papermario/src/code_317020.c

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#include "common.h"
INCLUDE_ASM(s32, "code_317020", func_802BD100);
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void func_802BD174(Npc* npc) {
npc->collisionHeight = 24;
npc->collisionRadius = 20;
}
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INCLUDE_ASM(s32, "code_317020", func_802BD188);
INCLUDE_ASM(s32, "code_317020", func_802BD1D0);
INCLUDE_ASM(s32, "code_317020", func_802BD564);
INCLUDE_ASM(s32, "code_317020", func_802BD5A8);
INCLUDE_ASM(s32, "code_317020", func_802BD5D8);
INCLUDE_ASM(s32, "code_317020", func_802BDB30);
INCLUDE_ASM(s32, "code_317020", func_802BDB84);
INCLUDE_ASM(s32, "code_317020", func_802BDBBC);