papermario/src/code_fe0b0_len_5a0.c

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#include "common.h"
INCLUDE_ASM(code_fe0b0_len_5a0, SetSpriteShading);
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s32 EnableSpriteShading(ScriptInstance* script) {
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if (get_variable(script, *script->ptrReadPos) != 0) {
*D_80151328 |= 1;
} else {
*D_80151328 &= ~1;
}
return 2;
}
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s32 getDemoState(ScriptInstance* script) {
set_variable(script, *script->ptrReadPos, (*gGameStatusPtr)->demoState);
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return 2;
}
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s32 DemoPressButton(ScriptInstance* script) {
(*gGameStatusPtr)->demoButtonInput |= get_variable(script, *script->ptrReadPos);
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return 2;
}
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s32 DemoReleaseButton(ScriptInstance* script) {
(*gGameStatusPtr)->demoButtonInput &= ~get_variable(script, *script->ptrReadPos);
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return 2;
}
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s32 DemoSetButtons(ScriptInstance* script) {
(*gGameStatusPtr)->demoButtonInput = get_variable(script, *script->ptrReadPos);
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return 2;
}
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s32 DemoJoystickRadial(ScriptInstance* script) {
f32 a;
f32 b;
s32* thisPos = script->ptrReadPos;
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a = get_float_variable(script, *thisPos++);
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b = get_float_variable(script, *thisPos++);
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(*gGameStatusPtr)->demoStickX = a * sin_deg(b);
(*gGameStatusPtr)->demoStickY = a * cos_deg(b);
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return 2;
}
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s32 DemoJoystickXY(ScriptInstance* script) {
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f32 x;
f32 y;
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s32* thisPos = script->ptrReadPos;
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x = get_float_variable(script, *thisPos++);
y = get_float_variable(script, *thisPos++);
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(*gGameStatusPtr)->demoStickX = x;
(*gGameStatusPtr)->demoStickY = y;
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return 2;
}