papermario/src/code_181810.c

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#include "common.h"
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// typedef struct DialogueState {
// /* 0x00 */ PrintContext* printCtx;
// /* 0x04 */ s32 unk_04;
// /* 0x08 */ s32 unk_08;
// /* 0x0C */ s32 talkAnim;
// /* 0x10 */ s32 idleAnim;
// /* 0x14 */ Actor* actor;
// /* 0x18 */ ActorPart* part;
// } DialogueState; // 0x8029FA60 size = unknown
// extern DialogueState gDialogueState;
extern PrintContext* gSpeakingActorPrintCtx;
extern s32 gSpeakingActorPrintIsDone; // unk_08
extern s32 gSpeakingActorTalkAnim;
extern s32 gSpeakingActorIdleAnim;
extern Actor* gSpeakingActor;
extern ActorPart* gSpeakingActorPart;
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INCLUDE_ASM(s32, "code_181810", ActorSpeak);
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/*ApiStatus ActorSpeak(ScriptInstance *script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
Actor *actor;
ActorPart *part;
s32 stringID;
s32 actorID;
s32 partIndex;
PrintContext *printContext;
f32 speakerMouthY;
s32 anim;
f32 screenX, screenY, screenZ;
if (isInitialCall) {
stringID = get_variable(script, *args++);
actorID = get_variable(script, *args++);
partIndex = get_variable(script, *args++);
gSpeakingActorTalkAnim = get_variable(script, *args++);
gSpeakingActorIdleAnim = get_variable(script, *args++);
if (actorID == ActorId_SELF) {
actorID = script->ownerActorID;
}
actor = get_actor(actorID);
part = get_actor_part(actor, partIndex);
gSpeakingActor = actor;
gSpeakingActorPart = part;
if ((actor->flags & 0x8000) == 0) {
speakerMouthY = actor->otherPosheadOffset.y + actor->currentPos.y + actor->size[1];
} else {
speakerMouthY = actor->otherPosheadOffset.y + actor->currentPos.y + (actor->size[1] / 2);
}
get_screen_coords(Cam_BATTLE, actor->currentPos.x + actor->otherPosheadOffset.x, speakerMouthY, actor->currentPos.z + actor->otherPosheadOffset.z, &screenX, &screenY, &screenZ);
gSpeakingActorPrintIsDone = 0;
gSpeakingActorPrintCtx = load_string(stringID, &gSpeakingActorPrintIsDone);
clamp_printer_coords(gSpeakingActorPrintCtx, screenX, screenY);
script->functionTemp[0] = 0;
D_8009A650[0] |= 0x10;
if (gSpeakingActorTalkAnim >= 0) {
func_80263E08(actor, part, gSpeakingActorTalkAnim);
}
increment_status_menu_disabled();
}
if (script->functionTemp[0] == 0) {
actor = gSpeakingActor;
part = gSpeakingActorPart;
if ((actor->flags & 0x8000) == 0) {
speakerMouthY = actor->currentPos.y + actor->otherPosheadOffset.y + actor->size[1];
} else {
speakerMouthY = actor->currentPos.y + actor->otherPosheadOffset.y + (actor->size[1] / 2);
}
get_screen_coords(Cam_BATTLE, actor->currentPos.x + actor->otherPosheadOffset.x, speakerMouthY, actor->currentPos.z + actor->otherPosheadOffset.z, &screenX, &screenY, &screenZ);
clamp_printer_coords(printContext = gSpeakingActorPrintCtx, screenX, screenY);
if (printContext->stateFlags & 0x40) {
decrement_status_menu_disabled();
return ApiStatus_DONE1;
}
if (printContext->stateFlags & 0x80) { // "is talking" flag
anim = gSpeakingActorTalkAnim;
} else {
anim = gSpeakingActorIdleAnim;
}
if (anim >= 0) {
func_80263E08(actor, part, anim);
}
if (gSpeakingActorPrintIsDone == 1) {
decrement_status_menu_disabled();
D_8009A650[0] &= ~0x10;
return ApiStatus_DONE1;
}
}
return ApiStatus_BLOCK;
}*/
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INCLUDE_ASM(s32, "code_181810", EndActorSpeech);
INCLUDE_ASM(s32, "code_181810", ShowBattleChoice);
INCLUDE_ASM(s32, "code_181810", func_802535B4);
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ApiStatus OverrideBattleDmaDest(ScriptInstance* script, s32 isInitialCall) {
gBattleDmaDest = get_variable(script, *script->ptrReadPos);
return ApiStatus_DONE2;
}
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INCLUDE_ASM(s32, "code_181810", LoadBattleDmaData);
INCLUDE_ASM(s32, "code_181810", func_802536A8);
INCLUDE_ASM(s32, "code_181810", func_80253734);
INCLUDE_ASM(s32, "code_181810", func_802537C0);
INCLUDE_ASM(s32, "code_181810", PlaySoundAtActor);
INCLUDE_ASM(s32, "code_181810", PlaySoundAtPart);
INCLUDE_ASM(s32, "code_181810", PlayLoopingSoundAtActor);
INCLUDE_ASM(s32, "code_181810", StopLoopingSoundAtActor);
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ApiStatus SetForegroundModelsVisibleUnsafe(ScriptInstance* script, s32 isInitialCall) {
if (get_variable(script, *script->ptrReadPos)) {
show_foreground_models_unsafe();
} else {
hide_foreground_models_unsafe();
}
return ApiStatus_DONE2;
}
ApiStatus SetForegroundModelsVisible(ScriptInstance* script, s32 isInitialCall) {
if (get_variable(script, *script->ptrReadPos)) {
show_foreground_models();
} else {
hide_foreground_models();
}
return ApiStatus_DONE2;
}
ApiStatus func_80253B30(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
Bytecode a0 = *args++;
Bytecode a1 = *args++;
s32 var1 = get_variable(script, *args++);
set_variable(script, a0, (a1 | 0xFE) | (var1 * 256));
return ApiStatus_DONE2;
}
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INCLUDE_ASM(s32, "code_181810", MakeStatusField);
INCLUDE_ASM(s32, "code_181810", is_actor_hp_bar_visible);
INCLUDE_ASM(s32, "code_181810", is_actortype_hpbar_visible);
INCLUDE_ASM(s32, "code_181810", save_tattle_flags);
INCLUDE_ASM(s32, "code_181810", load_tattle_flags);
INCLUDE_ASM(s32, "code_181810", func_80253FB0);
INCLUDE_ASM(s32, "code_181810", MultiplyByActorScale);
INCLUDE_ASM(s32, "code_181810", MultiplyVec2ByActorScale);
INCLUDE_ASM(s32, "code_181810", MultiplyVec3ByActorScale);
INCLUDE_ASM(s32, "code_181810", ApplyShrinkFromOwner);
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ApiStatus StartRumble(ScriptInstance* script, s32 isInitialCall) {
start_rumble_type(get_variable(script, *script->ptrReadPos));
return ApiStatus_DONE2;
}