papermario/src
JoshDuMan 85ba892809
Match WaitForState, SetBattleVar, and func_8026E260 (#473)
* Match WaitForState

* Delete WaitForState.s

* Update unk_95 field.

* Match func_8026E260

* Delete func_8026E260.s

* Match SetBattleVar

* Delete SetBattleVar.s
2021-10-16 18:59:17 +09:00
..
battle Decompile small action command functions (#468) 2021-10-10 21:46:02 -04:00
common Match evt_get_float_variable and a world function (#471) 2021-10-13 11:56:42 +09:00
effects Match various (dead) code (#469) 2021-10-14 00:14:50 -04:00
entity Match some spring, sprite, and pause code (#472) 2021-10-16 18:53:28 +09:00
evt Match evt_get_float_variable and a world function (#471) 2021-10-13 11:56:42 +09:00
jp crash_screen OK (#449) 2021-09-30 08:01:31 +09:00
os Effect_6 done, splat, diff updates (#451) 2021-09-30 18:48:03 +09:00
pause Match some spring, sprite, and pause code (#472) 2021-10-16 18:53:28 +09:00
world Match evt_get_float_variable and a world function (#471) 2021-10-13 11:56:42 +09:00
1a1f0_len_5390.c Rename string to msg (#414) 2021-09-02 17:46:27 +02:00
1A5830.c 40% (#459) 2021-10-03 18:42:38 +01:00
1AC760.c 40% (#459) 2021-10-03 18:42:38 +01:00
1AF120.c Effects (#442) 2021-09-27 08:19:58 +09:00
1AF230.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
2BF90.c Tidying and Shops (#282) 2021-04-27 02:47:38 +09:00
2d9a0_len_890.c func_80052E18 (#331) 2021-07-21 07:37:00 +01:00
2e230_len_2190.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
7B440.c effect shims and more battle matches (#347) 2021-07-31 15:32:19 +01:00
7bb60_len_41b0.c 40% (#459) 2021-10-03 18:42:38 +01:00
7E9D0.c 40% (#459) 2021-10-03 18:42:38 +01:00
7fd10_len_b40.c Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408) 2021-08-29 18:51:56 +02:00
8a160_len_700.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
8a860_len_3f30.c Decompile PopupMenu functions + more (#430) 2021-09-25 13:14:28 +01:00
8e790_len_2850.c effect shims and more battle matches (#347) 2021-07-31 15:32:19 +01:00
9d10_len_1080.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
9D650.c Fix alignment (#421) 2021-09-22 20:09:51 +09:00
16c8e0.c 40% (#459) 2021-10-03 18:42:38 +01:00
16F740.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
17D6A0.c Decompile PopupMenu functions + more (#430) 2021-09-25 13:14:28 +01:00
17FEB0.c 40% (#459) 2021-10-03 18:42:38 +01:00
18C790.c Decompile PopupMenu functions + more (#430) 2021-09-25 13:14:28 +01:00
18F340.c Effects & misc (#458) 2021-10-04 00:44:16 +09:00
19FAF0.c 40% (#459) 2021-10-03 18:42:38 +01:00
20ec0_len_5040.c Decompile PopupMenu functions + more (#430) 2021-09-25 13:14:28 +01:00
25AF0.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
25f00_len_940.c Getting rid of warnings and removing function decl from INCLUDE_ASM (#396) 2021-08-26 05:32:48 +09:00
43F0.c Decompile E225B0.c. (#434) 2021-09-26 21:04:12 +09:00
101b90_len_8f0.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
111f0_len_860.c Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408) 2021-08-29 18:51:56 +02:00
169BE0.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
182B30.c effect shims and more battle matches (#347) 2021-07-31 15:32:19 +01:00
190A10.c 50% Functions Decompiled (#292) 2021-05-08 14:34:57 +09:00
190B20.c 40% (#459) 2021-10-03 18:42:38 +01:00
196AA0.c Decomp misc functions in 196AA0 (#452) 2021-10-02 09:40:53 +09:00
197F40.c Match WaitForState, SetBattleVar, and func_8026E260 (#473) 2021-10-16 18:59:17 +09:00
303c0_len_3e10.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
316a70.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
316C00.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
316d90.c Effects & misc (#458) 2021-10-04 00:44:16 +09:00
316f30.c Effects & misc (#458) 2021-10-04 00:44:16 +09:00
325AD0.c Effects (#442) 2021-09-27 08:19:58 +09:00
341d0.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
362a0_len_2f70.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
415D90.c Rename string to msg (#414) 2021-09-02 17:46:27 +02:00
759b0_len_61b0.c Fix a bunch of warnings (#388) 2021-08-25 21:34:03 +09:00
891b0_len_fb0.c Decompile PopupMenu functions + more (#430) 2021-09-25 13:14:28 +01:00
1370_len_7d0.c crash_screen OK (#449) 2021-09-30 08:01:31 +09:00
1776B0.c 40% (#459) 2021-10-03 18:42:38 +01:00
1967B0.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
3169f0.c Effects & misc (#458) 2021-10-04 00:44:16 +09:00
3251D0.c Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408) 2021-08-29 18:51:56 +02:00
8560.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
8800.c a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
23680.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
26840_len_20d0.c Tidying (#375) 2021-08-22 22:10:06 +09:00
28910_len_5090.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
30450.c Fix alignment (#421) 2021-09-22 20:09:51 +09:00
31650.c Tidying and Shops (#282) 2021-04-27 02:47:38 +09:00
33450.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
39210_len_aa0.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
77480.c 40% (#459) 2021-10-03 18:42:38 +01:00
80850_len_3060.c 40% (#459) 2021-10-03 18:42:38 +01:00
104730.c Effects & misc (#458) 2021-10-04 00:44:16 +09:00
163400.c a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
165490.c a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
167570.c a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
168590.c a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
181810.c 40% (#459) 2021-10-03 18:42:38 +01:00
a5dd0_len_114e0.c 40% (#459) 2021-10-03 18:42:38 +01:00
ad90_len_2880.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
audio.h Tidying (#375) 2021-08-22 22:10:06 +09:00
B0E0.c a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
B4580.c Message work (#315) 2021-07-17 03:27:27 +09:00
C50A0.c Decomp some Evt, fio, ItemEntity & other functions (#433) 2021-09-26 07:13:36 +09:00
camera.c Getting rid of warnings and removing function decl from INCLUDE_ASM (#396) 2021-08-26 05:32:48 +09:00
cd180_len_38f0.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
CEE40.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
crash_screen.c crash_screen OK (#449) 2021-09-30 08:01:31 +09:00
curtains.c Decomp pause_sort_item_list and pause_draw_rect (#453) 2021-10-01 20:14:54 +09:00
d0a70_len_4fe0.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
dba20_len_350.c 40% (#459) 2021-10-03 18:42:38 +01:00
dc470_len_14c0.c Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408) 2021-08-29 18:51:56 +02:00
dd930_len_1c0.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
ddaf0_len_c50.c Decomp some pause screen map functions (#412) 2021-09-02 20:17:40 +09:00
de740_len_23f0.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
DF950.c 40% (#459) 2021-10-03 18:42:38 +01:00
e0b30_len_b80.c 40% (#459) 2021-10-03 18:42:38 +01:00
e20eb0.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
E225B0.c Decompile E225B0.c. (#434) 2021-09-26 21:04:12 +09:00
E20110.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
E21870.c 40% (#459) 2021-10-03 18:42:38 +01:00
EA0C10.c Decompile dead functions (#432) 2021-09-26 16:52:25 -04:00
EA6FD0.c Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408) 2021-08-29 18:51:56 +02:00
EA8AE0.c Decompile dead functions (#432) 2021-09-26 16:52:25 -04:00
EA36E0.c Decompile dead functions (#432) 2021-09-26 16:52:25 -04:00
EA0900.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EA7010.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EA7320.c Decompile dead functions (#432) 2021-09-26 16:52:25 -04:00
EB0E60.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB8E50.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB8E90.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB9D90.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB1170.c Match various (dead) code (#469) 2021-10-14 00:14:50 -04:00
EB5130.c Decompile E225B0.c. (#434) 2021-09-26 21:04:12 +09:00
EB5470.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB7230.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB7540.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EC9D00.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EC71B0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EC2200.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EC2240.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EC2610.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EC7590.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ECAA40.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ECAA80.c Decompile dead functions (#429) 2021-09-25 08:06:34 +09:00
ECB930.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ECBB70.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ECFFF0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED8E20.c Match various (dead) code (#469) 2021-10-14 00:14:50 -04:00
ED00D0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED42A0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED46D0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED0030.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED0310.c decompile several duplicated dead funcs (#428) 2021-09-24 20:20:10 +09:00
ED4220.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED4260.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED5540.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EDBFE0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EDC020.c Decompile dead functions (#429) 2021-09-25 08:06:34 +09:00
EDE9C0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EDEA00.c Decompile dead functions (#429) 2021-09-25 08:06:34 +09:00
EE65B0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EE70C0.c Decompile dead functions (#429) 2021-09-25 08:06:34 +09:00
EE2040.c Match various (dead) code (#469) 2021-10-14 00:14:50 -04:00
EE8940.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EED1E0.c Match various (dead) code (#469) 2021-10-14 00:14:50 -04:00
EED100.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EED140.c Decompile dead functions (#426) 2021-09-23 10:55:12 +02:00
EEDF50.c decompile several duplicated dead funcs (#428) 2021-09-24 20:20:10 +09:00
EEFAA0.c Decompile dead functions (#426) 2021-09-23 10:55:12 +02:00
EF7A80.c Decompile dead functions (#426) 2021-09-23 10:55:12 +02:00
EF7FB0.c Decompile dead functions (#426) 2021-09-23 10:55:12 +02:00
EF2610.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EF2650.c Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408) 2021-08-29 18:51:56 +02:00
EF2680.c decompile several duplicated dead funcs (#428) 2021-09-24 20:20:10 +09:00
EF8010.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EFEB00.c Decompile dead functions (#426) 2021-09-23 10:55:12 +02:00
effects.c 40% (#459) 2021-10-03 18:42:38 +01:00
encounter_api.c 40% (#459) 2021-10-03 18:42:38 +01:00
entity.c Message work (#315) 2021-07-17 03:27:27 +09:00
fio.c Decomp some Evt, fio, ItemEntity & other functions (#433) 2021-09-26 07:13:36 +09:00
game_modes.c a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
heap.c Effects & misc (#458) 2021-10-04 00:44:16 +09:00
hud_element.c Decomp some Evt, fio, ItemEntity & other functions (#433) 2021-09-26 07:13:36 +09:00
hud_element.h Trigger funcs (#405) 2021-08-29 22:44:17 +09:00
input.c Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340) 2021-07-23 03:48:30 +09:00
intro_logos.c Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340) 2021-07-23 03:48:30 +09:00
is_debug.c crash_screen OK (#449) 2021-09-30 08:01:31 +09:00
main_loop.c crash_screen OK (#449) 2021-09-30 08:01:31 +09:00
msg.c Rename string to msg (#414) 2021-09-02 17:46:27 +02:00
npc.c 40% (#459) 2021-10-03 18:42:38 +01:00
npc.h 40% (#459) 2021-10-03 18:42:38 +01:00
rumble.c Name many files (#302) 2021-07-09 01:50:23 +09:00
sprite.c Match some spring, sprite, and pause code (#472) 2021-10-16 18:53:28 +09:00
state_battle.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
state_demo.c Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408) 2021-08-29 18:51:56 +02:00
state_file_select.c a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
state_intro.c Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340) 2021-07-23 03:48:30 +09:00
state_logos.c a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
state_pause.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
state_startup.c Name many files (#302) 2021-07-09 01:50:23 +09:00
state_title_screen.c a5dd0 (model file) + filemenu decomp (#420) 2021-09-22 20:17:46 +09:00
state_world.c Name many files (#302) 2021-07-09 01:50:23 +09:00
trigger.c Trigger funcs (#405) 2021-08-29 22:44:17 +09:00