papermario/src/code_25f00_len_940.c

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#include "common.h"
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#include "nu/nusys.h"
#include "nu/nualsgi.h"
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extern NUDMAState nuAuDmaState;
extern s32 nuAuDmaNext;
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INCLUDE_ASM(s32, "code_25f00_len_940", func_8004AB00);
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void nuAuPreNMIFuncSet(NUAuPreNMIFunc func) {
OSIntMask mask = osSetIntMask(OS_IM_NONE);
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nuAuPreNMIFunc = func;
osSetIntMask(mask);
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}
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INCLUDE_ASM(s32, "code_25f00_len_940", func_8004AE08);
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s32 nuAuDmaCallBack(s32 addr, s32 len, void* state);
INCLUDE_ASM(s32, "code_25f00_len_940", nuAuDmaCallBack, s32 addr, s32 len, void* state);
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ALDMAproc nuAuDmaNew(NUDMAState** state) {
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if (!nuAuDmaState.initialized) {
nuAuDmaState.firstFree = &nuAuDmaBuf;
nuAuDmaState.firstUsed = NULL;
nuAuDmaState.initialized = TRUE;
}
nuAuDmaNext = 0;
*state = &nuAuDmaState;
return nuAuDmaCallBack;
}
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// Some weird symbol loading shenanigans (addiu vs lw)
#ifdef NON_MATCHING
void nuAuCleanDMABuffers(void) {
NUDMABuffer* dmaPtr = nuAuDmaState.firstUsed;
NUDMABuffer* nextPtr;
while (dmaPtr != NULL) {
nextPtr = dmaPtr->node.next;
if (&nuAuDmaState) {
}
if (dmaPtr->frameCnt + 1 < nuAuFrameCounter) {
if (nuAuDmaState.firstUsed == dmaPtr) {
nuAuDmaState.firstUsed = nextPtr;
}
alUnlink(dmaPtr);
if (nuAuDmaState.firstFree != NULL) {
alLink(dmaPtr, nuAuDmaState.firstFree);
} else {
nuAuDmaState.firstFree = dmaPtr;
dmaPtr->node.next = NULL;
dmaPtr->node.prev = NULL;
}
}
dmaPtr = nextPtr;
}
nuAuDmaNext = 0;
nuAuFrameCounter += 1;
}
#else
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INCLUDE_ASM(void, "code_25f00_len_940", nuAuCleanDMABuffers);
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#endif
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INCLUDE_ASM(s32, "code_25f00_len_940", func_8004B328);
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void alLink(ALLink* element, ALLink* after) {
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element->next = after->next;
element->prev = after;
if (after->next != NULL) {
after->next->prev = element;
}
after->next = element;
}
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void alUnlink(ALLink* element) {
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if (element->next != NULL) {
element->next->prev = element->prev;
}
if (element->prev != NULL) {
element->prev->next = element->next;
}
}