2020-10-18 04:27:25 +02:00
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#include "common.h"
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2020-11-23 20:19:13 +01:00
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s32 func_802BD100(s32 arg0) {
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s32 i;
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for (i = 0; i < 0x40; i++) {
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Trigger* trigger = get_trigger_by_id(i);
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if (trigger != NULL && trigger->flags.flags & 0x100 && trigger->params2 == arg0) {
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return trigger->unk_2C;
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}
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}
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return 0;
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}
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2020-10-18 04:27:25 +02:00
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2020-11-07 20:44:44 +01:00
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void func_802BD174(Npc* npc) {
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npc->collisionHeight = 24;
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npc->collisionRadius = 20;
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}
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2020-10-18 04:27:25 +02:00
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INCLUDE_ASM(s32, "code_317020", func_802BD188);
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INCLUDE_ASM(s32, "code_317020", func_802BD1D0);
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INCLUDE_ASM(s32, "code_317020", func_802BD564);
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INCLUDE_ASM(s32, "code_317020", func_802BD5A8);
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INCLUDE_ASM(s32, "code_317020", func_802BD5D8);
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INCLUDE_ASM(s32, "code_317020", func_802BDB30);
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2020-11-23 20:19:13 +01:00
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ApiStatus func_802BDB84(ScriptInstance* script, s32 isInitialCall) {
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s32 unk = script->owner2.npc; // todo what is this?
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if (isInitialCall) {
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func_800EE994(unk);
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}
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2020-10-18 04:27:25 +02:00
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2020-11-23 20:19:13 +01:00
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return func_800EE9B8(unk) != 0;
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}
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// Something is up with D_8010EBB0 I think. It might be a struct or something
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#ifdef NON_MATCHING
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void func_802BDBBC(s32 arg0) {
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if (D_8010EBB0[0] != 0) {
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func_80027088(0);
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enable_player_input();
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CancelMessageAndBlock();
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clear_partner_move_history(arg0);
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D_8010EBB0[0] = 0;
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D_8010EBB0[3] = 0;
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disable_npc_blur(arg0);
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}
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D_8010EBB0[3] = 1;
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}
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#else
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2020-10-18 04:27:25 +02:00
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INCLUDE_ASM(s32, "code_317020", func_802BDBBC);
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2020-11-23 20:19:13 +01:00
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#endif
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