2020-08-04 08:49:11 +02:00
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#include "common.h"
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2020-09-24 05:16:13 +02:00
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void begin_state_init(void) {
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2020-10-02 08:07:54 +02:00
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D_8009A650[0] |= 0x8;
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2020-09-14 01:03:22 +02:00
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GAME_STATUS->loadMenuState = 3;
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2020-08-14 02:29:25 +02:00
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}
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2020-08-04 08:49:11 +02:00
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2020-10-02 08:07:54 +02:00
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#ifdef NON_MATCHING
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void step_init_state(void) {
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GameStatus* gameStatus = GAME_STATUS;
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s32 i;
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if (gameStatus->loadMenuState != 0) {
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gameStatus->loadMenuState--;
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return;
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}
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D_8009A650[0] = 0;
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gameStatus->areaID = 0;
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gameStatus->isBattle = 0;
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gameStatus->prevArea = -1;
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gameStatus->mapID = 0;
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gameStatus->entryID = 0;
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(*gGameStatusPtr)->unk_76 = 0;
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(*gGameStatusPtr)->disableScripts = 0;
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(*gGameStatusPtr)->unk_7D = 0;
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(*gGameStatusPtr)->unk_A8 = -1;
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(*gGameStatusPtr)->unk_AA = 0;
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(*gGameStatusPtr)->unk_A9 = -1;
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(*gGameStatusPtr)->demoState = 0;
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general_heap_create();
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func_8011D890();
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clear_dynamic_entity_list();
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clear_script_list();
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create_cameras_a();
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func_802DD8F8(0);
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clear_virtual_models();
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func_8011E224();
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clear_model_data();
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func_80148040();
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func_80145DF8();
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func_801452E8(0, 0);
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func_80141100();
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clear_trigger_data();
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clear_printers();
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clear_entity_data(0);
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func_80138108();
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clear_player_status();
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clear_npcs();
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clear_player_data();
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func_80072B30();
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func_8003E338();
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func_80059C9C();
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clear_item_entity_data();
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clear_saved_variables();
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initialize_collision();
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func_8014AC08();
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func_801473F0();
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partner_initialize_data();
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func_80149618();
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func_8014A52C();
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initialize_curtains();
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for (i = 0; i < 4; i++) {
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gameStatus->unk_50[i] = 4;
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gameStatus->unk_48[i] = 0xF;
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}
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fio_has_valid_backup();
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if (D_800D9620 == 0) {
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GAME_STATUS->unk_AB = 1;
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func_8005615C();
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} else {
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GAME_STATUS->unk_AB = 0;
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func_80056180();
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}
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D_8009A650[0] &= ~0x8;
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set_game_mode(1);
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}
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#else
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2020-09-25 23:18:09 +02:00
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INCLUDE_ASM(s32, "code_e940_len_290", step_init_state);
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2020-10-02 08:07:54 +02:00
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#endif
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2020-08-14 02:29:25 +02:00
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void func_80033788(void) {
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func_8002AB5C(0, 0, 0x13F, 0xEF, 0, 0, 0, 0xFF);
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}
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