papermario/src/code_ebd0_len_6a0.c

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#include "common.h"
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void intro_logos_set_fade_alpha(s16 new_alpha) {
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GameStatus* gameStatus = *gGameStatusPtr;
gameStatus->bootAlpha = new_alpha;
}
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void intro_logos_set_fade_color(s16 arg0) {
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GameStatus* gameStatus = *gGameStatusPtr;
gameStatus->bootRed = arg0;
gameStatus->bootGreen = arg0;
gameStatus->bootBlue = arg0;
}
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s16 intro_logos_fade_in(subtract_val) {
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GameStatus* gameStatus = *gGameStatusPtr;
if (gameStatus->bootAlpha != 0) {
gameStatus->bootAlpha -= subtract_val;
if (gameStatus->bootAlpha << 16 < 0) {
gameStatus->bootAlpha = 0;
}
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} else {
return 1;
}
return 0;
}
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s16 intro_logos_fade_out(add_val) {
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GameStatus* gameStatus = *gGameStatusPtr;
if (gameStatus->bootAlpha != 0xFF) {
gameStatus->bootAlpha += add_val;
if ((gameStatus->bootAlpha > 0xFF)) {
gameStatus->bootAlpha = 0xFF;
}
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} else {
return 1;
}
return 0;
}
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void intro_logos_update_fade(void) {
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func_80137D88(0, GAME_STATUS->bootAlpha);
func_80137E10(0, GAME_STATUS->bootBlue, GAME_STATUS->bootGreen, GAME_STATUS->bootRed);
}
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void begin_state_battle(void) {
D_800A0900 = 5;
}
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INCLUDE_ASM(s32, "code_ebd0_len_6a0", step_battle);
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void func_80033B54(void) {
func_8003E5B0();
if (D_800A0900 < 0) {
draw_main_battle_ui();
}
}
void func_80033B88(void) {
D_8009A650[0] |= 0x08;
nuContRmbForceStop();
D_800A0900 = 5;
}
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INCLUDE_ASM(s32, "code_ebd0_len_6a0", func_80033BC0);
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void func_80033E64(void) {
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}