papermario/src/code_13480_len_3f0.c

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#include "common.h"
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void init_demo_data(void) {
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GameStatus* gameStatus;
GameStatus* gameStatus2;
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if (GAME_STATUS->demoState == 0) {
GAME_STATUS->nextDemoScene = 0;
GAME_STATUS->demoState = 1;
}
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gameStatus = GAME_STATUS;
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GAME_STATUS->demoStickX = 0;
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gameStatus2 = GAME_STATUS;
gameStatus->demoButtonInput = 0;
gameStatus2->demoStickY = 0;
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func_80056228();
set_map_transition_effect(2);
func_80137D88(0, 255.0f);
clear_saved_variables();
clear_script_list();
}
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INCLUDE_ASM(s32, "code_13480_len_3f0", next_demo_scene);
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void func_8003845C(void) {
}