papermario/src/code_138CC0.c

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#include "common.h"
INCLUDE_ASM(s32, "code_138CC0", pause_stats_draw_contents);
INCLUDE_ASM(s32, "code_138CC0", pause_stats_init);
INCLUDE_ASM(s32, "code_138CC0", pause_stats_handle_input);
void pause_stats_cleanup(void) {
s32* iconIDs = gStatsMenuIconIDs;
s32 i;
for (i = 0; i < ARRAY_COUNT(gStatsMenuIconIDs); i++) {
free_icon(iconIDs[i]);
}
}
INCLUDE_ASM(s32, "code_138CC0", pause_badges_comparator);
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s32 pause_badges_count_all(void) {
PlayerData* playerData = PLAYER_DATA;
s32 i;
pause_sort_item_list(playerData->badges, ARRAY_COUNT(playerData->badges), &pause_badges_comparator);
for (i = 0; i < ARRAY_COUNT(playerData->badges); i++) {
if (playerData->badges[i] == 0) {
break;
}
}
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return i;
}
s32 pause_badges_count_equipped(void) {
PlayerData* playerData = PLAYER_DATA;
s32 i;
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pause_sort_item_list(playerData->equippedBadges, ARRAY_COUNT(playerData->equippedBadges), &pause_badges_comparator);
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for (i = 0; i < ARRAY_COUNT(playerData->equippedBadges); i++) {
if (playerData->equippedBadges[i] == 0) {
break;
}
}
return i;
}
s32 pause_badges_get_pos_x(s32 page, s32 itemIndex) {
return (itemIndex % BADGE_MENU_PAGE(page)->numCols) * 141;
}
s32 pause_badges_get_pos_y(s32 page, s32 itemIndex) {
return ((page + 1) * 11) + (BADGE_MENU_PAGE(page)->listStart * 16) + ((itemIndex / BADGE_MENU_PAGE(page)->numCols) * 16);
}
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s32 pause_badges_get_column(s32 page, s32 itemIdx) {
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return itemIdx % BADGE_MENU_PAGE(page)->numCols;
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}
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s32 pause_badges_get_row(s32 page, s32 itemIdx) {
return BADGE_MENU_PAGE(page)->listStart + (itemIdx / BADGE_MENU_PAGE(page)->numCols);
}
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s32 pause_badges_is_visible(s32 y) {
if (y < gBadgeMenuCurrentScrollPos - 32) {
return FALSE;
} else {
return y < gBadgeMenuCurrentScrollPos + 128;
}
}
s32 pause_badges_scroll_offset_y(s32 offset) {
return offset - gBadgeMenuCurrentScrollPos;
}
s32 pause_badges_scroll_offset_x(s32 x) {
return x;
}
INCLUDE_ASM(s32, "code_138CC0", pause_badges_try_remove);
INCLUDE_ASM(s32, "code_138CC0", pause_badges_try_equip);
INCLUDE_ASM(s32, "code_138CC0", pause_badges_draw_bp_orbs);
INCLUDE_ASM(s32, "code_138CC0", pause_badges_draw_contents);
INCLUDE_ASM(s32, "code_138CC0", pause_badges_load_badges);
INCLUDE_ASM(s32, "code_138CC0", pause_badges_init);
INCLUDE_ASM(s32, "code_138CC0", pause_badges_handle_input);
INCLUDE_ASM(s32, "code_138CC0", pause_badges_update);
INCLUDE_ASM(s32, "code_138CC0", pause_badges_cleanup);