mirror of
https://github.com/pmret/papermario.git
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96 lines
2.3 KiB
C
96 lines
2.3 KiB
C
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#include "common.h"
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INCLUDE_ASM(s32, "code_1776B0", func_80248DD0);
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INCLUDE_ASM(s32, "code_1776B0", func_80248DE4);
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INCLUDE_ASM(s32, "code_1776B0", func_80249804);
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INCLUDE_ASM(s32, "code_1776B0", func_8024A214);
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INCLUDE_ASM(s32, "code_1776B0", func_8024A990);
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INCLUDE_ASM(s32, "code_1776B0", func_8024AFE4);
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INCLUDE_ASM(s32, "code_1776B0", func_8024B5FC);
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INCLUDE_ASM(s32, "code_1776B0", func_8024B9A0);
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INCLUDE_ASM(s32, "code_1776B0", func_8024BDA4);
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INCLUDE_ASM(s32, "code_1776B0", func_8024C180);
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INCLUDE_ASM(s32, "code_1776B0", func_8024C570);
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INCLUDE_ASM(s32, "code_1776B0", func_8024C944);
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INCLUDE_ASM(s32, "code_1776B0", func_8024CB68);
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INCLUDE_ASM(s32, "code_1776B0", func_8024CE9C);
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INCLUDE_ASM(s32, "code_1776B0", use_cam_preset);
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INCLUDE_ASM(s32, "code_1776B0", func_8024E3D8);
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INCLUDE_ASM(s32, "code_1776B0", func_8024E40C);
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INCLUDE_ASM(s32, "code_1776B0", cam_target_actor);
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INCLUDE_ASM(s32, "code_1776B0", func_8024E45C);
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INCLUDE_ASM(s32, "code_1776B0", func_8024E484);
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INCLUDE_ASM(s32, "code_1776B0", move_cam_over);
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INCLUDE_ASM(s32, "code_1776B0", set_cam_target_pos);
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INCLUDE_ASM(s32, "code_1776B0", func_8024E554);
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INCLUDE_ASM(s32, "code_1776B0", func_8024E584);
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INCLUDE_ASM(s32, "code_1776B0", set_cam_zoom);
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INCLUDE_ASM(s32, "code_1776B0", add_cam_zoom);
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INCLUDE_ASM(s32, "code_1776B0", set_cam_zoffset);
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INCLUDE_ASM(s32, "code_1776B0", unfreeze_cam);
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INCLUDE_ASM(s32, "code_1776B0", func_8024E60C);
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INCLUDE_ASM(s32, "code_1776B0", UseCamPreset);
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INCLUDE_ASM(s32, "code_1776B0", func_8024E664);
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INCLUDE_ASM(s32, "code_1776B0", func_8024E6B4);
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INCLUDE_ASM(s32, "code_1776B0", func_8024E748);
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INCLUDE_ASM(s32, "code_1776B0", func_8024E820);
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INCLUDE_ASM(s32, "code_1776B0", SetBattleCamTarget);
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INCLUDE_ASM(s32, "code_1776B0", func_8024E9B0);
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INCLUDE_ASM(s32, "code_1776B0", SetBattleCamOffsetZ);
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INCLUDE_ASM(s32, "code_1776B0", AddBattleCamOffsetZ);
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INCLUDE_ASM(s32, "code_1776B0", SetBattleCamYaw);
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INCLUDE_ASM(s32, "code_1776B0", BattleCamTargetActor);
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INCLUDE_ASM(s32, "code_1776B0", func_8024EB84);
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INCLUDE_ASM(s32, "code_1776B0", MoveBattleCamOver);
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INCLUDE_ASM(s32, "code_1776B0", SetBattleCamZoom);
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INCLUDE_ASM(s32, "code_1776B0", AddBattleCamZoom);
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INCLUDE_ASM(s32, "code_1776B0", func_8024ECF8);
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INCLUDE_ASM(s32, "code_1776B0", FreezeBattleCam);
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INCLUDE_ASM(s32, "code_1776B0", func_8024EDA4);
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