papermario/include/types.h

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#ifndef _TYPES_H_
#define _TYPES_H_
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#include "ultra64.h"
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#define UNK_TYPE s32
#define UNK_PTR void*
#define UNK_RET void
#define UNK_FUN_ARG void(*)(void)
#define UNK_FUN_PTR(name) void(*name)(void)
#define UNK_ARGS
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typedef s32 BattleID;
#define BATTLE_ID(unk, area, stage, index) ((unk << 24) + (area << 16) + (stage << 8) + index)
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typedef s32 NpcAnimID;
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#define NPC_ANIM(sprite, palette, anim) (((_NPC_SPRITE_##sprite << 16) + (_NPC_PALETTE_##sprite##_##palette << 8) + _NPC_ANIM_##sprite##_##anim))
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#endif