papermario/include/enums.h

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2020-08-15 00:47:06 +02:00
#ifndef _ENUMS_H_
#define _ENUMS_H_
#include "ultra64.h"
#include "types.h"
typedef UNK_TYPE ENCOUNTER_TRIGGER;
#define ENCOUNTER_TRIGGER_NONE 0x00000001
#define ENCOUNTER_TRIGGER_JUMP 0x00000002
#define ENCOUNTER_TRIGGER_SPIN 0x00000003
#define ENCOUNTER_TRIGGER_HAMMER 0x00000004
#define ENCOUNTER_TRIGGER_PARTNER 0x00000006
typedef UNK_TYPE PARTNER;
#define PARTNER_NONE 0x00000000
#define PARTNER_GOOMBARIO 0x00000001
#define PARTNER_KOOPER 0x00000002
#define PARTNER_BOMBETTE 0x00000003
#define PARTNER_PARAKARRY 0x00000004
#define PARTNER_GOOMPA 0x00000005
#define PARTNER_WATT 0x00000006
#define PARTNER_SUSHIE 0x00000007
#define PARTNER_LAKILESTER 0x00000008
#define PARTNER_BOW 0x00000009
#define PARTNER_GOOMBARIA 0x0000000A
#define PARTNER_TWINK 0x0000000B
typedef UNK_TYPE SPRITE;
#define SPRITE_WORLD_GOOMBARIO 0x00000001
#define SPRITE_WORLD_KOOPER 0x00000002
#define SPRITE_WORLD_BOMBETTE 0x00000003
#define SPRITE_WORLD_PARAKARRY 0x00000004
#define SPRITE_WORLD_BOW 0x00000005
#define SPRITE_WORLD_WATT 0x00000006
#define SPRITE_WORLD_SUSHI 0x00000007
#define SPRITE_WORLD_LAKILESTER 0x00000008
#define SPRITE_BATTLE_GOOMBARIO 0x00000009
#define SPRITE_BATTLE_KOOPER 0x0000000A
#define SPRITE_BATTLE_BOMBETTE 0x0000000B
#define SPRITE_BATTLE_PARAKARRY 0x0000000C
#define SPRITE_BATTLE_BOW 0x0000000D
#define SPRITE_BATTLE_WATT 0x0000000E
#define SPRITE_BATTLE_SUSHI 0x0000000F
#define SPRITE_BATTLE_LAKILESTER 0x00000010
#define SPRITE_KOOPER_WITHOUT_SHELL 0x00000011
#define SPRITE_WORLD_ELDSTAR 0x00000012
#define SPRITE_WORLD_MAMAR 0x00000013
#define SPRITE_WORLD_SKOLAR 0x00000014
#define SPRITE_WORLD_MUSKULAR 0x00000015
#define SPRITE_WORLD_MISSTAR 0x00000016
#define SPRITE_WORLD_KLEVAR 0x00000017
#define SPRITE_WORLD_KALMAR 0x00000018
#define SPRITE_BATTLE_ELDSTAR 0x00000019
#define SPRITE_BATTLE_MAMAR 0x0000001A
#define SPRITE_BATTLE_SKOLAR 0x0000001B
#define SPRITE_BATTLE_MUSKULAR 0x0000001C
#define SPRITE_BATTLE_MISSTAR 0x0000001D
#define SPRITE_BATTLE_KLEVAR 0x0000001E
#define SPRITE_BATTLE_KALMAR 0x0000001F
#define SPRITE_TWINK 0x00000020
#define SPRITE_JR_TROOPA 0x00000021
#define SPRITE_SPIKED_JR_TROOPA 0x00000022
#define SPRITE_SPIKED_PARA_JR_TROOPA 0x00000023
#define SPRITE_MAGE_JR_TROOPA 0x00000024
#define SPRITE_PARA_JR_TROOPA 0x00000025
#define SPRITE_GOOMBA 0x00000026
#define SPRITE_SPIKED_GOOMBA 0x00000027
#define SPRITE_PARAGOOMBA 0x00000028
#define SPRITE_KOOPA_TROOPA 0x00000029
#define SPRITE_PARA_TROOPA 0x0000002A
#define SPRITE_FUZZY 0x0000002B
#define SPRITE_BOMBOMB 0x0000002C
#define SPRITE_BULLET_BILL 0x0000002D
#define SPRITE_BILL_BLASTER 0x0000002E
#define SPRITE_MONTY_MOLE 0x0000002F
#define SPRITE_CLEFT 0x00000030
#define SPRITE_POKEY 0x00000031
#define SPRITE_BANDIT 0x00000032
#define SPRITE_BUZZY_BEETLE 0x00000033
#define SPRITE_SWOOPER 0x00000034
#define SPRITE_STONE_CHOMP 0x00000035
#define SPRITE_PUTRID_PIRANHA 0x00000036
#define SPRITE_PIRANHA_PLANT 0x00000037
#define SPRITE_SENTINEL 0x00000038
#define SPRITE_WORLD_CLUBBA 0x00000039
#define SPRITE_BATTLE_CLUBBA 0x0000003A
#define SPRITE_SHY_GUY 0x0000003B
#define SPRITE_GROOVE_GUY 0x0000003C
#define SPRITE_SKY_GUY 0x0000003D
#define SPRITE_PYRO_GUY 0x0000003E
#define SPRITE_SPY_GUY 0x0000003F
#define SPRITE_MEDI_GUY 0x00000040
#define SPRITE_FUZZIPEDE 0x00000041
#define SPRITE_JUNGLE_GUY 0x00000042
#define SPRITE_HEART_PLANT 0x00000043
#define SPRITE_HURT_PLANT 0x00000044
#define SPRITE_M_BUSH 0x00000045
#define SPRITE_BUBBLE 0x00000046
#define SPRITE_KENT_C_KOOPA 0x00000047
#define SPRITE_DAYZEE 0x00000048
#define SPRITE_LAKITU 0x00000049
#define SPRITE_SPINY 0x0000004A
#define SPRITE_BZZAP 0x0000004B
#define SPRITE_RUFF_PUFF 0x0000004C
#define SPRITE_SPIKE_TOP 0x0000004D
#define SPRITE_DUPLIGHOST 0x0000004E
#define SPRITE_ALBINO_DINO 0x0000004F
#define SPRITE_BLOOPER 0x00000050
#define SPRITE_BABY_BLOOPER 0x00000051
#define SPRITE_GULPIT 0x00000052
#define SPRITE_DRY_BONES 0x00000053
#define SPRITE_THROWN_BONE 0x00000054
#define SPRITE_BONY_BEETLE 0x00000055
#define SPRITE_MAGIKOOPA 0x00000056
#define SPRITE_FLYING_MAGIKOOPA 0x00000057
#define SPRITE_WORLD_KOOPATROL 0x00000058
#define SPRITE_KOOPATROL 0x00000059
#define SPRITE_HAMMER_BROS 0x0000005A
#define SPRITE_BUSH_BASIC 0x0000005B
#define SPRITE_BUSH_BLOCKY 0x0000005C
#define SPRITE_BUSH_DRY 0x0000005D
#define SPRITE_BUSH_LEAFY 0x0000005E
#define SPRITE_BUSH_MATTED 0x0000005F
#define SPRITE_WORLD_KAMMY 0x00000060
#define SPRITE_BATTLE_KAMMY 0x00000061
#define SPRITE_GOOMBA_BROS 0x00000062
#define SPRITE_GOOMBA_KING 0x00000063
#define SPRITE_SPIKY_GOOMNUT 0x00000064
#define SPRITE_DARK_TOAD 0x00000065
#define SPRITE_KOOPA_BROS 0x00000066
#define SPRITE_BUZZAR 0x00000067
#define SPRITE_TUTANKOOPA 0x00000068
#define SPRITE_CHAIN_CHOMP 0x00000069
#define SPRITE_WORLD_TUBBA 0x0000006A
#define SPRITE_BATTLE_TUBBA 0x0000006B
#define SPRITE_TUBBAS_HEART 0x0000006C
#define SPRITE_BIG_LANTERN_GHOST 0x0000006D
#define SPRITE_SHY_SQUAD_GUY 0x0000006E
#define SPRITE_MARSHAL_GUY 0x0000006F
#define SPRITE_STILT_GUY 0x00000070
#define SPRITE_STILT_GUY_UNFOLD 0x00000071
#define SPRITE_SHY_STACK_GUY 0x00000072
#define SPRITE_SHY_STACK_UNFOLD 0x00000073
#define SPRITE_SHY_STACK_DAMAGE 0x00000074
#define SPRITE_SHY_STACK_ROCK 0x00000075
#define SPRITE_GENERAL_GUY 0x00000076
#define SPRITE_GENERAL_GUY_BOMB 0x00000077
#define SPRITE_TANK_GUY 0x00000078
#define SPRITE_LAVA_PIRANHA_HEAD 0x00000079
#define SPRITE_PETIT_PIRANHA 0x0000007A
#define SPRITE_LAVA_BUD 0x0000007B
#define SPRITE_HUFF_N_PUFF 0x0000007C
#define SPRITE_TUFF_PUFF 0x0000007D
#define SPRITE_MONSTAR 0x0000007E
#define SPRITE_CRYSTAL_KING 0x0000007F
#define SPRITE_WORLD_BOWSER 0x00000080
#define SPRITE_BATTLE_BOWSER 0x00000081
#define SPRITE_LUIGI 0x00000082
#define SPRITE_TOAD 0x00000083
#define SPRITE_THREE_SISTERS 0x00000084
#define SPRITE_VANNA_T 0x00000085
#define SPRITE_TOAD_KID 0x00000086
#define SPRITE_TOAD_GUARD 0x00000087
#define SPRITE_HARRY_T 0x00000088
#define SPRITE_TOAD_MINISTER 0x00000089
#define SPRITE_POSTMASTER 0x0000008A
#define SPRITE_CONDUCTOR_TOAD 0x0000008B
#define SPRITE_TRAIN_STATION_TOAD 0x0000008C
#define SPRITE_FISHMAEL 0x0000008D
#define SPRITE_ARTIST_TOAD 0x0000008E
#define SPRITE_KOOPA 0x0000008F
#define SPRITE_KOOPA_WITHOUT_SHELL 0x00000090
#define SPRITE_WORLD_BOMBOMB 0x00000091
#define SPRITE_WHACKA 0x00000092
#define SPRITE_DRYITE 0x00000093
#define SPRITE_MOUSER 0x00000094
#define SPRITE_BOO 0x00000095
#define SPRITE_YOSHI 0x00000096
#define SPRITE_YOSHI_KID 0x00000097
#define SPRITE_RAVEN 0x00000098
#define SPRITE_BUBULB 0x00000099
#define SPRITE_PENGUIN 0x0000009A
#define SPRITE_SHIVER_TOAD 0x0000009B
#define SPRITE_ALT_BANDIT 0x0000009C
#define SPRITE_GOOMPAPA 0x0000009D
#define SPRITE_GOOMBARIA 0x0000009E
#define SPRITE_GOOMAMA 0x0000009F
#define SPRITE_GOOMPA 0x000000A0
#define SPRITE_GOOMMA 0x000000A1
#define SPRITE_THE_MASTER 0x000000A2
#define SPRITE_CHAN 0x000000A3
#define SPRITE_LEE 0x000000A4
#define SPRITE_MERLON 0x000000A5
#define SPRITE_CHET_RIPPO 0x000000A6
#define SPRITE_ROWF 0x000000A7
#define SPRITE_MINH_T 0x000000A8
#define SPRITE_RUSS_T 0x000000A9
#define SPRITE_TAYCE_T 0x000000AA
#define SPRITE_FICE_T 0x000000AB
#define SPRITE_BARTENDER 0x000000AC
#define SPRITE_CHANTERELLE 0x000000AD
#define SPRITE_RIP_CHEATO 0x000000AE
#define SPRITE_CHUCK_QUIZMO 0x000000AF
#define SPRITE_MERLUVLEE 0x000000B0
#define SPRITE_MERLAR 0x000000B1
#define SPRITE_MERLOW 0x000000B2
#define SPRITE_STAR_KID 0x000000B3
#define SPRITE_KOLORADO_WIFE 0x000000B4
#define SPRITE_KOOPA_KOOT 0x000000B5
#define SPRITE_KOLORADO 0x000000B6
#define SPRITE_BATTLE_KOLORADO 0x000000B7
#define SPRITE_ARCHEOLOGIST 0x000000B8
#define SPRITE_NOMADIMOUSE 0x000000B9
#define SPRITE_WORLD_MERLEE 0x000000BA
#define SPRITE_BATTLE_MERLEE 0x000000BB
#define SPRITE_DISGUISED_MOUSTAFA 0x000000BC
#define SPRITE_MOUSTAFA 0x000000BD
#define SPRITE_OAKLIE 0x000000BE
#define SPRITE_BOOTLER 0x000000BF
#define SPRITE_YAKKEY 0x000000C0
#define SPRITE_GOURMET_GUY 0x000000C1
#define SPRITE_VILLAGE_LEADER 0x000000C2
#define SPRITE_LEADERS_FRIEND 0x000000C3
#define SPRITE_RAFAEL_RAVEN 0x000000C4
#define SPRITE_TOLIELUP 0x000000C5
#define SPRITE_GATE_FLOWER 0x000000C6
#define SPRITE_PETUNIA 0x000000C7
#define SPRITE_POSIE 0x000000C8
#define SPRITE_LILY 0x000000C9
#define SPRITE_ROSIE 0x000000CA
#define SPRITE_SUN 0x000000CB
#define SPRITE_LAKILULU 0x000000CC
#define SPRITE_NINJI 0x000000CD
#define SPRITE_MAYOR_PENGUIN 0x000000CE
#define SPRITE_MAYOR_PENGUIN_WIFE 0x000000CF
#define SPRITE_PENGUIN_PATROL 0x000000D0
#define SPRITE_HERRINGWAY 0x000000D1
#define SPRITE_MERLE 0x000000D2
#define SPRITE_STAR_ROD 0x000000D3
#define SPRITE_FIRE 0x000000D4
#define SPRITE_COIN 0x000000D5
#define SPRITE_PARADE_PEACH 0x000000D6
#define SPRITE_PARADE_KOOPAS 0x000000D7
#define SPRITE_PARADE_BURNT_BOWSER 0x000000D8
#define SPRITE_PARADE_LUIGI 0x000000D9
#define SPRITE_PARADE_PARTNERS 0x000000DA
#define SPRITE_PARADE_YOSHIS 0x000000DB
#define SPRITE_PARADA_KOLORADOS 0x000000DC
#define SPRITE_PARADE_CHICKS 0x000000DD
#define SPRITE_PARADE_ICE_SHOW 0x000000DE
#define SPRITE_PARADE_TOADS 0x000000DF
#define SPRITE_PARADE_BATONS 0x000000E0
#define SPRITE_PARADE_DRUMS 0x000000E1
#define SPRITE_PARADE_FLAGS 0x000000E2
#define SPRITE_PARADE_HORNS 0x000000E3
#define SPRITE_PARADE_TUBBA_BALLOON 0x000000E4
#define SPRITE_PARADE_WIZARDS 0x000000E5
#define SPRITE_PARADE_MARIO 0x000000E6
#define SPRITE_PARADE_SHY_GUYS 0x000000E7
#define SPRITE_PARADE_TWINK 0x000000E8
#define SPRITE_LEAF 0x000000E9
typedef UNK_TYPE SONG;
#define SONG_TOAD_TOWN 0x00000000
#define SONG_NORMAL_BATTLE 0x00000002
#define SONG_SPECIAL_BATTLE 0x00000003
#define SONG_JR_TROOPA_BATTLE 0x00000004
#define SONG_FINAL_BOWSER_BATTLE 0x00000005
#define SONG_GOOMBA_KING_BATTLE 0x00000007
#define SONG_KOOPA_BROS_BATTLE 0x00000008
#define SONG_FAKE_BOWSER_BATTLE 0x00000009
#define SONG_TUTANKOOPA_BATTLE 0x0000000A
#define SONG_TUBBA_BLUBBA_BATTLE 0x0000000B
#define SONG_GENERAL_GUY_BATTLE 0x0000000C
#define SONG_LAVA_PIRANHA_BATTLE 0x0000000D
#define SONG_HUFF_N_PUFF_BATTLE 0x0000000E
#define SONG_CRYSTAL_KING_BATTLE 0x0000000F
#define SONG_GOOMBA_VILLAGE 0x00000010
#define SONG_PLEASANT_PATH 0x00000011
#define SONG_FUZZY_ATTACK 0x00000012
#define SONG_KOOPA_VILLAGE 0x00000013
#define SONG_KOOPA_FORTRESS 0x00000014
#define SONG_DRY_DRY_OUTPOST 0x00000015
#define SONG_MT_RUGGED 0x00000016
#define SONG_DRY_DRY_DESERT 0x00000017
#define SONG_DRY_DRY_RUINS 0x00000018
#define SONG_RUINS_BASEMENT 0x00000019
#define SONG_FOREVER_FOREST 0x0000001A
#define SONG_BOOS_MANSION 0x0000001B
#define SONG_CHEERFUL_BOOS_MANSION 0x0000001C
#define SONG_GUSTY_GULCH 0x0000001D
#define SONG_TUBBAS_MANOR 0x0000001E
#define SONG_TUBBA_ESCAPE 0x0000001F
#define SONG_SHY_GUY_TOYBOX 0x00000020
#define SONG_TOYBOX_TRAIN 0x00000021
#define SONG_CREEPY_TOYBOX 0x00000022
#define SONG_JADE_JUNGLE 0x00000024
#define SONG_DEEP_JUNGLE 0x00000025
#define SONG_YOSHIS_VILLAGE 0x00000026
#define SONG_YOSHIS_PANIC 0x00000027
#define SONG_RAPHAEL_RAVEN 0x00000028
#define SONG_MT_LAVALAVA 0x00000029
#define SONG_VOLCANO_ESCAPE 0x0000002A
#define SONG_STAR_WAY_OPENS 0x0000002B
#define SONG_MASTER_BATTLE 0x0000002C
#define SONG_RADIO_ISLAND_SOUNDS 0x0000002D
#define SONG_RADIO_HOT_HITS 0x0000002E
#define SONG_RADIO_GOLDEN_OLDIES 0x0000002F
#define SONG_FLOWER_FIELDS_CLOUDY 0x00000030
#define SONG_FLOWER_FIELDS_SUNNY 0x00000031
#define SONG_CLOUDY_CLIMB 0x00000032
#define SONG_PUFF_PUFF_MACHINE 0x00000033
#define SONG_SUN_TOWER_CLOUDY 0x00000034
#define SONG_SUN_TOWER_SUNNY 0x00000035
#define SONG_CRYSTAL_PALACE 0x00000037
#define SONG_SHIVER_CITY 0x00000038
#define SONG_PENGUIN_MYSTERY 0x00000039
#define SONG_SHIVER_SNOWFIELD 0x0000003A
#define SONG_SHIVER_MOUNTAIN 0x0000003B
#define SONG_STARBORN_VALLEY 0x0000003C
#define SONG_MERLAR_THEME 0x0000003D
#define SONG_MAIL_CALL 0x0000003E
#define SONG_PEACHS_CASTLE_PARTY 0x0000003F
#define SONG_CHAPTER_END 0x00000040
#define SONG_CHAPTER_START 0x00000041
#define SONG_ITEM_UPGRADE 0x00000042
#define SONG_PHONOGRAPH_MUSIC 0x00000044
#define SONG_TUTANKOOPA_THEME 0x00000045
#define SONG_KAMMY_KOOPA_THEME 0x00000046
#define SONG_JR_TROOPA_THEME 0x00000047
#define SONG_BULLET_BILL_ASSAULT 0x00000048
#define SONG_MONTY_MOLE_ASSAULT 0x00000049
#define SONG_SHY_GUY_INVASION 0x0000004A
#define SONG_TOAD_TOWN_TUNNELS 0x0000004B
#define SONG_WHALE_THEME 0x0000004C
#define SONG_FOREVER_FOREST_WARNING 0x0000004D
#define SONG_YOSHI_KIDS_FOUND 0x0000004E
#define SONG_UNUSED_FANFARE 0x0000004F
#define SONG_GOOMBA_KING_THEME 0x00000050
#define SONG_KOOPA_BROS_INTERLUDE 0x00000051
#define SONG_KOOPA_BROS_THEME 0x00000052
#define SONG_TUTANKOOPA_WARNING 0x00000053
#define SONG_TUTANKOOPA_REVEALED 0x00000054
#define SONG_TUBBA_BLUBBA_THEME 0x00000055
#define SONG_GENERAL_GUY_THEME 0x00000056
#define SONG_LAVA_PIRANHA_THEME 0x00000057
#define SONG_HUFF_N_PUFF_THEME 0x00000058
#define SONG_CRYSTAL_KING_THEME 0x00000059
#define SONG_BLOOPER_THEME 0x0000005A
#define SONG_MINIBOSS_BATTLE 0x0000005B
#define SONG_MONSTAR_THEME 0x0000005C
#define SONG_CLUB64 0x0000005D
#define SONG_UNUSED_OPENING 0x0000005E
#define SONG_BOWSERS_CASTLE_FALLS 0x0000005F
#define SONG_STAR_HAVEN 0x00000060
#define SONG_SHOOTING_STAR_SUMMIT 0x00000061
#define SONG_STARSHIP_THEME 0x00000062
#define SONG_STAR_SANCTUARY 0x00000063
#define SONG_BOWSERS_CASTLE 0x00000064
#define SONG_BOWSERS_CASTLE_CAVES 0x00000065
#define SONG_BOWSER_THEME 0x00000066
#define SONG_BOWSER_BATTLE 0x00000067
#define SONG_PEACH_WISHES 0x00000068
#define SONG_FILE_SELECT 0x00000069
#define SONG_MAIN_THEME 0x0000006A
#define SONG_BOWSER_ATTACKS 0x0000006B
#define SONG_MARIO_FALLS 0x0000006C
#define SONG_PEACH_APPEARS 0x0000006D
#define SONG_THE_END 0x0000006E
#define SONG_RECOVERED_STAR_ROD 0x0000006F
#define SONG_TWINK_THEME 0x00000070
#define SONG_STIRRING_CAKE 0x00000071
#define SONG_GOURMET_GUY_FREAKOUT 0x00000072
#define SONG_PRISONER_PEACH_THEME 0x00000073
#define SONG_PEACH_MISSION 0x00000074
#define SONG_PEACH_SNEAKING 0x00000075
#define SONG_PEACH_CAUGHT 0x00000076
#define SONG_PEACH_QUIZ_INTRO 0x00000077
#define SONG_STAR_SPIRIT_THEME 0x00000078
#define SONG_PENGUIN_WHODUNIT 0x00000079
#define SONG_PENGUIN_WAKES_UP 0x0000007A
#define SONG_MAGIC_BEANSTALK 0x0000007B
#define SONG_MERLEE_SPELL 0x0000007C
#define SONG_LAKILESTER_THEME 0x0000007D
#define SONG_GOOMBA_BROS_RETREAT 0x0000007E
#define SONG_SUNSHINE_RETURNS 0x0000007F
#define SONG_RIDING_THE_RAILS 0x00000080
#define SONG_RIDING_THE_WHALE 0x00000081
#define SONG_NEW_PARTNER 0x00000082
#define SONG_DRY_DRY_RUINS_APPEAR 0x00000083
#define SONG_CANDY_CANES 0x00000084
#define SONG_PLAYROOM 0x00000085
#define SONG_MOUSTAFA_THEME 0x00000086
#define SONG_GAME_OVER 0x00000087
#define SONG_TAKING_REST 0x00000088
#define SONG_FLOWER_N_P_C_THEME 0x00000089
#define SONG_FLOWER_GATE_APPEARS 0x0000008A
#define SONG_BATTLE_END 0x0000008B
#define SONG_POP_DIVA_SONG 0x0000008C
#define SONG_BOO_MINIGAME 0x0000008D
#define SONG_LEVEL_UP 0x0000008E
#define SONG_PARADE_DAY 0x00000090
#define SONG_PARADE_NIGHT 0x00000091
#define SONG_MARIO_BROS_HOUSE 0x00000094
#define SONG_INTRO_STORY 0x00000095
#define SONG_NEW_PARTNER_J_P 0x00000096
typedef UNK_TYPE ABILITY;
#define ABILITY_DODGE_MASTER 0x00000000
#define ABILITY_UNUSED 0x00000001
#define ABILITY_SPIKE_SHIELD 0x00000002
#define ABILITY_FIRST_ATTACK 0x00000003
#define ABILITY_H_P_PLUS 0x00000004
#define ABILITY_DOUBLE_DIP 0x00000005
#define ABILITY_MYSTERY_SCROLL 0x00000006
#define ABILITY_FIRE_SHIELD 0x00000007
#define ABILITY_PRETTY_LUCKY 0x00000008
#define ABILITY_H_P_DRAIN 0x00000009
#define ABILITY_ALL_OR_NOTHING 0x0000000A
#define ABILITY_SLOW_GO 0x0000000B
#define ABILITY_F_P_PLUS 0x0000000C
#define ABILITY_ICE_POWER 0x0000000D
#define ABILITY_FEELING_FINE 0x0000000E
#define ABILITY_ATTACK_F_X 0x0000000F
#define ABILITY_MONEY_MONEY 0x00000010
#define ABILITY_CHILL_OUT 0x00000011
#define ABILITY_HAPPY_HEART 0x00000012
#define ABILITY_ZAP_TAP 0x00000013
#define ABILITY_MEGA_RUSH 0x00000014
#define ABILITY_BERSERKER 0x00000015
#define ABILITY_RIGHT_ON 0x00000016
#define ABILITY_RUNAWAY_PAY 0x00000017
#define ABILITY_FLOWER_SAVER 0x00000018
#define ABILITY_PAY_OFF 0x00000019
#define ABILITY_QUICK_CHANGE 0x0000001A
#define ABILITY_DEFEND_PLUS 0x0000001B
#define ABILITY_POWER_PLUS 0x0000001C
#define ABILITY_REFUND 0x0000001D
#define ABILITY_POWER_RUSH 0x0000001E
#define ABILITY_CRAZY_HEART 0x0000001F
#define ABILITY_LAST_STAND 0x00000020
#define ABILITY_CLOSE_CALL 0x00000021
#define ABILITY_P_UP_D_DOWN 0x00000022
#define ABILITY_LUCKY_DAY 0x00000023
#define ABILITY_MEGA_H_P_DRAIN 0x00000024
#define ABILITY_P_DOWN_D_UP 0x00000025
#define ABILITY_FLOWER_FANATIC 0x00000026
#define ABILITY_SPEEDY_SPIN 0x00000027
#define ABILITY_SPIN_ATTACK 0x00000028
#define ABILITY_I_SPY 0x00000029
#define ABILITY_BUMP_ATTACK 0x0000002A
#define ABILITY_HEART_FINDER 0x0000002B
#define ABILITY_FLOWER_FINDER 0x0000002C
#define ABILITY_DIZZY_ATTACK 0x0000002D
#define ABILITY_FINAL_GOOMPA 0x0000002E
#define ABILITY_FINAL_BOMBOMB 0x0000002F
#define ABILITY_DEEP_FOCUS 0x00000030
#define ABILITY_SUPER_FOCUS 0x00000031
#define ABILITY_KAIDEN 0x00000032
#define ABILITY_DAMAGE_DODGE 0x00000033
#define ABILITY_HAPPY_FLOWER 0x00000034
#define ABILITY_GROUP_FOCUS 0x00000035
#define ABILITY_PEEKABOO 0x00000036
#define ABILITY_HEALTHY_HEALTHY 0x00000037
typedef UNK_TYPE EMOTE;
#define EMOTE_EXCLAMATION 0x00000000
#define EMOTE_SHOCK 0x00000001
#define EMOTE_QUESTION 0x00000002
#define EMOTE_FRUSTRATION 0x00000003
#define EMOTE_ELLIPSIS 0x00000004
#define EMOTE_INVALID 0x00000005
typedef UNK_TYPE ANIM;
#define ANIM_WHITE_BOO__STOP 0x00950000
#define ANIM_WHITE_BOO__IDLE 0x00950001
#define ANIM_WHITE_BOO__WALK 0x00950002
#define ANIM_WHITE_BOO__RUN 0x00950003
#define ANIM_WHITE_BOO__TALK 0x00950004
#define ANIM_WHITE_BOO__WAVE 0x00950005
#define ANIM_WHITE_BOO__PAIN 0x00950006
#define ANIM_WHITE_BOO__HIDE 0x00950007
#define ANIM_WHITE_BOO__SPOOK 0x00950008
#define ANIM_WHITE_BOO__DENYING 0x00950009
#define ANIM_WHITE_BOO__SKEPTICAL 0x0095000A
#define ANIM_WHITE_BOO__THROW 0x0095000B
#define ANIM_WHITE_BOO__CARRYING_STOP 0x0095000C
#define ANIM_WHITE_BOO__CARRYING_IDLE 0x0095000D
#define ANIM_WHITE_BOO__CARRYING_WALK 0x0095000E
#define ANIM_WHITE_BOO__CARRYING_RUN 0x0095000F
#define ANIM_WHITE_BOO__CARRYING_SHAKE 0x00950010
#define ANIM_DUSTY_BOO__STOP 0x00950100
#define ANIM_DUSTY_BOO__IDLE 0x00950101
#define ANIM_DUSTY_BOO__WALK 0x00950102
#define ANIM_DUSTY_BOO__RUN 0x00950103
#define ANIM_DUSTY_BOO__TALK 0x00950104
#define ANIM_DUSTY_BOO__WAVE 0x00950105
#define ANIM_DUSTY_BOO__PAIN 0x00950106
#define ANIM_DUSTY_BOO__HIDE 0x00950107
#define ANIM_DUSTY_BOO__SPOOK 0x00950108
#define ANIM_DUSTY_BOO__DENYING 0x00950109
#define ANIM_DUSTY_BOO__SKEPTICAL 0x0095010A
#define ANIM_DUSTY_BOO__THROW 0x0095010B
#define ANIM_DUSTY_BOO__CARRYING_STOP 0x0095010C
#define ANIM_DUSTY_BOO__CARRYING_IDLE 0x0095010D
#define ANIM_DUSTY_BOO__CARRYING_WALK 0x0095010E
#define ANIM_DUSTY_BOO__CARRYING_RUN 0x0095010F
#define ANIM_DUSTY_BOO__CARRYING_SHAKE 0x00950110
typedef UNK_TYPE EASING;
#define EASING_LINEAR 0x00000000
#define EASING_QUADRATIC_IN 0x00000001
#define EASING_CUBIC_IN 0x00000002
#define EASING_QUARTIC_IN 0x00000003
#define EASING_QUADRATIC_OUT 0x00000004
#define EASING_CUBIC_OUT 0x00000005
#define EASING_QUARTIC_OUT 0x00000006
#define EASING_COS_SLOW_OVERSHOOT 0x00000007
#define EASING_COS_FAST_OVERSHOOT 0x00000008
#define EASING_COS_BOUNCE 0x00000009
#define EASING_COS_IN_OUT 0x0000000A
#define EASING_SIN_OUT 0x0000000B
#define EASING_COS_IN 0x0000000C
typedef UNK_TYPE SOUND;
#define SOUND_JR_TROOPA_SPLASH 0x00000045
#define SOUND_JR_TROOPA_SWIM 0x00000046
#define SOUND_BOO_SPOOK 0x00000047
#define SOUND_BOO_VANISH 0x000000C1
#define SOUND_BOO_APPEAR 0x000000C3
#define SOUND_MENU_OPEN 0x000000C5
#define SOUND_MENU_CLOSE 0x000000C6
#define SOUND_MENU_CHANGE_SELECTION 0x000000C7
#define SOUND_MENU_CHANGE_TAB 0x000000C8
#define SOUND_MENU_NEXT 0x000000C9
#define SOUND_MENU_BACK 0x000000CA
#define SOUND_STEP1 0x00000141
#define SOUND_STEP2 0x00000142
#define SOUND_TORNADO_JUMP 0x00000147
#define SOUND_SOFT_LAND 0x00000148
#define SOUND_LAND 0x0000014B
#define SOUND_HIT_BLOCK 0x0000014E
#define SOUND_SEARCH_BUSH 0x00000153
#define SOUND_BASIC_DOOR_OPEN 0x000001C1
#define SOUND_BASIC_DOOR_CLOSE 0x000001C2
#define SOUND_METAL_DOOR_OPEN 0x000001C3
#define SOUND_METAL_DOOR_CLOSE 0x000001C4
#define SOUND_LARGE_DOOR_OPEN 0x000001C5
#define SOUND_LARGE_DOOR_CLOSE 0x000001C6
#define SOUND_CREAKY_DOOR_OPEN 0x000001C7
#define SOUND_CREAKY_DOOR_CLOSE 0x000001C8
#define SOUND_METAL_GATE_OPEN 0x000001C9
#define SOUND_METAL_GATE_CLOSE 0x000001CA
#define SOUND_BOW_SPOOK 0x00000291
#define SOUND_SMOKE_BURST 0x000002CD
#define SOUND_DAYZEE_SONG 0x000002D7
#define SOUND_POWER_UP 0x000002D8
#define SOUND_SHY_GUY_SCREAMS1 0x0000030C
#define SOUND_SHY_GUY_SCREAMS2 0x0000030D
#define SOUND_SHY_GUY_SCREAMS3 0x0000030E
#define SOUND_TOY_TANK_MOVE1 0x0000030F
#define SOUND_TOY_TANK_MOVE2 0x00000310
#define SOUND_GENERAL_WHISTLE 0x00000395
#define SOUND_MOLE_SURFACE 0x00000321
#define SOUND_MOLE_DIG 0x00000322
#define SOUND_MOLE_POP 0x00000323
#define SOUND_JUMP 0x000003E2
#define SOUND_MISS_JUMP 0x000003E3
#define SOUND_DEATH 0x000003E5
#define SOUND_BIG_POWER_UP 0x000003E6
#define SOUND_MOLE_THROW 0x000003E8
#define SOUND_CLOSE_SHELL 0x000002FF
#define SOUND_OPEN_SHELL 0x000003D4
#define SOUND_BOW_VANISH 0x0000200E
#define SOUND_BOW_APPEAR 0x0000200F
#define SOUND_CANNON1 0x00002016
#define SOUND_CANNON2 0x00002017
#define SOUND_CANNON3 0x00002018
#define SOUND_JUMP_COPY 0x00002081
#define SOUND_BOMB_BLAST 0x00002076
#define SOUND_SPELL_CAST1 0x000020D4
#define SOUND_SPELL_CAST2 0x000020D5
#define SOUND_SPELL_CAST3 0x000020D6
#define SOUND_SPELL_CAST4 0x000020D7
#define SOUND_SPELL_CAST5 0x000020D8
typedef UNK_TYPE CAM;
#define CAM_DEFAULT 0x00000000
#define CAM_BATTLE 0x00000001
#define CAM_TATTLE 0x00000002
#define CAM_CAM3 0x00000003
typedef UNK_TYPE ITEM;
#define ITEM_JUMP 0x00000001
#define ITEM_SPIN_JUMP 0x00000002
#define ITEM_TORNADO_JUMP 0x00000003
#define ITEM_HAMMER 0x00000004
#define ITEM_SUPER_HAMMER 0x00000005
#define ITEM_ULTRA_HAMMER 0x00000006
#define ITEM_LUCKY_STAR 0x00000007
#define ITEM_MAP 0x00000008
#define ITEM_BIG_MAP 0x00000009
#define ITEM_FIRST_DEGREE_CARD 0x0000000A
#define ITEM_SECOND_DEGREE_CARD 0x0000000B
#define ITEM_THIRD_DEGREE_CARD 0x0000000C
#define ITEM_FOURTH_DEGREE_CARD 0x0000000D
#define ITEM_DIPLOMA 0x0000000E
#define ITEM_ULTRA_STONE 0x0000000F
#define ITEM_FORTRESS_KEY 0x00000010
#define ITEM_RUINS_KEY 0x00000011
#define ITEM_PULSE_STONE 0x00000012
#define ITEM_CASTLE_KEY1 0x00000013
#define ITEM_PALACE_KEY 0x00000014
#define ITEM_LUNAR_STONE 0x00000015
#define ITEM_PYRAMID_STONE 0x00000016
#define ITEM_DIAMOND_STONE 0x00000017
#define ITEM_GOLDEN_VASE 0x00000018
#define ITEM_KOOPERS_SHELL 0x00000019
#define ITEM_CASTLE_KEY2 0x0000001A
#define ITEM_FOREST_PASS 0x0000001B
#define ITEM_WEIGHT 0x0000001C
#define ITEM_BOOS_PORTRAIT 0x0000001D
#define ITEM_CRYSTAL_BERRY 0x0000001E
#define ITEM_MYSTICAL_KEY 0x0000001F
#define ITEM_STOREROOM_KEY 0x00000020
#define ITEM_TOY_TRAIN 0x00000021
#define ITEM_RECORD 0x00000022
#define ITEM_FRYING_PAN 0x00000023
#define ITEM_DICTIONARY 0x00000024
#define ITEM_MYSTERY_NOTE 0x00000025
#define ITEM_SUSPICIOUS_NOTE 0x00000026
#define ITEM_CRYSTAL_BALL 0x00000027
#define ITEM_SCREWDRIVER 0x00000028
#define ITEM_COOKBOOK 0x00000029
#define ITEM_JADE_RAVEN 0x0000002A
#define ITEM_MAGICAL_SEED1 0x0000002B
#define ITEM_MAGICAL_SEED2 0x0000002C
#define ITEM_MAGICAL_SEED3 0x0000002D
#define ITEM_MAGICAL_SEED4 0x0000002E
#define ITEM_TOAD_DOLL 0x0000002F
#define ITEM_CALCULATOR 0x00000030
#define ITEM_BUCKET 0x00000031
#define ITEM_SCARF 0x00000032
#define ITEM_RED_KEY 0x00000033
#define ITEM_BLUE_KEY 0x00000034
#define ITEM_LETTER01 0x00000036
#define ITEM_LETTER02 0x00000037
#define ITEM_LETTER03 0x00000038
#define ITEM_LETTER04 0x00000039
#define ITEM_LETTER05 0x0000003A
#define ITEM_LETTER06 0x0000003B
#define ITEM_LETTER07 0x0000003C
#define ITEM_LETTER08 0x0000003D
#define ITEM_LETTER09 0x0000003E
#define ITEM_LETTER10 0x00000040
#define ITEM_LETTER11 0x00000041
#define ITEM_LETTER12 0x00000045
#define ITEM_LETTER13 0x00000046
#define ITEM_LETTER14 0x00000047
#define ITEM_LETTER15 0x00000048
#define ITEM_LETTER16 0x00000049
#define ITEM_LETTER17 0x0000004A
#define ITEM_LETTER18 0x0000004B
#define ITEM_LETTER19 0x0000004C
#define ITEM_LETTER20 0x0000004E
#define ITEM_LETTER21 0x0000004F
#define ITEM_LETTER22 0x00000050
#define ITEM_LETTER23 0x00000051
#define ITEM_LETTER24 0x00000052
#define ITEM_ARTIFACT 0x00000053
#define ITEM_LETTER25 0x00000054
#define ITEM_DOLLY 0x00000056
#define ITEM_WATER_STONE 0x00000057
#define ITEM_MAGICAL_BEAN 0x00000058
#define ITEM_FERTILE_SOIL 0x00000059
#define ITEM_MIRACLE_WATER 0x0000005A
#define ITEM_VOLCANO_VASE 0x0000005B
#define ITEM_TAPE 0x0000005C
#define ITEM_SUGAR 0x0000005D
#define ITEM_SALT 0x0000005E
#define ITEM_EGG1 0x0000005F
#define ITEM_CREAM 0x00000060
#define ITEM_STRAWBERRY 0x00000061
#define ITEM_BUTTER 0x00000062
#define ITEM_CLEANSER 0x00000063
#define ITEM_WATER 0x00000064
#define ITEM_FLOUR 0x00000065
#define ITEM_MILK 0x00000066
#define ITEM_LYRICS 0x00000067
#define ITEM_MELODY 0x00000068
#define ITEM_MAILBAG 0x00000069
#define ITEM_CASTLE_KEY3 0x0000006A
#define ITEM_ODD_KEY 0x0000006B
#define ITEM_STAR_STONE 0x0000006C
#define ITEM_SNEAKY_PARASOL 0x0000006D
#define ITEM_KOOPA_LEGENDS 0x0000006E
#define ITEM_AUTOGRAPH1 0x0000006F
#define ITEM_EMPTY_WALLET 0x00000070
#define ITEM_AUTOGRAPH2 0x00000071
#define ITEM_KOOPA_SHELL 0x00000072
#define ITEM_OLD_PHOTO 0x00000073
#define ITEM_GLASSES 0x00000074
#define ITEM_PHOTOGRAPH 0x00000075
#define ITEM_PACKAGE 0x00000076
#define ITEM_RED_JAR 0x00000077
#define ITEM_CASTLE_KEY4 0x00000078
#define ITEM_WAREHOUSE_KEY 0x00000079
#define ITEM_PRISON_KEY1 0x0000007A
#define ITEM_SILVER_CREDIT 0x0000007B
#define ITEM_GOLD_CREDIT 0x0000007C
#define ITEM_PRISON_KEY2 0x0000007D
#define ITEM_PRISON_KEY3 0x0000007E
#define ITEM_PRISON_KEY4 0x0000007F
#define ITEM_FIRE_FLOWER 0x00000080
#define ITEM_SNOWMAN_DOLL 0x00000081
#define ITEM_THUNDER_RAGE 0x00000082
#define ITEM_SHOOTING_STAR 0x00000083
#define ITEM_THUNDER_BOLT 0x00000084
#define ITEM_PEBBLE 0x00000085
#define ITEM_DUSTY_HAMMER 0x00000086
#define ITEM_INSECTICIDE_HERB 0x00000087
#define ITEM_STONE_CAP 0x00000088
#define ITEM_TASTY_TONIC 0x00000089
#define ITEM_MUSHROOM 0x0000008A
#define ITEM_VOLT_SHROOM 0x0000008B
#define ITEM_SUPER_SHROOM 0x0000008C
#define ITEM_DRIED_SHROOM 0x0000008D
#define ITEM_ULTRA_SHROOM 0x0000008E
#define ITEM_SLEEPY_SHEEP 0x0000008F
#define ITEM_P_O_W_BLOCK 0x00000090
#define ITEM_HUSTLE_DRINK 0x00000091
#define ITEM_STOP_WATCH 0x00000092
#define ITEM_WHACKAS_BUMP 0x00000093
#define ITEM_APPLE 0x00000094
#define ITEM_LIFE_SHROOM 0x00000095
#define ITEM_MYSTERY 0x00000096
#define ITEM_REPEL_GEL 0x00000097
#define ITEM_FRIGHT_JAR 0x00000098
#define ITEM_PLEASE_COME_BACK 0x00000099
#define ITEM_DIZZY_DIAL 0x0000009A
#define ITEM_SUPER_SODA 0x0000009B
#define ITEM_LEMON 0x0000009C
#define ITEM_LIME 0x0000009D
#define ITEM_BLUE_BERRY 0x0000009E
#define ITEM_RED_BERRY 0x0000009F
#define ITEM_YELLOW_BERRY 0x000000A0
#define ITEM_BUBBLE_BERRY 0x000000A1
#define ITEM_JAMMIN_JELLY 0x000000A2
#define ITEM_MAPLE_SYRUP 0x000000A3
#define ITEM_HONEY_SYRUP 0x000000A4
#define ITEM_GOOMNUT 0x000000A5
#define ITEM_KOOPA_LEAF 0x000000A6
#define ITEM_DRIED_PASTA 0x000000A7
#define ITEM_DRIED_FRUIT 0x000000A8
#define ITEM_STRANGE_LEAF 0x000000A9
#define ITEM_CAKE_MIX 0x000000AA
#define ITEM_EGG2 0x000000AB
#define ITEM_COCONUT 0x000000AC
#define ITEM_MELON 0x000000AD
#define ITEM_STINKY_HERB 0x000000AE
#define ITEM_ICED_POTATO 0x000000AF
#define ITEM_SPICY_SOUP 0x000000B0
#define ITEM_APPLE_PIE 0x000000B1
#define ITEM_HONEY_ULTRA 0x000000B2
#define ITEM_MAPLE_ULTRA 0x000000B3
#define ITEM_JELLY_ULTRA 0x000000B4
#define ITEM_KOOPASTA 0x000000B5
#define ITEM_FRIED_SHROOM 0x000000B6
#define ITEM_SHROOM_CAKE 0x000000B7
#define ITEM_SHROOM_STEAK 0x000000B8
#define ITEM_HOT_SHROOM 0x000000B9
#define ITEM_SWEET_SHROOM 0x000000BA
#define ITEM_YUMMY_MEAL 0x000000BB
#define ITEM_HEALTHY_JUICE 0x000000BC
#define ITEM_BLAND_MEAL 0x000000BD
#define ITEM_DELUXE_FEAST 0x000000BE
#define ITEM_SPECIAL_SHAKE 0x000000BF
#define ITEM_BIG_COOKIE 0x000000C0
#define ITEM_CAKE 0x000000C1
#define ITEM_MISTAKE 0x000000C2
#define ITEM_KOOPA_TEA 0x000000C3
#define ITEM_HONEY_SUPER 0x000000C4
#define ITEM_MAPLE_SUPER 0x000000C5
#define ITEM_JELLY_SUPER 0x000000C6
#define ITEM_SPAGHETTI 0x000000C7
#define ITEM_EGG_MISSILE 0x000000C8
#define ITEM_FRIED_EGG 0x000000C9
#define ITEM_HONEY_SHROOM 0x000000CA
#define ITEM_HONEY_CANDY 0x000000CB
#define ITEM_ELECTRO_POP 0x000000CC
#define ITEM_FIRE_POP 0x000000CD
#define ITEM_LIME_CANDY 0x000000CE
#define ITEM_COCO_POP 0x000000CF
#define ITEM_LEMON_CANDY 0x000000D0
#define ITEM_JELLY_POP 0x000000D1
#define ITEM_STRANGE_CAKE 0x000000D2
#define ITEM_KOOKY_COOKIE 0x000000D3
#define ITEM_FROZEN_FRIES 0x000000D4
#define ITEM_POTATO_SALAD 0x000000D5
#define ITEM_NUTTY_CAKE 0x000000D6
#define ITEM_MAPLE_SHROOM 0x000000D7
#define ITEM_BOILED_EGG 0x000000D8
#define ITEM_YOSHI_COOKIE 0x000000D9
#define ITEM_JELLY_SHROOM1 0x000000DA
#define ITEM_JELLY_SHROOM2 0x000000DB
#define ITEM_JELLY_SHROOM3 0x000000DC
#define ITEM_JELLY_SHROOM4 0x000000DD
#define ITEM_JELLY_SHROOM5 0x000000DE
#define ITEM_JELLY_SHROOM6 0x000000DF
#define ITEM_SPIN_SMASH 0x000000E0
#define ITEM_MULTIBOUNCE 0x000000E1
#define ITEM_POWER_PLUS_A 0x000000E2
#define ITEM_DODGE_MASTER 0x000000E3
#define ITEM_POWER_BOUNCE 0x000000E4
#define ITEM_SPIKE_SHIELD 0x000000E5
#define ITEM_FIRST_ATTACK 0x000000E6
#define ITEM_H_P_PLUS_A 0x000000E7
#define ITEM_QUAKE_HAMMER 0x000000E8
#define ITEM_DOUBLE_DIP 0x000000E9
#define ITEM_MYSTERY_SCROLL 0x000000EA
#define ITEM_SLEEP_STOMP 0x000000EB
#define ITEM_FIRE_SHIELD 0x000000EC
#define ITEM_QUICK_CHANGE 0x000000ED
#define ITEM_D_DOWN_POUND 0x000000EE
#define ITEM_DIZZY_STOMP 0x000000EF
#define ITEM_SMASH_CHARGE0 0x000000F0
#define ITEM_PRETTY_LUCKY 0x000000F1
#define ITEM_FEELING_FINE 0x000000F2
#define ITEM_ATTACK_F_X_A 0x000000F3
#define ITEM_ALLOR_NOTHING 0x000000F4
#define ITEM_H_P_DRAIN 0x000000F5
#define ITEM_JUMP_CHARGE0 0x000000F6
#define ITEM_SLOW_GO 0x000000F7
#define ITEM_F_P_PLUS_A 0x000000F8
#define ITEM_MEGA_RUSH 0x000000F9
#define ITEM_ICE_POWER 0x000000FA
#define ITEM_DEFEND_PLUS_A 0x000000FB
#define ITEM_PAY_OFF 0x000000FC
#define ITEM_MONEY_MONEY 0x000000FD
#define ITEM_CHILL_OUT 0x000000FE
#define ITEM_HAPPY_HEART_A 0x000000FF
#define ITEM_ZAP_TAP 0x00000100
#define ITEM_BERSERKER 0x00000101
#define ITEM_RIGHT_ON 0x00000102
#define ITEM_RUNAWAY_PAY 0x00000103
#define ITEM_REFUND 0x00000104
#define ITEM_FLOWER_SAVER_A 0x00000105
#define ITEM_TRIPLE_DIP 0x00000106
#define ITEM_HAMMER_THROW 0x00000107
#define ITEM_MEGA_QUAKE 0x00000108
#define ITEM_SMASH_CHARGE 0x00000109
#define ITEM_JUMP_CHARGE 0x0000010A
#define ITEM_S_SMASH_CHG 0x0000010B
#define ITEM_S_JUMP_CHG 0x0000010C
#define ITEM_POWER_RUSH 0x0000010D
#define ITEM_AUTO_JUMP 0x0000010E
#define ITEM_AUTO_SMASH 0x0000010F
#define ITEM_CRAZY_HEART 0x00000110
#define ITEM_LAST_STAND 0x00000111
#define ITEM_CLOSE_CALL 0x00000112
#define ITEM_P_UP_D_DOWN 0x00000113
#define ITEM_LUCKY_DAY 0x00000114
#define ITEM_MEGA_H_P_DRAIN 0x00000115
#define ITEM_P_DOWN_D_UP 0x00000116
#define ITEM_POWER_QUAKE 0x00000117
#define ITEM_AUTO_MULTIBOUNCE 0x00000118
#define ITEM_FLOWER_FANATIC 0x00000119
#define ITEM_HEART_FINDER 0x0000011A
#define ITEM_FLOWER_FINDER 0x0000011B
#define ITEM_SPIN_ATTACK 0x0000011C
#define ITEM_DIZZY_ATTACK 0x0000011D
#define ITEM_I_SPY 0x0000011E
#define ITEM_SPEEDY_SPIN 0x0000011F
#define ITEM_BUMP_ATTACK 0x00000120
#define ITEM_POWER_JUMP 0x00000121
#define ITEM_SUPER_JUMP 0x00000122
#define ITEM_MEGA_JUMP 0x00000123
#define ITEM_POWER_SMASH1 0x00000124
#define ITEM_SUPER_SMASH 0x00000125
#define ITEM_MEGA_SMASH 0x00000126
#define ITEM_POWER_SMASH2 0x00000127
#define ITEM_POWER_SMASH3 0x00000128
#define ITEM_DEEP_FOCUS1 0x00000129
#define ITEM_SUPER_FOCUS 0x0000012A
#define ITEM_SHRINK_SMASH 0x0000012B
#define ITEM_SHELL_CRACK 0x0000012C
#define ITEM_KAIDEN 0x0000012D
#define ITEM_D_DOWN_JUMP 0x0000012E
#define ITEM_SHRINK_STOMP 0x0000012F
#define ITEM_DAMAGE_DODGE_A 0x00000130
#define ITEM_EARTHQUAKE_JUMP 0x00000131
#define ITEM_DEEP_FOCUS2 0x00000132
#define ITEM_DEEP_FOCUS3 0x00000133
#define ITEM_H_P_PLUS_B 0x00000134
#define ITEM_F_P_PLUS_B 0x00000135
#define ITEM_HAPPY_HEART_B 0x00000136
#define ITEM_HAPPY_HEART_X 0x00000137
#define ITEM_FLOWER_SAVER_B 0x00000138
#define ITEM_FLOWER_SAVER_X 0x00000139
#define ITEM_DAMAGE_DODGE_B 0x0000013A
#define ITEM_DAMAGE_DODGE_X 0x0000013B
#define ITEM_POWER_PLUS_B 0x0000013C
#define ITEM_POWER_PLUS_X 0x0000013D
#define ITEM_DEFEND_PLUS_X 0x0000013E
#define ITEM_DEFEND_PLUS_Y 0x0000013F
#define ITEM_HAPPY_FLOWER_A 0x00000140
#define ITEM_HAPPY_FLOWER_B 0x00000141
#define ITEM_HAPPY_FLOWER_X 0x00000142
#define ITEM_GROUP_FOCUS 0x00000143
#define ITEM_PEEKABOO 0x00000144
#define ITEM_ATTACK_F_X_D 0x00000145
#define ITEM_ATTACK_F_X_B 0x00000146
#define ITEM_ATTACK_F_X_E 0x00000147
#define ITEM_ATTACK_F_X_C 0x00000148
#define ITEM_ATTACK_F_X_F 0x00000149
#define ITEM_H_P_PLUS_C 0x0000014A
#define ITEM_H_P_PLUS_X 0x0000014B
#define ITEM_H_P_PLUS_Y 0x0000014C
#define ITEM_F_P_PLUS_C 0x0000014D
#define ITEM_F_P_PLUS_X 0x0000014E
#define ITEM_F_P_PLUS_Y 0x0000014F
#define ITEM_HEALTHY_HEALTHY 0x00000150
#define ITEM_ATTACK_F_X_F2 0x00000151
#define ITEM_ATTACK_F_X_F3 0x00000152
#define ITEM_ATTACK_F_X_F4 0x00000153
#define ITEM_ATTACK_F_X_F5 0x00000154
#define ITEM_PARTNER_ATTACK 0x00000155
#define ITEM_HEART 0x00000156
#define ITEM_COIN 0x00000157
#define ITEM_HEART_PIECE 0x00000158
#define ITEM_STAR_POINT 0x00000159
#define ITEM_FULL_HEAL 0x0000015A
#define ITEM_FLOWER 0x0000015B
#define ITEM_STAR_PIECE 0x0000015C
#define ITEM_PRESENT 0x0000015D
#define ITEM_COMPLETE_CAKE 0x0000015E
#define ITEM_BARE_CAKE 0x0000015F
#define ITEM_EMPTY_CAKE_PAN 0x00000160
#define ITEM_FULL_CAKE_PAN 0x00000161
#define ITEM_EMPTY_MIXING_BOWL 0x00000162
#define ITEM_FULL_MIXING_BOWL 0x00000163
#define ITEM_CAKE_WITH_ICING 0x00000164
#define ITEM_CAKE_WITH_BERRIES 0x00000165
#define ITEM_HAMMER1_ICON 0x00000166
#define ITEM_HAMMER2_ICON 0x00000167
#define ITEM_HAMMER3_ICON 0x00000168
#define ITEM_BOOTS1_ICON 0x00000169
#define ITEM_BOOTS2_ICON 0x0000016A
#define ITEM_BOOTS3_ICON 0x0000016B
#define ITEM_ITEMS_ICON 0x0000016C
typedef UNK_TYPE PLAYER_ANIM;
#define PLAYER_ANIM_STAND_STILL 0x00010000
#define PLAYER_ANIM_CROUCH_STILL 0x00010001
#define PLAYER_ANIM_PANTING 0x00010003
#define PLAYER_ANIM_WALKING 0x00010004
#define PLAYER_ANIM_RUNNING 0x00010005
#define PLAYER_ANIM_BEFORE_JUMP 0x00010006
#define PLAYER_ANIM_MIDAIR_STILL 0x00010007
#define PLAYER_ANIM_MIDAIR 0x00010008
#define PLAYER_ANIM_STUNNED_STILL 0x0001000E
#define PLAYER_ANIM_DEAD_STILL 0x0001000F
#define PLAYER_ANIM_SPINNING 0x00010011
#define PLAYER_ANIM_FLAILING 0x00010012
#define PLAYER_ANIM_SIT_STILL 0x00010013
#define PLAYER_ANIM_CROUCH 0x00010014
#define PLAYER_ANIM_STONE_STILL 0x00010015
#define PLAYER_ANIM_THROW 0x00010016
#define PLAYER_ANIM_FALL_BACK 0x00010017
#define PLAYER_ANIM_FALL_DOWN 0x00010018
#define PLAYER_ANIM_SCARED 0x00010019
#define PLAYER_ANIM_HURT_FOOT 0x0001001A
#define PLAYER_ANIM_RUN_PANIC 0x0001001B
#define PLAYER_ANIM_EAT 0x0001001C
#define PLAYER_ANIM_STICK_OUT_TONGUE 0x0001001D
#define PLAYER_ANIM_PLANT 0x0001001E
#define PLAYER_ANIM_GOT_ITEM 0x0001001F
#define PLAYER_ANIM_READY_JUMP 0x00010020
#define PLAYER_ANIM_THINKING 0x00010021
#define PLAYER_ANIM_LOST_BALANCE 0x00010022
#define PLAYER_ANIM_SHOCK_STILL 0x00010023
#define PLAYER_ANIM_DRINK 0x00010025
#define PLAYER_ANIM_SQUISH 0x00010026
#define PLAYER_ANIM_RUN_THINKING 0x00010027
#define PLAYER_ANIM_QUESTION 0x00010028
#define PLAYER_ANIM_NOD_YES 0x00010029
#define PLAYER_ANIM_PRAY 0x0001002C
#define PLAYER_ANIM_CHARRED 0x0001002F
#define PLAYER_ANIM_GET_UP 0x00010030
#define PLAYER_ANIM_DUST_OFF 0x00010031
#define PLAYER_ANIM_THUMBS_UP 0x00010032
typedef UNK_TYPE AMBIENT_SOUNDS;
#define AMBIENT_SOUNDS_SPOOKY 0x00000000
#define AMBIENT_SOUNDS_WIND 0x00000001
#define AMBIENT_SOUNDS_BEACH 0x00000002
#define AMBIENT_SOUNDS_JUNGLE 0x00000003
#define AMBIENT_SOUNDS_UNDER_SEA1 0x00000004
#define AMBIENT_SOUNDS_UNDER_SEA2 0x00000005
#define AMBIENT_SOUNDS_SILENCE 0x00000006
#define AMBIENT_SOUNDS_UNDER_SEA3 0x00000007
#define AMBIENT_SOUNDS_UNDER_SEA4 0x00000008
#define AMBIENT_SOUNDS_EXIT_SEA 0x00000009
#define AMBIENT_SOUNDS_UNDER_SEA5 0x0000000A
#define AMBIENT_SOUNDS_UNDER_SEA6 0x0000000B
#define AMBIENT_SOUNDS_BIRDS 0x0000000C
#define AMBIENT_SOUNDS_SEA 0x0000000D
#define AMBIENT_SOUNDS_MUSIC 0x00000010
typedef UNK_TYPE OUTCOME;
#define OUTCOME_PLAYER_WON 0x00000000
#define OUTCOME_PLAYER_LOST 0x00000001
#define OUTCOME_PLAYER_FLED 0x00000002
#define OUTCOME_ENEMY_FLED 0x00000003
typedef UNK_TYPE DECORATION;
#define DECORATION_GOLDEN_FLAMES 0x00000001
#define DECORATION_SWEAT 0x00000002
#define DECORATION_SEEING_STARS 0x00000003
#define DECORATION_RED_FLAMES 0x00000004
#define DECORATION_GREY_SMOKE_TRAIL 0x00000005
#define DECORATION_FIRE_SMOKE_TRAIL 0x00000006
#define DECORATION_WHIRLWIND 0x00000007
#define DECORATION_STEAM_EMITTER 0x00000008
#define DECORATION_RADIAL_STAR_EMITTER 0x0000000B
typedef UNK_TYPE HIT_RESULT;
#define HIT_RESULT_HIT 0x00000000
#define HIT_RESULT_LANDED_ON_SPIKE 0x00000004
#define HIT_RESULT_LUCKY 0x00000005
#define HIT_RESULT_MISS 0x00000006
#define HIT_RESULT_HIT_STATIC 0x00000007
#define HIT_RESULT_IMMUNE 0x00000008
#define HIT_RESULT_TRIGGERED_EXPLODE -1
typedef UNK_TYPE ITER;
#define ITER_FIRST 0xFFFFFFFF
#define ITER_LAST 0x0000000A
#define ITER_NEXT 0x00000000
#define ITER_PREV 0x00000001
typedef UNK_TYPE ACTOR_SOUND;
#define ACTOR_SOUND_WALK 0x00000000
#define ACTOR_SOUND_FLY 0x00000001
#define ACTOR_SOUND_JUMP 0x00000002
#define ACTOR_SOUND_HURT 0x00000003
#define ACTOR_SOUND_WALK_INCREMENT 0x00000004
#define ACTOR_SOUND_FLY_INCREMENT 0x00000005
typedef UNK_TYPE PHASE;
#define PHASE_EXECUTE_ACTION 0x00000000
#define PHASE_FIRST_STRIKE 0x00000001
#define PHASE_RUN_AWAY_START 0x00000003
#define PHASE_RUN_AWAY_RESET 0x00000004
#define PHASE_RUN_AWAY_FAIL 0x00000007
#define PHASE_USE_DEFEND 0x00000006
#define PHASE_USE_LIFE_SHROOM 0x00000008
#define PHASE_PLAYER_BEGIN 0x0000000A
#define PHASE_PLAYER_END 0x0000000D
#define PHASE_ENEMY_BEGIN 0x0000000C
#define PHASE_ENEMY_END 0x0000000B
#define PHASE_MERLEE_ATTACK_BONUS 0x00000014
#define PHASE_MERLEE_DEFENSE_BONUS 0x00000015
#define PHASE_MERLEE_EXP_BONUS 0x00000016
#define PHASE_PLAYER_HAPPY 0x0000001E
typedef UNK_TYPE ACTOR;
#define ACTOR_SELF 0xFFFFFF81
#define ACTOR_PLAYER 0x00000000
#define ACTOR_PARTNER 0x00000100
#define ACTOR_ENEMY0 0x00000200
#define ACTOR_ENEMY1 0x00000201
#define ACTOR_ENEMY2 0x00000202
#define ACTOR_ENEMY3 0x00000203
#define ACTOR_ENEMY4 0x00000204
#define ACTOR_ENEMY5 0x00000205
#define ACTOR_ENEMY6 0x00000206
#define ACTOR_ENEMY7 0x00000207
#define ACTOR_ENEMY8 0x00000208
#define ACTOR_ENEMY9 0x00000209
#define ACTOR_ENEMY10 0x0000020A
#define ACTOR_ENEMY11 0x0000020B
#define ACTOR_ENEMY12 0x0000020C
#define ACTOR_ENEMY13 0x0000020D
#define ACTOR_ENEMY14 0x0000020E
#define ACTOR_ENEMY15 0x0000020F
#define ACTOR_ENEMY16 0x00000210
#define ACTOR_ENEMY17 0x00000211
#define ACTOR_ENEMY18 0x00000212
#define ACTOR_ENEMY19 0x00000213
#define ACTOR_ENEMY20 0x00000214
#define ACTOR_ENEMY21 0x00000215
#define ACTOR_ENEMY22 0x00000216
#define ACTOR_ENEMY23 0x00000217
typedef UNK_TYPE ELEMENT;
#define ELEMENT_NORMAL 0x00000001
#define ELEMENT_FIRE 0x00000002
#define ELEMENT_WATER 0x00000003
#define ELEMENT_ICE 0x00000004
#define ELEMENT_MYSTERY 0x00000005
#define ELEMENT_MAGIC 0x00000007
#define ELEMENT_HAMMER 0x00000008
#define ELEMENT_JUMP 0x00000009
#define ELEMENT_COSMIC 0x0000000A
#define ELEMENT_BLAST 0x0000000B
#define ELEMENT_SHOCK 0x0000000C
#define ELEMENT_QUAKE 0x0000000D
#define ELEMENT_THROW 0x0000000F
#define ELEMENT_END 0x00000000
typedef UNK_TYPE EVENT;
#define EVENT_IMMUNE 0x00000019
#define EVENT_HIT_COMBO 0x00000009
#define EVENT_HIT 0x0000000A
#define EVENT_DEATH 0x00000020
#define EVENT_FALL_TRIGGER 0x0000000C
#define EVENT_FLIP_TRIGGER 0x0000000D
#define EVENT_EXPLODE_TRIGGER 0x00000022
#define EVENT_SPIN_SMASH_HIT 0x0000000B
#define EVENT_SPIN_SMASH_DEATH 0x00000021
#define EVENT_SPIN_SMASH_LAUNCH_HIT 0x00000011
#define EVENT_SPIN_SMASH_LAUNCH_DEATH 0x00000015
#define EVENT_POWER_BOUNCE_HIT 0x00000015
#define EVENT_POWER_BOUNCE_DEATH 0x00000028
#define EVENT_BURN_HIT 0x0000000E
#define EVENT_BURN_DEATH 0x00000024
#define EVENT_SHOCK_HIT 0x0000002F
#define EVENT_SHOCK_DEATH 0x00000026
#define EVENT_BEGIN_AIR_LIFT 0x0000003A
#define EVENT_AIR_LIFT_FAILED 0x0000001F
#define EVENT_BLOW_AWAY 0x00000016
#define EVENT_SCARE_AWAY 0x00000039
#define EVENT_UP_AND_AWAY 0x0000003D
#define EVENT_STAR_BEAM 0x00000013
#define EVENT_RECOVER_STATUS 0x00000031
#define EVENT_SWAP_PARTNER 0x0000003F
#define EVENT_BLOCK 0x0000001A
#define EVENT_SPIKE_CONTACT 0x0000002A
#define EVENT_SPIKE_DEATH 0x00000027
#define EVENT_SPIKE_TAUNT 0x0000001B
#define EVENT_BURN_CONTACT 0x0000002C
#define EVENT_BURN_TAUNT 0x0000001C
#define EVENT_BEGIN_FIRST_STRIKE 0x00000038
#define EVENT_END_FIRST_STRIKE 0x00000035
#define EVENT_LIFE_SHROOM_PROC 0x00000040
#define EVENT_REVIVE 0x00000041
#define EVENT_LUCKY 0x00000037
typedef UNK_TYPE HIT_SOUND;
#define HIT_SOUND_MISS 0x00000000
#define HIT_SOUND_BONES 0x00000001
#define HIT_SOUND_NORMAL 0x00000002
#define HIT_SOUND_FIRE 0x00000003
#define HIT_SOUND_ICE 0x00000004
#define HIT_SOUND_SHOCK 0x00000005
typedef UNK_TYPE STATUS;
#define STATUS_NORMAL 0x00000001
#define STATUS_DEFAULT 0x00000002
#define STATUS_DEFAULT_TURN_MOD 0x0000001F
#define STATUS_SLEEP 0x00000006
#define STATUS_SLEEP_TURN_MOD 0x00000020
#define STATUS_POISON 0x00000009
#define STATUS_POISON_TURN_MOD 0x00000025
#define STATUS_FROZEN 0x00000007
#define STATUS_FROZEN_TURN_MOD 0x00000022
#define STATUS_DIZZY 0x00000004
#define STATUS_DIZZY_TURN_MOD 0x00000024
#define STATUS_FEAR 0x00000003
#define STATUS_FEAR_TURN_MOD 0x00000023
#define STATUS_STATIC 0x0000000B
#define STATUS_STATIC_TURN_MOD 0x00000021
#define STATUS_PARALYZE 0x00000005
#define STATUS_PARALYZE_TURN_MOD 0x00000026
#define STATUS_SHRINK 0x0000000A
#define STATUS_SHRINK_TURN_MOD 0x00000027
#define STATUS_STOP 0x00000008
#define STATUS_STOP_TURN_MOD 0x00000029
#define STATUS_STONE 0x0000000C
#define STATUS_DAZE 0x0000000D
#define STATUS_END 0x00000000
#define STATUS_BERSERK 0x00000010
#define STATUS_TURN_DONE 0x00000012
#define STATUS_HUSTLE 0x00000019
#define STATUS_DANGER 0x0000001A
#define STATUS_THINKING 0x0000001C
#define STATUS_WEARY 0x0000001D
typedef UNK_TYPE DOOR_SWING;
#define DOOR_SWING_IN 0x00000001
#define DOOR_SWING_OUT -1
typedef UNK_TYPE ITEM_SPAWN_MODE;
#define ITEM_SPAWN_MODE_DECORATION 0x00000001
#define ITEM_SPAWN_MODE_TOSS__SPAWN_ALWAYS 0x00000003
#define ITEM_SPAWN_MODE_BATTLE_REWARD 0x00000004
#define ITEM_SPAWN_MODE_TOSS__NEVER_VANISH 0x00000005
#define ITEM_SPAWN_MODE_TOSS 0x00000006
#define ITEM_SPAWN_MODE_TOSS__SPAWN_ONCE 0x00000007
#define ITEM_SPAWN_MODE_TOSS__SPAWN_ONCE__NEVER_VANISH 0x00000008
#define ITEM_SPAWN_MODE_TOSS__SPAWN_ALWAYS__NEVER_VANISH 0x00000009
#define ITEM_SPAWN_MODE_ITEM_BLOCK__ITEM 0x0000000A
#define ITEM_SPAWN_MODE_ITEM_BLOCK__BADGE 0x0000000B
#define ITEM_SPAWN_MODE_FALL__SPAWN_ALWAYS 0x0000000C
#define ITEM_SPAWN_MODE_FALL__NEVER_VANISH 0x0000000D
#define ITEM_SPAWN_MODE_FALL 0x0000000E
#define ITEM_SPAWN_MODE_FALL__SPAWN_ONCE 0x0000000F
#define ITEM_SPAWN_MODE_FIXED__SPAWN_ALWAYS 0x00000010
#define ITEM_SPAWN_MODE_FIXED__NEVER_VANISH 0x00000011
#define ITEM_SPAWN_MODE_FIXED 0x00000012
#define ITEM_SPAWN_MODE_FIXED__SPAWN_ALWAYS__NEVER_VANISH 0x00000013
#define ITEM_SPAWN_MODE_ITEM_BLOCK__SPAWN_ALWAYS 0x00000014
#define ITEM_SPAWN_MODE_ITEM_BLOCK__COIN 0x00000015
#define ITEM_SPAWN_MODE_TOSS__HIGHER__NEVER_VANISH 0x00000016
#define ITEM_SPAWN_MODE_TOSS__SPAWN_ALWAYS__SMALL 0x0000001A
typedef UNK_TYPE LOCATION;
#define LOCATION_NONE 0x00000018
#define LOCATION_TESTING 0x00000017
#define LOCATION_TOAD_TOWN 0x00000001
#define LOCATION_PEACH_CASTLE_GROUNDS 0x00000019
#define LOCATION_SHOOTING_STAR_SUMMIT 0x0000001B
#define LOCATION_TOAD_TOWN_TUNNELS 0x00000002
#define LOCATION_GOOMBA_VILLAGE 0x0000001E
#define LOCATION_GOOMBA_ROAD 0x0000001F
#define LOCATION_PLEASANT_PATH 0x00000020
#define LOCATION_KOOPA_VILLAGE 0x00000021
#define LOCATION_KOOPA_BROS_FORTRESS 0x00000007
#define LOCATION_MT_RUGGED 0x00000008
#define LOCATION_DRY_DRY_DESERT 0x0000000A
#define LOCATION_DRY_DRY_OUTPOST 0x00000009
#define LOCATION_DRY_DRY_RUINS 0x0000000B
#define LOCATION_FOREVER_FOREST 0x0000000C
#define LOCATION_BOOS_MANSION 0x0000000D
#define LOCATION_GUSTY_GULCH 0x00000022
#define LOCATION_TUBBAS_MANOR 0x0000000F
#define LOCATION_WINDY_MILL 0x00000023
#define LOCATION_SHY_GUYS_TOYBOX 0x00000010
#define LOCATION_JADE_JUNGLE 0x00000024
#define LOCATION_YOSHIS_VILLAGE 0x00000025
#define LOCATION_MT_LAVALAVA 0x00000012
#define LOCATION_FLOWER_FIELDS 0x00000026
#define LOCATION_CLOUDY_CLIMB 0x00000027
#define LOCATION_SHIVER_CITY 0x00000028
#define LOCATION_SHIVER_SNOWFIELD 0x00000029
#define LOCATION_STARBORN_VALLEY 0x0000002A
#define LOCATION_SHIVER_MOUNTAIN 0x0000002B
#define LOCATION_CRYSTAL_PALACE 0x00000015
#define LOCATION_STAR_WAY 0x0000001C
#define LOCATION_STAR_HAVEN 0x0000001D
#define LOCATION_BOWSERS_CASTLE 0x00000016
#define LOCATION_PEACHS_CASTLE 0x0000001A
#define LOCATION_MARIOS_HOUSE 0x0000002C
typedef UNK_TYPE ENTITY;
#define ENTITY_SAVE_POINT 0x802E9A18
#define ENTITY_RED_SWITCH 0x802E9BB0
#define ENTITY_BLUE_SWITCH 0x802E9BD4
#define ENTITY_HUGE_BLUE_SWITCH 0x802E9BF8
#define ENTITY_GREEN_STOMP_SWITCH 0x802E9C1C
#define ENTITY_MULTI_TRIGGER_BLOCK 0x802EA07C
#define ENTITY_BRICK_BLOCK 0x802EA0C4
#define ENTITY_MULTI_COIN_BRICK 0x802EA0E8
#define ENTITY_HAMMER1_BLOCK 0x802EA10C
#define ENTITY_HAMMER1_BLOCK_WIDE 0x802EA130
#define ENTITY_HAMMER1_BLOCK_THICK 0x802EA154
#define ENTITY_HAMMER1_BLOCK_TINY 0x802EA178
#define ENTITY_HAMMER2_BLOCK 0x802EA19C
#define ENTITY_HAMMER2_BLOCK_WIDE 0x802EA1C0
#define ENTITY_HAMMER2_BLOCK_THICK 0x802EA1E4
#define ENTITY_HAMMER2_BLOCK_TINY 0x802EA208
#define ENTITY_HAMMER3_BLOCK 0x802EA22C
#define ENTITY_HAMMER3_BLOCK_WIDE 0x802EA250
#define ENTITY_HAMMER3_BLOCK_THICK 0x802EA274
#define ENTITY_HAMMER3_BLOCK_TINY 0x802EA298
#define ENTITY_POW_BLOCK 0x802EA2E0
#define ENTITY_YELLOW_BLOCK 0x802EA564
#define ENTITY_HIDDEN_YELLOW_BLOCK 0x802EA588
#define ENTITY_RED_BLOCK 0x802EA5AC
#define ENTITY_HIDDEN_RED_BLOCK 0x802EA5D0
#define ENTITY_SINGLE_TRIGGER_BLOCK 0x802EA5F4
#define ENTITY_HEALING_BLOCK 0x802EA7E0
#define ENTITY_SUPER_BLOCK 0x802EA910
#define ENTITY_SCRIPT_SPRING 0x802EAA30
#define ENTITY_SIMPLE_SPRING 0x802EAA54
#define ENTITY_HIDDEN_PANEL 0x802EAB04
#define ENTITY_GIANT_CHEST 0x802EAE0C
#define ENTITY_CHEST 0x802EAE30
#define ENTITY_BLUE_WARP_PIPE 0x802EAF80
#define ENTITY_WOODEN_CRATE 0x802EAED4
#define ENTITY_SIGNPOST 0x802EAFDC
#define ENTITY_PADLOCK 0x802BCD68
#define ENTITY_PADLOCK_RED_FRAME 0x802BCD8C
#define ENTITY_PADLOCK_RED_FACE 0x802BCDB0
#define ENTITY_PADLOCK_BLUE_FACE 0x802BCDD4
#define ENTITY_BOARDED_FLOOR 0x802BCE84
#define ENTITY_BOMBABLE_ROCK1 0x802BCF00
#define ENTITY_BOMBABLE_ROCK2 0x802BCF24
#define ENTITY_CYMBAL_PLANT 0x802BC788
#define ENTITY_PINK_FLOWER 0x802BC7AC
#define ENTITY_SPINNING_FLOWER 0x802BC7F4
#define ENTITY_BELLBELL_PLANT 0x802BCBD8
#define ENTITY_TRUMPET_PLANT 0x802BCBFC
#define ENTITY_SPONGY_FLOWER 0x802BCC20
#define ENTITY_RED_ARROW_SIGNS 0x802BCD9C
#define ENTITY_TWEESTER 0x802BCA74
#define ENTITY_STAR_BOX_LAUCHER 0x802BCB44
typedef UNK_TYPE DOOR_SOUNDS;
#define DOOR_SOUNDS_BASIC 0x00000000
#define DOOR_SOUNDS_METAL 0x00000001
#define DOOR_SOUNDS_LARGE 0x00000002
#define DOOR_SOUNDS_CREAKY 0x00000003
#define DOOR_SOUNDS_GATE 0x00000004
typedef UNK_TYPE ACTION_STATE;
#define ACTION_STATE_IDLE 0x00000000
#define ACTION_STATE_WALK 0x00000001
#define ACTION_STATE_RUN 0x00000002
#define ACTION_STATE_JUMP 0x00000003
#define ACTION_STATE_BOUNCE 0x00000004
#define ACTION_STATE_ABORTED_JUMP 0x00000005
#define ACTION_STATE_LAUNCH 0x00000006
#define ACTION_STATE_FALLING 0x00000008
#define ACTION_STATE_STEP_DOWN 0x00000009
#define ACTION_STATE_LAND 0x0000000A
#define ACTION_STATE_STEP_DOWN_LAND 0x0000000B
#define ACTION_STATE_CONVERSATION 0x0000000C
#define ACTION_STATE_SPIN_JUMP 0x0000000D
#define ACTION_STATE_GROUND_POUND 0x0000000E
#define ACTION_STATE_ULTRA_JUMP 0x0000000F
#define ACTION_STATE_ULTRA_POUND 0x00000010
#define ACTION_STATE_SLIDING 0x00000011
#define ACTION_STATE_HAMMER 0x00000012
#define ACTION_STATE_HIT_HAZARD 0x00000015
#define ACTION_STATE_HIT_LAVA 0x00000017
#define ACTION_STATE_SPIN 0x0000001A
#define ACTION_STATE_ENEMY_FIRST_STRIKE 0x0000001B
#define ACTION_STATE_SPINNING_FLOWER 0x0000001D
#define ACTION_STATE_USE_TWEESTER 0x0000001F
#define ACTION_STATE_RIDE 0x00000021
#define ACTION_STATE_STEP_UP 0x00000022
#define ACTION_STATE_USE_SPRING 0x00000026
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typedef s32 NPC;
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#define NPC_SELF 0xFFFFFFFF
#define NPC_PLAYER 0xFFFFFFFE
#define NPC_PARTNER 0xFFFFFFFC
typedef UNK_TYPE TRIGGER;
#define TRIGGER_FLOOR_TOUCH 0x00000080
#define TRIGGER_FLOOR_ABOVE 0x00080000
#define TRIGGER_FLOOR_PRESS_A 0x00000800
#define TRIGGER_FLOOR_JUMP 0x00000200
#define TRIGGER_WALL_TOUCH 0x00000400
#define TRIGGER_WALL_PUSH 0x00000040
#define TRIGGER_WALL_PRESS_A 0x00000100
#define TRIGGER_WALL_HAMMER 0x00001000
#define TRIGGER_CEILING_TOUCH 0x00040000
#define TRIGGER_POINT_BOMB 0x00100000
#define TRIGGER_GAME_FLAG_SET 0x00010000
#define TRIGGER_AREA_FLAG_SET 0x00020000
typedef UNK_TYPE BUTTONS;
#define BUTTONS_A 0x00008000
#define BUTTONS_B 0x00004000
#define BUTTONS_Z 0x00002000
#define BUTTONS_START 0x00001000
#define BUTTONS_D_UP 0x00000800
#define BUTTONS_D_DOWN 0x00000400
#define BUTTONS_D_LEFT 0x00000200
#define BUTTONS_D_RIGHT 0x00000100
#define BUTTONS_L 0x00000020
#define BUTTONS_R 0x00000010
#define BUTTONS_C_UP 0x00000008
#define BUTTONS_C_DOWN 0x00000004
#define BUTTONS_C_LEFT 0x00000002
#define BUTTONS_C_RIGHT 0x00000001
typedef UNK_TYPE PLAYER_BUFF;
#define PLAYER_BUFF_ALL 0x0FFFFFFF
#define PLAYER_BUFF_JUMP_CHARGE 0x00000001
#define PLAYER_BUFF_HAMMER_CHARGE 0x00000002
#define PLAYER_BUFF_STONE 0x00000008
#define PLAYER_BUFF_HUSTLE 0x00000010
#define PLAYER_BUFF_STATIC 0x00000020
#define PLAYER_BUFF_TRANSPARENT 0x00000040
#define PLAYER_BUFF_CLOUD_NINE 0x00000080
#define PLAYER_BUFF_TURBO_CHARGE 0x00000100
#define PLAYER_BUFF_WATER_BLOCK 0x00000200
#define PLAYER_BUFF_PARTNER_GLOWING 0x00010000
typedef UNK_TYPE STATUS_FLAGS;
#define STATUS_FLAGS_SLEEP 0x00001000
#define STATUS_FLAGS_STATIC 0x00002000
#define STATUS_FLAGS_FROZEN 0x00004000
#define STATUS_FLAGS_UNKNOWN_STATUS3 0x00008000
#define STATUS_FLAGS_PARALYZE 0x00010000
#define STATUS_FLAGS_POISON 0x00020000
#define STATUS_FLAGS_DIZZY 0x00040000
#define STATUS_FLAGS_SHRINK 0x00080000
#define STATUS_FLAGS_STONE 0x00100000
#define STATUS_FLAGS_STOP 0x00200000
#define STATUS_FLAGS_K_O 0x01000000
#define STATUS_FLAGS_GLOWING 0x02000000
#define STATUS_FLAGS_TRANSPARENT 0x04000000
#define STATUS_FLAGS_ATTACK_BOOST 0x08000000
#define STATUS_FLAGS_DEFENSE_BOOST 0x10000000
#define STATUS_FLAGS_CHILL_OUT 0x20000000
#define STATUS_FLAGS_RIGHT_ON 0x40000000
typedef UNK_TYPE DAMAGE_TYPE;
#define DAMAGE_TYPE_IGNORE_DEFENSE 0x08000000
#define DAMAGE_TYPE_NO_CONTACT 0x10000000
#define DAMAGE_TYPE_UNBLOCKABLE 0x20000000
#define DAMAGE_TYPE_TRIGGER_LUCKY 0x80000000
#define DAMAGE_TYPE_FIRE 0x00000002
#define DAMAGE_TYPE_WATER 0x00000004
#define DAMAGE_TYPE_ICE 0x00000008
#define DAMAGE_TYPE_MAGIC 0x00000010
#define DAMAGE_TYPE_ELECTRIC 0x00000020
#define DAMAGE_TYPE_SMASH 0x00000040
#define DAMAGE_TYPE_JUMP 0x00000080
#define DAMAGE_TYPE_COSMIC 0x00000100
#define DAMAGE_TYPE_BLAST 0x00000200
#define DAMAGE_TYPE_P_O_W 0x00000400
#define DAMAGE_TYPE_QUAKE 0x00000800
#define DAMAGE_TYPE_THROW 0x00040000
#endif