papermario/src/code_ef070_len_3400.c

88 lines
2.1 KiB
C
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2020-08-04 08:49:11 +02:00
#include "common.h"
INCLUDE_ASM(code_ef070_len_3400, SetCamEnabled);
INCLUDE_ASM(code_ef070_len_3400, SetCamFlag80);
INCLUDE_ASM(code_ef070_len_3400, SetCamPerspective);
INCLUDE_ASM(code_ef070_len_3400, SetCamViewport);
INCLUDE_ASM(code_ef070_len_3400, SetCamBGColor);
INCLUDE_ASM(code_ef070_len_3400, SetCamTarget);
INCLUDE_ASM(code_ef070_len_3400, ShakeCam);
INCLUDE_ASM(code_ef070_len_3400, exec_ShakeCam1);
INCLUDE_ASM(code_ef070_len_3400, exec_ShakeCamX);
INCLUDE_ASM(code_ef070_len_3400, SetCamLeadPlayer);
INCLUDE_ASM(code_ef070_len_3400, PanToTarget);
INCLUDE_ASM(code_ef070_len_3400, UseSettingsFrom);
INCLUDE_ASM(code_ef070_len_3400, LoadSettings);
INCLUDE_ASM(code_ef070_len_3400, SetCamType);
INCLUDE_ASM(code_ef070_len_3400, SetCamPitch);
INCLUDE_ASM(code_ef070_len_3400, SetCamDistance);
INCLUDE_ASM(code_ef070_len_3400, SetCamPosA);
INCLUDE_ASM(code_ef070_len_3400, SetCamPosB);
INCLUDE_ASM(code_ef070_len_3400, SetCamPosC);
INCLUDE_ASM(code_ef070_len_3400, SetPanTarget);
INCLUDE_ASM(code_ef070_len_3400, SetCamSpeed);
INCLUDE_ASM(code_ef070_len_3400, GetCamType);
INCLUDE_ASM(code_ef070_len_3400, GetCamPitch);
INCLUDE_ASM(code_ef070_len_3400, GetCamDistance);
INCLUDE_ASM(code_ef070_len_3400, GetCamPosA);
INCLUDE_ASM(code_ef070_len_3400, GetCamPosB);
INCLUDE_ASM(code_ef070_len_3400, GetCamPosC);
INCLUDE_ASM(code_ef070_len_3400, GetCamPosition);
INCLUDE_ASM(code_ef070_len_3400, WaitForCam);
INCLUDE_ASM(code_ef070_len_3400, SetCamProperties);
INCLUDE_ASM(code_ef070_len_3400, AdjustCam);
INCLUDE_ASM(code_ef070_len_3400, ResetCam);
INCLUDE_ASM(code_ef070_len_3400, draw_anim_models);
INCLUDE_ASM(code_ef070_len_3400, LoadModelAnimation);
INCLUDE_ASM(code_ef070_len_3400, PlayModelAnimation);
INCLUDE_ASM(code_ef070_len_3400, ChangeModelAnimation);
INCLUDE_ASM(code_ef070_len_3400, SetAnimModelPosition);
INCLUDE_ASM(code_ef070_len_3400, GetAnimModelPosition);
INCLUDE_ASM(code_ef070_len_3400, AddAnimModelPosition);
INCLUDE_ASM(code_ef070_len_3400, SetAnimModelRotation);
INCLUDE_ASM(code_ef070_len_3400, SetAnimModelScale);
INCLUDE_ASM(code_ef070_len_3400, func_802CD4B4);
INCLUDE_ASM(code_ef070_len_3400, func_802CD57C);