papermario/src/entity/ItemBlock.c

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#include "common.h"
#include "effects.h"
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typedef struct struct802E3F0C {
/* 0x00 */ char unk_00[10];
/* 0x0A */ u16 unk_A;
/* 0x0C */ char unk_C[4];
/* 0x10 */ s16 unk_10;
/* 0x12 */ s16 unk_12;
} struct802E3F0C;
void entity_ItemBlock_idle(Entity* entity) {
entity_base_block_idle(entity);
}
void entity_HiddenItemBlock_idle(Entity* entity) {
s32 alpha = entity->alpha;
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if (gPlayerStatus.animFlags & 1) {
alpha += 32;
if (alpha > 192) {
alpha = 192;
}
entity->alpha = alpha;
} else {
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alpha -= 32;
if (alpha <= 0) {
alpha = 0;
}
entity->alpha = alpha;
}
}
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INCLUDE_ASM(s32, "entity/ItemBlock", entity_HitItemBlock_appear);
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INCLUDE_ASM(void, "entity/ItemBlock", entity_ItemBlock_spawn_item, Entity* entity);
void entity_TriggerBlock_start_bound_script_2(Entity* entity) {
entity_start_script(entity);
}
void entity_TriggerBlock_play_vanish_effect(Entity* entity) {
D_802EB3B0 = playFX_6F(0, entity->position.x, entity->position.y, entity->position.z, 1.0f, 0x3C);
}
void entity_HitItemBlock_play_anim(Entity* entity) {
s32 entityType = get_entity_type(entity->listIndex);
if (entityType == 0x12 || entityType == 0x14) {
play_model_animation(entity->virtualModelIndex, &D_00000094);
} else {
play_model_animation(entity->virtualModelIndex, &D_00000094_2);
}
}
void entity_HitItemBlock_show_inactive(Entity* entity) {
Entity* someEntity; // TODO: better var name
Shadow* someShadow; // TODO: better var name
struct802E3F0C* temp = entity->dataBuf;
someEntity = get_entity_by_index(temp->unk_12);
someEntity->flags &= ~1;
someShadow = get_shadow_by_index(someEntity->shadowIndex);
someShadow->flags &= ~1;
}
void entity_ItemBlock_check_if_inactive(Entity* entity) {
struct802E3F0C* temp = entity->dataBuf;
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if ((temp->unk_A != 0xFFFF) && get_global_flag(temp->unk_A)) {
UNK_PTR phi_a0;
if (get_entity_type(entity->listIndex) != 0x14) {
phi_a0 = &D_802EA07C;
} else {
phi_a0 = &D_802EA0A0;
}
create_entity(phi_a0, entity->position.x, entity->position.y, entity->position.z, entity->rotation.y, 0x80000000);
set_entity_commandlist(entity, &D_802EA310);
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} else {
exec_entity_commandlist(entity);
}
}
void entity_ItemBlock_replace_with_inactive(Entity* entity) {
s32 entityType = get_entity_type(entity->listIndex);
UNK_PTR entityData = &D_802EA07C;
s32 entityIndex;
s32 temp_s0;
s32 entityType2;
struct802E3F0C* temp;
Entity* entityTemp;
Shadow* shadow;
if (entityType < 0x15) {
entityData = &D_802EA07C;
if (entityType >= 0x12) {
entityData = &D_802EA0A0;
}
}
entityIndex = create_entity(entityData, entity->position.x, entity->position.y, entity->position.z, entity->rotation.y,
0x80000000);
entityTemp = get_entity_by_index(entityIndex);
entityTemp->flags |= 1;
if (entity->flags & 0x40000) {
entityTemp->flags |= 0x40000;
}
if (entity->flags & 4) {
entityTemp->flags |= 4;
}
shadow = get_shadow_by_index(entityTemp->shadowIndex);
shadow->flags |= 0x400001;
temp_s0 = is_block_on_ground(entity);
entityType2 = get_entity_type(entity->listIndex);
if (entityType2 == 0x12 || entityType2 == 0x14) {
entityData = &D_802EA660;
} else if (temp_s0 != 0) {
entityData = &D_802EA618;
} else {
entityData = &D_802EA63C;
}
entityTemp = get_entity_by_index(create_entity(entityData, entity->position.x, entity->position.y, entity->position.z,
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entity->rotation.y, 0x80000000));
entityTemp->alpha = entity->alpha;
if ((entity->flags & 1) || (entity->alpha < 0xFF)) {
entityTemp->alpha = 0x20;
}
if (entity->flags & 0x40000) {
entityTemp->flags |= 0x40000;
}
temp = entityTemp->dataBuf;
temp->unk_12 = entityIndex;
if (entity->flags & 4) {
entityTemp->flags |= 4;
}
entity->flags &= ~0x100;
shadow = get_shadow_by_index(entity->shadowIndex);
shadow->flags |= 0x10000001;
shadow = get_shadow_by_index(entityTemp->shadowIndex);
shadow->flags |= 0x400000;
}
void entity_HitItemBlock_hide(Entity* entity) {
entity->flags |= 1;
entity->flags &= ~0x100;
get_shadow_by_index(entity->shadowIndex)->flags |= 0x10000001;
}
s32 entity_TriggerBlock_start_bound_script(Entity* entity) {
if (entity->boundScriptBytecode != NULL) {
entity->flags |= 0x1000000;
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return TRUE;
}
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return FALSE;
}
// TODO: new file here?
void entity_TriggerBlock_disable_player_input(void) {
disable_player_input();
gPlayerStatus.currentSpeed = 0.0f;
gPlayerStatus.flags |= 0x800000;
set_action_state(8);
gravity_use_fall_parms();
}
void entity_TriggerBlock_enable_player_input(void) {
enable_player_input();
}
void entity_ItemBlock_setupGfx(s32 entityIndex) {
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Gfx* gfx = gMasterGfxPos;
Entity* entity = get_entity_by_index(entityIndex);
gDPSetTextureLUT(gfx++, G_TT_NONE);
gSPTexture(gfx++, -1, -1, 0, G_TX_RENDERTILE, G_ON);
if (entity->alpha >= 255) {
gDPSetRenderMode(gfx++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
gDPSetCombineMode(gfx++, G_CC_MODULATEIA, G_CC_MODULATEIA);
} else {
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, PRIMITIVE, 0, TEXEL0, 0, 0, 0, 0, TEXEL0, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, entity->alpha);
}
gMasterGfxPos = gfx;
}
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void entity_ItemBlock_init(Entity* entity) {
struct802E3650* temp;
entity_base_block_init(entity);
temp = entity->dataBuf;
temp->unk_10 = D_8015C7D2;
temp->unk_0A = 0xFFFF;
entity->renderSetupFunc = entity_ItemBlock_setupGfx;
}
void entity_HiddenItemBlock_init(Entity* entity) {
entity_ItemBlock_init(entity);
entity->alpha = 0;
}
void entity_ItemlessBlock_init(Entity* entity) {
AnimatedMesh* animMesh;
entity_base_block_init(entity);
entity->renderSetupFunc = entity_ItemBlock_setupGfx;
animMesh = get_animator_by_index(entity->virtualModelIndex);
animMesh->renderMode = 0x11;
animMesh->flags |= 0x10000;
}