papermario/src/code_1776B0.c

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C
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2020-10-15 05:49:49 +02:00
#include "common.h"
INCLUDE_ASM(s32, "code_1776B0", func_80248DD0);
INCLUDE_ASM(s32, "code_1776B0", func_80248DE4);
INCLUDE_ASM(s32, "code_1776B0", func_80249804);
INCLUDE_ASM(s32, "code_1776B0", func_8024A214);
INCLUDE_ASM(s32, "code_1776B0", func_8024A990);
INCLUDE_ASM(s32, "code_1776B0", func_8024AFE4);
INCLUDE_ASM(s32, "code_1776B0", func_8024B5FC);
INCLUDE_ASM(s32, "code_1776B0", func_8024B9A0);
INCLUDE_ASM(s32, "code_1776B0", func_8024BDA4);
INCLUDE_ASM(s32, "code_1776B0", func_8024C180);
INCLUDE_ASM(s32, "code_1776B0", func_8024C570);
INCLUDE_ASM(s32, "code_1776B0", func_8024C944);
INCLUDE_ASM(s32, "code_1776B0", func_8024CB68);
INCLUDE_ASM(s32, "code_1776B0", func_8024CE9C);
INCLUDE_ASM(s32, "code_1776B0", use_cam_preset);
INCLUDE_ASM(s32, "code_1776B0", func_8024E3D8);
INCLUDE_ASM(s32, "code_1776B0", func_8024E40C);
INCLUDE_ASM(s32, "code_1776B0", cam_target_actor);
INCLUDE_ASM(s32, "code_1776B0", func_8024E45C);
INCLUDE_ASM(s32, "code_1776B0", func_8024E484);
INCLUDE_ASM(s32, "code_1776B0", move_cam_over);
INCLUDE_ASM(s32, "code_1776B0", set_cam_target_pos);
INCLUDE_ASM(s32, "code_1776B0", func_8024E554);
INCLUDE_ASM(s32, "code_1776B0", func_8024E584);
INCLUDE_ASM(s32, "code_1776B0", set_cam_zoom);
INCLUDE_ASM(s32, "code_1776B0", add_cam_zoom);
INCLUDE_ASM(s32, "code_1776B0", set_cam_zoffset);
INCLUDE_ASM(s32, "code_1776B0", unfreeze_cam);
INCLUDE_ASM(s32, "code_1776B0", func_8024E60C);
INCLUDE_ASM(s32, "code_1776B0", UseCamPreset);
INCLUDE_ASM(s32, "code_1776B0", func_8024E664);
INCLUDE_ASM(s32, "code_1776B0", func_8024E6B4);
INCLUDE_ASM(s32, "code_1776B0", func_8024E748);
INCLUDE_ASM(s32, "code_1776B0", func_8024E820);
INCLUDE_ASM(s32, "code_1776B0", SetBattleCamTarget);
INCLUDE_ASM(s32, "code_1776B0", func_8024E9B0);
INCLUDE_ASM(s32, "code_1776B0", SetBattleCamOffsetZ);
INCLUDE_ASM(s32, "code_1776B0", AddBattleCamOffsetZ);
INCLUDE_ASM(s32, "code_1776B0", SetBattleCamYaw);
INCLUDE_ASM(s32, "code_1776B0", BattleCamTargetActor);
INCLUDE_ASM(s32, "code_1776B0", func_8024EB84);
INCLUDE_ASM(s32, "code_1776B0", MoveBattleCamOver);
INCLUDE_ASM(s32, "code_1776B0", SetBattleCamZoom);
INCLUDE_ASM(s32, "code_1776B0", AddBattleCamZoom);
INCLUDE_ASM(s32, "code_1776B0", func_8024ECF8);
INCLUDE_ASM(s32, "code_1776B0", FreezeBattleCam);
INCLUDE_ASM(s32, "code_1776B0", func_8024EDA4);