papermario/src/code_415D90.c

112 lines
2.3 KiB
C
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2020-08-04 08:49:11 +02:00
#include "common.h"
INCLUDE_ASM(code_415D90, func_802A1000);
INCLUDE_ASM(code_415D90, func_802A1030);
INCLUDE_ASM(code_415D90, func_802A1050);
INCLUDE_ASM(code_415D90, func_802A1078);
INCLUDE_ASM(code_415D90, func_802A1098);
INCLUDE_ASM(code_415D90, func_802A10B8);
INCLUDE_ASM(code_415D90, func_802A11B0);
INCLUDE_ASM(code_415D90, func_802A1C54);
INCLUDE_ASM(code_415D90, func_802A2684);
INCLUDE_ASM(code_415D90, func_802A27D0);
INCLUDE_ASM(code_415D90, func_802A27E4);
INCLUDE_ASM(code_415D90, func_802A2910);
INCLUDE_ASM(code_415D90, func_802A2AB8);
INCLUDE_ASM(code_415D90, func_802A2C58);
INCLUDE_ASM(code_415D90, func_802A2C84);
INCLUDE_ASM(code_415D90, func_802A45D8);
INCLUDE_ASM(code_415D90, func_802A4718);
INCLUDE_ASM(code_415D90, func_802A472C);
INCLUDE_ASM(code_415D90, func_802A47E0);
INCLUDE_ASM(code_415D90, func_802A48FC);
INCLUDE_ASM(code_415D90, func_802A4A10);
INCLUDE_ASM(code_415D90, func_802A4A54);
INCLUDE_ASM(code_415D90, can_switch_to_player);
INCLUDE_ASM(code_415D90, func_802A58D0);
INCLUDE_ASM(code_415D90, update_player_menu);
INCLUDE_ASM(code_415D90, func_802A8180);
INCLUDE_ASM(code_415D90, update_partner_menu);
INCLUDE_ASM(code_415D90, func_802A97AC);
INCLUDE_ASM(code_415D90, func_802A97BC);
INCLUDE_ASM(code_415D90, func_802A97CC);
INCLUDE_ASM(code_415D90, func_802A97F8);
INCLUDE_ASM(code_415D90, func_802A97FC);
INCLUDE_ASM(code_415D90, func_802A9810);
INCLUDE_ASM(code_415D90, func_802A981C);
INCLUDE_ASM(code_415D90, func_802A9834);
INCLUDE_ASM(code_415D90, func_802A984C);
INCLUDE_ASM(code_415D90, func_802A9894);
INCLUDE_ASM(code_415D90, func_802A9898);
INCLUDE_ASM(code_415D90, func_802A98B0);
INCLUDE_ASM(code_415D90, func_802A98D0);
INCLUDE_ASM(code_415D90, func_802A98DC);
INCLUDE_ASM(code_415D90, func_802A98E0);
INCLUDE_ASM(code_415D90, func_802A9914);
INCLUDE_ASM(code_415D90, func_802A992C);
INCLUDE_ASM(code_415D90, func_802A9AE8);
INCLUDE_ASM(code_415D90, func_802A9B30);
INCLUDE_ASM(code_415D90, func_802A9B44);
INCLUDE_ASM(code_415D90, func_802AA014);
INCLUDE_ASM(code_415D90, func_802AA05C);
INCLUDE_ASM(code_415D90, func_802AA0A4);
INCLUDE_ASM(code_415D90, func_802AA0B8);
INCLUDE_ASM(code_415D90, func_802AA0D8);
INCLUDE_ASM(code_415D90, func_802AA640);
INCLUDE_ASM(code_415D90, update_targeting_enemies);
INCLUDE_ASM(code_415D90, func_802AACD8);