papermario/src/state_battle.c

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C
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#include "common.h"
s32 D_800778A0[] = {
&D_8038F800, &D_803B5000, &D_803DA800, 0x00000000, 0xFFFFFF00, 0xFFFFFF00, 0x00000000, 0x00000000, 0x00000000,
0x00000000,
};
Gfx D_800778C8[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_COPY),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPSetRenderMode(G_RM_NOOP, G_RM_NOOP2),
gsDPSetTextureFilter(G_TF_POINT),
gsSPEndDisplayList(),
};
// BSS
extern s32 D_800A0904;
extern s32 D_800A0908;
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void state_init_battle(void) {
D_800A0900 = 5;
}
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#ifdef NON_MATCHING
void state_step_battle(void) {
s32 phi_a0;
u32 currentBattleSection;
u32 unk_47B;
if (D_800A0900 == 5) {
if (D_8009A658[1] != D_8009A64C) {
return;
}
D_800A0900--;
gOverrideFlags |= 0x8;
nuContRmbForceStop();
}
if (D_800A0900 >= 0) {
if (D_800A0900 > 0) {
D_800A0900--;
return;
} else {
D_800A0900 = -1;
nuGfxSetCfb(&D_800778A0, 2);
nuContRmbForceStopEnd();
sfx_stop_env_sounds();
func_8003B1A8();
gGameStatusPtr->isBattle = TRUE;
allocate_hit_tables();
func_8002D160();
func_802B20B4();
sfx_clear_env_sounds(0);
currentBattleSection = gBattleStatus.currentBattleSection;
unk_47B = gBattleStatus.unk_47B;
// This part sucks
if ((gGameStatusPtr->peachFlags & 1) || (currentBattleSection == 0x26 && unk_47B == 0)) {
gGameStatusPtr->peachFlags |= 1;
spr_init_sprites(6);
} else {
spr_init_sprites(5);
}
clear_model_data();
clear_sprite_shading_data();
reset_background_settings();
clear_entity_models();
clear_animator_list();
clear_generic_entity_list();
set_hud_element_nonworld_cache(0, 0);
clear_hud_element_cache();
reset_status_menu();
clear_item_entity_data();
clear_script_list();
clear_npcs();
clear_entity_data(1);
clear_trigger_data();
dma_copy(&_16C8E0_ROM_START, &_16C8E0_ROM_END, &_16C8E0_VRAM);
initialize_battle();
btl_save_world_cameras();
load_battle_section();
D_800A0904 = gPlayerStatusPtr->animFlags;
gPlayerStatusPtr->animFlags &= ~0x40;
D_800A0908 = get_time_freeze_mode();
set_time_freeze_mode(0);
gOverrideFlags &= ~0x8;
if (D_800A0900 >= 0) {
return;
}
}
}
update_encounters();
btl_update();
update_npcs();
update_item_entities();
update_effects();
func_80116674();
update_cameras();
}
#else
INCLUDE_ASM(void, "state_battle", state_step_battle, void);
#endif
void state_drawUI_battle(void) {
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draw_encounter_ui();
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if (D_800A0900 < 0) {
btl_draw_ui();
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}
}
void state_init_end_battle(void) {
gOverrideFlags |= 0x8;
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nuContRmbForceStop();
D_800A0900 = 5;
}
INCLUDE_ASM(void, "state_battle", state_step_end_battle, void);
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void state_drawUI_end_battle(void) {
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}