bd9fe1c4e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * flower splash/trail gfx * throw_spiny gfx * disable_x and butterflies gfx data * draw_coin_sparkles * Warnings, cleanup * cleanin * attempt at test_item_player_collision * more gfx + cleanup * more effect gfx * func_8002D160 * update update_symbol_addrs and symbol_addrs * git subrepo pull --branch=develop --force tools/splat subrepo: subdir: "tools/splat" merged: "4914dc9029" upstream: origin: "https://github.com/ethteck/splat.git" branch: "develop" commit: "4914dc9029" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull --branch=master --force tools/splat subrepo: subdir: "tools/splat" merged: "aa71299594" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "aa71299594" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * fix * fix regression * Add rabbitizer to requirements * warnings * symbol_addrs fixes
2022-06-12 17:33:32 +02:00
obfuscated_battle_heap_create = battle_heap_create - 0xFEFFFFF;
obfuscated_general_heap_create = general_heap_create - 0xFEFEFEF;
obfuscated_load_engine_data = load_engine_data - 0x315;
obfuscated_create_audio_system = create_audio_system - 0x7B;
D_7599F6D8 = 0x7599F6D8;
D_F79DDD0F = 0xF79DDD0F;
// effect_flame
D_09000800 = 0x09000800;
D_090008F8 = 0x090008F8;
D_09000918 = 0x09000918;
D_090009E0 = 0x090009E0;
2022-10-30 02:22:40 +02:00
// effect_quizmo_stage
D_09000218 = 0x09000218;
D_09001518 = 0x09001518;
D_09004148 = 0x09004148;
D_09006D48 = 0x09006D48;
D_09006DA0 = 0x09006DA0;
D_09006E28 = 0x09006E28;
D_09006F20 = 0x09006F20;
D_09006FB0 = 0x09006FB0;
D_09006FD8 = 0x09006FD8;
D_09007030 = 0x09007030;
D_09007090 = 0x09007090;
D_090070E8 = 0x090070E8;
D_09007230 = 0x09007230;
// effect_stars_shimmer
D_09000F20 = 0x09000F20;
D_090011C8 = 0x090011C8;
D_090011E0 = 0x090011E0;
D_090011F8 = 0x090011F8;
D_09001210 = 0x09001210;
D_09001228 = 0x09001228;
D_09001240 = 0x09001240;
D_09001258 = 0x09001258;
D_09001270 = 0x09001270;
// effect_partner_buff
D_09001800 = 0x09001800;
D_090019A0 = 0x090019A0;
D_09001A18 = 0x09001A18;
D_09001A90 = 0x09001A90;
D_09001B08 = 0x09001B08;
D_09001B80 = 0x09001B80;
// hacks for various things
fx_sun_undeclared = fx_sun;
EntityModel_Spring_ReboundAnim = 0x1E4;
D_E007EC2F = 0xE007EC2F;
// misc unsorted
osTvType = 0x80000300;
osRomBase = 0x80000308;
osMemSize = 0x80000318;
2021-02-03 07:40:16 +01:00
gBackgroundImage = 0x80200000;
D_80200000 = 0x80200000;
osResetType = 0x8000030C;
osAppNMIBuffer = 0x8000031C;
D_800A08C0 = 0x800A08C0;
D_802457C0 = 0x802457C0;
mac_02_D_8024E8A8 = 0x8024E8A8;
// effect tlb stuff
D_80197000 = 0x80197000;
D_801A6000 = 0x801A6000;
// heap stuff
D_801A7000 = 0x801A7000;
AuHeapBase = 0x801AA000;
heap_collisionHead = 0x80268000;
heap_generalHead = 0x802FB800;
gSpriteHeapPtr = 0x8034F800;
heap_battleHead = 0x803DA800;
D_8038F800 = 0x8038F800;
D_803B5000 = 0x803B5000;
D_80210000 = 0x80210000;
2021-02-03 07:40:16 +01:00
func_80242040_8B20B0 = 0x80242040;
D_802AB513 = 0x802AB513;
D_80246568_C8C018 = 0x80246568;
sam_02_Quizmo_AnswerResult = 0x8024B9A8;
sam_02_Quizmo_StageEffect = 0x8024B9B0;
pra_13_802438E8 = 0x802438E8;
D_802EF0D0 = 0x802EF0D0;
b_area_kzn2_VineData = 0x8022ADD0;
b_area_kzn2_VineRenderState = 0x8022B550;
D_80232C4C = 0x80232C4C;
D_80235E00 = 0x80235E00;
D_8023BD98 = 0x8023BD98;
D_8023BDB4 = 0x8023BDB4;
D_8023BDB8 = 0x8023BDB8;
D_8023BDBC = 0x8023BDBC;
D_8023BDC0 = 0x8023BDC0;
D_8023BDC4 = 0x8023BDC4;
D_8023BDC8 = 0x8023BDC8;
D_8023C070 = 0x8023C070;
D_8023C1B0 = 0x8023C1B0;
D_8023C1B4 = 0x8023C1B4;
D_8023C1B8 = 0x8023C1B8;
D_8023C1BC = 0x8023C1BC;
D_8023C1C0 = 0x8023C1C0;
D_8023C1C4 = 0x8023C1C4;
D_8023C1C8 = 0x8023C1C8;
D_8023C1CC = 0x8023C1CC;
D_8023C1D0 = 0x8023C1D0;
D_8023D1E0 = 0x8023D1E0;
D_8023D1E4 = 0x8023D1E4;
D_8023D26C = 0x8023D26C;
D_8023D270 = 0x8023D270;
D_8023D274 = 0x8023D274;
D_8023D278 = 0x8023D278;
D_8023D27C = 0x8023D27C;
D_8023D280 = 0x8023D280;
D_8023D284 = 0x8023D284;
D_8023D288 = 0x8023D288;
D_8023D28C = 0x8023D28C;
D_8023D290 = 0x8023D290;
D_8023D294 = 0x8023D294;
D_8023D298 = 0x8023D298;
D_8023D29C = 0x8023D29C;
D_8023D2A0 = 0x8023D2A0;
D_8023D2A4 = 0x8023D2A4;
D_8023D2A8 = 0x8023D2A8;
D_8023D2AC = 0x8023D2AC;
D_8023D2B0 = 0x8023D2B0;
D_8023D2B4 = 0x8023D2B4;
D_8023D2B8 = 0x8023D2B8;
D_8023D2BC = 0x8023D2BC;
D_8023D2C0 = 0x8023D2C0;
D_8023D2C4 = 0x8023D2C4;
D_8023D2C8 = 0x8023D2C8;
D_8023D2D0 = 0x8023D2D0;
D_8023D330 = 0x8023D330;
D_8023D334 = 0x8023D334;
D_8023D338 = 0x8023D338;
D_80241ECC = 0x80241ECC;
D_80242180 = 0x80242180;
D_80242208 = 0x80242208;
D_80242344 = 0x80242344;
D_802423B0 = 0x802423B0;
D_802429BC = 0x802429BC;
D_80242A00 = 0x80242A00;
flo_12_D_802429E0 = 0x802429E0;
D_80242C00 = 0x80242C00;
D_80242FB0 = 0x80242FB0;
D_80243190 = 0x80243190;
D_80243374 = 0x80243374;
D_80243720 = 0x80243720;
D_80243BE0 = 0x80243BE0;
D_802440E0 = 0x802440E0;
D_802440E1 = 0x802440E1;
D_802440E2 = 0x802440E2;
D_802440E3 = 0x802440E3;
audio odyssey (#744) * first pass * seq cmd args retyping * some SEF commands * etc * couple more SND commands * more functions * checkpoint * five more * another one * more funcs + cleanup * reverted unnecessary unions * all SEF commands done * a bunch more * more! * morrrrrrre * almost done for now * 99% * 100 * few names and types * reorg * minor chnages * miscmiscmisc * yet more * another day another func * eth wip func_8004EC68 * some sym names * retyping sound mgr fields * minor renames * D_80078400 * bigger func * retypings * enhanced drum info * the evil is defeated * merged * prelim ambient sound func names * audio frame * checkpoint * renames * learnin bout sounds * latest * fix snd_load_BK_to_bank * func_80056FA4 * warnings * cosmetics * func_800522A8 * struct reorg * figured some stuff out * much more info * fx params * cleanin up * revert accidental changes to jp * more accidental jp changes reverted * misc names * small stuff * migrated all audio data * checkpoint * header reorg begins * audio public/private headers * fixed headers * fixin warnins * oops * 51 fixed * formatted binary data in 30450 * workwork * cleanup * misc * flip macro arg order * more names * audio event triggers * various * sfx player cleanup * start bgm player cleanup * names names names * priorities * merlow * misc enum vals * rocking chair * kmr_00 funcs * enough * restore delete jp file * func_80055EB4 * fix func name * addressed comments * demoted a couple variables from global * couple hidden panel things * credits mostly * credits dedupe in progress * jump table repair * 'finished' end dedupe Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 14:14:04 +02:00
D_802440E4 = 0x802440E4;
D_802440E5 = 0x802440E5;
audio odyssey (#744) * first pass * seq cmd args retyping * some SEF commands * etc * couple more SND commands * more functions * checkpoint * five more * another one * more funcs + cleanup * reverted unnecessary unions * all SEF commands done * a bunch more * more! * morrrrrrre * almost done for now * 99% * 100 * few names and types * reorg * minor chnages * miscmiscmisc * yet more * another day another func * eth wip func_8004EC68 * some sym names * retyping sound mgr fields * minor renames * D_80078400 * bigger func * retypings * enhanced drum info * the evil is defeated * merged * prelim ambient sound func names * audio frame * checkpoint * renames * learnin bout sounds * latest * fix snd_load_BK_to_bank * func_80056FA4 * warnings * cosmetics * func_800522A8 * struct reorg * figured some stuff out * much more info * fx params * cleanin up * revert accidental changes to jp * more accidental jp changes reverted * misc names * small stuff * migrated all audio data * checkpoint * header reorg begins * audio public/private headers * fixed headers * fixin warnins * oops * 51 fixed * formatted binary data in 30450 * workwork * cleanup * misc * flip macro arg order * more names * audio event triggers * various * sfx player cleanup * start bgm player cleanup * names names names * priorities * merlow * misc enum vals * rocking chair * kmr_00 funcs * enough * restore delete jp file * func_80055EB4 * fix func name * addressed comments * demoted a couple variables from global * couple hidden panel things * credits mostly * credits dedupe in progress * jump table repair * 'finished' end dedupe Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 14:14:04 +02:00
D_802440E8 = 0x802440E8;
D_802440EB = 0x802440EB;
audio odyssey (#744) * first pass * seq cmd args retyping * some SEF commands * etc * couple more SND commands * more functions * checkpoint * five more * another one * more funcs + cleanup * reverted unnecessary unions * all SEF commands done * a bunch more * more! * morrrrrrre * almost done for now * 99% * 100 * few names and types * reorg * minor chnages * miscmiscmisc * yet more * another day another func * eth wip func_8004EC68 * some sym names * retyping sound mgr fields * minor renames * D_80078400 * bigger func * retypings * enhanced drum info * the evil is defeated * merged * prelim ambient sound func names * audio frame * checkpoint * renames * learnin bout sounds * latest * fix snd_load_BK_to_bank * func_80056FA4 * warnings * cosmetics * func_800522A8 * struct reorg * figured some stuff out * much more info * fx params * cleanin up * revert accidental changes to jp * more accidental jp changes reverted * misc names * small stuff * migrated all audio data * checkpoint * header reorg begins * audio public/private headers * fixed headers * fixin warnins * oops * 51 fixed * formatted binary data in 30450 * workwork * cleanup * misc * flip macro arg order * more names * audio event triggers * various * sfx player cleanup * start bgm player cleanup * names names names * priorities * merlow * misc enum vals * rocking chair * kmr_00 funcs * enough * restore delete jp file * func_80055EB4 * fix func name * addressed comments * demoted a couple variables from global * couple hidden panel things * credits mostly * credits dedupe in progress * jump table repair * 'finished' end dedupe Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 14:14:04 +02:00
D_802440EC = 0x802440EC;
D_802440EF = 0x802440EF;
audio odyssey (#744) * first pass * seq cmd args retyping * some SEF commands * etc * couple more SND commands * more functions * checkpoint * five more * another one * more funcs + cleanup * reverted unnecessary unions * all SEF commands done * a bunch more * more! * morrrrrrre * almost done for now * 99% * 100 * few names and types * reorg * minor chnages * miscmiscmisc * yet more * another day another func * eth wip func_8004EC68 * some sym names * retyping sound mgr fields * minor renames * D_80078400 * bigger func * retypings * enhanced drum info * the evil is defeated * merged * prelim ambient sound func names * audio frame * checkpoint * renames * learnin bout sounds * latest * fix snd_load_BK_to_bank * func_80056FA4 * warnings * cosmetics * func_800522A8 * struct reorg * figured some stuff out * much more info * fx params * cleanin up * revert accidental changes to jp * more accidental jp changes reverted * misc names * small stuff * migrated all audio data * checkpoint * header reorg begins * audio public/private headers * fixed headers * fixin warnins * oops * 51 fixed * formatted binary data in 30450 * workwork * cleanup * misc * flip macro arg order * more names * audio event triggers * various * sfx player cleanup * start bgm player cleanup * names names names * priorities * merlow * misc enum vals * rocking chair * kmr_00 funcs * enough * restore delete jp file * func_80055EB4 * fix func name * addressed comments * demoted a couple variables from global * couple hidden panel things * credits mostly * credits dedupe in progress * jump table repair * 'finished' end dedupe Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 14:14:04 +02:00
D_802440F0 = 0x802440F0;
D_802440F3 = 0x802440F3;
audio odyssey (#744) * first pass * seq cmd args retyping * some SEF commands * etc * couple more SND commands * more functions * checkpoint * five more * another one * more funcs + cleanup * reverted unnecessary unions * all SEF commands done * a bunch more * more! * morrrrrrre * almost done for now * 99% * 100 * few names and types * reorg * minor chnages * miscmiscmisc * yet more * another day another func * eth wip func_8004EC68 * some sym names * retyping sound mgr fields * minor renames * D_80078400 * bigger func * retypings * enhanced drum info * the evil is defeated * merged * prelim ambient sound func names * audio frame * checkpoint * renames * learnin bout sounds * latest * fix snd_load_BK_to_bank * func_80056FA4 * warnings * cosmetics * func_800522A8 * struct reorg * figured some stuff out * much more info * fx params * cleanin up * revert accidental changes to jp * more accidental jp changes reverted * misc names * small stuff * migrated all audio data * checkpoint * header reorg begins * audio public/private headers * fixed headers * fixin warnins * oops * 51 fixed * formatted binary data in 30450 * workwork * cleanup * misc * flip macro arg order * more names * audio event triggers * various * sfx player cleanup * start bgm player cleanup * names names names * priorities * merlow * misc enum vals * rocking chair * kmr_00 funcs * enough * restore delete jp file * func_80055EB4 * fix func name * addressed comments * demoted a couple variables from global * couple hidden panel things * credits mostly * credits dedupe in progress * jump table repair * 'finished' end dedupe Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 14:14:04 +02:00
D_802440F4 = 0x802440F4;
D_802440F7 = 0x802440F7;
D_802440F8 = 0x802440F8;
D_802440FB = 0x802440FB;
audio odyssey (#744) * first pass * seq cmd args retyping * some SEF commands * etc * couple more SND commands * more functions * checkpoint * five more * another one * more funcs + cleanup * reverted unnecessary unions * all SEF commands done * a bunch more * more! * morrrrrrre * almost done for now * 99% * 100 * few names and types * reorg * minor chnages * miscmiscmisc * yet more * another day another func * eth wip func_8004EC68 * some sym names * retyping sound mgr fields * minor renames * D_80078400 * bigger func * retypings * enhanced drum info * the evil is defeated * merged * prelim ambient sound func names * audio frame * checkpoint * renames * learnin bout sounds * latest * fix snd_load_BK_to_bank * func_80056FA4 * warnings * cosmetics * func_800522A8 * struct reorg * figured some stuff out * much more info * fx params * cleanin up * revert accidental changes to jp * more accidental jp changes reverted * misc names * small stuff * migrated all audio data * checkpoint * header reorg begins * audio public/private headers * fixed headers * fixin warnins * oops * 51 fixed * formatted binary data in 30450 * workwork * cleanup * misc * flip macro arg order * more names * audio event triggers * various * sfx player cleanup * start bgm player cleanup * names names names * priorities * merlow * misc enum vals * rocking chair * kmr_00 funcs * enough * restore delete jp file * func_80055EB4 * fix func name * addressed comments * demoted a couple variables from global * couple hidden panel things * credits mostly * credits dedupe in progress * jump table repair * 'finished' end dedupe Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 14:14:04 +02:00
D_802440FC = 0x802440FC;
D_802440FF = 0x802440FF;
audio odyssey (#744) * first pass * seq cmd args retyping * some SEF commands * etc * couple more SND commands * more functions * checkpoint * five more * another one * more funcs + cleanup * reverted unnecessary unions * all SEF commands done * a bunch more * more! * morrrrrrre * almost done for now * 99% * 100 * few names and types * reorg * minor chnages * miscmiscmisc * yet more * another day another func * eth wip func_8004EC68 * some sym names * retyping sound mgr fields * minor renames * D_80078400 * bigger func * retypings * enhanced drum info * the evil is defeated * merged * prelim ambient sound func names * audio frame * checkpoint * renames * learnin bout sounds * latest * fix snd_load_BK_to_bank * func_80056FA4 * warnings * cosmetics * func_800522A8 * struct reorg * figured some stuff out * much more info * fx params * cleanin up * revert accidental changes to jp * more accidental jp changes reverted * misc names * small stuff * migrated all audio data * checkpoint * header reorg begins * audio public/private headers * fixed headers * fixin warnins * oops * 51 fixed * formatted binary data in 30450 * workwork * cleanup * misc * flip macro arg order * more names * audio event triggers * various * sfx player cleanup * start bgm player cleanup * names names names * priorities * merlow * misc enum vals * rocking chair * kmr_00 funcs * enough * restore delete jp file * func_80055EB4 * fix func name * addressed comments * demoted a couple variables from global * couple hidden panel things * credits mostly * credits dedupe in progress * jump table repair * 'finished' end dedupe Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 14:14:04 +02:00
D_80244100 = 0x80244100;
D_80244104 = 0x80244104;
D_802447C0 = 0x802447C0;
D_80244A20 = 0x80244A20;
sbk_30_D_80244C18 = 0x80244C18;
D_80244D88 = 0x80244D88;
kkj_18_D_80244E78 = 0x80244E78;
D_802451F0 = 0x802451F0;
D_80245230 = 0x80245230;
D_802453D8 = 0x802453D8;
D_80245430 = 0x80245430;
D_80245600 = 0x80245600;
D_80245601 = 0x80245601;
D_80245602 = 0x80245602;
D_80245603 = 0x80245603;
D_80245604 = 0x80245604;
D_80245605 = 0x80245605;
D_80245608 = 0x80245608;
D_8024560C = 0x8024560C;
D_80245610 = 0x80245610;
D_80245614 = 0x80245614;
D_80245618 = 0x80245618;
D_8024561C = 0x8024561C;
D_80245620 = 0x80245620;
sbk_02_D_80245630 = 0x80245630;
D_80245650 = 0x80245650;
D_80245928 = 0x80245928;
D_8024592C = 0x8024592C;
D_802459C0 = 0x802459C0;
D_80245AB4 = 0x80245AB4;
kkj_19_D_802461F0 = 0x802461F0;
hos_06_D_80246260 = 0x80246260;
D_80246300 = 0x80246300;
D_80246424 = 0x80246424;
D_8024652C = 0x8024652C;
D_80246530 = 0x80246530;
D_80246534 = 0x80246534;
D_80246554 = 0x80246554;
D_8024655C = 0x8024655C;
D_80246578 = 0x80246578;
D_80246598 = 0x80246598;
D_8024659C = 0x8024659C;
D_802465A0 = 0x802465A0;
D_802465CC = 0x802465CC;
D_802465F0 = 0x802465F0;
D_80246794 = 0x80246794;
world AI (#701) * monty mole AI pt 1 * monty mole AI #2 * enum values for evt priority and flags * enemy ai flags * done monty mole + partner enums * removed union for partner action state * missed parter action states + cam move flags + entity collision bit * basic ai * piranha plant stuff * attack ahead * consistent hitbox names * idk * organized piranha plant * delete matches * start fuzzy * naming * bzzap pt 1 * bzzap 2 * bzzap names done * rename bzzap to flyingAI * complete flying names * done for today * file reorganizing * world AI * starting clubba dedupe * suggested changes * bullet bills * sentinel start * dedupe sentinel complete * sentinel AI done * melee ai organization * piranha plant dedupe * resolved some bad dead syms * patrol start * patrol AI almost done * enough * more ai work * clean up clubba ai enum * dedupe all clubbae * started cleft extraction * ready to dedupe cleft * dedupe one cleft * iwa_04 * iwa_01 * iwa_02 * ai state file reorganization * enemy anim enum * extracted shy guy * dedupe shy guy ai * shy guy patrol ai * done shy guy ai dedupe * added NON_MATCHING wrap * ai etc * more dead ai * most dead ai merged with living * lakitu etc * paratroopas * fix warnings * fix other warning * ParatroopaAI * lakituAI parameter fix * dead_flo_13 debug strings * misc map matches * flying magikoopa start * name npc field * lungeAI renamed to tackleAI * magikoopa ai foothold * extrated one magikoopa * starting clubba dedupe * addressed PR comments * consolidated magikoopa helper funcs * misc map stuff * flying magikoopa dedupe * zipline funcs * delete matched * grind out another 0.05% * started letter delivery dedupe * more delivery dedupe * special delivery * rest of letter delivery * slight delivery reorg * delivery func names * cleft doc start * name enemy field * more renamins * unk_28.f * changed field names to facilitate renaming * done cleft cleanup * hopping ai * cleanup some ai * name field + patrol reorg * filled out NpcAISettings fields * assembling ai includes * elimated state files * remove X32 for alertOffsetDist * removed other NpcAISettings union * new NpcAISettings for UnkAI_4 * stationary AI cleanup * smalls * 0 new warnings Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 06:32:16 +02:00
kmr_02_LetterDelivery_SavedNpcAnim = 0x8025811C;
osr_01_LetterDelivery_SavedNpcAnim = 0x80242344;
hos_06_LetterDelivery_SavedNpcAnim = 0x80246424;
nok_01_LetterDelivery_SavedNpcAnim = 0x80251E34;
nok_02_LetterDelivery_SavedNpcAnim = 0x80254B94;
jan_00_LetterDelivery_SavedNpcAnim = 0x80247CB4;
jan_03_LetterDelivery_SavedNpcAnim = 0x8024FF04;
sam_01_LetterDelivery_SavedNpcAnim = 0x8024DF24;
sam_06_LetterDelivery_SavedNpcAnim = 0x8024C1D8;
sbk_30_LetterDelivery_SavedNpcAnim = 0x80244D88;
sbk_34_LetterDelivery_SavedNpcAnim = 0x802429A4;
obk_01_LetterDelivery_SavedNpcAnim = 0x80245AB4;
obk_03_LetterDelivery_SavedNpcAnim = 0x80243DA4;
D_80243370 = 0x80243370;
D_80246990 = 0x80246990;
D_80246BE8 = 0x80246BE8;
D_80247050 = 0x80247050;
D_80247BB8_pra_19 = 0x80247BB8;
pra_01_80243178 = 0x80243178;
D_80246538_kkj_19 = 0x80246538;
D_80246550_kkj_19 = 0x80246550;
D_80246558_kkj_19 = 0x80246558;
D_80246560_kkj_19 = 0x80246560;
D_802463B8_kkj_19 = 0x802463B8;
D_80243390_omo_12 = 0x80243390;
osr_00_802437C0 = 0x802437C0;
sam_04_80245210 = 0x80245210;
D_80243380 = 0x80243380;
obk_01_802458F0 = 0x802458F0;
omo_13_80243220 = 0x80243220;
D_80247120 = 0x80247120;
D_802474A0 = 0x802474A0;
D_80247548 = 0x80247548;
D_80247664 = 0x80247664;
D_80247750 = 0x80247750;
D_802479F0 = 0x802479F0;
D_80247BF0 = 0x80247BF0;
D_80247CA0 = 0x80247CA0;
D_80247CB4 = 0x80247CB4;
D_80247D00 = 0x80247D00;
D_80247E68 = 0x80247E68;
D_802483C0 = 0x802483C0;
D_802483C4 = 0x802483C4;
2022-12-16 02:31:51 +01:00
kmr_22_VineRenderState = 0x802483D0;
iwa_10_D_80248480 = 0x80248480;
D_80248600 = 0x80248600;
D_80248624 = 0x80248624;
D_80248650 = 0x80248650;
D_80248850 = 0x80248850;
jan_02_Quizmo_Worker = 0x80248924;
jan_02_Quizmo_AnswerResult = 0x80248938;
jan_02_Quizmo_StageEffect = 0x80248940;
jan_02_Quizmo_AudienceEffect = 0x80248944;
jan_02_Quizmo_VannaTEffect = 0x80248948;
world AI (#701) * monty mole AI pt 1 * monty mole AI #2 * enum values for evt priority and flags * enemy ai flags * done monty mole + partner enums * removed union for partner action state * missed parter action states + cam move flags + entity collision bit * basic ai * piranha plant stuff * attack ahead * consistent hitbox names * idk * organized piranha plant * delete matches * start fuzzy * naming * bzzap pt 1 * bzzap 2 * bzzap names done * rename bzzap to flyingAI * complete flying names * done for today * file reorganizing * world AI * starting clubba dedupe * suggested changes * bullet bills * sentinel start * dedupe sentinel complete * sentinel AI done * melee ai organization * piranha plant dedupe * resolved some bad dead syms * patrol start * patrol AI almost done * enough * more ai work * clean up clubba ai enum * dedupe all clubbae * started cleft extraction * ready to dedupe cleft * dedupe one cleft * iwa_04 * iwa_01 * iwa_02 * ai state file reorganization * enemy anim enum * extracted shy guy * dedupe shy guy ai * shy guy patrol ai * done shy guy ai dedupe * added NON_MATCHING wrap * ai etc * more dead ai * most dead ai merged with living * lakitu etc * paratroopas * fix warnings * fix other warning * ParatroopaAI * lakituAI parameter fix * dead_flo_13 debug strings * misc map matches * flying magikoopa start * name npc field * lungeAI renamed to tackleAI * magikoopa ai foothold * extrated one magikoopa * starting clubba dedupe * addressed PR comments * consolidated magikoopa helper funcs * misc map stuff * flying magikoopa dedupe * zipline funcs * delete matched * grind out another 0.05% * started letter delivery dedupe * more delivery dedupe * special delivery * rest of letter delivery * slight delivery reorg * delivery func names * cleft doc start * name enemy field * more renamins * unk_28.f * changed field names to facilitate renaming * done cleft cleanup * hopping ai * cleanup some ai * name field + patrol reorg * filled out NpcAISettings fields * assembling ai includes * elimated state files * remove X32 for alertOffsetDist * removed other NpcAISettings union * new NpcAISettings for UnkAI_4 * stationary AI cleanup * smalls * 0 new warnings Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 06:32:16 +02:00
D_80248760_jan_02 = 0x80248760;
D_80248F90 = 0x80248F90;
D_80249158 = 0x80249158;
audio odyssey (#744) * first pass * seq cmd args retyping * some SEF commands * etc * couple more SND commands * more functions * checkpoint * five more * another one * more funcs + cleanup * reverted unnecessary unions * all SEF commands done * a bunch more * more! * morrrrrrre * almost done for now * 99% * 100 * few names and types * reorg * minor chnages * miscmiscmisc * yet more * another day another func * eth wip func_8004EC68 * some sym names * retyping sound mgr fields * minor renames * D_80078400 * bigger func * retypings * enhanced drum info * the evil is defeated * merged * prelim ambient sound func names * audio frame * checkpoint * renames * learnin bout sounds * latest * fix snd_load_BK_to_bank * func_80056FA4 * warnings * cosmetics * func_800522A8 * struct reorg * figured some stuff out * much more info * fx params * cleanin up * revert accidental changes to jp * more accidental jp changes reverted * misc names * small stuff * migrated all audio data * checkpoint * header reorg begins * audio public/private headers * fixed headers * fixin warnins * oops * 51 fixed * formatted binary data in 30450 * workwork * cleanup * misc * flip macro arg order * more names * audio event triggers * various * sfx player cleanup * start bgm player cleanup * names names names * priorities * merlow * misc enum vals * rocking chair * kmr_00 funcs * enough * restore delete jp file * func_80055EB4 * fix func name * addressed comments * demoted a couple variables from global * couple hidden panel things * credits mostly * credits dedupe in progress * jump table repair * 'finished' end dedupe Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 14:14:04 +02:00
end_01_CreditsData = 0x80249440;
D_8024A290 = 0x8024A290;
D_8024A2A0 = 0x8024A2A0;
D_8024A2C4 = 0x8024A2C4;
audio odyssey (#744) * first pass * seq cmd args retyping * some SEF commands * etc * couple more SND commands * more functions * checkpoint * five more * another one * more funcs + cleanup * reverted unnecessary unions * all SEF commands done * a bunch more * more! * morrrrrrre * almost done for now * 99% * 100 * few names and types * reorg * minor chnages * miscmiscmisc * yet more * another day another func * eth wip func_8004EC68 * some sym names * retyping sound mgr fields * minor renames * D_80078400 * bigger func * retypings * enhanced drum info * the evil is defeated * merged * prelim ambient sound func names * audio frame * checkpoint * renames * learnin bout sounds * latest * fix snd_load_BK_to_bank * func_80056FA4 * warnings * cosmetics * func_800522A8 * struct reorg * figured some stuff out * much more info * fx params * cleanin up * revert accidental changes to jp * more accidental jp changes reverted * misc names * small stuff * migrated all audio data * checkpoint * header reorg begins * audio public/private headers * fixed headers * fixin warnins * oops * 51 fixed * formatted binary data in 30450 * workwork * cleanup * misc * flip macro arg order * more names * audio event triggers * various * sfx player cleanup * start bgm player cleanup * names names names * priorities * merlow * misc enum vals * rocking chair * kmr_00 funcs * enough * restore delete jp file * func_80055EB4 * fix func name * addressed comments * demoted a couple variables from global * couple hidden panel things * credits mostly * credits dedupe in progress * jump table repair * 'finished' end dedupe Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 14:14:04 +02:00
end_01_CreditsMessageBuffers = 0x8024A2D0;
sam_01_Quizmo_Worker = 0x8024DEF8;
sam_02_Quizmo_Worker = 0x8024B990;
sam_02_Quizmo_AudienceEffect = 0x8024B9B4;
sam_02_Quizmo_VannaTEffect = 0x8024B9B8;
D_8024BA90 = 0x8024BA90;
hos_03_Quizmo_Worker = 0x8024BDD0;
hos_03_Quizmo_AnswerResult = 0x8024BDE8;
hos_03_Quizmo_StageEffect = 0x8024BDF0;
hos_03_Quizmo_AudienceEffect = 0x8024BDF4;
hos_03_Quizmo_VannaTEffect = 0x8024BDF8;
D_8024BEA0 = 0x8024BEA0;
D_8024C068 = 0x8024C068;
D_8024C088 = 0x8024C088;
D_8024C110 = 0x8024C110;
D_8024C1D8 = 0x8024C1D8;
D_8024C5E0 = 0x8024C5E0;
D_8024DBC0 = 0x8024DBC0;
D_8024DD88 = 0x8024DD88;
sam_01_Quizmo_AnswerResult = 0x8024DF10;
sam_01_Quizmo_StageEffect = 0x8024DF18;
sam_01_Quizmo_AudienceEffect = 0x8024DF1C;
sam_01_Quizmo_VannaTEffect = 0x8024DF20;
D_8024DF24 = 0x8024DF24;
D_8024DFC0 = 0x8024DFC0;
D_8024DFD8 = 0x8024DFD8;
D_8024DFE0 = 0x8024DFE0;
D_8024DFE4 = 0x8024DFE4;
D_8024DFE8 = 0x8024DFE8;
D_8024E1B4 = 0x8024E1B4;
mac_02_Quizmo_Worker = 0x8024E540;
mac_02_Quizmo_AnswerResult = 0x8024E558;
mac_02_Quizmo_StageEffect = 0x8024E560;
mac_02_Quizmo_AudienceEffect = 0x8024E564;
mac_02_Quizmo_VannaTEffect = 0x8024E568;
mac_02_D_8024E570 = 0x8024E570;
mac_02_D_8024E738 = 0x8024E738;
audio odyssey (#744) * first pass * seq cmd args retyping * some SEF commands * etc * couple more SND commands * more functions * checkpoint * five more * another one * more funcs + cleanup * reverted unnecessary unions * all SEF commands done * a bunch more * more! * morrrrrrre * almost done for now * 99% * 100 * few names and types * reorg * minor chnages * miscmiscmisc * yet more * another day another func * eth wip func_8004EC68 * some sym names * retyping sound mgr fields * minor renames * D_80078400 * bigger func * retypings * enhanced drum info * the evil is defeated * merged * prelim ambient sound func names * audio frame * checkpoint * renames * learnin bout sounds * latest * fix snd_load_BK_to_bank * func_80056FA4 * warnings * cosmetics * func_800522A8 * struct reorg * figured some stuff out * much more info * fx params * cleanin up * revert accidental changes to jp * more accidental jp changes reverted * misc names * small stuff * migrated all audio data * checkpoint * header reorg begins * audio public/private headers * fixed headers * fixin warnins * oops * 51 fixed * formatted binary data in 30450 * workwork * cleanup * misc * flip macro arg order * more names * audio event triggers * various * sfx player cleanup * start bgm player cleanup * names names names * priorities * merlow * misc enum vals * rocking chair * kmr_00 funcs * enough * restore delete jp file * func_80055EB4 * fix func name * addressed comments * demoted a couple variables from global * couple hidden panel things * credits mostly * credits dedupe in progress * jump table repair * 'finished' end dedupe Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 14:14:04 +02:00
end_00_CreditsData = 0x8024E960;
sbk_30_D_80244A50 = 0x80244A50;
kkj_18_D_80244CB0 = 0x80244CB0;
D_8024EA10 = 0x8024EA10;
D_8024EA14 = 0x8024EA14;
world AI (#701) * monty mole AI pt 1 * monty mole AI #2 * enum values for evt priority and flags * enemy ai flags * done monty mole + partner enums * removed union for partner action state * missed parter action states + cam move flags + entity collision bit * basic ai * piranha plant stuff * attack ahead * consistent hitbox names * idk * organized piranha plant * delete matches * start fuzzy * naming * bzzap pt 1 * bzzap 2 * bzzap names done * rename bzzap to flyingAI * complete flying names * done for today * file reorganizing * world AI * starting clubba dedupe * suggested changes * bullet bills * sentinel start * dedupe sentinel complete * sentinel AI done * melee ai organization * piranha plant dedupe * resolved some bad dead syms * patrol start * patrol AI almost done * enough * more ai work * clean up clubba ai enum * dedupe all clubbae * started cleft extraction * ready to dedupe cleft * dedupe one cleft * iwa_04 * iwa_01 * iwa_02 * ai state file reorganization * enemy anim enum * extracted shy guy * dedupe shy guy ai * shy guy patrol ai * done shy guy ai dedupe * added NON_MATCHING wrap * ai etc * more dead ai * most dead ai merged with living * lakitu etc * paratroopas * fix warnings * fix other warning * ParatroopaAI * lakituAI parameter fix * dead_flo_13 debug strings * misc map matches * flying magikoopa start * name npc field * lungeAI renamed to tackleAI * magikoopa ai foothold * extrated one magikoopa * starting clubba dedupe * addressed PR comments * consolidated magikoopa helper funcs * misc map stuff * flying magikoopa dedupe * zipline funcs * delete matched * grind out another 0.05% * started letter delivery dedupe * more delivery dedupe * special delivery * rest of letter delivery * slight delivery reorg * delivery func names * cleft doc start * name enemy field * more renamins * unk_28.f * changed field names to facilitate renaming * done cleft cleanup * hopping ai * cleanup some ai * name field + patrol reorg * filled out NpcAISettings fields * assembling ai includes * elimated state files * remove X32 for alertOffsetDist * removed other NpcAISettings union * new NpcAISettings for UnkAI_4 * stationary AI cleanup * smalls * 0 new warnings Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 06:32:16 +02:00
mac_02_LetterDelivery_SavedNpcAnim = 0x8024EA18;
D_8024EF84 = 0x8024EF84;
D_8024EF90 = 0x8024EF90;
D_8024EFB8 = 0x8024EFB8;
D_8024EFC0 = 0x8024EFC0;
D_8024EFC8 = 0x8024EFC8;
D_8024EFCC = 0x8024EFCC;
D_8024F010 = 0x8024F010;
dro_02_KeyItemChoiceList = 0x8024F080;
ItemChoiceList = 0x8024F248;
D_8024F2A8 = 0x8024F2A8;
D_8024F2AB = 0x8024F2AB;
D_8024F2AC = 0x8024F2AC;
D_8024F2AF = 0x8024F2AF;
D_8024F2B0 = 0x8024F2B0;
D_8024F2B3 = 0x8024F2B3;
D_8024F2B4 = 0x8024F2B4;
D_8024F2B7 = 0x8024F2B7;
D_8024F2B8 = 0x8024F2B8;
D_8024F2BB = 0x8024F2BB;
D_8024F2BC = 0x8024F2BC;
D_8024F2BF = 0x8024F2BF;
D_8024F2C0 = 0x8024F2C0;
D_8024F2C4 = 0x8024F2C4;
D_8024F2C8 = 0x8024F2C8;
D_8024F2CC = 0x8024F2CC;
D_8024F2D8 = 0x8024F2D8;
D_8024F2DC = 0x8024F2DC;
D_8024F2E0 = 0x8024F2E0;
D_8024F2E4 = 0x8024F2E4;
D_8024F2E8 = 0x8024F2E8;
D_8024F2EC = 0x8024F2EC;
D_8024F2F4 = 0x8024F2F4;
D_8024F2F8 = 0x8024F2F8;
D_8024F2FC = 0x8024F2FC;
D_8024F300 = 0x8024F300;
D_8024F304 = 0x8024F304;
D_8024F308 = 0x8024F308;
D_8024F30C = 0x8024F30C;
D_8024F318 = 0x8024F318;
D_8024F338 = 0x8024F338;
D_8024F358 = 0x8024F358;
D_8024F374 = 0x8024F374;
D_8024F378 = 0x8024F378;
D_8024F380 = 0x8024F380;
D_8024F3F8 = 0x8024F3F8;
D_8024F448 = 0x8024F448;
D_8024F498 = 0x8024F498;
D_8024F4E8 = 0x8024F4E8;
D_8024F570 = 0x8024F570;
mac_04_Quizmo_StageEffect = 0x8024F5C0;
mac_04_Quizmo_Worker = 0x8024F5A0;
mac_04_Quizmo_AnswerResult = 0x8024F5B8; // type:data
mac_04_Quizmo_AudienceEffect = 0x8024F5C4;
mac_04_Quizmo_VannaTEffect = 0x8024F5C8;
mac_04_D_8024F5D0 = 0x8024F5D0;
audio odyssey (#744) * first pass * seq cmd args retyping * some SEF commands * etc * couple more SND commands * more functions * checkpoint * five more * another one * more funcs + cleanup * reverted unnecessary unions * all SEF commands done * a bunch more * more! * morrrrrrre * almost done for now * 99% * 100 * few names and types * reorg * minor chnages * miscmiscmisc * yet more * another day another func * eth wip func_8004EC68 * some sym names * retyping sound mgr fields * minor renames * D_80078400 * bigger func * retypings * enhanced drum info * the evil is defeated * merged * prelim ambient sound func names * audio frame * checkpoint * renames * learnin bout sounds * latest * fix snd_load_BK_to_bank * func_80056FA4 * warnings * cosmetics * func_800522A8 * struct reorg * figured some stuff out * much more info * fx params * cleanin up * revert accidental changes to jp * more accidental jp changes reverted * misc names * small stuff * migrated all audio data * checkpoint * header reorg begins * audio public/private headers * fixed headers * fixin warnins * oops * 51 fixed * formatted binary data in 30450 * workwork * cleanup * misc * flip macro arg order * more names * audio event triggers * various * sfx player cleanup * start bgm player cleanup * names names names * priorities * merlow * misc enum vals * rocking chair * kmr_00 funcs * enough * restore delete jp file * func_80055EB4 * fix func name * addressed comments * demoted a couple variables from global * couple hidden panel things * credits mostly * credits dedupe in progress * jump table repair * 'finished' end dedupe Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 14:14:04 +02:00
end_00_CreditsDataPtr = 0x8024F7E4;
end_00_CreditsMessageBuffers = 0x8024F7F0;
D_8024FBA0 = 0x8024FBA0;
D_8024FD68 = 0x8024FD68;
jan_03_Quizmo_Worker = 0x8024FED8;
jan_03_Quizmo_AnswerResult = 0x8024FEF0;
jan_03_Quizmo_StageEffect = 0x8024FEF8;
jan_03_Quizmo_AudienceEffect = 0x8024FEFC;
jan_03_Quizmo_VannaTEffect = 0x8024FF00;
D_8024FF04 = 0x8024FF04;
audio odyssey (#744) * first pass * seq cmd args retyping * some SEF commands * etc * couple more SND commands * more functions * checkpoint * five more * another one * more funcs + cleanup * reverted unnecessary unions * all SEF commands done * a bunch more * more! * morrrrrrre * almost done for now * 99% * 100 * few names and types * reorg * minor chnages * miscmiscmisc * yet more * another day another func * eth wip func_8004EC68 * some sym names * retyping sound mgr fields * minor renames * D_80078400 * bigger func * retypings * enhanced drum info * the evil is defeated * merged * prelim ambient sound func names * audio frame * checkpoint * renames * learnin bout sounds * latest * fix snd_load_BK_to_bank * func_80056FA4 * warnings * cosmetics * func_800522A8 * struct reorg * figured some stuff out * much more info * fx params * cleanin up * revert accidental changes to jp * more accidental jp changes reverted * misc names * small stuff * migrated all audio data * checkpoint * header reorg begins * audio public/private headers * fixed headers * fixin warnins * oops * 51 fixed * formatted binary data in 30450 * workwork * cleanup * misc * flip macro arg order * more names * audio event triggers * various * sfx player cleanup * start bgm player cleanup * names names names * priorities * merlow * misc enum vals * rocking chair * kmr_00 funcs * enough * restore delete jp file * func_80055EB4 * fix func name * addressed comments * demoted a couple variables from global * couple hidden panel things * credits mostly * credits dedupe in progress * jump table repair * 'finished' end dedupe Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 14:14:04 +02:00
end_00_CreditsProjMatrices = 0x80250EF0;
mac_03_Quizmo_Worker = 0x802513D0;
mac_03_Quizmo_AnswerResult = 0x802513E8;
mac_03_Quizmo_StageEffect = 0x802513F0;
mac_03_Quizmo_AudienceEffect = 0x802513F4;
mac_03_Quizmo_VannaTEffect = 0x802513F8;
mac_03_D_80251400 = 0x80251400;
sam_11_Quizmo_Worker = 0x80251450;
sam_11_Quizmo_AnswerResult = 0x80251468;
sam_11_Quizmo_StageEffect = 0x80251470;
sam_11_Quizmo_AudienceEffect = 0x80251474;
sam_11_Quizmo_VannaTEffect = 0x80251478;
world AI (#701) * monty mole AI pt 1 * monty mole AI #2 * enum values for evt priority and flags * enemy ai flags * done monty mole + partner enums * removed union for partner action state * missed parter action states + cam move flags + entity collision bit * basic ai * piranha plant stuff * attack ahead * consistent hitbox names * idk * organized piranha plant * delete matches * start fuzzy * naming * bzzap pt 1 * bzzap 2 * bzzap names done * rename bzzap to flyingAI * complete flying names * done for today * file reorganizing * world AI * starting clubba dedupe * suggested changes * bullet bills * sentinel start * dedupe sentinel complete * sentinel AI done * melee ai organization * piranha plant dedupe * resolved some bad dead syms * patrol start * patrol AI almost done * enough * more ai work * clean up clubba ai enum * dedupe all clubbae * started cleft extraction * ready to dedupe cleft * dedupe one cleft * iwa_04 * iwa_01 * iwa_02 * ai state file reorganization * enemy anim enum * extracted shy guy * dedupe shy guy ai * shy guy patrol ai * done shy guy ai dedupe * added NON_MATCHING wrap * ai etc * more dead ai * most dead ai merged with living * lakitu etc * paratroopas * fix warnings * fix other warning * ParatroopaAI * lakituAI parameter fix * dead_flo_13 debug strings * misc map matches * flying magikoopa start * name npc field * lungeAI renamed to tackleAI * magikoopa ai foothold * extrated one magikoopa * starting clubba dedupe * addressed PR comments * consolidated magikoopa helper funcs * misc map stuff * flying magikoopa dedupe * zipline funcs * delete matched * grind out another 0.05% * started letter delivery dedupe * more delivery dedupe * special delivery * rest of letter delivery * slight delivery reorg * delivery func names * cleft doc start * name enemy field * more renamins * unk_28.f * changed field names to facilitate renaming * done cleft cleanup * hopping ai * cleanup some ai * name field + patrol reorg * filled out NpcAISettings fields * assembling ai includes * elimated state files * remove X32 for alertOffsetDist * removed other NpcAISettings union * new NpcAISettings for UnkAI_4 * stationary AI cleanup * smalls * 0 new warnings Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 06:32:16 +02:00
mac_03_LetterDelivery_SavedNpcAnim = 0x802515C4;
nok_01_Quizmo_Worker = 0x80251C40;
nok_01_Quizmo_AnswerResult = 0x80251C58;
nok_01_Quizmo_StageEffect = 0x80251C60;
nok_01_Quizmo_AudienceEffect = 0x80251C64;
nok_01_Quizmo_VannaTEffect = 0x80251C68;
nok_01_D_80251C70 = 0x80251C70;
D_80251E34 = 0x80251E34;
mac_05_Quizmo_Worker = 0x802529D0;
mac_05_Quizmo_AnswerResult = 0x802529E8;
mac_05_Quizmo_StageEffect = 0x802529F0;
mac_05_Quizmo_AudienceEffect = 0x802529F4;
mac_05_Quizmo_VannaTEffect = 0x802529F8;
mac_05_D_80252A00 = 0x80252A00;
mac_05_D_80252BC8 = 0x80252BC8;
world AI (#701) * monty mole AI pt 1 * monty mole AI #2 * enum values for evt priority and flags * enemy ai flags * done monty mole + partner enums * removed union for partner action state * missed parter action states + cam move flags + entity collision bit * basic ai * piranha plant stuff * attack ahead * consistent hitbox names * idk * organized piranha plant * delete matches * start fuzzy * naming * bzzap pt 1 * bzzap 2 * bzzap names done * rename bzzap to flyingAI * complete flying names * done for today * file reorganizing * world AI * starting clubba dedupe * suggested changes * bullet bills * sentinel start * dedupe sentinel complete * sentinel AI done * melee ai organization * piranha plant dedupe * resolved some bad dead syms * patrol start * patrol AI almost done * enough * more ai work * clean up clubba ai enum * dedupe all clubbae * started cleft extraction * ready to dedupe cleft * dedupe one cleft * iwa_04 * iwa_01 * iwa_02 * ai state file reorganization * enemy anim enum * extracted shy guy * dedupe shy guy ai * shy guy patrol ai * done shy guy ai dedupe * added NON_MATCHING wrap * ai etc * more dead ai * most dead ai merged with living * lakitu etc * paratroopas * fix warnings * fix other warning * ParatroopaAI * lakituAI parameter fix * dead_flo_13 debug strings * misc map matches * flying magikoopa start * name npc field * lungeAI renamed to tackleAI * magikoopa ai foothold * extrated one magikoopa * starting clubba dedupe * addressed PR comments * consolidated magikoopa helper funcs * misc map stuff * flying magikoopa dedupe * zipline funcs * delete matched * grind out another 0.05% * started letter delivery dedupe * more delivery dedupe * special delivery * rest of letter delivery * slight delivery reorg * delivery func names * cleft doc start * name enemy field * more renamins * unk_28.f * changed field names to facilitate renaming * done cleft cleanup * hopping ai * cleanup some ai * name field + patrol reorg * filled out NpcAISettings fields * assembling ai includes * elimated state files * remove X32 for alertOffsetDist * removed other NpcAISettings union * new NpcAISettings for UnkAI_4 * stationary AI cleanup * smalls * 0 new warnings Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 06:32:16 +02:00
mac_05_LetterDelivery_SavedNpcAnim = 0x80252D38;
D_80253060 = 0x80253060;
D_80253378 = 0x80253378;
D_80253384 = 0x80253384;
D_8025338C = 0x8025338C;
D_80253390 = 0x80253390;
nok_02_D_802547D0 = 0x802547D0;
nok_02_Quizmo_AnswerResult = 0x802549B8;
nok_02_Quizmo_Worker = 0x802549A0;
nok_02_Quizmo_StageEffect = 0x802549C0;
nok_02_Quizmo_AudienceEffect = 0x802549C4;
nok_02_Quizmo_VannaTEffect = 0x802549C8;
nok_02_D_802549D0 = 0x802549D0;
D_80254B94 = 0x80254B94;
nok_02_D_80254BA0 = 0x80254BA0;
nok_02_D_80254D68 = 0x80254D68;
mac_00_Quizmo_Worker = 0x80255B70;
mac_00_Quizmo_AnswerResult = 0x80255B88;
mac_00_Quizmo_StageEffect = 0x80255B90;
mac_00_Quizmo_AudienceEffect = 0x80255B94;
mac_00_Quizmo_VannaTEffect = 0x80255B98;
mac_00_D_80255BA0 = 0x80255BA0;
mac_00_D_80255D68 = 0x80255D68;
world AI (#701) * monty mole AI pt 1 * monty mole AI #2 * enum values for evt priority and flags * enemy ai flags * done monty mole + partner enums * removed union for partner action state * missed parter action states + cam move flags + entity collision bit * basic ai * piranha plant stuff * attack ahead * consistent hitbox names * idk * organized piranha plant * delete matches * start fuzzy * naming * bzzap pt 1 * bzzap 2 * bzzap names done * rename bzzap to flyingAI * complete flying names * done for today * file reorganizing * world AI * starting clubba dedupe * suggested changes * bullet bills * sentinel start * dedupe sentinel complete * sentinel AI done * melee ai organization * piranha plant dedupe * resolved some bad dead syms * patrol start * patrol AI almost done * enough * more ai work * clean up clubba ai enum * dedupe all clubbae * started cleft extraction * ready to dedupe cleft * dedupe one cleft * iwa_04 * iwa_01 * iwa_02 * ai state file reorganization * enemy anim enum * extracted shy guy * dedupe shy guy ai * shy guy patrol ai * done shy guy ai dedupe * added NON_MATCHING wrap * ai etc * more dead ai * most dead ai merged with living * lakitu etc * paratroopas * fix warnings * fix other warning * ParatroopaAI * lakituAI parameter fix * dead_flo_13 debug strings * misc map matches * flying magikoopa start * name npc field * lungeAI renamed to tackleAI * magikoopa ai foothold * extrated one magikoopa * starting clubba dedupe * addressed PR comments * consolidated magikoopa helper funcs * misc map stuff * flying magikoopa dedupe * zipline funcs * delete matched * grind out another 0.05% * started letter delivery dedupe * more delivery dedupe * special delivery * rest of letter delivery * slight delivery reorg * delivery func names * cleft doc start * name enemy field * more renamins * unk_28.f * changed field names to facilitate renaming * done cleft cleanup * hopping ai * cleanup some ai * name field + patrol reorg * filled out NpcAISettings fields * assembling ai includes * elimated state files * remove X32 for alertOffsetDist * removed other NpcAISettings union * new NpcAISettings for UnkAI_4 * stationary AI cleanup * smalls * 0 new warnings Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 06:32:16 +02:00
mac_00_LetterDelivery_SavedNpcAnim = 0x80255ED8;
D_80255EE0 = 0x80255EE0;
world AI (#701) * monty mole AI pt 1 * monty mole AI #2 * enum values for evt priority and flags * enemy ai flags * done monty mole + partner enums * removed union for partner action state * missed parter action states + cam move flags + entity collision bit * basic ai * piranha plant stuff * attack ahead * consistent hitbox names * idk * organized piranha plant * delete matches * start fuzzy * naming * bzzap pt 1 * bzzap 2 * bzzap names done * rename bzzap to flyingAI * complete flying names * done for today * file reorganizing * world AI * starting clubba dedupe * suggested changes * bullet bills * sentinel start * dedupe sentinel complete * sentinel AI done * melee ai organization * piranha plant dedupe * resolved some bad dead syms * patrol start * patrol AI almost done * enough * more ai work * clean up clubba ai enum * dedupe all clubbae * started cleft extraction * ready to dedupe cleft * dedupe one cleft * iwa_04 * iwa_01 * iwa_02 * ai state file reorganization * enemy anim enum * extracted shy guy * dedupe shy guy ai * shy guy patrol ai * done shy guy ai dedupe * added NON_MATCHING wrap * ai etc * more dead ai * most dead ai merged with living * lakitu etc * paratroopas * fix warnings * fix other warning * ParatroopaAI * lakituAI parameter fix * dead_flo_13 debug strings * misc map matches * flying magikoopa start * name npc field * lungeAI renamed to tackleAI * magikoopa ai foothold * extrated one magikoopa * starting clubba dedupe * addressed PR comments * consolidated magikoopa helper funcs * misc map stuff * flying magikoopa dedupe * zipline funcs * delete matched * grind out another 0.05% * started letter delivery dedupe * more delivery dedupe * special delivery * rest of letter delivery * slight delivery reorg * delivery func names * cleft doc start * name enemy field * more renamins * unk_28.f * changed field names to facilitate renaming * done cleft cleanup * hopping ai * cleanup some ai * name field + patrol reorg * filled out NpcAISettings fields * assembling ai includes * elimated state files * remove X32 for alertOffsetDist * removed other NpcAISettings union * new NpcAISettings for UnkAI_4 * stationary AI cleanup * smalls * 0 new warnings Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 06:32:16 +02:00
dup_mac_00_LetterDelivery_SavedNpcAnim = 0x802560A4;
D_80257118 = 0x80257118;
D_80257320 = 0x80257320;
D_80257F20 = 0x80257F20;
D_80257F21 = 0x80257F21;
D_80257F22 = 0x80257F22;
D_80257F23 = 0x80257F23;
D_80257F24 = 0x80257F24;
D_80257F25 = 0x80257F25;
D_80257F26 = 0x80257F26;
D_80257F27 = 0x80257F27;
D_80257F28 = 0x80257F28;
D_80257F29 = 0x80257F29;
kmr_02_Quizmo_Worker = 0x80257F2C;
kmr_02_Quizmo_AnswerResult = 0x80257F40;
kmr_02_Quizmo_StageEffect = 0x80257F48;
kmr_02_Quizmo_AudienceEffect = 0x80257F4C;
kmr_02_Quizmo_VannaTEffect = 0x80257F50;
kmr_21_802407F4 = 0x802407F4;
kmr_02_D_80257F58 = 0x80257F58;
D_8025811C = 0x8025811C;
D_80258120 = 0x80258120;
D_80258140 = 0x80258140;
D_80258340 = 0x80258340;
D_8025B0A8 = 0x8025B0A8;
D_8025B2A8 = 0x8025B2A8;
D_8025B2AC = 0x8025B2AC;
D_8025B2B0 = 0x8025B2B0;
D_8025C0D0 = 0x8025C0D0;
mac_01_Quizmo_Worker = 0x80262A40;
mac_01_Quizmo_AnswerResult = 0x80262A58;
mac_01_Quizmo_StageEffect = 0x80262A60;
mac_01_Quizmo_AudienceEffect = 0x80262A64;
mac_01_Quizmo_VannaTEffect = 0x80262A68;
mac_01_D_80262A70 = 0x80262A70;
world AI (#701) * monty mole AI pt 1 * monty mole AI #2 * enum values for evt priority and flags * enemy ai flags * done monty mole + partner enums * removed union for partner action state * missed parter action states + cam move flags + entity collision bit * basic ai * piranha plant stuff * attack ahead * consistent hitbox names * idk * organized piranha plant * delete matches * start fuzzy * naming * bzzap pt 1 * bzzap 2 * bzzap names done * rename bzzap to flyingAI * complete flying names * done for today * file reorganizing * world AI * starting clubba dedupe * suggested changes * bullet bills * sentinel start * dedupe sentinel complete * sentinel AI done * melee ai organization * piranha plant dedupe * resolved some bad dead syms * patrol start * patrol AI almost done * enough * more ai work * clean up clubba ai enum * dedupe all clubbae * started cleft extraction * ready to dedupe cleft * dedupe one cleft * iwa_04 * iwa_01 * iwa_02 * ai state file reorganization * enemy anim enum * extracted shy guy * dedupe shy guy ai * shy guy patrol ai * done shy guy ai dedupe * added NON_MATCHING wrap * ai etc * more dead ai * most dead ai merged with living * lakitu etc * paratroopas * fix warnings * fix other warning * ParatroopaAI * lakituAI parameter fix * dead_flo_13 debug strings * misc map matches * flying magikoopa start * name npc field * lungeAI renamed to tackleAI * magikoopa ai foothold * extrated one magikoopa * starting clubba dedupe * addressed PR comments * consolidated magikoopa helper funcs * misc map stuff * flying magikoopa dedupe * zipline funcs * delete matched * grind out another 0.05% * started letter delivery dedupe * more delivery dedupe * special delivery * rest of letter delivery * slight delivery reorg * delivery func names * cleft doc start * name enemy field * more renamins * unk_28.f * changed field names to facilitate renaming * done cleft cleanup * hopping ai * cleanup some ai * name field + patrol reorg * filled out NpcAISettings fields * assembling ai includes * elimated state files * remove X32 for alertOffsetDist * removed other NpcAISettings union * new NpcAISettings for UnkAI_4 * stationary AI cleanup * smalls * 0 new warnings Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 06:32:16 +02:00
mac_01_LetterDelivery_SavedNpcAnim = 0x80262C34;
D_80262C38 = 0x80262C38;
D_80262F68 = 0x80262F68;
kpa_81_D_80242040 = 0x80242040;
osr_01_D_80242180 = 0x80242180;
pra_02_D_80243CC0 = 0x80243CC0;
// Unsolved BSS Mysteries
gActionCommandStatus = 0x8029FBE0; // more bss for 16c8e0's segment
D_80164000 = 0x80164000; // display contexts, part of bss3
D_802AD673 = 0x802AD673; // remove when func_802A45D8 is decompiled with D_802AD670 instead of D_802AD673
// battle/item BSS
D_802A25C8 = 0x802A25C8;
D_802A25E4 = 0x802A25E4;
D_802A25E8 = 0x802A25E8;
D_802A25EC = 0x802A25EC;
D_802A25F0 = 0x802A25F0;
D_802A25F4 = 0x802A25F4;
D_802A25F8 = 0x802A25F8;
D_802A25FC = 0x802A25FC;
D_802A2C20 = 0x802A2C20;
D_802A2C50 = 0x802A2C50;
D_802A2CC0 = 0x802A2CC0;
D_802A2DD8 = 0x802A2DD8;
D_802A2DEC = 0x802A2DEC;
D_802A2DF0 = 0x802A2DF0;
D_802A2DF4 = 0x802A2DF4;
D_802A2DF8 = 0x802A2DF8;
D_802A2DFC = 0x802A2DFC;
D_802A2E00 = 0x802A2E00;
D_802A3834 = 0x802A3834;
D_802A3838 = 0x802A3838;
D_802A3F58 = 0x802A3F58;
D_802A3F88 = 0x802A3F88;
D_802A4020 = 0x802A4020;
D_802A4350 = 0x802A4350;
D_802A43D0 = 0x802A43D0;
D_802A9620 = 0x802A9620;
D_802A98C0 = 0x802A98C0;
D_802A9920 = 0x802A9920;
D_802A9B00 = 0x802A9B00;
D_802B6E90_E2A300 = 0x802B6E90;
D_8024F470_hos_bss = 0x8024F470; // ??? is this real
mdl_clearRenderTasks = 0x802B7E00;
Shiftability work (#778) * move data includes * splat yaml comments * 8a160 data + funcs * naming things * 801b0 funcs * data stuff * BSS temp removal + new splat accommodations * git subrepo pull --force tools/splat subrepo: subdir: "tools/splat" merged: "e1abb4ece0" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "e1abb4ece0" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * splat accommodations * git subrepo pull --force tools/splat subrepo: subdir: "tools/splat" merged: "20bffc4ffc" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "20bffc4ffc" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * set vram for seg * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "c95002b315" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "c95002b315" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * more goods * git subrepo pull --force tools/splat subrepo: subdir: "tools/splat" merged: "470c358834" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "470c358834" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull --force tools/splat subrepo: subdir: "tools/splat" merged: "df424333da" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "df424333da" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "18eb9cb2e6" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "18eb9cb2e6" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull --force tools/splat subrepo: subdir: "tools/splat" merged: "285a549bc6" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "285a549bc6" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull --force tools/splat subrepo: subdir: "tools/splat" merged: "c523ce1a3a" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "c523ce1a3a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * hawaii push * shiftability work * DEG_TO_RAD * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "6c02ec5ecd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "6c02ec5ecd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
2022-09-17 21:10:37 +02:00
// boot / os stuff
D_A0000000 = 0xA0000000;
D_A4000000 = 0xA4000000;
D_A4000768 = 0xA4000768;
D_A4001000 = 0xA4001000;
D_A4040010 = 0xA4040010;
D_A4300000 = 0xA4300000;
D_A4300004 = 0xA4300004;
D_A4300008 = 0xA4300008;
D_A430000C = 0xA430000C;
D_A4400010 = 0xA4400010;
D_A450000C = 0xA450000C;
D_A4600004 = 0xA4600004;
D_A460000C = 0xA460000C;
D_A4600010 = 0xA4600010;
D_A4700000 = 0xA4700000;
D_A4700010 = 0xA4700010;
D_A4800018 = 0xA4800018;
D_A6000000 = 0xA6000000;
D_B0000000 = 0xB0000000;
D_B0000008 = 0xB0000008;
D_B0000010 = 0xB0000010;
__osExceptionPreamble = 0x8006A9F0;
D_80095910 = 0x80095910;
D_80095938 = 0x80095938;
// BSS / unhandled data splits in dead code
D_800A15C4 = 0x800A15C4;
D_800B8DEC = 0x800B8DEC;
D_80248380 = 0x80248380;
// Invalid pointers from dead code
dead_atan2 = 0x8002AF70;
dead_gCurrentCamID = 0x800A158C;
dead_gCameras = 0x800B8D80;
dead_wPartnerHudScripts = 0x80100060;
dead_wDisabledPartnerHudScripts = 0x801000A0;
dead_evt_get_variable = 0x802D4E8C;
dead_evt_set_variable = 0x802D5468;
dead_evt_get_float_variable = 0x802D57FC;
dead_sin_rad = 0x8002B45C;
dead_cos_rad = 0x8002B4C0;
dead_evt_set_float_variable = 0x802D5A10;
dead_fx_sparkles = 0x80075170;
dead_gPlayerStatusPtr = 0x800FFC90;
dead_set_main_pan_u = 0x80126064;
dead_set_main_pan_v = 0x8012607C;
dead_set_aux_pan_u = 0x80126094;
dead_set_aux_pan_v = 0x801260AC;
dead_get_npc_unsafe = 0x8003E4BC;
dead_fx_emote = 0x80075110;
dead_get_enemy = 0x80042AF4;
dead_dist2D = 0x8002B1C4;
dead_get_clamped_angle_diff = 0x8002AF18;
dead_clamp_angle = 0x8002AE14;
dead_add_vec2D_polar = 0x8002B28C;
dead_ai_enemy_play_sound = 0x8004D800;
dead_basic_ai_wander_init = 0x8004D9C0;
dead_basic_ai_wander = 0x8004DAD8;
dead_basic_ai_loiter_init = 0x8004DF64;
dead_basic_ai_loiter = 0x8004E024;
dead_basic_ai_found_player_jump_init = 0x8004E25C;
dead_basic_ai_found_player_jump = 0x8004E2EC;
dead_basic_ai_chase_init = 0x8004E39C;
dead_basic_ai_chase = 0x8004E544;
dead_basic_ai_lose_player = 0x8004E808;
dead_basic_ai_suspend = 0x8004EB8C;
dead_basic_ai_check_player_dist = 0x8004D1A4;
dead_npc_move_heading = 0x8003E424;
dead_sqrtf = 0x80067040;
dead_npc_test_move_simple_with_slipping = 0x800E5304;
dead_npc_raycast_down_sides = 0x800E423C;
dead_is_point_within_region = 0x8004D0C4;
dead_rand_int = 0x8002ACEC;
dead_get_npc_safe = 0x8003E534;
dead_heap_malloc = 0x8002BFD4;
dead_heap_free = 0x8002C01C;
dead_general_heap_malloc = 0x8002BF18;
dead_heap_free = 0x8002C01C;
dead_sin_deg = 0x8002B5DC;
dead_cos_deg = 0x8002B640;
dead_sin_cos_deg = 0x8002B524;
dead_subtract_hp = 0x800F1EF8;
dead_sfx_adjust_env_sound_pos = 0x8015704C;
dead_fx_star_spirits_energy = 0x80077C30;
dead_update_lerp = 0x8002B6A4;
dead_fx_spirit_card = 0x80077930;
dead_create_shadow_type = 0x8011AAB4;
dead_dist3D = 0x8002B21C;
dead_LoadPath = 0x802E2A80;
dead_GetNextPathPos = 0x802E2B74;
dead_queue_render_task = 0x80128510;
dead_create_worker_world = 0x8012DFE8;
dead_GetEntryID = 0x802D790C;
dead_SetMusicTrack = 0x802E339C;
dead_FadeInMusic = 0x802E3444;
dead_RandInt = 0x802E1D00;
dead_PlayEffect = 0x802E58EC;
dead_DisablePlayerInput = 0x802DE448;
dead_ModifyColliderFlags = 0x802D7278;
dead_PlayerMoveTo = 0x802DE754;
dead_InterpPlayerYaw = 0x802DEF5C;
dead_PlaySoundAtCollider = 0x802D7AC0;
dead_MakeLerp = 0x802E1C00;
dead_UpdateLerp = 0x802E1C7C;
dead_RotateGroup = 0x802D6D84;
dead_func_802D2C14 = 0x802E0260;
dead_GotoMap = 0x802D78AC;
dead_UseExitHeading = 0x802DF78C;
dead_ExitWalk = 0x80286004;
dead_GetLoadType = 0x802D796C;
dead_EnterSavePoint = 0x80285FC0;
dead_EnterWalk = 0x80285C70;
dead_SetSpriteShading = 0x802E6F50;
dead_SetCamLeadPlayer = 0x802D8B60;
dead_SetCamPerspective = 0x802D7CD8;
dead_SetCamBGColor = 0x802D8248;
dead_SetCamEnabled = 0x802D7B70;
dead_MakeNpcs = 0x80048338;
dead_ParentColliderToModel = 0x802D75C0;
dead_EnableTexPanning = 0x802D6688;
dead_SetTexPanOffset = 0x802D67E4;
dead_DisablePlayerPhysics = 0x802DE404;
dead_UseSettingsFrom = 0x802D8D40;
dead_SetPanTarget = 0x802D9320;
dead_SetCamDistance = 0x802D90D8;
dead_SetCamPitch = 0x802D903C;
dead_SetCamPosA = 0x802D914C;
dead_SetCamPosB = 0x802D91E8;
dead_SetCamSpeed = 0x802D93E4;
dead_PanToTarget = 0x802D8C7C;
dead_WaitForCam = 0x802D9848;
dead_ShowMessageAtWorldPos = 0x802DDEEC;
dead_ShowMessageAtScreenPos = 0x802DDE0C;
dead_GetPlayerPos = 0x802DF41C;
dead_SetPlayerJumpscale = 0x802DE674;
dead_PlayerJump1 = 0x802DEF24;
dead_DisablePartnerAI = 0x802DCA48;
dead_InterpNpcYaw = 0x802DC064;
dead_SpeakToPlayer = 0x802DD810;
dead_SetPlayerAnimation = 0x802DE6A4;
dead_ContinueSpeech = 0x802DD848;
dead_EnablePartnerAI = 0x802DCA8C;
dead_ResetCam = 0x802D9DE4;
dead_GetPlayerActionState = 0x802DF3F0;
dead_ShowChoice = 0x802DE138;
dead_SwitchMessage = 0x802DE0AC;
dead_CloseMessage = 0x802DE040;
dead_EndSpeech = 0x802DD82C;
dead_SetNpcPos = 0x802DB210;
dead_AdjustCam = 0x802D9B68;
dead_EnableGroup = 0x802D7044;
dead_SetNpcFlagBits = 0x802DC5C0;
dead_BindNpcInteract = 0x80049154;
dead_EnableNpcShadow = 0x802DC7C8;
dead_SetNpcCollisionSize = 0x802DB4EC;
dead_PlayerFaceNpc = 0x802DF124;
dead_NpcFaceNpc = 0x802DC3E0;
dead_SetNpcAnimation = 0x802DB654;
dead_PlaySoundAtNpc = 0x802DD70C;
dead_BindNpcIdle = 0x80048C5C;
dead_WaitForPlayerInputEnabled = 0x802DFB28;
dead_SetNpcRotation = 0x802DB310;
dead_EnableNpcAI = 0x80048DA0;
dead_PlaySoundAtPlayer = 0x802E0324;
dead_GetCurrentPartnerID = 0x802DD1D4;
dead_SetPlayerPos = 0x802DE510;
dead_RotateModel = 0x802D60E4;
dead_TranslateModel = 0x802D5FE0;
dead_NpcFlyTo = 0x802DBC5C;
dead_FadeOutMusic = 0x802E3330;
dead_BindNpcAI = 0x80048B18;
dead_GetSelfNpcID = 0x800496C4;
dead_GetOwnerEncounterTrigger = 0x800486A0;
dead_SetSelfEnemyFlagBits = 0x800495D4;
dead_BindNpcHit = 0x800491F0;
dead_PlaySoundAtModel = 0x802D7A04;
dead_DropItemEntity = 0x802E4410;
dead_GetValueByRef = 0x802E2F8C;
dead_SetValueByRef = 0x802E2F30;
dead_AssignPanelFlag = 0x8011A968;
dead_Entity_HiddenPanel = 0x802F8FB4;
dead_ShakeCam = 0x802D8758;
dead_func_802D62E4 = 0x802E3934;
dead_IsStartingConversation = 0x80048290;
dead_ModifyGlobalOverrideFlags = 0x802E2EAC;
dead_FindKeyItem = 0x802E4064;
dead_Entity_SuperBlock = 0x802F8DC0;
dead_AssignBlockFlag = 0x8011A8C0;
dead_AssignScript = 0x8011A804;
dead_ResetFromLava = 0x802D7384;
dead_EnemyNpcHit = 0x8007D3C0;
dead_EnemyNpcDefeat = 0x8007D4EC;
dead_BasicAI_Main = 0x8004E89C;
dead_ShowConsumableChoicePopup = 0x802E3C8C;
dead_RemoveItemAt = 0x802E3EDC;
dead_GetAngleToPlayer = 0x802E1E80;
dead_GetNpcPointer = 0x802DB1B8;
dead_RemoveNpc = 0x800483E0;
dead_EnableModel = 0x802D6708;
dead_PlaySoundAt = 0x802E382C;
dead_GetModelCenter = 0x802D6400;
dead_SetSelfVar = 0x8004930C;
dead_GetSelfVar = 0x80049370;
dead_GetPlayerTargetYaw = 0x802DF348;
dead_HidePlayerShadow = 0x802DE3C0;
dead_func_802D286C = 0x802DFEB8;
dead_func_802D2520 = 0x802DFB40;
dead_SetPlayerFlagBits = 0x802DF380;
dead_func_80044238 = 0x800482D8;
dead_SetCamType = 0x802D8FA8;
dead_SetCamPosC = 0x802D9284;
dead_SetNpcVar = 0x800493D0;
dead_StartBossBattle = 0x8004893C;
dead_Entity_MulticoinBlock = 0x802F8598;
dead_Entity_BombableRock = 0x802CCF00;
dead_OnPlayerFled = 0x800499B0;
dead_GetAngleBetweenNPCs = 0x802E1D58;
dead_AwaitPlayerApproach = 0x802E1EFC;
dead_BringPartnerOut = 0x802DCB18;
dead_PutPartnerAway = 0x802DCEE8;
dead_SetNpcSpeed = 0x802DB57C;
dead_NpcMoveTo = 0x802DB78C;
dead_SetCamTarget = 0x802D83DC;
dead_CloneModel = 0x802D63A8;
dead_MakeLocalVertexCopy = 0x802D711C;
dead_SetModelCustomGfx = 0x802D657C;
dead_SetCustomGfxBuilders = 0x802D6920;
dead_FindItem = 0x802E4168;
dead_func_802CDE68 = 0x802DB3C8;
dead_Entity_ScriptSpring = 0x802F8EE0;
dead_Entity_HiddenYellowBlock = 0x802F8A38;
dead_GetNpcYaw = 0x802DBF70;
dead_PlayAmbientSounds = 0x802E376C;
dead_SetTexPanner = 0x802D6480;
dead_func_802D7B10 = 0x802E5160;
dead_Entity_Chest = 0x802F92E0;
dead_snd_ambient_80055618 = 0x80059AC8;
dead_GetPlayerAnimation = 0x802DF4B4;
dead_SetPlayerSpeed = 0x802DE644;
dead_SetItemPos = 0x802E4720;
dead_NpcJump1 = 0x802DBC40;
dead_SpeakToNpc = 0x802DD864;
dead_AddStarPieces = 0x802E4940;
dead_Entity_Hammer3Block = 0x802F86DC;
dead_CreatePushBlockGrid = 0x80283420;
dead_SetPushBlock = 0x8028364C;
dead_GetSelfAnimationFromTable = 0x800497E4;
dead_EVS_NpcHitRecoil = 0x800990BC;
dead_SelfEnemyOverrideSyncPos = 0x80049630;
dead_func_802CFD30 = 0x802DD290;
dead_SetGroupEnabled = 0x802D6788;
dead_Entity_HeartBlock = 0x802F8C90;
dead_GetCamDistance = 0x802D9578;
dead_GetCamPitch = 0x802D94E8;
dead_GotoMapSpecial = 0x802D78CC;
dead_SetNpcAux = 0x80048E54;
dead_PlayModelAnimation = 0x802DA39C;
dead_LoadAnimatedModel = 0x802DA21C;
dead_SetAnimatorFlags = 0x802DA948;
dead_GetAnimatedPositionByTreeIndex = 0x802DAD14;
dead_GetAnimatedRotationByTreeIndex = 0x802DAE34;
dead_SetEncounterStatusFlags = 0x80048220;
dead_Entity_YellowBlock = 0x802F8A14;
dead_SetAnimatedModelRootPosition = 0x802DA514;
dead_SetNpcPaletteSwapMode = 0x802DD3E0;
dead_SetNpcPaletteSwapping = 0x802DD520;
dead_BindNpcAux = 0x80048F68;
dead_SetNpcYaw = 0x802DBFE4;
dead_ScaleGroup = 0x802D6EC8;
dead_ScaleModel = 0x802D6208;
dead_UpdateColliderTransform = 0x802D7634;
dead_TranslateGroup = 0x802D6C60;
dead_InterruptUsePartner = 0x802E01B8;
dead_SetNpcJumpscale = 0x802DB5E8;
dead_SetPlayerActionState = 0x802DE6F8;
dead_NpcJump0 = 0x802DBC24;
dead_PlaySound = 0x802E37A0;
dead_ClearPartnerMoveHistory = 0x802DC8D0;
dead_PlayerJump = 0x802DEF08;
dead_StopSound = 0x802E3908;
dead_NpcFacePlayer = 0x802DC228;
dead_func_802D2884 = 0x802DFED0;
dead_SetTimeFreezeMode = 0x802E2E80;
dead_ShowKeyChoicePopup = 0x802E3A70;
dead_CloseChoicePopup = 0x802E3FA4;
dead_AwaitPlayerLeave = 0x802E20AC;
dead_RemoveKeyItemAt = 0x802E3EA8;
dead_MakeItemEntity = 0x802E4310;
dead_RemoveItemEntity = 0x802E461C;
dead_IsPlayerWithin = 0x802E1FB4;
dead_IsPlayerOnValidFloor = 0x802DFABC;
dead_GetCurrentPartner = 0x802E0158;
dead_MakeEntity = 0x8011A58C;
dead_Entity_SavePoint = 0x802F7EC8;
dead_PopSong = 0x802E3628;
dead_PushSong = 0x802E3648;
dead_ShowGotItem = 0x802E49F4;
dead_GetBattleOutcome = 0x8004861C;
dead_DoNpcDefeat = 0x800486CC;
dead_SetCamProperties = 0x802D98E0;
dead_ShowEmote = 0x802E4EF0;
dead_SetEnemyFlagBits = 0x80049738;
dead_AddKeyItem = 0x802E3F18;
dead_BindNpcDefeat = 0x8004928C;
dead_GetNpcPos = 0x802DC654;
dead_func_802CF56C = 0x802DCACC;
dead_dma_copy = 0x8002AA2C;
dead_get_entity_by_index = 0x80118BB0;
dead_fx_sun = 0x80077BD0;
dead_fx_sun_undeclared = dead_fx_sun;
dead_func_8003D660 = 0x80041080;
dead_set_max_SP = 0x800F1D9C;
dead_sync_status_menu = 0x800F1730;
dead_get_npc_by_index = 0x8003C43C;
dead_increment_status_menu_disabled = 0x800F1718;
dead_decrement_status_menu_disabled = 0x800F16F4;
dead_get_model_list_index_from_tree_index = 0x80125270;
dead_get_model_from_list_index = 0x80124F44;
dead_guTranslateF = 0x8006CAC0;
dead_fx_misc_particles = 0x800775D0;
dead_entity_upgrade_block_hide_content = 0x802F3B00;
dead_create_popup_menu = 0x800FCD0C;
dead_hide_popup_menu = 0x800F9260;
dead_destroy_popup_menu = 0x800F93E8;
dead_switch_to_partner = 0x800F2D5C;
dead_set_message_msg = 0x80130C74;
dead_fx_energy_orb_wave = 0x800769D0;
dead_fx_radial_shimmer = 0x80075E30;
dead_set_screen_overlay_color = 0x80144200;
dead_set_screen_overlay_params_front = 0x80144178;
dead_npc_test_move_simple_without_slipping = 0x800E53AC;
dead_get_item_entity = 0x8013CF98;
dead_get_current_map_settings = 0x8005F128;
dead_partner_clear_player_tracking = 0x800F7278;
dead_set_npc_yaw = 0x8003ED50;
dead_disable_npc_shadow = 0x8003E5E8;
dead_get_screen_coords = 0x8002FCBC;
dead_sfx_get_spatialized_sound_params = 0x801574DC;
dead_sfx_play_sound_with_params = 0x80157118;
dead_load_asset_by_name = 0x8005F238;
dead_decode_yay0 = 0x80074070;
dead_general_heap_free = 0x8002BF68;
dead_set_message_images = 0x80130C64;
dead_set_screen_overlay_params_back = 0x80144194;
dead_gItemTable = 0x8008D2C0;
dead_gPlayerStatus = 0x80117578;
dead_gPlayerActionState = 0x8011762C;
dead_gPartnerActionStatus = 0x80117160;
dead_80117163 = 0x80117160;
dead_gPlayerData = 0x80117840;
dead_gCollisionStatus = 0x80169B10;
dead_gOverrideFlags = 0x800A15A8;
dead_fx_motion_blur_flame = 0x80076970;
dead_gCurrentEncounter = 0x800B7EF0;
dead_guMtxIdentF = 0x8006C660;
dead_guMtxCatF = 0x8006C7C0;
dead_gCurrentCameraID = 0x8007C760;
dead_gGameStatusPtr = 0x80079430;
dead_gPartnerPopupProperties = 0x80094900;
dead_nuGfxZBuffer = 0x800A1530;
dead_osVirtualToPhysical = 0x80066FE0;
dead_transform_point = 0x8002A910;
dead_gMasterGfxPos = 0x800A15C4;
dead_nuGfxCfb_ptr = 0x800A15A4;
dead_guMtxF2L = 0x8006C6C0;
dead_mdl_get_copied_vertices = 0x801266F8;
dead_mdl_get_copied_gfx = 0x80126734;
dead_gMatrixListPos = 0x80079540;
dead_gDisplayContext = 0x800A15CC;
dead_03_D_802442D0 = 0x802442D0;
dead_03_LetterDelivery_SavedNpcAnim = 0x80244494;
dead_flo_08_ItemChoiceList = 0x802462F0;
dead_flo_08_FlowerGuard_ItemChoiceList = 0x80246460;
dead_flo_12_D_802429E0 = 0x802429E0;
dead_kzn_17_D_802466D0 = 0x802466D0;
dead_kzn_17_LetterDelivery_SavedNpcAnim = 0x80246894;
dead_kzn_19_D_80248388 = 0x80248388;
dead_kzn_19_LetterDelivery_SavedNpcAnim = 0x8024854C;
func_8002B45C = 0x8002B45C;
func_801266F8 = 0x801266F8;
func_80126734 = 0x80126734;
func_800F2E98 = 0x800F2E98;
func_8004D8E0 = 0x8004D8E0;
func_80059AC8 = 0x80059AC8;
pra_02_80243E88 = 0x80243E88;